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View Full Version : Tomb Stalker: worth it or not?



Ospray
3rd February 2011, 01:17
I have been looking at the custom rules for the Tomb Stalker. Its stats are good but I haven't used it yet. Its Heavy with a T 7! but still fast and versitile with fleet, Deep strike, and hit and run.


Here is the link to the forgeworld rules,
http://www.forgeworld.co.uk/Downloads/Product/PDF/t/tstalker.pdf
I really would like to hear what other necron players think about it. what they would use it for and the role it should play.

ShadowSplicer57
3rd February 2011, 05:00
Regardless of how it works, the model is just too sick to resist, I'd field that thing in a heart beat.

Pyreghost
3rd February 2011, 15:43
My gaming group gifted this to a friend over the Holidays. Just seeing the model on the site was amazing, and I cannot wait to see the finished product (even as it decimates my armies!).
As for the rules, I'm rather ignorant of necron forces. However I'd hate to see that thing DS and rush my troops.

Mali32
7th February 2011, 13:32
I'm uncertain on it. Not sure how much i like the look of it although i haven't seen a painted one. Does look like it could be pretty fun though.

sneggy
7th February 2011, 13:43
No invulnerable.....would have thought since it has phase shift technology it would have the 3+ invulnerable like wraiths.

As it is point a handful of krak missiles at it and its bye bye.

commandojimbob
7th February 2011, 13:51
While I agree with Sneggy on the Invul save (though you could argue its size eliminates this arguement) - you would need 12 Krak missiles to take it out (based on BS4). Also note that Dark Eldar, Nids, Snipers but to name a few would be screwed due to its War Construct rules which I think is the balance to not having an Invulnerable.

I for one think the rules are very balanced and I would love (and was going to buy) one or two !

Stalker21
8th February 2011, 17:02
Its on my Wish List, thought I doubt I'll get one. Sigh, its pretty cool looking, and I was unfortunately distracted by my own game when it was fielded at my LGS. Maybe I'll get to see it again this week, or in the near future. If I do, I promise to give you guys a report on it.

Angelofblades
8th February 2011, 19:12
I was used to test against it in competitive games. We played about 4 games and each time my buddy came up with the same conclusion.

It's not worth it.

Cryage
8th February 2011, 22:41
Here's a pic of mine pre-painted and painted... all I did was boltgun metal so far, I havent done any of the details.

Is it worth it? I haven't tried it in combat yet... it does chew through armor since its a monstrous creature so all units get are invul saves so that's always a treat, also toughness 7 makes them difficult to wound. Tough to say if they are worth the points though...

http://i257.photobucket.com/albums/hh233/cryage/prepaint.jpg
http://i257.photobucket.com/albums/hh233/cryage/painted.jpg

commandojimbob
9th February 2011, 09:58
I was used to test against it in competitive games. We played about 4 games and each time my buddy came up with the same conclusion.

It's not worth it.

Was it the Tombstalker itself AoB or was it the expensive Necron codex and more specifically "Phase Out".

Since I have not used it I can imagine that it suffers (IMO) the same issue for me as a Monolith - expensive in conjunction with Phase Out.

At 1500 - 1750pts Necron lists, I cannot justify the pts of a Monolith to sacrifice "Necron" bodies and volume of fire. I can imagine the same here with the Tombstalker as it takes up a large chunk of pts to sacrifice 3 - 10 Necrons (depending on specific).

I can imagine that if Phase out is dropped in new codex (all rumours point to it will) then a 195pts T7 MC is actually a nice addition to a Necron force.

Cryage
10th February 2011, 16:09
Was it the Tombstalker itself AoB or was it the expensive Necron codex and more specifically "Phase Out".

Since I have not used it I can imagine that it suffers (IMO) the same issue for me as a Monolith - expensive in conjunction with Phase Out.

At 1500 - 1750pts Necron lists, I cannot justify the pts of a Monolith to sacrifice "Necron" bodies and volume of fire. I can imagine the same here with the Tombstalker as it takes up a large chunk of pts to sacrifice 3 - 10 Necrons (depending on specific).

I can imagine that if Phase out is dropped in new codex (all rumours point to it will) then a 195pts T7 MC is actually a nice addition to a Necron force.


I dunno , In a 1500 point game I would still field a monolith for just survival since you can rip your guys out of close combat and keep fighting since lets face it.... if your warriors engage a squad of terminators you may as well wave goodbye to that entire unit of warriors

Fingers
10th February 2011, 16:25
hehe last sunday I had a unit of 10 warriors + lord get charged by lightning claw terminators (after they immobilized their land raider). My 10 warriors soon fell before the many powered blades of those chaos marines, leaving only the orb and warscythe wielding Lord left (minus 1 wound). things looked bleak having lost combat by 11....until I busted out the Snakeyes roll of double 1 for my morale test. 4 warriors made their wbb roll, I pulled the unit through the monolith and 3 more got up. the remaining 4 terminators soon found themselves gunned down by 14 Gauss shots plus another 20 from my nearby Immortals :)

God I love Monoliths.

