Dark Lord Foamy
17th May 2009, 02:24
Of wonderful heroes going on magnificent quests slaying dragons, rescuing maidens, defeating vast armies, becoming kings, having harems and so much more.
However this is not one of them.
No this is the story of a group of warriors from different races who quest has gone down in history as at least being interesting enough to have a story written about it.
Yes Fantasy Factions is here and sign ups are now available for a limited time.
Anyway onto character creation
Races
What race are you? Daemons and Undead aren't options but all other races are available.
Human- 20 Crowns (standard character weak to start off but can specialise in multiple roles and have access to large amount of equipment)
Orc- Forces of chaos 18 Crowns (tough and designed for close combat but not very bright and do suffer from animosity).
High Elf- Forces of order 15 Crowns (Not very tough but fast and able to get decent items)
Dark Elf- Forces of chaos 15 Crowns (Not very tough but has some nasty surprises)
Skaven - Forces of chaos 20 crowns (Weak and cowardly but has access to some powerful equipment)
Wood Elf- Forces of order 12 Crowns (Not very tough and doesn’t get much armour but great ranged skill coming with asrai archery default)
Goblin- Forces of chaos 25 crowns (Can’t use 2 handed weapons bar bows and quite weak but count as skirmishers and have some nasty items)
Halfing- Forces of order 24 crown (not very strong or tough but excellent with ranged weapons and count as skirmishers)
Statline- M4 ws2 bs4 s2 t2 w1 I5 a1 ld8
Dwarf- 15 Crowns (Tough and heavily armoured though quite slow)
Ogres- 0 Crowns (Tough and powerful though lack in armour and not the fastest things in the land)
Lizardmen- Forces of order 12 Crowns Saurus 18 crowns Skinks (Skinks who are weak but decent ranged fighters and Saurus slow but powerful in combat. Saurus come with a 6+ scaly skin save)
Beastmen- Forces of chaos 15 Crowns (Close combat brutes not very tough but can become incredibly strong warriors)
Factions
Forces of order
You’re what could be considered a good guy or at least the mercenary who’ll do the work you were paid for before killing the guy that hired you.
Could be a human bard, Albino saurus, high elf scholar etc
Forces of chaos
You’re the bad guys plain and simple you’d probably kill your own family if the pay was good enough or they just annoyed you.
Could be Chaos worshippers, assassins, murderers etc
Roles
Your role in life what do you for a living.
Monstrosity- Your one tough bugger unfortunately your also quite thick so you gain +1T but also -1I unless you have a I of 1 when you’ll become stupid (Orcs, Beastmen, Lizardmen (Saurus classes), Ogres, Humans)
Merchant- You’re familiar with the items and equipment of almost all the races due to the large amount of trading you’ve done. You may buy any items not just ones that belong to your race. (Humans, Goblins, Halflings, Dwarves, Elves)
Marksman- You’re quite used to ranged weapons and long range and movement no longer give any modifiers to your hit rolls. (Humans, Skaven, Elves, Goblins, Orcs, Dwarves, Halflings, Lizardmen (Skink classes))
Doctor- Healing broken bones and injuries is your speciality or at least making them more bearable. Can heal other players for free or a fee if you want. (Humans, Skaven, Elves, Goblins, Orcs, Dwarves, halflings)
Mutant- You’ve mutated due to warpstone, chaos rituals or just being unlucky. Your WS BS S T A and I have all been mutated and a D6 is rolled for each 1.
1-2- The stat is reduced by 1
3-4- the stat stays the same
5-6- the stat increases by 1
(All forces of chaos)
Brute- Your strength is pretty impressive and your able to wield a 2 handed weapon like it was a 1 handed weapon (note you may still carry only 1 2 handed weapon) (Beastmen, Humans. Lizardmen (Saurus classes), Orcs, Dwarves, Ogres)
Assassin- Instead of doing a task you may choose to attempt to assassinate another player instead. (Dark Elves, Skaven, Humans, Lizardmen (Skink classes))
Wizard- You are trained in the ways of magic and will count as a level 1 wizard and gain a spell from a lore though will no longer be able to wear armour. (Elves, Orcs, Goblins, Halfings, Humans, Skaven, Beastmen, Lizardmen (Skink classes))
Priest- You are a priest of your chosen god and spread his word to all who would here it and your god grants +1 to any ward saves you have or a 6+ one if you don’t have one. (All races bar Saurus)
Scout- You’re able to investigate and check the surrounding area to find about information on what you will encounter before you encounter it. You will be PM’d information about a certain event in each task. (Skaven, Elves, Humans, Goblins, Halflings, Lizardmen (Skink classes))
Smith- You have learnt the way of inscribing runes onto items. You may inscribe runes on your allies equipment for a fee after purchasing them. (Dwarves)
Hardened fighter- You’ve spent a large amount of your time training in the art of hand to hand and gain +1WS and I your ranged skills have suffered however and you have -1 BS as well. (All races)
Madness- You are slightly mad. Okay that’s a lie your bat shit crazy and at the start of each task a D6 is rolled to see what effect your madness has taken. (All races)
1. You become stupid for the turn
2. You become quite afraid of everyone else and must take a leadership test if you want to assault anyone.
3. You become something that could be considered normal.
4. You go into a frenzied rage and become frenzied
5. You become quite scary to face and if anyone wants to assault you they have to pass a leadership test.
6. You have really lost it and think you’re stronger then you actually are. Your WS, S, T, I and A get +1 for this task.
Beast Master- You have learnt to train the animals that tame the wilds and one will help you in your fights. (Humans, Orcs, Elves, Goblins, Lizardmen, Beastmen)
Muscle- You’re a powerful and strong warrior able to take down your foes with your fists and gain +1 S. (Humans, Orcs, Dwarves, Lizardmen (Saurus classes), Ogres)
Survivalist – heightened instincts grant you +2 to your Initiative (All races bar Ogres)
Warrior – Superior training grants you +2 to your Weaponskill. (All races)
Class
Now you’ve picked your race and you’ve picked your role now to pick your class. Classes are new to fantasy factions and they determine your stats and special rules your character has. Classes will also be able to gain access to equipment other classes in their race can’t have e.g if you went Skryre class skaven you’d gain access to things like Warp blades which other Skaven classes won’t get though they will have their own items. Each race has a few classes so check below to see what they do and pick which one you want. Also keep in mind some classes require a specific role or can’t be chosen if you have a specific role e.g. chaotic human with the khorne class can’t be a wizard.
All races also have a default class which gives you the basic stats and rules of that race but you can buy any items from any class but won’t get any special rules or stat changes.
Skaven Classes
Eshin class- (Requires Assassin role) Gain stats and special rules of a gutter runner and all your basic equipment counts as being poisoned.
Pestilens class- Have stats of a plague monk and have frenzy + hatred.
Moulder class- Have stats of a pack master and have 2 giant rats to help you and you start with a whip.
Skryre class- Have stats of a clanrat and count as a level 1 wizard with knowledge of the warp lightning spell.
Dark Elves
Witch Elf class- Gain the stats and special rules of a witch elf. Witch Elves cannot wear armour.
Shade class- Gain the stats and specials rules of a shade and you always strike first when performing an assassination. Shades cannot wear any armour bar light armour.
Executioner class- Gain the stats of a dark elf warrior and the special rules of a executioner.
Corsair class- Gain the stats of a corsair and start with a sea dragon cloak and you gain extra thrones for any enemy you defeat as you sell them into slavery.
Orderly Human classes
Knight Class- Gain stats of a bretonnian knight of the realm plus a horse and the blessing of the lady
Warrior Priest class- Gain stats of a empire swordsman and gains the righteous fury special rule and gain a prayer of sigmar. New prayers may be bought as if paying for a wizard level.
Paymaster class- Gain stats of a free company fighter and each task you may hire a model from any army bar Bretonnia, Daemons and the Undead for a cost which is the models pt cost in crowns e.g. hiring a orc with shield and extra hand weapon would cost you 8 crowns. The hired model leaves the end of each task even if it lives.
Tilean assassin class- Gain stats of a Duellist and gain the skirmisher special rule and when performing an assassination you receive a throne bonus. Tilean Assassins can’t wear armour.
High Elves
Phoenix Guard class- Gain the stats of special rules of a spearmen and have a 5+ ward save.
Dragon Mage class- Class only available to wizards. Gain stats of a spearmen and the special rules of a Dragon Mage.
Shadow Warrior class- Gain stats and special rules of a Shadow Warrior also count as having the assassin role.
White Lion class- Gain stats and special rules of a white lion and come equipped with a Lion cloak.
Orc Classes
Savage Orc class- Gain the stats of a savage orc and warpaint and frenzy. Savage Orcs can't wear any armour better then light armour.
Black Orc class- Gain the stats of a black orc and start the game with a choppa. You don’t tolerate cowardice however and will hit any of your team mates who fail a fear or terror test dealing them a hit equal to your strength + any weapons you have which if they survive makes them count as passing the test if not they may not be very happy with you. Black orcs can’t have the wizard or doctor role.
Bully class- Gain the stats of a orc bully and you gain 10% discount from shops when buying items due to your “persuasive” abilities and any goblins on your team may reroll failed psychology tests in fear of you beating them up.
Armoured orc training- Gain the stats of a orc and start with a bow and gain the marksman role. You don’t get on well with other orcs however even by orc standards and if you’re ever doing the same task as another you will have to pass a LD test or you will fight them.
Goblin classes
Squig Herder class- Gain night goblin stats and special rules and a squig to help the goblin out though it may decide to eat him instead and a die is rolled at the start of each turn and on a roll of a 1 it attacks you.
Spider Rider class- Gain the stats and special rules of a spider rider and gain a giant spider mount.
Fanatic class- (requires madness role) Gain night goblin stats and +1 S. Also your attacks are replaced with D6 attacks and each turn your attacks will hit random targets e.g. they could hit the orderly team, the enemy you’re fighting or your own team each turn until your foes are dead or you are.
Hobgoblin class- Gain the stats and special rules of a hobgoblin and all your attacks with basic equipment count as poisoned.
