View Full Version : venomthrope misprint?
Brother Mord
24th January 2010, 21:56
Just played my second game with the new nids.
(draw against Space Wolves by the way)
I used a venomthrope for the first time. He did much better for me than I expected from reading the complaints about him on the various forums.
Cover saves helped. Units nearby counting as having defensive grenades helped combat the wolves counter charge. Poisoned attackes helped with wounding bikes.
But as I was reading the stat line for it I noticed they gave it a WS of 3 and a BS of 4. Does the Venomthrope have a shooting attack Im not aware of? Have I missed something or is this a misprint.
Why would something that has no shooting attack have a better BS than a WS? I even double checked with the stat summery in the back.
Imperial Dragon
24th January 2010, 21:59
It has the same statline as a Zoanthrope, apart from attacks and Ld. The idea is probably that they're both evolved from the same ancestor organism and so are similar creatures genetically.
Baragash
24th January 2010, 22:04
Units nearby counting as having defensive grenades helped combat the wolves counter charge.
Defensive Grenades don't stop the +1 Attack provided by the Counter-Attack rule.
Morr
24th January 2010, 22:16
Howmany of them did you run just out of interest, i played someone today with two of them and they fell pretty easy, T4 and a 5+ save after all.
Brother Mord
24th January 2010, 22:52
Just one.
He had a 4+ save due to hormies in front giving him cover, if I'm playing that right since he's not a MC. Kept him out of LOS as much as possible and his long fangs were kept busy shooting at other stuff threatining is objective.
I don't thing he got shot at all game and he ended up in HTH against a group of bikes one turn and grey hunters later. But he had plenty of support in those combat.
He acompanied a carni, hormies and three warriors with a Zoanthrope not too far away. His abilities helped that group out in combat well.
I had an infiltrating group of Genestealers and a lictor threatening his home objective. They got shot all to hell but kept a lot of fire away from my main advancing swarm.
Sybrite
24th January 2010, 23:02
actually severaly nids have a BS value when they have no shooting.
For game purposes I imagine this comes into play for expansions like planetstrike and apoc. where there are rules for models to control terrain or other accessories like Interceptor Guns.
Brother Mord
24th January 2010, 23:13
Units nearby counting as having defensive grenades helped combat the wolves counter charge.
Defensive Grenades don't stop the +1 Attack provided by the Counter-Attack rule.
Just read the def. grenade rule, the GW faq and the SW faq. Im assuming the reason Def. grenades wouldnt work is that you could consider the tyranid unit already "locked" in combat when the counter assault took place, thus depriving them the use of the Def. granades.
But another question came to mind. Under the spore cloud rule for venomthropes it says that any non vehicle model that assaults one of these units ( in the spore cloud) has to take a dangerous terrain test. Does that mean that the unengaged models counter attacking using the counter assault special rule and gaining the +1 from attack "as if they had assaulted" would have to take a dangerous terrain test when they counter assaulted?
Sybrite
24th January 2010, 23:48
counter-attack does not trigger a dangrous test. as counter attack only provides the +1 attack. the models are actually moving into base to base contact under the Defender's Reaction rules which ignores difficult and dangrous
Baragash
25th January 2010, 08:08
You are not assaulting when you counter-attack, which is why models don't get Furious Charge, Defensive Grenades or anything else that applies when assaulting.
LanceWarrior
25th January 2010, 08:27
You are not assaulting when you counter-attack, which is why models don't get Furious Charge
As a result of the SW FAQ isn't the precedent now that you do get Furious Charge when you counter attack?
Baragash
25th January 2010, 08:37
You are not assaulting when you counter-attack, which is why models don't get Furious Charge
As a result of the SW FAQ isn't the precedent now that you do get Furious Charge when you counter attack?
No.
furious-charge-and-counter-attack-don-t-stack-t71220.html (http://40kforums.com/phpBB3/furious-charge-and-counter-attack-don-t-stack-t71220.html)
meatbyproducts
25th January 2010, 09:20
"A. The Counter-attack special rule states ‘all
models in the unit get the +1 assault bonus to
their attacks, exactly as if they too had assaulted
that turn.’ Therefore Ragnar’s unit does indeed
benefit from Furious Charge. Also, we think it is a
bit rich for an assaulting unit to get the bonus for
attacking and defending, so no, defensive
grenades cannot be used to negate the bonus
attack from counter-attacking"
SW FAQ
meatbyproducts
25th January 2010, 09:23
opps Sorry there is an update to the FAQ
so no they do not get the bonus anymore. DAMM I did not even get to play a game with them like that
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.