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ManusMarines
10th September 2007, 02:27
Alright, so one of the games stores around me is running an 1850 tournament at the end of September (29th). I've been playing around with this list and will undoubtedly make changes too it up till the day before the tournament. I have all of these models presently, and I'm not really looking to spend a lot to increase the force at this time, barring maybe dropping down $40 for a second Dreadnought.

Anyways, here we go.

Ultramarines, HO! - 1850pts

HQ
Master of Sanctity: 151
- Bolt Pistol/Crozius, Jump Pack, Teleport Homer, Melta Bombs, Terminator Honors, Bionics

Epistolary w/ Terminator Command Squad: 360
- Storm Bolter/Force Weapon, Terminator Armor, Might of Heroes, Fear of The Darkness, Furious Charge
- 4x Terminators: 1x Assault Cannon, 1x Sergeant w/ PW, Furious Charge

ELITES
Dreadnought: 173
- TL LasCannon, Missle Launcher, Smoke, Armor, Venerable, Tank Hunters

TROOPS
Tactical Squad Alpha: 175
- 7 Marines: 5x Bolter, 1x Plasma, 1x Heavy Bolter, Frags
- 1 Veteran Sergeant: Bolt Pistol, Power Fist, Frags, Kraks

Tactical Squad Beta: 175
- 7 Marines: 5x Bolter, 1x Plasma, 1x Heavy Bolter, Frags
- 1 Veteran Sergeant: Bolt Pistol, Power Fist, Frags, Kraks

Tactical Squad Delta: 175
- 7 Marines: 6x Bolter, 1x Meltagun, Frags
- 1 Veteran Sergeant: Bolt Pistol, Power Fist, Combat Shield, Frags, Kraks

FAST ATTACK
Assault Squad: 221
- 7 Marines: 5x BP/CCW, 2x Plas/CCW
- 1 Veteran Sergeant: Bolt Pistol, Power Fist, Melta Bombs

HEAVY SUPPORT
Predator Annihilator: 135
- TL LasCannon, Heavy Bolter Sponsons, Extra Armor

Whirlwind: 85

Devastator Squad: 200
- 6 Marines: 2x LasCannon, 2x Missle Launcher, 2x Bolter

MODELS: 44
VEHICLES: 3

Strategy:
- The Devastators and the Whirlwind form a static firebase. A single Tactical Squad (probably Alpha) will hang out in cover in front of or near the firebase as a counter-assault force.
- The Dreadnought and two Tactical Squads will advance along one flank.
- The Assault Squad (w/ Chaplain) and the Predator Annihilator will advance along the other flank, the tank acting as a shield.
- Librarian and Terminators will drop into the field 6" away from the Chaplain and shoot/Fear Bomb upon arrival. Might of Heroes + Furious Charge means my Librarian will be dropping between 6-8 I6, Str5 Power Weapon attacks on the charge, or the Chaplain can join the Librarian squad and suddenly there is a large amount of ridiculous Power Weapon/Fist attacks that are rerolling to hit. Ouch.

I tried this list out against my friends Tyranid MC list, and it seemed to work well. There is enough low AP weaponry to knock off TEQ and MEQ squads, or force pinning, or completely decimate units on the charge. It isn't the most mobile of forces, but we'll see how it goes.

Comments/Critiques/Hate? Please let me know what you think.

Lemartes
10th September 2007, 04:06
Looks like a pretty solid list, the one problem I see is that you can only have 4 Heavy Weapons in a dev squad, so drop the heavy bolters.

I would also drop the power fists and grenades etc. off of the tactical squad sergeants and try squeeze in another squad, even if you have to drop down to 6 man squads.

I would also try to make the predator for a specific role, so either all lascannons (for anti tanking) or auto cannon/heavy bolters (for anti infantry) I would do the lascannon version.

That way you have 2 vehicles and the dev squad for anti tank, 2 nice close combat squads and 4 squads of anti infantry fire power.

Terminator
10th September 2007, 18:31
This list is similar to my ultra list, so of course its awesome. Ha! I use a mixed Predator with great results. I'd drop the dev squad to 3 missile launchers and drop the Whirlwind to get another tactical squad with a meltagun. Otherwise looks good.

Starscream
10th September 2007, 23:14
I would drop all the kraks and melta bombs. Completely pointless when the sgts have PF.

I would also drop all the frags off the tactical squads. Two squads have HB and plasma guns. HB are used to shoot so theses squads probably wont be doing much assaulting into buildigns and such.
Also drop that combat shield. Its not necessary and is too much.

I would also drop the bionics on the chappie as well as make him a bit cheaper.

Maybe add in a scout squad with the points left over. Additionally, give the termis another ass cannon.

Terminator
11th September 2007, 05:46
I would drop all the kraks and melta bombs. Completely pointless when the sgts have PF.

I would also drop all the frags off the tactical squads. Two squads have HB and plasma guns. HB are used to shoot so theses squads probably wont be doing much assaulting into buildigns and such.
Also drop that combat shield. Its not necessary and is too much.

I would also drop the bionics on the chappie as well as make him a bit cheaper.

Maybe add in a scout squad with the points left over. Additionally, give the termis another ass cannon.

.... *cough* ... oh yeah, what he said too...

Woggie_666
11th September 2007, 07:09
I like the idea of the scouts, even if its just a 5 man squad all armed with snipers, you'd have the extra anti-inf shots and snipers are great for picking off troops or heavy weapons teams that are sat at the back of an enemies line, dev squads, reapers etc