Farseer Rusty
11th April 2007, 11:25
HQ
Autarch, Power Weapon, Warp Jump Generator, Fusion Gun. Mandiblasters-125 (To Deep Strike with Warp Spiders then split and go tank and termie hunting)
Elites
6 Howling Banshees, Exarch with Mirrowswords, Warshout -128
6 Striking Scorpions, Exarch with Scorpion's Claw, Shadowstrike, Stalker -148
Troops
10 Dire Avengers, Exarch, Dual Shuriken Catapults, Bladestorm -152
Wave Serpent, Twin Linked Shuriken Catapult, Shuriken Catapult, Spirit Stones -120
5 Pathfinders, Masters of Stealth (infiltrating and some other things as well)
Fast Attack
6 Swooping Hawks, Exarch, Sunrifle, Intercept -143
5 Warp Spiders, Exarch, Dual Death Spinners, Suprise Assault, Powerblades -147
Heavy Support
Falcon, Pulse Laser, Scatter Laser, Shuriken Cannon, Holofields, Spirit Stones, Vectored Engines -200 (Banshees ride in it)
Falcon for Drawing Fire as maxed out with vehicle upgrades making it very hard to kill, everying thing else getting close with deep strike, infiltrate and transport
Dire Avengers for owning up lightly armoured troops or small squads of elite troops like termies
Banshees for cutting through termies, marines armoured foes etc
Scorpions same as above but more towards troops
Pathfinders for pinning things like devesators to protect my transports until my deep strikers etc arrive.
Autarch is nasty against tanks and has power weapon but also adds 1 to my reserves so my deep strikers land on a 3 plus insteas of the horrid 4 plus in turn two.
Hawks for Anti Tank and Infantry as well as pinners
Spiders for harrasing units
Autarch, Power Weapon, Warp Jump Generator, Fusion Gun. Mandiblasters-125 (To Deep Strike with Warp Spiders then split and go tank and termie hunting)
Elites
6 Howling Banshees, Exarch with Mirrowswords, Warshout -128
6 Striking Scorpions, Exarch with Scorpion's Claw, Shadowstrike, Stalker -148
Troops
10 Dire Avengers, Exarch, Dual Shuriken Catapults, Bladestorm -152
Wave Serpent, Twin Linked Shuriken Catapult, Shuriken Catapult, Spirit Stones -120
5 Pathfinders, Masters of Stealth (infiltrating and some other things as well)
Fast Attack
6 Swooping Hawks, Exarch, Sunrifle, Intercept -143
5 Warp Spiders, Exarch, Dual Death Spinners, Suprise Assault, Powerblades -147
Heavy Support
Falcon, Pulse Laser, Scatter Laser, Shuriken Cannon, Holofields, Spirit Stones, Vectored Engines -200 (Banshees ride in it)
Falcon for Drawing Fire as maxed out with vehicle upgrades making it very hard to kill, everying thing else getting close with deep strike, infiltrate and transport
Dire Avengers for owning up lightly armoured troops or small squads of elite troops like termies
Banshees for cutting through termies, marines armoured foes etc
Scorpions same as above but more towards troops
Pathfinders for pinning things like devesators to protect my transports until my deep strikers etc arrive.
Autarch is nasty against tanks and has power weapon but also adds 1 to my reserves so my deep strikers land on a 3 plus insteas of the horrid 4 plus in turn two.
Hawks for Anti Tank and Infantry as well as pinners
Spiders for harrasing units