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BlackDuck
25th March 2004, 13:57
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The Beginning

In the beginning God created the heavens and the earth. Earth was formless and empty, Darkness ruled over the surface of the deep and the water.

And God said, "Let there be Light" and there was light. God saw that the light was good and separated Darkness from the light. And God called the light Games Workshop and Darkness was alone.

And God said "Let there be an expanse between the Light and Darkness" and those that moderate were created, but they were ruthless and un-just and the people hid from them.

And God said "Let the animals walk amongst us" and the ducks that fly and the moose that walk were created. And they spoke unto the populace with one voice:

"The light may look full of awe and the light may seem beautiful but those that moderate in the light are ruthless and un-just. Run from the light unto Darkness and you will be saved."

And the people did run from the light unto Darkness, who did welcome them with open arms, and did create an expanse for the people to congregate in, away from the blinding light. This expanse was named Forumnii and the people loved it. And the people joined Darkness and the animals under its banner. The people ran from the light unto Darkness, and he was crowned Administratum.

But the light was not pleased that Darkness had gathered the people to him, and they did plan war against him. The forumni legio were not defenceless, and they did create there 'moderators' and they did look across the expanse for mercenaries and those that answered the Administratum's call were the mighty expalphalog, the gnome: Vivi, Lastchancer, and the other moderators.

The First Forum War

The Forces of the Light did march toward the people's expanse, and with mighty roars did shake the walls of the Forumnii. But the only the walls shook, Darkness stood firm with his friends and his allies and his banners did ripple in the holy wind that blew around them.

And the 'Moderators' of the Forumnii waited for the Light to surround them, and the Light did. But the people were not afraid, for they knew that Darkness would prevail against this enemy. But a huge foe did step from the hordes of the Light, its shinning armour resplendent in the Light that played across the metal. In its right hand a silver pair of shears and in its left a silver shield. And the figure did call out to the forces of the Forumnii:

''See our might! You cannot win! If you stand you will die! Bow to us now and you may join the Light!''

But Darkness stood and not even a soul wavered, for they were the Legio Forumnii, they would prevail, for Darkness was on their side. And then Darkness spoke thusly:

''Forces of the Light, have you not grown weary of the hardships and cruelty you must endure, have you not grown tide of the arrogance and the rules of your Games Workshop? I ask you, will you not join us, under our banner, will you not join us and leave the hardships behind?''

And the forces of the Light began to waver, many considered the statements that Darkness had offered to be true, but were afraid to flee to the Forumnii. The 'Moderators' of Darkness saw this and spoke with one voice:

''Forces of the Light, you are afraid! You have grown weak under the rule of the Light! Take but a single step and we, the Forces of Darkness will be your guides and your protection. Take but a single step and you will be saved!''

And then, from amongst the forces of Light came the enlightened, and they did stand next to the forces of Darkness, their shoulders touching the shoulders of the very beings they had been sent to destroy. And the huge figure shook with anger and screamed with rage, and it gave the order for the forces of the Light to attack the forces of Darkness.

And the forces of Darkness saw the attack and closed in together. The enemy closing in on the ranks of the Forumnii, and as they did so they tempted the Forumnii forces, but the forces remained strong willed, and took the charge on strong shields. And then the Forumnii 'Moderators'' chose to attack back, each one causing mighty blows to land upon their enemies, and each blow leaving less and less enemies to fight.

And the fighting did continue until only a single adversary stood, and it was the huge foe, his chest heaving. Darkness began to stride toward his last adversary, but another moderator, Deathforce, cried out for Darkness to stop, and he did.

And Deathforce was deemed the mightiest of the moderators, and his exploits during the battle were to become legendary, and so he faced the huge foe confident of his skills. And Drawing his great blade once more Deathforce leapt into the fight against the sole remaining enemy.

His blade flashing Deathforce whirled in a dance of death around the huge foe, and none could follow his movements. And yet every stroke seemed to be blocked by the silver shield or the silver sword of his foe. The battle went on, into the night, the sun setting and rising again, and still Deathforce could not land but a single blow. And he was tiring.

And the Foe began to strike with his own blade, each swing drawing blood, and each blade sapping strength, and under the gaze of the first light of dawn Deathforce dropped his sword and sagged to the floor.