Ogre classes
All ogres have 2 wounds to start with instead of 3
Maneater class- Gain the stats of a ogre bull and is immune to psychology and may buy items from the human shops.
Butcher class- Gain the stats of a ogre bull and is immune to poison and counts as a level 1 wizard.
Chaos Ogre- Chaos forces only. Gain the stats of a ogre bull and the will of chaos special rule and one the mark of chaos from the beasts of chaos selection.
Bodyguard class- Order forces only. Gain the stats of a ogre bull is immune to psychology and may choose to shield any team mate during a task with all ranged attacks and charges targeting the ogre.
Wood Elf Classes
Wardancer class- Gain the stats of a wardancer and gain the talismanic tattoos and shadow dances of lore special rules. Wardancers can’t wear armour.
Waywatcher class- Gain the stats of a waywatcher and the skirmisher and lethal shot special rules.
Eternal guard class- Gain the stats of an eternal guard and gain +1 A and gain +1 to your armour saves or a 6+ if you haven’t got one.
Dryad class- Gain the stats and special rules of a dryad. Dryads may only use spites as equipment.
Chaotic Humans
All have stats of a marauder and gain benefits from the will of chaos special rule.
Berserker class- Gain +1 A and you count as having a magic resistance of 1. A berserker can’t have the wizard role.
Torturer class- Immune to psychology and +1 Initiative
Disease bearer class- Causes fear and all ranged attacks targeting it get -1 to hit and in combat all enemies have -1 to their WS.
Sorcerer class- (Requires wizard role) You start off as a level 2 wizard and you gain +1 for any attempts to cast spells.
Halfling classes
Cook class- Gain Halfling stats and special rules and at end of each task you are able to produce a meal of some kind which acts like a surgery kit and may be given to other members of your team.
Dwarf classes
Sorceror class- Chaos only. You gain the stats of a dwarf and count as a level 1 wizard and hate order dwarves.
Slayer class- Order only. Gain the stats of a troll slayer and start with slayer axes and have the slayer special rule. Slayers can’t wear armour.
Engineer class- Gain the stats of a Engineer and gains the artillery specialist and comes with a mobile artillery frame with crew which can have any ranged weapon mounted on it to give an extra ranged attack. If the Engineer is injured then the artillery is counted as taken out as well as the crew help their master.
Runesmith class- Gain the stats of a dwarf and generate 1 dispel dice and a portable anvil of doom that allows you to use anvil of doom runes on a 4+ though they can never be used with ancient power.
Ranger class- Gain the stats of a dwarf and count as having the scout role and begin the game with 3 throwing axes.
Lizardmen classes
Temple Guard class- Gain the stats of a temple guard and immune to psychology and may choose to shield any team mate during a task with all ranged attacks and charges targeting the temple guard instead of the target.
Ancient saurus class- Gain the stats of a saurus warrior with +1 I and 5+ scaly skin save. Being skilled in the art of 1 on 1 combat you re-roll all failed hits in challenges.
Chameleon skink class- Gain the stats of a chameleon skink and the skirmisher and chameleon special rules.
Red Crested skink class- Gain the stats of a skink with +1 WS and hatred towards skaven and +1A of charges.
Beastmen Classes
Alongside picking a class you may choose to pick a mark of chaos which will give- MOK +1A, MOS Immune to Psychology, MON causes fear, MOT you generate a extra power dice which may be used by you or any other wizards in your group. Note any beastmen with MOK can’t be a wizard
Beastigor Class- Gain the stats of a beastigor and may reroll failed psychology tests.
Gor Class- Gain the stats of a gor and may choose at the start of each task to lay an ambush where you may perform an assassination on someone but due to having to prepare the ambush you can’t purchase anything from the store the task you do the ambush.
Centigor Class- Gain the stats of a centigor and the drunken special rule.
Packmaster Class- Gain the stats of a Gor and gain a warhound of chaos.
Shop
Ok here be the permanent shops, which are always available at any time, if you wish to purchase something then PM me and I will suitable amendments to your character – note ALL characters start the game with a basic CCW for free.
Your hero may only have one magic item of each category e.g. 1 magic weapon, 1 magic armour, 1 enchanted item, 1 talisman and if a wizard 1 arcane item. Things like Chaos gifts and Gifts of Khaine are also limited to 1. Magic Armour can be combined with normal armour e.g. a magic shield can be used along side normal armour and a helm and a magic weapon and another 1 handed CC weapon can be used to gain an extra attack though you only get the benefits from one.
For dwarf runes you may equip 2 armour, talisman and magic weapon runes onto your equipment (Talismans are counted as being on a necklace or something) though can still only have 1 MW, Talisman and Armour. Note only 1 master rune is allowed on any piece of equipment though a 2nd basic rune is still allowed on it.
Armour shop
Light Armour- 5 Crowns
Heavy Armour- 10 Crowns
Shield (uses 1 hand)- 10 Crowns
Helm- +1 to armour save 15 Crowns
Ranged weapon shop
Short bow- 5 Crowns
Bow- 8 Crowns
Long Bow- 10 Crowns
Crossbow- 15 Crowns
Throwing star- 8 Crowns per star
Throwing Axe- 12 Crowns per axe
Handgun- 20 Crowns
Pistol- 20 Crowns
Close combat weapon shop
Basic CCW- 2 Crowns
Sword- Can make a enemy reroll 1 successful hit 12 Crowns
Halberd- 10 Crowns
Great Weapon- 20 Crowns
Flail- 20 Crowns
Morning Star- 10 Crowns
Spear- 10 Crowns
Lance- 20 Crowns (mounted models only)
Misc Shop
Surgery Kit- 20 Crowns - Heals any injuries you’ve suffered for a task bar death
Hire a necromancer- 100 Crowns - If your dead you or your team mates can pay a necromancer to bring you back to life.
Hire a spy- 10 Crowns - the spy will tell you the equipment and crowns a certain player has.
Magic Item Emporium-
Enchanted shield- 20 Crowns
Talisman of Protection- 20 Crowns
Biting Blade- 10 Crowns
Sword of Might- 15 Crowns
Sword of Battle- 25 Crowns
Sword of Striking- 30 Crowns
Dispel Scroll - 20 Crowns per scroll
Equipment of orderly humans and halflings
Hochland Long Rifle- 20 Crowns
(Tal) Sigil of Sigmar- 15 Crowns
Icon of Magnus (EI) 20 Crowns
Full Plate Armour- 20 Crowns
Jade Amulet (Tal)- 25 Crowns
Gauntlet of the duel- (EI) 20 Crowns
Sword of Power (MW)- 25 Crowns
Helm of the Ratslayer (MA)- 25 Crowns
Repeater Pistol- 35 Crowns
Repeater Handgun- 35 Crowns
Luck stone (AI)- 30 Crowns
Gromril Great Helm (MA)- 30 Crowns
Sword of Justice (MW) 40 Crowns
Dawn Armour (MA)- 40 Crowns
Crimson Amulet (Tal)- 40 Crowns
Armour of the midsummer sun (MA)- 40 Crowns
The silver mirror- (AI) 40 Crowns
Heartwood lance (MW) 40 Crowns- Knights only
White Cloak (Tal)- 50 Crowns
The grail shield (MA)- 50 Crowns- Knights only
Doomfire Ring (EI) 30 Crowns
Armour of Meteoric Iron (MA)- 60 Crowns
Hammer of Judgement (MW) 60 Crowns- Warrior Priests only
Runefang (MW) - 90 Crowns
Holy Relic (Tal)- 70 Crowns
Equipment of chaotic humans
Enscrolled Weapon- 20 Crowns
Acid Ichor (CG)- 15 Crowns
Chaos Armour- 20 Crowns
Power Familiar (AI) – 20 Crowns
Bloodcurdling roar (CG)- 15 Crowns
Chaos Runeshield (MA)- 30 Crowns
Father of Blades (MW)- 20 Crowns
Collar of Khorne (Tal) – 30 Crowns (Berserkers only)
Glaive of Putrefication (MW)- 25 Crowns (Disease bearer only)
Golden eye of Tzeentch (Tal) – 40 Crowns (Sorcerors only)
Whip of Subversion (MW)- 30 Crowns (Torturer only)
Skull of Katam (AI) – 30 Crowns
Crown of everlasting conquest (Tal)- 40 Crowns
Axe of Khorne (MW)- 40 Crowns (Berserkers only)
Book of Secrets (EI) – 40 Crowns (All bar berserkers)
Hellfire sword (MW) – 40 Crowns
Warrior Familiar (AI) – 30 Crowns
Bronze armour of Zhrakk (MA) – 50 Crowns
Blasphemous Amulet (Tal) - 50 Crowns
Fury of the Blood (CG)- 40 Crowns (Berserkers only and may still carry magic items)
Armour of Morrslieb (MA) – 50 Crowns
Aethersword (MW) – 50 Crowns
Skin Hidden plate (MA) - 50 Crowns
Word of Agony (CG)- 60 Crowns (Torturer only)
Bloodskull pendent (EI) – 80 Crowns
Crimson Armour of Dargan (MA) – 60 Crowns
Equipment of the dwarves
Master runes may only be taken by orderly dwarves.