Arlins
10th February 2011, 16:53
hehe last sunday I had a unit of 10 warriors + lord get charged by lightning claw terminators (after they immobilized their land raider). My 10 warriors soon fell before the many powered blades of those chaos marines, leaving only the orb and warscythe wielding Lord left (minus 1 wound). things looked bleak having lost combat by 11....until I busted out the Snakeyes roll of double 1 for my morale test. 4 warriors made their wbb roll, I pulled the unit through the monolith and 3 more got up. the remaining 4 terminators soon found themselves gunned down by 14 Gauss shots plus another 20 from my nearby Immortals :)

God I love Monoliths.

:smt046 ..... nice

Cryage
11th February 2011, 16:17
hehe last sunday I had a unit of 10 warriors + lord get charged by lightning claw terminators (after they immobilized their land raider). My 10 warriors soon fell before the many powered blades of those chaos marines, leaving only the orb and warscythe wielding Lord left (minus 1 wound). things looked bleak having lost combat by 11....until I busted out the Snakeyes roll of double 1 for my morale test. 4 warriors made their wbb roll, I pulled the unit through the monolith and 3 more got up. the remaining 4 terminators soon found themselves gunned down by 14 Gauss shots plus another 20 from my nearby Immortals :)

God I love Monoliths.


Wait, so with the monolith, you can roll you're WBB of your fallen troops, where they died, and then port them and get a second roll?

Sweet balls I'm going to piss off my friends next match ... ;)

Fingers
11th February 2011, 19:31
yep under monoliith description it reads: "any unit that was eligible to self repair but failed its WBB roll is allowed to re-roll once as it emerges from the portal"

Cryage
12th February 2011, 06:27
yep under monoliith description it reads: "any unit that was eligible to self repair but failed its WBB roll is allowed to re-roll once as it emerges from the portal"

Wow... awesome! Thanks for the clarification ... time to piss off my buddies even more ;) haha

matapiojo
14th February 2011, 15:13
I like the model a lot, and the rules are fitting, but I too think it should have an Invul save. At the very least, I would have made a Phase Shifter(*4+) available as an upgrade. I would even have liked to see Warsscythes as an upgrade to the gauss since it makes no sense to me that a being that renders tons of matter aside to move would not use that in close combat...

Those are just me nitpicking it, though. The rules are good enough as they are.

Fingers
14th February 2011, 16:33
yeah Monoliths are pretty beast. You can hide a good portion of your troops behind it, the phasing troops through it is awesome, and the particle whip is cool, though personally I think it should glance on 6s like the gauss weapons do. I laughed when an Eldar player ran his Fragons up, unloaded 7 shots on it, and then stared blankly at him when I said "yeah, it ignores the extra d6 for melta". He wasnt too pleased the next round when he got 20 gauss rifle shots up the rear either.

i need to get another one, then find a way to justify using it in 1500pt game. now if they would just lower the points of the Nightbringer by 100 or make him move like jump infantry!

Salag
14th February 2011, 21:24
make him move like jump infantry!
That would be both terrifying and awesome!

Fingers
15th February 2011, 13:50
or making him fleet :)

matapiojo
15th February 2011, 14:00
or making him fleet :)

He is supposed to be an ominous slow-moving being who cares little about lower life forms. Why would that make him want to reach them faster?

Fingers
15th February 2011, 18:25
to justify his 360 points =P

matapiojo
15th February 2011, 18:55
to justify his 360 points =P

/looks at his T8

I think its justified well enough.

Cryage
15th February 2011, 22:31
Yeah his toughness 8 makes it almost impossible for MOST things to harm him (aside from power fists, heavy weapons, monstrous creatures, and tanks)

matapiojo
16th February 2011, 11:40
Yeah his toughness 8 makes it almost impossible for MOST things to harm him (aside from power fists, heavy weapons, monstrous creatures, and tanks)

And even those have the odds stacked against them. After all, they have to overcome a beefy Invulnerable save on top of that high toughness.

There is a place for C'Tan in a Necron army, and its not to obliterate the opposition despite their colossal destruction advantages. Those pieces are mainly to work as a distraction from the rest of your troops, which are the real threat with all that Gauss.

Other armies use Monstrous creatures as destructive wrecking-balls, but C'Tan are more of a statement of dominance. They key to them is not to mindlessly charge them forward, but to maneuvre them in a way to create advantages to the rest of your force. After all, if a unit of Obliterators spends time focusing their Lascannons on a C'Tan, they are not targetting your "Necron" units which are the ones to force you to phase out.

Bottom line, you have to think outside the box with any C'Tan.

Fingers
16th February 2011, 15:57
Yeah his toughness 8 makes it almost impossible for MOST things to harm him (aside from power fists, heavy weapons, monstrous creatures, and tanks)

and snipers, and poisoned weapons, and seer councils.... more things can kill him than you would think. i love the model, but never use it because it is too many points and too slow. Hell for 360pts you can get 2 tricked out t8 wraithlords (also str 10) with 1 less melee attack and heavy weapons to make up for slow movement.

Cryage
16th February 2011, 18:25
and snipers, and poisoned weapons, and seer councils.... more things can kill him than you would think. i love the model, but never use it because it is too many points and too slow. Hell for 360pts you can get 2 tricked out t8 wraithlords (also str 10) with 1 less melee attack and heavy weapons to make up for slow movement.

Yeah I can't really argue that he is a pricey unit.