And the huge foe did stand over the body of Deathforce and howl into the light of the day, still clutching his silver weaponry. And the moderators and Darkness were distraught, none had thought that Deathforce, their champion would be bested, and yet he had been. The huge foe turned, his back to the Legio Forumnii, and the Foe began to stride away.

And the first forum war was over, the Legio Forumnii had beaten back the oppressive light and had save themselves, but the victory was bitter for they had lost their champion, and he was Deathforce. And his body was taken and buried amongst the wastes.

The Second Forum War

And the peoples of Darkness lived in peace and amusement until the very eve of the war against the light began. When Darkness did look to the heavens and see a miserable Portent, a sign, and Darkness did travel back to the safety of the Forumnii and its protectors.

And Darkness did tell of his sights, and the great Spammer was called for, for his powers of future sight were great. But his powers were a gift from the Light and from the miserable Portent, and they did lead the Forumnii astray.

Spammer did believe that the Portent was a sign of luck, and that it would unite the forces of Darkness with those of the light. And he and Darkness lead the inhabitants into the wastes to meet with the enemies of the Forumnii. But there were those amongst the Legio that did not believe the Portent was for good, and they too set out into the wastes. And they were unseen by Darkness and Spammer.

And Darkness and Spammer did go out to find the origin of the Portent, and they did lead the Legio Forumnii away from the safety of their protection. The Portent flared in the sky and Spammer did believe that he was close. And in the distance they saw the great walls that made the great hall of the Portent. And as they closed in the great gates swung open and a mighty figure stood in the open door. And it said:

“Lo! We are the Administratum of the Portent join us! You will be set free from tyranny! You will be among those who wish you no harm!”

And Spammer and Darkness did lead the Legio Forumnii into the great hall. The followers of Darkness were shown rest and allowed food, and they did drink into the night, celebrating the friendship that they had created. But all was not as it seemed.

And the sun did leave the sky and the night took over and the Legio Forumnii fell to the floor asleep. And as they did so, the Portent Administratum entered the hall and began to work. And into each member of the Forumnii they did inject a single drop of an unholy toxin.

And the head of the Portent did stand and watch, and as he did a cloaked figure, in the garb of the Administratum, clasped him by the shoulder, and said:

“Well done O’ master, we have won! The wars are over”

And the toxin did begin to work, and each member of the Forumnii woke, but all was not well and they did not feel themselves, they felt as one mind, the Portent had connected them, so as to better control their minds and their thoughts.

And as the Legio Forumnii began to stand and move together, as a machine would move, the head of the Portent felt the want to move with them, and three, robed, Administratum strode toward him.

And the figures removed their hoods, and their faces showed them to be members of the Forumnii. The head of the Portent stood, but his mind and body tried to join the Legio Forumnii.

“What is this? How dare you look at me you, you… moderator”

And at this one of the cloaked Forumnii took but a single step forward, and took the head of the Portent by the shoulder, the head of the Portent looked at his shoulder, and each of the drugged Legio looked down at their own shoulders. The figure spoke:

“I am Expalphalog, I have infected you with you own concoction, you will become nought but a mindless zombie if this is not ended”

And head of the Portent spoke back, and as he did so the members of the Forumnii whispered his words, in a perfect unison.

“That is not possible, for while you may believe that you have infected me, but I am immune, I have had warning and you will be killed, and your precious Forumnii will be ended”

And with that the second cloaked figure stepped forward, and he announced himself as Warboss. And he looked at Expalphalog, and he did speak thusley:

“He did have warning, and I was the one it came from, I cannot accept this life anymore, I must join with others, I must share my feelings… “

And from behind Warboss a mighty hammer blow knocked him to the floor, and the Legio known as Warden let his hammer drop to the floor, at the same time as Warboss sank to his knees.

And the head of portent was not surprised, for he had foreseen these happenings. And he lifted his left arm, and the Legio did the very same. And the head of the Portent took a single step forward, and the Legio did the very same. And then he spoke again:

“You cannot win for you friends and elders are under my control! You shall fail and join them! There is no need for this fighting, give up now and I may only kill you!”