Dwarf Handgun- 30 Crowns
Rune of burning (MW)- 15 Crowns
Rune of Stone- (MA) 10 Crowns
Rune of Warding- (Tal) 15 Crowns
Rune of Speed (MW)- 15 Crowns
Rune of Striking (MW)- 15 Crowns
Rune of Cleaving (MW)- 20 Crowns
Gauntlets of Bazhrakk the cruel- (EI) 20 Crowns (Chaos dwarves only)
Rune of Furnace- (Tal) 10 Crowns
Master Rune of Flight (MW)- 30 Crowns
Master Rune of Kingship- (Tal) 25 Crowns
Master Rune of Alaric the Mad (MW) - 40 Crowns
Armour of the Furnace- (MA) 60 Crowns (Chaos dwarves only)
Master Rune of Adamant- (MA) 40 Crowns
Rune of Preservation- (MA) 30 Crowns
Armour of Gazrakh- (MA) 80 Crowns (Chaos dwarves only)
Master Rune of Swiftness (MW)- 50 Crowns
Rune of Fortitude- (MA) 50 Crowns
Rune of Fate- (Tal) 50 Crowns
Obsidian blade- 80 Crowns (Chaos dwarves only)
Rune of might- (MW) 35 Crowns
Rune of Preservation- (MA) 30 Crowns
Master Rune of Skalf Blackhammer (MW)- 75 Crowns
Master Rune of Gromil- (MA) 70 Crowns
Dark Mace of Death- 100 Crowns (Chaos dwarves only)
Master Rune of Spite- (Tal) 70 Crowns
Equipment of the lizardmen
Blowpipe- 14 Crowns (Skinks only)
Dragon fly of quicksilver (EI)- Gain the scout role for a task 15 Crowns
Sword of the hornet (MW)- 20 Crowns
Venom of the firefly frog- (EI) 20 Crowns
The maiming shield- (MA) 25 Crowns
Carnosaur Pendent- (EI) 20 Crowns
Burning Blade of Chotec (MW)- 25 Crowns
Plaque of Tepok- (AI) 25 Crowns
Aura of Quetzl- (Tal) 30 Crowns
Shield of the mirrored pool- (MA)- 30 Crowns
Blood Statuette of Spite- (EI) 30 Crowns per Statuette
Amulet of Itzl- (Tal) 30 Crowns
Dagger of Sotek (MW)- 25 Crowns (Skinks only)
Rod of the storm- (AI) 40 Crowns
Scimitar of the Sun Resplendent (MW)- 40 Crowns
Staff of the lost sun (MW)- 40 Crowns
Sacred Stegadon Helm- (MA)- 40 Crowns (Skinks only)
Hide of the Cold Ones- (MA)- 50 Crowns (Saurus only)
Blade of Revered Tzunki (MW)- 60 Crowns
Blade of Realities (MW) - 100 Crowns
Equipment of the skaven
Smoke Bombs- 15 Crowns per bomb
Poison wind globes- 25 Crowns per globe injuries suffered will count as the same strength as the wounded models toughness.
Warpstone Token (AI)- 10 Crowns per token
Ring of Darkness- (Tal) 20 Crowns
Warp Scroll- (AI) 15 Crowns per scroll
Warplock pistol- 25 Crowns (Clan Skryre only)
Plague Censer- (Clan Pestilens only)- 30 Crowns
Cautious shield- (MA) 35 Crowns
Desolate blade (MW)- 25 Crowns
Skalm- (EI) 25 Crowns per bottle
Warpstone throwing stars (MW)- 25 Crowns per stars (Clan Eshin only)
Liber Bubonicus- (EI) 30 Crowns (Clan Pestilens only)
Things Catcher-(MW) 30 Crowns (Clan Moulder only)
Warp Blades- 35 Crowns (Clan Skryre only)
The gouger- (MW) 40 Crowns
Languisher sword- (MW) 30 Crowns
Foul Pendant- (Tal) 40 Crowns
Weeping Blade (MW)- 40 Crowns
Warp stone amulet- (Tal) 50 Crowns
Warp fire thrower- 55 Crowns
Storm Daemon- (AI) 50 Crowns
Jezzail- 60 Crowns
Twisted crown of the horned rat- (Tal) 60 Crowns
Fell blade (MW) 150 Crowns
Equipment of the high elves
Dragon Armour- 20 Crowns
Lion Cloak- 10 Crowns
Amulet of Fire- (Tal) 20 Crowns
Amulet of light- (EI) 20 Crowns
Jewel of the Dusk- (AI) 20 Crowns
Helm of Fortune- (MA) 25 Crowns
Gem of Sunfire- (AI) 20 Crowns per Gem (Dragon mages only)
Blade of Sea Gold- (MW) 40 Crowns
Dragonscale Shield- (MA) 30 Crowns
Radiant Gem of Hoeth- (EI) 40 Crowns (Non-wizards only)
Foe Bane- (MW) 50 Crowns
Lore Masters cloak- (Tal) 40 Crowns
Golden Shield- (MA) 40 Crowns
Reaver bow- (MW) 40 Crowns
Silver Wand- (AI) 25 Crowns
Ring of Fury- (EI) 50 Crowns
White sword- (MW) 50 Crowns
Talisman of Saphery- (Tal) 50 Crowns
Talisman of Loec- (EI) 50 Crowns
Armour of Caledor- (MA) 60 Crowns
Temakadors gauntlets- (MA) 50 Crowns
Sword of Hoeth- (MW) 60 Crowns
Armour of Protection- (MA) 80 Crowns
Vambraces of Defence- (Tal) 90 Crowns
Equipment of the dark elves
Repeater Handbow- 12 Crowns
Repeater Crossbow- 20 Crowns
Sea dragon cloak- 20 Crowns
Dagger of Hotek- (MW) 20 Crowns
Gem of nightmares- (EI) 20 Crowns
Ring of Hotek- (Tal) 20 Crowns
Shield of Grond- (MA) 25 Crowns
Touch of Death- (GOK) 30 Crowns (Shades and Witch Elves only)
Tome of Furion- (AI) 25 Crowns
Rending Stars- (GOK) 30 Crowns (Shades only)
Cloak of Hag Graef- (MA) 40 Crowns (Corsairs only)
Potion of Strength- (EI) 30 Crowns per potion.
Pearl of infinite blackness- (Tal) 30 Crowns
Rending Stars- (GOK) 30 Crowns (Assassins only)
Black Staff- (AI) 40 Crowns
Dance of Doom- (GOK) 40 Crowns (Shades and Witch Elves only)
Lifetaker- (MW) 45 Crowns
Caledors bane- (MW) 50 Crowns
Amour of Eternal servitude- (MA) 50 Crowns
Manbane- 55 Crowns (Shades and Witch Elves only
Sword of Ruin- (MW) 50 Crowns
Black Dragon egg- (EI) 50 Crowns per egg
Executioners axe- (MW) 90 Crowns (Executioners only)
Armour of Darkness- (MA) 75 Crowns
Black amulet- (Tal) 80 Crowns
Equipment of the wood elves
Glade Guard Longbow- 15 Crowns
Wardancer weapons- 20 Crowns
Pageant of Shrikes- (Spite) 20 Crowns
Rageth’s wildfire blade- (MW) 15 Crowns
Dragontooth Arrow- (EI) 20 Crowns per Arrow
Divination orb- (AI) 20 Crowns
Briarsheath- (MA) 20 Crowns
Ancient Bark- (MA) 4+ armour save 20 Crowns (Dryad only)
Amber Pendent- (Tal) 30 Crowns
Annoyance of Netlings- (Spite) 30 Crowns
Muster of Malevolents- (Spite) 25 Crowns
Blades of Loec- (MW) 40 Crowns (Wardancers only)
Merciws locus- (Tal) 30 Crowns
Befuddlement of Mischiefs- (Spite) 30 Crowns
Wand of Wych Elm- (AI) 40 Crowns
Spear of Twilight- (MW) 30 Crowns
Dawn Spear- (MW) 25 Crowns
Elongated Talons – (MW) Killing Blow 30 Crowns (Dryads only)
Blight of Terrors- (Spite) 30 Crowns
Oaken Armour- (MA) 50 Crowns
Hagbane arrow- (EI) 30 Crowns per arrow
Shield of Fairies- (Spite) The Dryads save now becomes a permanent ward save which can be used against magic- 40 Crowns (Dryads only)
Hail of doom arrow (EI) - 60 Crowns
Armour of the Fey- (MA) 80 Crowns
Lamentation of Despairs- (Spite) 80 Crowns
Equipment of the beastmen
(MA) Fur of Shaargu- 10 Crowns
(MW) Scimitar of Skultar- 20 Crowns
Unliving Idol- 20 Crowns – Allows you to have a chaos gift
Chaos Armour- (MA) 20 Crowns
Rune of the true beast- (Tal) 20 Crowns
Bonecrusher Mace (MW) – 30 Crowns
Braystaff- 40 Crowns
Trollhide Armour- (MA) 30 Crowns
Pelt of the Dark Young- (MA) 30 Crowns
Crown of the Horns- (Tal) 40 Crowns
Chaos Reward- May buy an item from the chaotic humans equipment 10 Crowns + cost of item
Black Maul – (MW) 55 Crowns
Great Fang (MW) - 50 Crowns
Equipment of the ogres
You may have up to 2 gnoblars on your ogre.
