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View Full Version : Questions about Reavers (and a general question)



Tavitin
26th January 2011, 16:58
Q1
Reavers use the rule for Eldar Jetbikes, so they can move 6" during Assault Phase even if they not assault. If i turbo boost during my round, may i move this 6" to complete a 42" move in my turn?


Q2 (General question about moving)
During a Turbo-Boost move, i can't pass through dificult or impassable terrain due to the lack of maneuverability. What about moving in curves or rally points to circunvent dificult terrains? Is that ok? If that is so, how does that work exactly?

Q3
During Assault Phase, my Reavers may move, if disengaged, 6". If i move in a Dificult Terrain, i roll a dangerous terrain test as normal for bikes ending their movement in dificult terrain?

Q4
Bladevanes does d3 S4 hits PER MODEL in a Reaver unit or they do d3 S4 for the unit as a whole?

Q5
The cover save i gain by Turbo-Boosting allows me to roll-to-save against a dangerous Terrain fumble?

PyroSikTh
26th January 2011, 17:02
Most of those questions are answered by the fact that Reavers have Skilled Rider, so they always pass Dangerous Terrain checks.

Bladevanes are D3 per model.

You cannot turbo-boost and get the 6" assault move.

Tavitin
28th January 2011, 17:31
Thanks for the responses, though skilled riders provide an extra reroll and not a automatic success.

What about Q2? Can i move in curves or 'rally' points?
like:
"My reavers are turbo-boosting. They move 4" to the left, then 20" forward, then 8" in this diagonal, the last 4" i use to go behind these trees. Since my reavers passed through this Marine squad during its 20" movement, then i use my BladeVanes attack on them"

PyroSikTh
28th January 2011, 17:39
No, it must be a straight line. It's to prevent you from Bladevaning and getting cover saves without going anywhere (18" over a unit, 18" backwards to your starting point).

A re-rolled Dangerous Terrain test is practically an automatic success - which is probably why I got them muddled up. How often are you going to roll two 1s in a row? :lol:

Q3 - Yes, you still roll for Dangerous Terrain even though it's not in the movement phase.

Q5 - No, you don't get a cover save from failed Dangerous Terrain tests - it would be too overpowered for vehicles moving Flat-Out otherwise.

Tavitin
28th January 2011, 17:49
No, it must be a straight line. It's to prevent you from Bladevaning and getting cover saves without going anywhere (18" over a unit, 18" backwards to your starting point).

A re-rolled Dangerous Terrain test is practically an automatic success - which is probably why I got them muddled up. How often are you going to roll two 1s in a row? :lol:

Q3 - Yes, you still roll for Dangerous Terrain even though it's not in the movement phase.

Q5 - No, you don't get a cover save from failed Dangerous Terrain tests - it would be too overpowered for vehicles moving Flat-Out otherwise.

The funny thing is that i failed to find any reference on moving on straight lines, maybe in a FAQ somewhere?

Angelofblades
28th January 2011, 18:16
The funny thing is that i failed to find any reference on moving on straight lines, maybe in a FAQ somewhere?

ofcourse you did, else why would you be asking the question.

Page 76, last sentence of the Turbo-Boosters USR.

Tavitin
28th January 2011, 18:30
ofcourse you did, else why would you be asking the question.

Page 76, last sentence of the Turbo-Boosters USR.

What about standard types of movement? moving a Kabalite unit 6" in a curve to go behind a Raider?

PyroSikTh
28th January 2011, 18:32
Standard movement can move in whatever direction it likes.

Tavitin
28th January 2011, 18:39
I'm sorry to be persistent, i just wanna know if i figured it out:

The last sentence on the Turbo Boost indicates i *must* end the movement 18" away. So if i move 22" in a straight line, and then pivote 14" diagonally (resuming 36 inches) its all good since my move extended the 18" from my starting position and then pick any unit unengaged infantry unit i've passed through during this move to resume my Bladevane's attacks.

To clarify: i'm completely sold i MUST move in a straight line with turbo-boost in a bladevane attack. But to bring this conclusion to my gaming group i must have something to back it up.

Novasry
28th January 2011, 18:45
In order to count as Turbo Boosting you need to end your move 18" away, apart from that direction does not matter... As for Bladevane, unless it states you must movein a stright line, then you don.t, I don't have the DE codex so I can't say for sure.

Eldritch
29th January 2011, 02:20
my thoughts are that you can move in any curves or rally point system you want, however you need to have the end point at least 18" away from the start point to count as turbo-boosting, also the dark eldar codex bladevines rule state that after the turbo boost you draw a straight line from the starting point to the end point (whichever way you happened to have moved) and 1 non-vehicle unit can be hit. Which leads to the rather odd outcome that you can bladevine a unit you didn't actually move over as long as a line between start and end goes over the target.
Its a bit clearer in the dark eldar faq too, where it basically says to use one model to determine start point of the unit, and put a marker there, and then pick one model (can even be a different model to the starting point one apparently) as the end point after you've moved.

Tavitin
29th January 2011, 03:54
my thoughts are that you can move in any curves or rally point system you want, however you need to have the end point at least 18" away from the start point to count as turbo-boosting, also the dark eldar codex bladevines rule state that after the turbo boost you draw a straight line from the starting point to the end point (whichever way you happened to have moved) and 1 non-vehicle unit can be hit. Which leads to the rather odd outcome that you can bladevine a unit you didn't actually move over as long as a line between start and end goes over the target.
Its a bit clearer in the dark eldar faq too, where it basically says to use one model to determine start point of the unit, and put a marker there, and then pick one model (can even be a different model to the starting point one apparently) as the end point after you've moved.

That was exacly my interpretation. But it seemed too odd for me to just try to take advantage of that (you know, walkign in weird patterns to slice through oponents remaining under cover), so i decided i needed to find WHERE it said i should move in straigth lines (like Warhammer Fantasy), but i couldn't find it. Even in a Turbo Boost it doesn't say anything, funny enough during a Turbo Boost you can't move through dificult terrain, but impassable terrain is OK.

It is clear now, by the books at least. Still too strange to be true since even the Games Workshop Inch-marker is like a RULER of sorts.