And at that Expalphalog and Wardenhammer glanced at each other, and Wardenhammer knelt and picked up his hammer. But from behind him came the sound of steps, and they both turned to see the Legio stumbling toward them.

“You see! You will not harm you friends and elders, but they are under my control and they will harm you!”

And the Legio came closer. Expalphalog and Wardenhammer would not harm the Legio, and the puppets began to scrabble on their armour. But Expalphalog recognised a glint in the eye of one of the Legio, and he raised his mighty gauntleted hand and struck the Legio known as Gojira across the cheek. And then the light went from the room.

And from the dark came a strange laughter, and cries of pain were heard. And then the light flooded the room once more. The floor was littered with the Administratum, groaning in pain and in agony. Only the head of portent and his Legio Slaves were left standing. And in front of Expalphalog stood Gojira, staring into the eyes of the head of the portent. And Gojira said:

“You knew this would happen, you have the gift of foresight, but it was not a gift from the evil that you serve, it was a gift from the Legio Forumnii! We have clouded your mind, we foresaw this would happen and we planned it. The portent you have chosen to serve will fall due to your own judgements!”

And the Administratum looked up from the floor at the head of portent with evil intent on their eyes and the Legio Forumnii left the great hall, and from behind them came the terrible scream of the head of portent as his followers set upon him.

***

That was the story of the beginning of the Legio Forumnii, the story of their past, and of what may affect their future. After dealing with the two opposing forums, the Legio is now at a time of peace, but the peace may not last, and to protect themselves from invaders the Legio has a large army, lead by its moderators.








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Inquisitor Darkness:
WS - 5
BS - 5
S - 3
T - 3
W - 3
A - 3
I - 4
Ld - 10
Sv - 3+

Wargear: Master-crafted Administration Hammer, Master-crafted Bolt Pistol, Power Armour (3+ armour save)

Special Rules

Almighty Power of the Admin: Darkness is the administrator and controls all, therefore he gets +1 WS (included in profile), a 5+ invulnerable save and the Psychic power: 'Baleeted'.

Godly Aura: Any squad joined by Darkness are filled with courage as they see the almighty God Admin fighting by their side and therefore always pass any Morale or Leadership test they are forced to make.

Psychic Power - 'Baleeted': In the shooting phase, place the blast template over any enemy unit which is within 18" and roll to hit. A line of sight is required. Each model hit by the blast template must take a Leadership test. If failed, the model has been 'Baleeted' by the almighty power of the Godly administrator and is removed from the battle (no saves of any kind are allowed). Note that Vehicles may not be targeted by this power. A psychic test is required to attempt this power. Even models which usually automatically pass leadership tests must take the test if hit by this psychic power.

Administration Hammer: The Administration Hammer is a one-handed weapon and has the effect of a Thunder Hammer and a Force Weapon combined. Invulnerable saves can be taken as normal.

Ogryn Moose:
Member of the Command Squad:

WS 4
BS 2
S 4
T 4
W 3
I 3
A 3
Ld 8

equipment:
great weapon (2 handed, +1 strength)
bolt pistol
'Eavy armour

Special Rules

Loyal: Moose is really loyal to darkness, and must always stay within 2" of his smaller friend.

bodyguard: he may swap places with darkness in combat

Bring it on!: moose is fearless and never flees or has to take a morale check.

moose is part of the command squad.


Vivi - Still Finding his way:
Member of the Command Squad:

Ws4
Bs3
S3
T3
W2
I6
A2
Ld8
Sv5+(inv)

Equipment - Force Staff. Laspistol.

Special Rules:

Force Staff - Used to stun enemies more than kill them allowing for a quick escape, when using this weapon all Vivi has to do is to hit his opponent, if he manages this that character may not fight back that combat phase.

Free Thinking - Vivi's mind often wanders to trivial matters in moments of need, unless someone is there to point him in the right direction he will lose concontration. In game terms if his supporting squad has died then he will move as in Difficult Terrain.

Mystical Ward - Vivi has always had an abality to (mostly) stay out of trouble, to represent this any player atempting to use a physic power must first roll a 4+ first.


Commissar LastChancer:
Part of the Command Squad:

WS: 5
BS: 4
S: 3
T:4
W: 3
I: 4
A: 4
LD: 10

Equipment: A pair of customized autopistols, Power Axe, Carapace Armour.