Sword Gnoblar- 5 Crowns
Luck Gnoblar- 15 Crowns
Ogre Club- 5 Crowns
Ironfist- 15 Crowns
Skull Plucker (MW)- 20 Crowns
Long Strider (BN)- 15 Crowns
Great Skull (MA)- 25 Crowns
Skull Mantle- (AI) 20 Crowns
Daemon-Killer Scars- (EI) 30 Crowns
Bang Stick- (AI) 25 Crowns
Blood Cleaver (MW)- 30 Crowns (Butchers only)
Mawseeker (BN) - 30 Crowns
Daemon-Killer Scars- (EI) 30 Crowns
Brace of Handguns- 40 Crowns
Wyrd Stone Necklace- (Tal) 35 Crowns
Cathayan Longsword- 40 Crowns (Maneaters only)
Brahmir statue- (EI) 40 Crowns
Deathcheater- (BN) 40 Crowns
Leadbelcher cannon- 50 Crowns
Spangle Shard- (Tal) 50 Crowns
Mastodon Armour (MA)- 50 Crowns
Siege Breaker (MW)- 55 Crowns
The tenderiser (MW) - 60 Crowns
Thundermace (MW) - 120 Crowns
Equipment of the orcs and gobbos
Choppa- 10 Crowns
Net- 15 Crowns (Goblins only)
Sneaky Skewerer- (MW) 15 Crowns (Goblins only)
Collar of Zorga- (Tal) 10 Crowns
Guzzla’s battle brew- (EI) 15 Crowns per brew
Spiteful shield- (MA) 25 Crowns
Magic Mushrooms- (AI) 10 Crowns per mushroom (Goblins only)
Ulag’s Akrit Axe- (MW) 30 Crowns
Effigy of mork- (Tal) 30 Crowns
Mad Cap mushrooms- (EI) 15 Crowns per mushroom (Fanatics only)
Waaaagh! Paint- (AI) 20 Crowns (Orcs only)
Warboss Imbads iron gnashas- (EI) 30 Crowns
Armour of Gork- (MA) 35 Crowns
Shaga’s screaming sword- (MW) 40 Crowns
Tricksy Trinket- (EI) 30 Crowns (Goblins only)
Warboss umm’s beat bossat- (Tal) 40 Crowns
Nibblas Itty Ring- (EI) 40 Crowns
Lucky’s Dirk- (MW) 50 Crowns (Goblins only)
Amulet of Protectyness- (Tal) 50 Crowns
Basha’s blood axe- (MW) 55 Crowns (Orcs only)
Ironback Boar- (EI) 40 Crowns (Orcs only)
Wollopa’s one hit wunda- (MW) 80 Crowns (Goblins only)
Warboss Ironclaws Waaagh!! Cleava (MW)- 90 Crowns
Undead shop
Balefire spike (MW) 35 Crowns
Sword of the kings (MW) 40 Crowns
Nightshroud (MA) 25 Crowns
Armour of night (MA) 30 crowns
Wristbands of black gold (Tal) 40 Crowns
Flayed Hauberk (MA) 50 Crowns
Black Axe of Krell (MW) 65 Crowns
Walachs bloody Hauberk (MA) 70 Crowns
Frostblade (MW) 80 Crowns
Hand of Dust (EI) 70 Crowns
Crown of the damned (Tal) – 60 Crowns
Your character may carry
2 one handed weapons, 1 two handed weapon, as many throwing weapons and misc items as you want.
Injuries
what happens if my person gets *killed* well then they get injured, and I roll 2D6 on the injury chart below:
2 - miraculous recovery, no bad effects
3 - Disturbed, D3 days with -1 to your Ld.
4 - Slow Witted, D3 days with -1 to your I.
5 - Weakened state, D3 days with -1 to your Str.
6- The shakes, D3 days with -1 to your BS.
7 - Badly bruised, D3 days with -1 to your T.
8 - Flesh wound, D3 days with -1 to your Bs and Ws.
9 - Dodgy leg - permament -2 to movement.
10 - Crippled - permament -1T (if reduced to 0, you die)
11 - Blinded in one eye - permament -1Bs, and -1Ws.
12 – Death
Their is a modifier of the attackers Strength -6 to the above chart,
Thus it is impossible to die, unless hit by a heavy weapon or some very strong guy/monster.
Note: Killing Blow being designed to kill you means any injury suffered is more likely to be fatal thus any injury which is caused by a killing blows is done as Strength -4 instead of -6.
Experience
Experience points can be used to increase your characters stats, gain new roles, gain wizard levels etc. Every task in the game will grant experience from now on however the amount depends on A) the difficulty and B) Whether you survived or not.
Now to explain what you can buy with XP you get.
Max stats- These are the maximum stats your race is allowed from buying stat improvements with XP. This is mainly to stop ridiculous things like T8 goblins running around the place.
Roles and magic items do not count towards max stats e.g. say you’re a orc who takes muscle the +1 to your strength from the role will not count towards your overall S thus you could put some xp into your S and have a S of 5 combined with muscle. The same also applies to minus modifiers as well. Also different classes have different max stats so make sure you check to make sure you know what your max stats are for your class before upgrading.
Roles- All races can have 1 extra roles bar humans who are allowed an extra 2 roles so you could have Wizard brute merchant if you wanted. You can’t take the same role twice they have to be different so no giving yourself +6 attacks from being an assassin 3 times.
Wizard level- If you’re a wizard you can increase your wizard level by 1 to a max of 4 gaining a new spell as well as power and dispel.
Heros and Lords- Instead of building up your hero via stat increase you can choose to increase all your stats in go by purchasing one of these upgrades. These will give your character hero or lord level stats to your character. Note you must buy the hero upgrade before you can buy the lord upgrade.
Experience costs
Improving LD Xp needed= Current/2
Improving WS, BS, or I Xp needed = Current stat
Improving S,A or T Xp needed= Current stat+2
Improving W Xp Needed= Current statx4
New Role= 6 xp
New wizard level= 5xp
Upgrade to hero- 18 xp
Upgrade to lord- 25 xp
Max Stats
Wood Elves
Wardancer, Eternal Guard, Waywatcher
M5 WS7 BS6 S4 T3 W3 I8 A4 LD10
Dryad
M4 WS7 BS- S6 T5 W3 I8 A5 LD8
High Elves
Phoenix Guard, White Lion, Shadow Warrior
M5 WS7 BS6 S4 T3 W3 I9 A4 LD10
Dragon Mage
M5 WS5 BS5 S4 T3 W3 I6 A3 LD9
Halfing
M4 WS4 BS6 S3 T3 W3 I7 A3 LD9
Lizardmen
Saurus
M4 WS6 BS0 S5 T5 W3 I4 A5 LD8
Skink
M4 WS4 BS6 S4 T3 W3 I7 A3 LD8
Ogres
M6 WS6 BS4 S5 T5 W5 I4 A5 LD9
Beasts of Chaos
Gor, Beastigor and Pack Master
M5 WS5 BS4 S5 T5 W3 I6 A4 LD8
Centigor
M9 WS5 BS4 S5 T5 W3 I6 A4 LD8
Orcs
Bully, Armoured orc, Savage Orc
M4 WS6 BS3 S5 T5 W3 I5 A4 LD9
Black Orc
M4 WS7 BS3 S5 T5 W3 I5 A4 LD10
Goblins
Hobgoblin
M4 WS5 BS5 S4 T4 W3 I5 A4 LD8
Spider Rider
M4 WS5 BS3 S4 T4 W3 I4 A4 LD8
Squig Herder, Fanatic
M4 WS5 BS3 S4 T4 W3 I5 A4 LD7
Skaven
Clan Eshin
M7 WS8 BS6 S4 T4 W3 I10 A4 LD8
Clan Moulder
M6 WS6 BS3 S4 T5 W3 I7 A3 LD7
Clan Pestilens
M5 WS6 BS3 S4 T5 W3 I6 A5 LD7
Clan Skryre
M5 WS6 BS5 S4 T4 W3 I7 A2 LD7
Chaotic humans
M4 WS6 BS3 S4 T4 W3 I6 A4 LD9
Orderly Humans
Knight, Warrior Priest
M4 WS6 BS3 S4 T4 W3 I6 A4 LD9
Paymaster, Tilean Assassin
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Dark Elves
Witch Elves
M5 WS7 BS5 S4 T3 W3 I9 A4 LD10
Shades
M6 WS9 BS9 S4 T3 W3 I10 A3 LD10
Executioner, Corsair
M5 WS7 BS6 S4 T3 W3 I8 A4 LD10
Dwarves
Slayer
M3 WS7 BS3 S4 T5 W3 I5 A4 LD10
Runelord, Sorceror
M3 WS6 BS4 S4 T5 W3 I5 A2 LD10
Engineer, Ranger
M3 WS7 BS4 S4 T5 W3 I4 A4 LD10
Undead
Wight
M4 WS6 BS0 S4 T5 W3 I4 A4 LD9
Thats character creation out of the way so simply PM me your race, team, class, role and starting equipment and you'll be added as long as there is room.
Orderly team
1. Ron Temple Guard Monstrosity
2.
3. Doohicky Slayer Smith
4. Shotcoder Hardened Dryad Fighter
5. Tone.Tran Dragon Mage
6. Moodz Halfling scout cook
7. Nidnerd Waywatcher beastmaster
8. Sinister Wardancer Priest
Chaotic team
1. Pox Witch Elf Assassin
2. Le Shirrif Sorceror
3. Tarion Musculer Butcher
4. Scythes Clan Pestilens Mutant
5. Gnomesbane Dark Elf Corsair
6. Kilroy Spider Rider Wizard
7. Baragash Chaos Ogre Brute
8.
Reserves
1.
2.
3.
(Note on Pox- He actually already sent me character info before he moved house in case I started it before he returned hence why he has been included)
Now a few other things
Challenges
At the start of any task a member of a team may challenge a member of the other team to a 1 on 1 duel by posting in the thread and challenging them.
This duel follows the rules of my fantasy AOD’s e.g. magic, shooting, combat repeat until one is dead.
Now no one has to accept a challenge though by doing so you show you’re a coward and the opposing team is allowed to mock you. If you accept the fight goes on and the winner gets 1XP and the loser gets the crap beaten out of them and will suffer an injury for that task.
Both teams may make only 1 challenge a task.
Extra Crowns
Feel like starting with 15 extra crowns and up for some writing? If so post in the thread and you will start with the extra crowns in return for writing a story for the results of one or two of the tasks depending how many people come forward.
Current Story writers
Ron 1,9
Baragash 2,10
Le Shirrif 3,11
Shotcoder 4,12
Scythes 5,13
Doohicky 6,14
Gnomesbane 7,15
Sinister 8,16
Extra Experience
Everyone wants more experience right? Well here's how to get it. Act in character. Thats it if your a orc and your posts sound like something a orc would say and your character acts like an orc you'll get extra xp and this applies to all races and classes and for each task you do this and I decide it's decent enough you'll be rewarded with another 1xp at the end of the task.
Task length
Each task has a 72 hour time period for people to get in their actions and do their shopping. If you fail to get in an action in time then you'll be randomly assigned to a task and of course don't do any shopping none is done. Tasks will be rolled within 24 hours of the 72 hour period closing if something would prevent this I shall post in the thread and let you know.
Q&A
1. Do I need to know anything about Fantasy?
It will help especially knowing what the heck the magic items do. However an easy way around this is to go Download the trial and the latest warhammer fantasy data file (http://www.wolflair.com/rightframe.php?context=army_builder&page=downloads) that way you can at least see what the magic items do without having to ask anyone especially me.
Got a question ask me and I will answer it.
However this is not one of them.
No this is the story of a group of warriors from different races who quest has gone down in history as at least being interesting enough to have a story written about it.
Yes Fantasy Factions is here and sign ups are now available for a limited time.
Anyway onto character creation
Races
What race are you? Daemons and Undead aren't options but all other races are available.
Human- 20 Crowns (standard character weak to start off but can specialise in multiple roles and have access to large amount of equipment)
Orc- Forces of chaos 18 Crowns (tough and designed for close combat but not very bright and do suffer from animosity).
High Elf- Forces of order 15 Crowns (Not very tough but fast and able to get decent items)
Dark Elf- Forces of chaos 15 Crowns (Not very tough but has some nasty surprises)
Skaven - Forces of chaos 20 crowns (Weak and cowardly but has access to some powerful equipment)
Wood Elf- Forces of order 12 Crowns (Not very tough and doesn’t get much armour but great ranged skill coming with asrai archery default)
Goblin- Forces of chaos 25 crowns (Can’t use 2 handed weapons bar bows and quite weak but count as skirmishers and have some nasty items)
Halfing- Forces of order 24 crown (not very strong or tough but excellent with ranged weapons and count as skirmishers)
Statline- M4 ws2 bs4 s2 t2 w1 I5 a1 ld8
Dwarf- 15 Crowns (Tough and heavily armoured though quite slow)
Ogres- 0 Crowns (Tough and powerful though lack in armour and not the fastest things in the land)
Lizardmen- Forces of order 12 Crowns Saurus 18 crowns Skinks (Skinks who are weak but decent ranged fighters and Saurus slow but powerful in combat. Saurus come with a 6+ scaly skin save)
Beastmen- Forces of chaos 15 Crowns (Close combat brutes not very tough but can become incredibly strong warriors)
Factions
Forces of order
You’re what could be considered a good guy or at least the mercenary who’ll do the work you were paid for before killing the guy that hired you.
Could be a human bard, Albino saurus, high elf scholar etc
Forces of chaos
You’re the bad guys plain and simple you’d probably kill your own family if the pay was good enough or they just annoyed you.
Could be Chaos worshippers, assassins, murderers etc
Roles
Your role in life what do you for a living.
Monstrosity- Your one tough bugger unfortunately your also quite thick so you gain +1T but also -1I unless you have a I of 1 when you’ll become stupid (Orcs, Beastmen, Lizardmen (Saurus classes), Ogres, Humans)
Merchant- You’re familiar with the items and equipment of almost all the races due to the large amount of trading you’ve done. You may buy any items not just ones that belong to your race. (Humans, Goblins, Halflings, Dwarves, Elves)
Marksman- You’re quite used to ranged weapons and long range and movement no longer give any modifiers to your hit rolls. (Humans, Skaven, Elves, Goblins, Orcs, Dwarves, Halflings, Lizardmen (Skink classes))
Doctor- Healing broken bones and injuries is your speciality or at least making them more bearable. Can heal other players for free or a fee if you want. (Humans, Skaven, Elves, Goblins, Orcs, Dwarves, halflings)
Mutant- You’ve mutated due to warpstone, chaos rituals or just being unlucky. Your WS BS S T A and I have all been mutated and a D6 is rolled for each 1.
1-2- The stat is reduced by 1
3-4- the stat stays the same
5-6- the stat increases by 1
(All forces of chaos)
Brute- Your strength is pretty impressive and your able to wield a 2 handed weapon like it was a 1 handed weapon (note you may still carry only 1 2 handed weapon) (Beastmen, Humans. Lizardmen (Saurus classes), Orcs, Dwarves, Ogres)
Assassin- Instead of doing a task you may choose to attempt to assassinate another player instead. (Dark Elves, Skaven, Humans, Lizardmen (Skink classes))
Wizard- You are trained in the ways of magic and will count as a level 1 wizard and gain a spell from a lore though will no longer be able to wear armour. (Elves, Orcs, Goblins, Halfings, Humans, Skaven, Beastmen, Lizardmen (Skink classes))
Priest- You are a priest of your chosen god and spread his word to all who would here it and your god grants +1 to any ward saves you have or a 6+ one if you don’t have one. (All races bar Saurus)
Scout- You’re able to investigate and check the surrounding area to find about information on what you will encounter before you encounter it. You will be PM’d information about a certain event in each task. (Skaven, Elves, Humans, Goblins, Halflings, Lizardmen (Skink classes))
Smith- You have learnt the way of inscribing runes onto items. You may inscribe runes on your allies equipment for a fee after purchasing them. (Dwarves)
Hardened fighter- You’ve spent a large amount of your time training in the art of hand to hand and gain +1WS and I your ranged skills have suffered however and you have -1 BS as well. (All races)
Madness- You are slightly mad. Okay that’s a lie your bat shit crazy and at the start of each task a D6 is rolled to see what effect your madness has taken. (All races)
1. You become stupid for the turn
2. You become quite afraid of everyone else and must take a leadership test if you want to assault anyone.
3. You become something that could be considered normal.
4. You go into a frenzied rage and become frenzied
5. You become quite scary to face and if anyone wants to assault you they have to pass a leadership test.
6. You have really lost it and think you’re stronger then you actually are. Your WS, S, T, I and A get +1 for this task.
Beast Master- You have learnt to train the animals that tame the wilds and one will help you in your fights. (Humans, Orcs, Elves, Goblins, Lizardmen, Beastmen)
Muscle- You’re a powerful and strong warrior able to take down your foes with your fists and gain +1 S. (Humans, Orcs, Dwarves, Lizardmen (Saurus classes), Ogres)
Survivalist – heightened instincts grant you +2 to your Initiative (All races bar Ogres)
Warrior – Superior training grants you +2 to your Weaponskill. (All races)
Class
Now you’ve picked your race and you’ve picked your role now to pick your class. Classes are new to fantasy factions and they determine your stats and special rules your character has. Classes will also be able to gain access to equipment other classes in their race can’t have e.g if you went Skryre class skaven you’d gain access to things like Warp blades which other Skaven classes won’t get though they will have their own items. Each race has a few classes so check below to see what they do and pick which one you want. Also keep in mind some classes require a specific role or can’t be chosen if you have a specific role e.g. chaotic human with the khorne class can’t be a wizard.
All races also have a default class which gives you the basic stats and rules of that race but you can buy any items from any class but won’t get any special rules or stat changes.
Skaven Classes
Eshin class- (Requires Assassin role) Gain stats and special rules of a gutter runner and all your basic equipment counts as being poisoned.
Pestilens class- Have stats of a plague monk and have frenzy + hatred.
Moulder class- Have stats of a pack master and have 2 giant rats to help you and you start with a whip.
Skryre class- Have stats of a clanrat and count as a level 1 wizard with knowledge of the warp lightning spell.
Dark Elves
Witch Elf class- Gain the stats and special rules of a witch elf. Witch Elves cannot wear armour.
Shade class- Gain the stats and specials rules of a shade and you always strike first when performing an assassination. Shades cannot wear any armour bar light armour.
Executioner class- Gain the stats of a dark elf warrior and the special rules of a executioner.
Corsair class- Gain the stats of a corsair and start with a sea dragon cloak and you gain extra thrones for any enemy you defeat as you sell them into slavery.
Orderly Human classes
Knight Class- Gain stats of a bretonnian knight of the realm plus a horse and the blessing of the lady
Warrior Priest class- Gain stats of a empire swordsman and gains the righteous fury special rule and gain a prayer of sigmar. New prayers may be bought as if paying for a wizard level.
Paymaster class- Gain stats of a free company fighter and each task you may hire a model from any army bar Bretonnia, Daemons and the Undead for a cost which is the models pt cost in crowns e.g. hiring a orc with shield and extra hand weapon would cost you 8 crowns. The hired model leaves the end of each task even if it lives.
Tilean assassin class- Gain stats of a Duellist and gain the skirmisher special rule and when performing an assassination you receive a throne bonus. Tilean Assassins can’t wear armour.
High Elves
Phoenix Guard class- Gain the stats of special rules of a spearmen and have a 5+ ward save.
Dragon Mage class- Class only available to wizards. Gain stats of a spearmen and the special rules of a Dragon Mage.
Shadow Warrior class- Gain stats and special rules of a Shadow Warrior also count as having the assassin role.
White Lion class- Gain stats and special rules of a white lion and come equipped with a Lion cloak.
Orc Classes
Savage Orc class- Gain the stats of a savage orc and warpaint and frenzy. Savage Orcs can't wear any armour better then light armour.
Black Orc class- Gain the stats of a black orc and start the game with a choppa. You don’t tolerate cowardice however and will hit any of your team mates who fail a fear or terror test dealing them a hit equal to your strength + any weapons you have which if they survive makes them count as passing the test if not they may not be very happy with you. Black orcs can’t have the wizard or doctor role.
Bully class- Gain the stats of a orc bully and you gain 10% discount from shops when buying items due to your “persuasive” abilities and any goblins on your team may reroll failed psychology tests in fear of you beating them up.
Armoured orc training- Gain the stats of a orc and start with a bow and gain the marksman role. You don’t get on well with other orcs however even by orc standards and if you’re ever doing the same task as another you will have to pass a LD test or you will fight them.
Goblin classes
Squig Herder class- Gain night goblin stats and special rules and a squig to help the goblin out though it may decide to eat him instead and a die is rolled at the start of each turn and on a roll of a 1 it attacks you.
Spider Rider class- Gain the stats and special rules of a spider rider and gain a giant spider mount.
Fanatic class- (requires madness role) Gain night goblin stats and +1 S. Also your attacks are replaced with D6 attacks and each turn your attacks will hit random targets e.g. they could hit the orderly team, the enemy you’re fighting or your own team each turn until your foes are dead or you are.
Hobgoblin class- Gain the stats and special rules of a hobgoblin and all your attacks with basic equipment count as poisoned.