Special Rules:

Customized Autopistols: LastChancer has a pair of autopistols that he has tweaked to his liking. They have a strength of 4 and an armour piercing value of 5.

Gunfighter: LastChancer is an excelent shot and has mastered the art of two pistol firing. He may fire or rapid fire both his autopistols in the same turn.

Tough As Old Boots: LastChancer spent 3 years in the penal legions and survived. His toughness has been increased to 4 to manifest his will for survival.

Gojira and Mr. Cheat:
Part the Command Squad:

Gojira
WS: 4
BS: 0
S: 3
T: 3
W: 2
I: 4
A: 3
Ld: 8
Sv: 4+
Equipment and Weapons: Gojira has Carapace Armour and Personalised Power Weapon (Great Weapon that ignores armour saves)

Mr. Cheat
WS: 4
BS: 0
S: 4
T: 3
W: 2
I: 3
A: 2
Ld: 8
Sv: 4+
Equipment and Weapons: Huge Bamboo Fighting Stick (counts as Great Weapon) and Traditional Pandaren Clothing (counts as Carapace Armour)

Special Rules:

Best Buds:
Gojira and VC must always stay within 2 inches of each other at all times, and in combat they may switch places at the beginning of your Assault Phase.
Gojira and VC count as one Independent Character. For example, they collectively cannot be shot at if within 6 inches of another unit. However, they do not count as individual Independent Characters, so for instance VC can be shot at if only Gojira is within 6 inches, and vice versa.

Psychic Power-Random Acts of Randomness:
Either Gojira or VC may use this psychic at the beginning of your opponents Move Phase. It has a range of 12 inches and may be cast at any unit. If you pass a psychic test the selected unit is pinned.
Note: This isn't actually a psychic power per-say, but the taking of the psychic test represents VC and Gojira building up to the randomness, and sometimes not going through with it.
The Perils of the Warp represents either VC or Gojira frying their own brains with the stupidity of the comment they just made, or one of them beating the other into making some sense.

BlackDuck the BlackDuck:
Member of the Command Squad:

Ws:4
Bs:4
S:3
T:3
W:2
I:4
A:3
Ld:9

Weapons: Beak of Pecking Death, Ooge Choppa.
Armour: Power Armour Equivalent.

Special Rules:

Ruler of the Wastes: As the sole ruler of the chaos wastes BlackDuck has the power to invoke them. At the beginning of a friendly shooting phase BlackDuck must take a Ld test, if he passes it any enemy units begin to jabber uncontrollably. This means that they count as pinned, and may not fire in the current shooting phase. If the test is failed the effects of the wastes happen to the squad BlackDuck is in.

Controller of the Arena: As long as Blackduck is alive, in his own assault phase he may choose to use the Arena's power. Choose one friendly model that is engaged in assault, that model gets +1 Str and Ws, and is allowed to challenge, see: Emperors Champion.

Pecking Beak of Pecking Death: Blackduck's beak has a mind of its own and mumbles constantly to itself, giving enemy in base contact -1 to all Ld tests. It also has D3 extra attacks, that strike at +2 I, using Blackducks normal stats, but with the same ability as tyranid rending claws.

Ooge Choppa: Blackduck's weapon counts as a 'Uge Choppa from Codex:Orks


The Wiley Expalphalog:
Independent Character, unless accompanied by the Wiley Crew:

Ws:4
Bs:3
S:3
T:4
W:2
I:4
A:2
Ld:9

Weapons: Bolt Pistol, Power Sword.
Armour: Jewelry (5+ invulnerable).

Charm:
Expalphalog is, without a doubt, one loveable son of a bitch.
Once during each shooting phase, Explaphalog can target one single model, up to 24" away, to be subjected to his charm (regular targeting rules apply). The victim must make a Ld test at a -1 modifier. If this test is failed, then the victim joins The Wiley Crew for the remainder of the battle.

The Wiley Crew:
Where Expalphalog goes, others follow.
Before the game begins, but after deployment, roll a D6 for every none HQ squad on the table (not in reserves):
1-3 No Effect
4-5 One model joins the Wiley Crew from the squad
6 One model joins the Wiley Crew from the squad and roll again.

The model looses the wargear from the squad it was part of, and its stats become:

Ws 4
Bs 2
S 4
T 3
W 1
I 4
A 3
Ld 9
Sv 4+

The Wiley Crew are equipped with Kaypistols and Close Combat Weapons, but may also be equipped with power weapons for +10 points.
If any model is added to The Wiley Crew, that model is removed from the table in the same way as a casualty. At the beginning of a battle, there are no members in The Wiley Crew. At the beginning of the Close Combat phase, before blows are struck, each member of The Wiley Crew inflicts one Strength 3 hit on any single model in base contact with Expalphalog. If any member of The Wiley Crew was armed with a power weapon before joining the cult of Expalphalog, than his hit counts as a power weapon.
Such is the Wiley Crew’s fervour for Expalphalog the Crew get a 5+inv ‘feel no pain’ save.

Wileyness Factor:
Expalphalog is not to be underestimated. Ever.
Expalphalog is so Wiley that he can often fool even the sharpest commander. Before the battle begins, The Wiley Expalphalog may select any one wargear item from the opponent's army list, and exchange it for one or more wargear items of equal or lesser points value.... Damn that's Wiley.


Wardenhammer
Part of the Command Squad

WS5
BS0
S5
T3
W2
I4
A4
Ld8
Sv3+/5 inv

Armed with the Axe of Eviceration and Hammer of Rightious Indignation
Counts as Power weapons, Power armour

Special Rules:

"Bloody Hell!!": Such is his anger and rage at any who oppose him Wardenhammer will attack any model, freind or foe, within 2", with the Exception of the Darkness and Exalphalog model. In addition such is Wardenhammer's faith in his Gods that he gain a 5+ Invulnerable save during the Assault Phase

"The Voice of Spruecutter": During the Assault phase, Wardenhammer will hear the voice of the benificent Spruecutter, asking for calm and compassion to all.

Before the Assault begins Wardenhammer must pass a Ld test to resist Sprues words of wisdom or will suffer -1 to WS, -1S, and -1 A, and loses his Invulnerable save.



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Subzero

ws-3
bs-5
s-2
t-2 (3)
w-1
i-6
a-1
ld-8
save-4+

Equipment-Storm Rifle, Razor Pistol, Big Mushroom Cap.

Special Rules

Infiltrate-See Warhammer 40k rulebook.

Big Mushroom Cap-The protection offered by the big mushroom cap on his head (old avatar...) gives him a 4+ armour save. It also gives him +1 T but S4 weapons still instant-kill.

Gets Bored-Can't control table quarters or objectives, because he will inevitably pull out a Terry Pratchett book and won't notice if, say, someone straps a bomb to a fuel dump.

Squad
The Calm Before the Storm
3-5 master snipers from the Tanith CA, except they have ws and I 2. Same cost.

Summary
Storm Rifle
36" range heavy
S X always wounds on 4+
ap 3
special- pinning test

Razor Pistol
12" pistol
S 4
ap 4
special-pinning test



LooseMoose

Ws 3
Bs -
S 4
T 4(5)
W 1
I 2
A D3+1
Sv 4+5+Inv

Wargear

The moose carries nothing, having hoofs makes holding anything hard.

The Squirrel.
The squirrel is the daemonic manifestation of the Moose's consciousness, but is rarely seen outside of the 40kforums bar. Although it has been noted to have been perched atop of the Moose with a fag in its mouth in the odd battle. However it is perceived by the rest of the force it does take note to who it is bound to and so takes the odd bullet for the big guy.

The squirrel adds +1 attack to LooseMoose's profile (Already included) and provides a 5+ invulnerable save against the first wound taken.

Special Rules

The Moose.
Thousands of years ago upon ancient Terra there was a species of animal that inhabited the bleak places. It was notorious for impacting with early vehicles and coming out of these crashes with the winner. This species was named the moose and was noted as having great resilience. LooseMoose is one of the descendants of this rare species and still has the same charcteristics as its ancestors.

LooseMoose has +1T to his profile (Already Included)and a 4+ save to reflect his resilience.

Independant Character: For all purposes LooseMoose acts as an independant character.

Cavalry: LooseMoose has a movement and assault range of 9".