Ogre classes
All ogres have 2 wounds to start with instead of 3
Maneater class- Gain the stats of a ogre bull and is immune to psychology and may buy items from the human shops.
Butcher class- Gain the stats of a ogre bull and is immune to poison and counts as a level 1 wizard.
Chaos Ogre- Chaos forces only. Gain the stats of a ogre bull and the will of chaos special rule and one the mark of chaos from the beasts of chaos selection.
Bodyguard class- Order forces only. Gain the stats of a ogre bull is immune to psychology and may choose to shield any team mate during a task with all ranged attacks and charges targeting the ogre.
Wood Elf Classes
Wardancer class- Gain the stats of a wardancer and gain the talismanic tattoos and shadow dances of lore special rules. Wardancers can’t wear armour.
Waywatcher class- Gain the stats of a waywatcher and the skirmisher and lethal shot special rules.
Eternal guard class- Gain the stats of an eternal guard and gain +1 A and gain +1 to your armour saves or a 6+ if you haven’t got one.
Dryad class- Gain the stats and special rules of a dryad. Dryads may only use spites as equipment.
Chaotic Humans
All have stats of a marauder and gain benefits from the will of chaos special rule.
Berserker class- Gain +1 A and you count as having a magic resistance of 1. A berserker can’t have the wizard role.
Torturer class- Immune to psychology and +1 Initiative
Disease bearer class- Causes fear and all ranged attacks targeting it get -1 to hit and in combat all enemies have -1 to their WS.
Sorcerer class- (Requires wizard role) You start off as a level 2 wizard and you gain +1 for any attempts to cast spells.
Halfling classes
Cook class- Gain Halfling stats and special rules and at end of each task you are able to produce a meal of some kind which acts like a surgery kit and may be given to other members of your team.
Dwarf classes
Sorceror class- Chaos only. You gain the stats of a dwarf and count as a level 1 wizard and hate order dwarves.
Slayer class- Order only. Gain the stats of a troll slayer and start with slayer axes and have the slayer special rule. Slayers can’t wear armour.
Engineer class- Gain the stats of a Engineer and gains the artillery specialist and comes with a mobile artillery frame with crew which can have any ranged weapon mounted on it to give an extra ranged attack. If the Engineer is injured then the artillery is counted as taken out as well as the crew help their master.
Runesmith class- Gain the stats of a dwarf and generate 1 dispel dice and a portable anvil of doom that allows you to use anvil of doom runes on a 4+ though they can never be used with ancient power.
Ranger class- Gain the stats of a dwarf and count as having the scout role and begin the game with 3 throwing axes.
Lizardmen classes
Temple Guard class- Gain the stats of a temple guard and immune to psychology and may choose to shield any team mate during a task with all ranged attacks and charges targeting the temple guard instead of the target.
Ancient saurus class- Gain the stats of a saurus warrior with +1 I and 5+ scaly skin save. Being skilled in the art of 1 on 1 combat you re-roll all failed hits in challenges.
Chameleon skink class- Gain the stats of a chameleon skink and the skirmisher and chameleon special rules.
Red Crested skink class- Gain the stats of a skink with +1 WS and hatred towards skaven and +1A of charges.
Beastmen Classes
Alongside picking a class you may choose to pick a mark of chaos which will give- MOK +1A, MOS Immune to Psychology, MON causes fear, MOT you generate a extra power dice which may be used by you or any other wizards in your group. Note any beastmen with MOK can’t be a wizard
Beastigor Class- Gain the stats of a beastigor and may reroll failed psychology tests.
Gor Class- Gain the stats of a gor and may choose at the start of each task to lay an ambush where you may perform an assassination on someone but due to having to prepare the ambush you can’t purchase anything from the store the task you do the ambush.
Centigor Class- Gain the stats of a centigor and the drunken special rule.
Packmaster Class- Gain the stats of a Gor and gain a warhound of chaos.
Shop
Ok here be the permanent shops, which are always available at any time, if you wish to purchase something then PM me and I will suitable amendments to your character – note ALL characters start the game with a basic CCW for free.
Your hero may only have one magic item of each category e.g. 1 magic weapon, 1 magic armour, 1 enchanted item, 1 talisman and if a wizard 1 arcane item. Things like Chaos gifts and Gifts of Khaine are also limited to 1. Magic Armour can be combined with normal armour e.g. a magic shield can be used along side normal armour and a helm and a magic weapon and another 1 handed CC weapon can be used to gain an extra attack though you only get the benefits from one.
For dwarf runes you may equip 2 armour, talisman and magic weapon runes onto your equipment (Talismans are counted as being on a necklace or something) though can still only have 1 MW, Talisman and Armour. Note only 1 master rune is allowed on any piece of equipment though a 2nd basic rune is still allowed on it.
Armour shop
Light Armour- 5 Crowns
Heavy Armour- 10 Crowns
Shield (uses 1 hand)- 10 Crowns
Helm- +1 to armour save 15 Crowns
Ranged weapon shop
Short bow- 5 Crowns
Bow- 8 Crowns
Long Bow- 10 Crowns
Crossbow- 15 Crowns
Throwing star- 8 Crowns per star
Throwing Axe- 12 Crowns per axe
Handgun- 20 Crowns
Pistol- 20 Crowns
Close combat weapon shop
Basic CCW- 2 Crowns
Sword- Can make a enemy reroll 1 successful hit 12 Crowns
Halberd- 10 Crowns
Great Weapon- 20 Crowns
Flail- 20 Crowns
Morning Star- 10 Crowns
Spear- 10 Crowns
Lance- 20 Crowns (mounted models only)
Misc Shop
Surgery Kit- 20 Crowns - Heals any injuries you’ve suffered for a task bar death
Hire a necromancer- 100 Crowns - If your dead you or your team mates can pay a necromancer to bring you back to life.
Hire a spy- 10 Crowns - the spy will tell you the equipment and crowns a certain player has.
Magic Item Emporium-
Enchanted shield- 20 Crowns
Talisman of Protection- 20 Crowns
Biting Blade- 10 Crowns
Sword of Might- 15 Crowns
Sword of Battle- 25 Crowns
Sword of Striking- 30 Crowns
Dispel Scroll - 20 Crowns per scroll
Equipment of orderly humans and halflings
Hochland Long Rifle- 20 Crowns
(Tal) Sigil of Sigmar- 15 Crowns
Icon of Magnus (EI) 20 Crowns
Full Plate Armour- 20 Crowns
Jade Amulet (Tal)- 25 Crowns
Gauntlet of the duel- (EI) 20 Crowns
Sword of Power (MW)- 25 Crowns
Helm of the Ratslayer (MA)- 25 Crowns
Repeater Pistol- 35 Crowns
Repeater Handgun- 35 Crowns
Luck stone (AI)- 30 Crowns
Gromril Great Helm (MA)- 30 Crowns
Sword of Justice (MW) 40 Crowns
Dawn Armour (MA)- 40 Crowns
Crimson Amulet (Tal)- 40 Crowns
Armour of the midsummer sun (MA)- 40 Crowns
The silver mirror- (AI) 40 Crowns
Heartwood lance (MW) 40 Crowns- Knights only
White Cloak (Tal)- 50 Crowns
The grail shield (MA)- 50 Crowns- Knights only
Doomfire Ring (EI) 30 Crowns
Armour of Meteoric Iron (MA)- 60 Crowns
Hammer of Judgement (MW) 60 Crowns- Warrior Priests only
Runefang (MW) - 90 Crowns
Holy Relic (Tal)- 70 Crowns
Equipment of chaotic humans
Enscrolled Weapon- 20 Crowns
Acid Ichor (CG)- 15 Crowns
Chaos Armour- 20 Crowns
Power Familiar (AI) – 20 Crowns
Bloodcurdling roar (CG)- 15 Crowns
Chaos Runeshield (MA)- 30 Crowns
Father of Blades (MW)- 20 Crowns
Collar of Khorne (Tal) – 30 Crowns (Berserkers only)
Glaive of Putrefication (MW)- 25 Crowns (Disease bearer only)
Golden eye of Tzeentch (Tal) – 40 Crowns (Sorcerors only)
Whip of Subversion (MW)- 30 Crowns (Torturer only)
Skull of Katam (AI) – 30 Crowns
Crown of everlasting conquest (Tal)- 40 Crowns
Axe of Khorne (MW)- 40 Crowns (Berserkers only)
Book of Secrets (EI) – 40 Crowns (All bar berserkers)
Hellfire sword (MW) – 40 Crowns
Warrior Familiar (AI) – 30 Crowns
Bronze armour of Zhrakk (MA) – 50 Crowns
Blasphemous Amulet (Tal) - 50 Crowns
Fury of the Blood (CG)- 40 Crowns (Berserkers only and may still carry magic items)
Armour of Morrslieb (MA) – 50 Crowns
Aethersword (MW) – 50 Crowns
Skin Hidden plate (MA) - 50 Crowns
Word of Agony (CG)- 60 Crowns (Torturer only)
Bloodskull pendent (EI) – 80 Crowns
Crimson Armour of Dargan (MA) – 60 Crowns
Equipment of the dwarves
Master runes may only be taken by orderly dwarves.
Dwarf Handgun- 30 Crowns
Rune of burning (MW)- 15 Crowns
Rune of Stone- (MA) 10 Crowns
Rune of Warding- (Tal) 15 Crowns
Rune of Speed (MW)- 15 Crowns
Rune of Striking (MW)- 15 Crowns
Rune of Cleaving (MW)- 20 Crowns
Gauntlets of Bazhrakk the cruel- (EI) 20 Crowns (Chaos dwarves only)
Rune of Furnace- (Tal) 10 Crowns
Master Rune of Flight (MW)- 30 Crowns
Master Rune of Kingship- (Tal) 25 Crowns
Master Rune of Alaric the Mad (MW) - 40 Crowns
Armour of the Furnace- (MA) 60 Crowns (Chaos dwarves only)
Master Rune of Adamant- (MA) 40 Crowns
Rune of Preservation- (MA) 30 Crowns
Armour of Gazrakh- (MA) 80 Crowns (Chaos dwarves only)
Master Rune of Swiftness (MW)- 50 Crowns
Rune of Fortitude- (MA) 50 Crowns
Rune of Fate- (Tal) 50 Crowns
Obsidian blade- 80 Crowns (Chaos dwarves only)
Rune of might- (MW) 35 Crowns
Rune of Preservation- (MA) 30 Crowns
Master Rune of Skalf Blackhammer (MW)- 75 Crowns
Master Rune of Gromil- (MA) 70 Crowns
Dark Mace of Death- 100 Crowns (Chaos dwarves only)
Master Rune of Spite- (Tal) 70 Crowns
Equipment of the lizardmen
Blowpipe- 14 Crowns (Skinks only)
Dragon fly of quicksilver (EI)- Gain the scout role for a task 15 Crowns
Sword of the hornet (MW)- 20 Crowns
Venom of the firefly frog- (EI) 20 Crowns
The maiming shield- (MA) 25 Crowns
Carnosaur Pendent- (EI) 20 Crowns
Burning Blade of Chotec (MW)- 25 Crowns
Plaque of Tepok- (AI) 25 Crowns
Aura of Quetzl- (Tal) 30 Crowns
Shield of the mirrored pool- (MA)- 30 Crowns
Blood Statuette of Spite- (EI) 30 Crowns per Statuette
Amulet of Itzl- (Tal) 30 Crowns
Dagger of Sotek (MW)- 25 Crowns (Skinks only)
Rod of the storm- (AI) 40 Crowns
Scimitar of the Sun Resplendent (MW)- 40 Crowns
Staff of the lost sun (MW)- 40 Crowns
Sacred Stegadon Helm- (MA)- 40 Crowns (Skinks only)
Hide of the Cold Ones- (MA)- 50 Crowns (Saurus only)
Blade of Revered Tzunki (MW)- 60 Crowns
Blade of Realities (MW) - 100 Crowns
Equipment of the skaven
Smoke Bombs- 15 Crowns per bomb
Poison wind globes- 25 Crowns per globe injuries suffered will count as the same strength as the wounded models toughness.
Warpstone Token (AI)- 10 Crowns per token
Ring of Darkness- (Tal) 20 Crowns
Warp Scroll- (AI) 15 Crowns per scroll
Warplock pistol- 25 Crowns (Clan Skryre only)
Plague Censer- (Clan Pestilens only)- 30 Crowns
Cautious shield- (MA) 35 Crowns
Desolate blade (MW)- 25 Crowns
Skalm- (EI) 25 Crowns per bottle
Warpstone throwing stars (MW)- 25 Crowns per stars (Clan Eshin only)
Liber Bubonicus- (EI) 30 Crowns (Clan Pestilens only)
Things Catcher-(MW) 30 Crowns (Clan Moulder only)
Warp Blades- 35 Crowns (Clan Skryre only)
The gouger- (MW) 40 Crowns
Languisher sword- (MW) 30 Crowns
Foul Pendant- (Tal) 40 Crowns
Weeping Blade (MW)- 40 Crowns
Warp stone amulet- (Tal) 50 Crowns
Warp fire thrower- 55 Crowns
Storm Daemon- (AI) 50 Crowns
Jezzail- 60 Crowns
Twisted crown of the horned rat- (Tal) 60 Crowns
Fell blade (MW) 150 Crowns
Equipment of the high elves
Dragon Armour- 20 Crowns
Lion Cloak- 10 Crowns
Amulet of Fire- (Tal) 20 Crowns
Amulet of light- (EI) 20 Crowns
Jewel of the Dusk- (AI) 20 Crowns
Helm of Fortune- (MA) 25 Crowns
Gem of Sunfire- (AI) 20 Crowns per Gem (Dragon mages only)
Blade of Sea Gold- (MW) 40 Crowns
Dragonscale Shield- (MA) 30 Crowns
Radiant Gem of Hoeth- (EI) 40 Crowns (Non-wizards only)
Foe Bane- (MW) 50 Crowns
Lore Masters cloak- (Tal) 40 Crowns
Golden Shield- (MA) 40 Crowns
Reaver bow- (MW) 40 Crowns
Silver Wand- (AI) 25 Crowns
Ring of Fury- (EI) 50 Crowns
White sword- (MW) 50 Crowns
Talisman of Saphery- (Tal) 50 Crowns
Talisman of Loec- (EI) 50 Crowns
Armour of Caledor- (MA) 60 Crowns
Temakadors gauntlets- (MA) 50 Crowns
Sword of Hoeth- (MW) 60 Crowns
Armour of Protection- (MA) 80 Crowns
Vambraces of Defence- (Tal) 90 Crowns
Equipment of the dark elves
Repeater Handbow- 12 Crowns
Repeater Crossbow- 20 Crowns
Sea dragon cloak- 20 Crowns
Dagger of Hotek- (MW) 20 Crowns
Gem of nightmares- (EI) 20 Crowns
Ring of Hotek- (Tal) 20 Crowns
Shield of Grond- (MA) 25 Crowns
Touch of Death- (GOK) 30 Crowns (Shades and Witch Elves only)
Tome of Furion- (AI) 25 Crowns
Rending Stars- (GOK) 30 Crowns (Shades only)
Cloak of Hag Graef- (MA) 40 Crowns (Corsairs only)
Potion of Strength- (EI) 30 Crowns per potion.
Pearl of infinite blackness- (Tal) 30 Crowns
Rending Stars- (GOK) 30 Crowns (Assassins only)
Black Staff- (AI) 40 Crowns
Dance of Doom- (GOK) 40 Crowns (Shades and Witch Elves only)
Lifetaker- (MW) 45 Crowns
Caledors bane- (MW) 50 Crowns
Amour of Eternal servitude- (MA) 50 Crowns
Manbane- 55 Crowns (Shades and Witch Elves only
Sword of Ruin- (MW) 50 Crowns
Black Dragon egg- (EI) 50 Crowns per egg
Executioners axe- (MW) 90 Crowns (Executioners only)
Armour of Darkness- (MA) 75 Crowns
Black amulet- (Tal) 80 Crowns
Equipment of the wood elves
Glade Guard Longbow- 15 Crowns
Wardancer weapons- 20 Crowns
Pageant of Shrikes- (Spite) 20 Crowns
Rageth’s wildfire blade- (MW) 15 Crowns
Dragontooth Arrow- (EI) 20 Crowns per Arrow
Divination orb- (AI) 20 Crowns
Briarsheath- (MA) 20 Crowns
Ancient Bark- (MA) 4+ armour save 20 Crowns (Dryad only)
Amber Pendent- (Tal) 30 Crowns
Annoyance of Netlings- (Spite) 30 Crowns
Muster of Malevolents- (Spite) 25 Crowns
Blades of Loec- (MW) 40 Crowns (Wardancers only)
Merciws locus- (Tal) 30 Crowns
Befuddlement of Mischiefs- (Spite) 30 Crowns
Wand of Wych Elm- (AI) 40 Crowns
Spear of Twilight- (MW) 30 Crowns
Dawn Spear- (MW) 25 Crowns
Elongated Talons – (MW) Killing Blow 30 Crowns (Dryads only)
Blight of Terrors- (Spite) 30 Crowns
Oaken Armour- (MA) 50 Crowns
Hagbane arrow- (EI) 30 Crowns per arrow
Shield of Fairies- (Spite) The Dryads save now becomes a permanent ward save which can be used against magic- 40 Crowns (Dryads only)
Hail of doom arrow (EI) - 60 Crowns
Armour of the Fey- (MA) 80 Crowns
Lamentation of Despairs- (Spite) 80 Crowns
Equipment of the beastmen
(MA) Fur of Shaargu- 10 Crowns
(MW) Scimitar of Skultar- 20 Crowns
Unliving Idol- 20 Crowns – Allows you to have a chaos gift
Chaos Armour- (MA) 20 Crowns
Rune of the true beast- (Tal) 20 Crowns
Bonecrusher Mace (MW) – 30 Crowns
Braystaff- 40 Crowns
Trollhide Armour- (MA) 30 Crowns
Pelt of the Dark Young- (MA) 30 Crowns
Crown of the Horns- (Tal) 40 Crowns
Chaos Reward- May buy an item from the chaotic humans equipment 10 Crowns + cost of item
Black Maul – (MW) 55 Crowns
Great Fang (MW) - 50 Crowns
Equipment of the ogres
You may have up to 2 gnoblars on your ogre.
Sword Gnoblar- 5 Crowns
Luck Gnoblar- 15 Crowns
Ogre Club- 5 Crowns
Ironfist- 15 Crowns
Skull Plucker (MW)- 20 Crowns
Long Strider (BN)- 15 Crowns
Great Skull (MA)- 25 Crowns
Skull Mantle- (AI) 20 Crowns
Daemon-Killer Scars- (EI) 30 Crowns
Bang Stick- (AI) 25 Crowns
Blood Cleaver (MW)- 30 Crowns (Butchers only)
Mawseeker (BN) - 30 Crowns
Daemon-Killer Scars- (EI) 30 Crowns
Brace of Handguns- 40 Crowns
Wyrd Stone Necklace- (Tal) 35 Crowns
Cathayan Longsword- 40 Crowns (Maneaters only)
Brahmir statue- (EI) 40 Crowns
Deathcheater- (BN) 40 Crowns
Leadbelcher cannon- 50 Crowns
Spangle Shard- (Tal) 50 Crowns
Mastodon Armour (MA)- 50 Crowns
Siege Breaker (MW)- 55 Crowns
The tenderiser (MW) - 60 Crowns
Thundermace (MW) - 120 Crowns
Equipment of the orcs and gobbos
Choppa- 10 Crowns
Net- 15 Crowns (Goblins only)
Sneaky Skewerer- (MW) 15 Crowns (Goblins only)
Collar of Zorga- (Tal) 10 Crowns
Guzzla’s battle brew- (EI) 15 Crowns per brew
Spiteful shield- (MA) 25 Crowns
Magic Mushrooms- (AI) 10 Crowns per mushroom (Goblins only)
Ulag’s Akrit Axe- (MW) 30 Crowns
Effigy of mork- (Tal) 30 Crowns
Mad Cap mushrooms- (EI) 15 Crowns per mushroom (Fanatics only)
Waaaagh! Paint- (AI) 20 Crowns (Orcs only)
Warboss Imbads iron gnashas- (EI) 30 Crowns
Armour of Gork- (MA) 35 Crowns
Shaga’s screaming sword- (MW) 40 Crowns
Tricksy Trinket- (EI) 30 Crowns (Goblins only)
Warboss umm’s beat bossat- (Tal) 40 Crowns
Nibblas Itty Ring- (EI) 40 Crowns
Lucky’s Dirk- (MW) 50 Crowns (Goblins only)
Amulet of Protectyness- (Tal) 50 Crowns
Basha’s blood axe- (MW) 55 Crowns (Orcs only)
Ironback Boar- (EI) 40 Crowns (Orcs only)
Wollopa’s one hit wunda- (MW) 80 Crowns (Goblins only)
Warboss Ironclaws Waaagh!! Cleava (MW)- 90 Crowns
Undead shop
Balefire spike (MW) 35 Crowns
Sword of the kings (MW) 40 Crowns
Nightshroud (MA) 25 Crowns
Armour of night (MA) 30 crowns
Wristbands of black gold (Tal) 40 Crowns
Flayed Hauberk (MA) 50 Crowns
Black Axe of Krell (MW) 65 Crowns
Walachs bloody Hauberk (MA) 70 Crowns
Frostblade (MW) 80 Crowns
Hand of Dust (EI) 70 Crowns
Crown of the damned (Tal) – 60 Crowns
Your character may carry
2 one handed weapons, 1 two handed weapon, as many throwing weapons and misc items as you want.
Injuries
what happens if my person gets *killed* well then they get injured, and I roll 2D6 on the injury chart below:
2 - miraculous recovery, no bad effects
3 - Disturbed, D3 days with -1 to your Ld.
4 - Slow Witted, D3 days with -1 to your I.
5 - Weakened state, D3 days with -1 to your Str.
6- The shakes, D3 days with -1 to your BS.
7 - Badly bruised, D3 days with -1 to your T.
8 - Flesh wound, D3 days with -1 to your Bs and Ws.
9 - Dodgy leg - permament -2 to movement.
10 - Crippled - permament -1T (if reduced to 0, you die)
11 - Blinded in one eye - permament -1Bs, and -1Ws.
12 – Death
Their is a modifier of the attackers Strength -6 to the above chart,
Thus it is impossible to die, unless hit by a heavy weapon or some very strong guy/monster.
Note: Killing Blow being designed to kill you means any injury suffered is more likely to be fatal thus any injury which is caused by a killing blows is done as Strength -4 instead of -6.
Experience
Experience points can be used to increase your characters stats, gain new roles, gain wizard levels etc. Every task in the game will grant experience from now on however the amount depends on A) the difficulty and B) Whether you survived or not.
Now to explain what you can buy with XP you get.
Max stats- These are the maximum stats your race is allowed from buying stat improvements with XP. This is mainly to stop ridiculous things like T8 goblins running around the place.
Roles and magic items do not count towards max stats e.g. say you’re a orc who takes muscle the +1 to your strength from the role will not count towards your overall S thus you could put some xp into your S and have a S of 5 combined with muscle. The same also applies to minus modifiers as well. Also different classes have different max stats so make sure you check to make sure you know what your max stats are for your class before upgrading.
Roles- All races can have 1 extra roles bar humans who are allowed an extra 2 roles so you could have Wizard brute merchant if you wanted. You can’t take the same role twice they have to be different so no giving yourself +6 attacks from being an assassin 3 times.
Wizard level- If you’re a wizard you can increase your wizard level by 1 to a max of 4 gaining a new spell as well as power and dispel.
Heros and Lords- Instead of building up your hero via stat increase you can choose to increase all your stats in go by purchasing one of these upgrades. These will give your character hero or lord level stats to your character. Note you must buy the hero upgrade before you can buy the lord upgrade.
Experience costs
Improving LD Xp needed= Current/2
Improving WS, BS, or I Xp needed = Current stat
Improving S,A or T Xp needed= Current stat+2
Improving W Xp Needed= Current statx4
New Role= 6 xp
New wizard level= 5xp
Upgrade to hero- 18 xp
Upgrade to lord- 25 xp
Max Stats
Wood Elves
Wardancer, Eternal Guard, Waywatcher
M5 WS7 BS6 S4 T3 W3 I8 A4 LD10
Dryad
M4 WS7 BS- S6 T5 W3 I8 A5 LD8
High Elves
Phoenix Guard, White Lion, Shadow Warrior
M5 WS7 BS6 S4 T3 W3 I9 A4 LD10
Dragon Mage
M5 WS5 BS5 S4 T3 W3 I6 A3 LD9
Halfing
M4 WS4 BS6 S3 T3 W3 I7 A3 LD9
Lizardmen
Saurus
M4 WS6 BS0 S5 T5 W3 I4 A5 LD8
Skink
M4 WS4 BS6 S4 T3 W3 I7 A3 LD8
Ogres
M6 WS6 BS4 S5 T5 W5 I4 A5 LD9
Beasts of Chaos
Gor, Beastigor and Pack Master
M5 WS5 BS4 S5 T5 W3 I6 A4 LD8
Centigor
M9 WS5 BS4 S5 T5 W3 I6 A4 LD8
Orcs
Bully, Armoured orc, Savage Orc
M4 WS6 BS3 S5 T5 W3 I5 A4 LD9
Black Orc
M4 WS7 BS3 S5 T5 W3 I5 A4 LD10
Goblins
Hobgoblin
M4 WS5 BS5 S4 T4 W3 I5 A4 LD8
Spider Rider
M4 WS5 BS3 S4 T4 W3 I4 A4 LD8
Squig Herder, Fanatic
M4 WS5 BS3 S4 T4 W3 I5 A4 LD7
Skaven
Clan Eshin
M7 WS8 BS6 S4 T4 W3 I10 A4 LD8
Clan Moulder
M6 WS6 BS3 S4 T5 W3 I7 A3 LD7
Clan Pestilens
M5 WS6 BS3 S4 T5 W3 I6 A5 LD7
Clan Skryre
M5 WS6 BS5 S4 T4 W3 I7 A2 LD7
Chaotic humans
M4 WS6 BS3 S4 T4 W3 I6 A4 LD9
Orderly Humans
Knight, Warrior Priest
M4 WS6 BS3 S4 T4 W3 I6 A4 LD9
Paymaster, Tilean Assassin
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Dark Elves
Witch Elves
M5 WS7 BS5 S4 T3 W3 I9 A4 LD10
Shades
M6 WS9 BS9 S4 T3 W3 I10 A3 LD10
Executioner, Corsair
M5 WS7 BS6 S4 T3 W3 I8 A4 LD10
Dwarves
Slayer
M3 WS7 BS3 S4 T5 W3 I5 A4 LD10
Runelord, Sorceror
M3 WS6 BS4 S4 T5 W3 I5 A2 LD10
Engineer, Ranger
M3 WS7 BS4 S4 T5 W3 I4 A4 LD10
Undead
Wight
M4 WS6 BS0 S4 T5 W3 I4 A4 LD9
Thats character creation out of the way so simply PM me your race, team, class, role and starting equipment and you'll be added as long as there is room.
Orderly team
1. Ron Temple Guard Monstrosity
2.
3. Doohicky Slayer Smith
4. Shotcoder Hardened Dryad Fighter
5. Tone.Tran Dragon Mage
6. Moodz Halfling scout cook
7. Nidnerd Waywatcher beastmaster
8. Sinister Wardancer Priest
Chaotic team
1. Pox Witch Elf Assassin
2. Le Shirrif Sorceror
3. Tarion Musculer Butcher
4. Scythes Clan Pestilens Mutant
5. Gnomesbane Dark Elf Corsair
6. Kilroy Spider Rider Wizard
7. Baragash Chaos Ogre Brute
8.
Reserves
1.
2.
3.
(Note on Pox- He actually already sent me character info before he moved house in case I started it before he returned hence why he has been included)
Now a few other things
Challenges
At the start of any task a member of a team may challenge a member of the other team to a 1 on 1 duel by posting in the thread and challenging them.
This duel follows the rules of my fantasy AOD’s e.g. magic, shooting, combat repeat until one is dead.
Now no one has to accept a challenge though by doing so you show you’re a coward and the opposing team is allowed to mock you. If you accept the fight goes on and the winner gets 1XP and the loser gets the crap beaten out of them and will suffer an injury for that task.
Both teams may make only 1 challenge a task.
Extra Crowns
Feel like starting with 15 extra crowns and up for some writing? If so post in the thread and you will start with the extra crowns in return for writing a story for the results of one or two of the tasks depending how many people come forward.
Current Story writers
Ron 1,9
Baragash 2,10
Le Shirrif 3,11
Shotcoder 4,12
Scythes 5,13
Doohicky 6,14
Gnomesbane 7,15
Sinister 8,16
Extra Experience
Everyone wants more experience right? Well here's how to get it. Act in character. Thats it if your a orc and your posts sound like something a orc would say and your character acts like an orc you'll get extra xp and this applies to all races and classes and for each task you do this and I decide it's decent enough you'll be rewarded with another 1xp at the end of the task.
Task length
Each task has a 72 hour time period for people to get in their actions and do their shopping. If you fail to get in an action in time then you'll be randomly assigned to a task and of course don't do any shopping none is done. Tasks will be rolled within 24 hours of the 72 hour period closing if something would prevent this I shall post in the thread and let you know.
Q&A
1. Do I need to know anything about Fantasy?
It will help especially knowing what the heck the magic items do. However an easy way around this is to go Download the trial and the latest warhammer fantasy data file (http://www.wolflair.com/rightframe.php?context=army_builder&page=downloads) that way you can at least see what the magic items do without having to ask anyone especially me.
Got a question ask me and I will answer it.