Mozric and the Badger Cult:

Sargent Mozric
WS: 4 (5)
BS: N/A
S: 3 (4)
T: 3
W: 1
I: 3 (4)
A: 1 (2)
Ld: 10
Sv: 5+ (inv)

Equipment: Dual Badger Swords, Refractor Field

Rules:

Badger Rage: In either player's assult phase (if you do this in the enemy assult phase, this takes place after the enemy has charged all their units, and can only happen if Mozric and his squad is not in combat), as long as his squad has taken at least 5 casualties in the last enemy turn, Mozric may choose to invoke the power of the badger. He takes a psychic test, and if he passes he has built up such a badger fever amoungst his followers that they all succumb to the Badger Rage. Assult range becomes 6+2D6 inches. Each member of his squad (including Mozric) gains an additional attack, and they all get a 4+ invunerable save for the duration of combat. At the end of combat roll a dice for each model except Mozric that succumbed to the Badger Rage and on a 1 remove them as a casualty. The enemy (if any survive) are on -1 ld in addition to other modifyers. If the enemy has been wiped out or runs away, Mozric's squad may withdraw d6" or consolidate, they may not advance as they are too tired.

Dual Badger Swords: Mozric attacks with great speed and power with these swords. They add +1 Strength, Inititive and WS to his profile (represented above). They count as 2 close combat weapons and therefore give him +1 attack (represented). Also, as they carry the power of the badger, they count as power weapons and give Mozric a 5+ inv. save (represented).

Mozric must be accompanied by a squad of 10-40 badgers.

Badgers:

WS 4
BS 2
S 3
T 3
W 1
I 3
A 1
Ld 6
Sv 6+

Badgers count as being armed with two close combat weapons. They have light armour and therefore have a 6+ save

Numerous: Badgers come in large numbers, and are very similar to conscripts. Therefore normal squad size of 10 doesn't apply, and 10-40 of them may be taken.

Fanatics: If Mozric dies, the Badger Cult Followers automatically succumb to the Badger Rage and advance 6+2d6 inches in the next assult phase.


Tahaal's Slayers-Imperial Guardsmen

Tahaal-Commissar
WS: 4
BS: 4
S: 3
T: 3
W: 1
I: 3
A: 2(3)
LD: 10
Sv: Inv. 5+

Weapons: Slayer Fist, Kay pistol
Special Rules:

Slayer Claw: Tahaal is a genius when it comes to mecanics, and has modified his power-fist. First, it makes his save invulnerable. Second, after it's been energized, he can wield it faster then usual, giving him and extra attack. Finally, once a game, Tahaal may declare that he is using the full modified system. He gets only 2 attacks, but strikes at strength 10.

"You retreat, and I will blow out your brains: Tahaal hates cowards. He prefers to stand to the end. As such, as long as he is with them, should the Slayers fall back, the player may nominate that Tahaal is taking charge, and that the squad doesn't fall back. however, one of the slayers must be removed as a casualty.



The Slayers-imperial guardsmen

WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
LD: 7
Sv: 5+

Squad size: 10-15

Weapons: The slayers are outfitted with CCW and Kay pistols. One model may be given a flamer or a meltagun or a plasma gun.



Dark Leviathan
WS:4
BS:0
S:4
T:3
W:1
I:4
A:3
Ld:9
Sv:5+

Equipment: Templar Blade, Tome of Crougus

SPECIAL RULES

Templar Blades: These ancient artefacts are the traditional weapons of the Templar Caste; they ignore armour saves.

Dodge: Dark Leviathans save is invulnerable.

The Tome of Crougus: This arcane book allows Dark Leviathan to temporally bend reality to his will. Dark Leviathan and the Templars may re-roll any misses in close combat, if he first passes a psychic test at the beginning of the assault phase, before assaults are made.

Templar


WS:4
BS:0
S:3
T:3
W:1
I:4
A:2
Ld:8
Sv:5+

Equipment: Templar Blade

SPECIAL RULES

Templar Blades: These ancient artefacts are the traditional weapons of the Templar Caste; they ignore armour saves.


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Limekitty and Co
WS: 4
BS: 0
S: 3
T: 4 (5)
W: 1
I: 2
A: 3
Ld: 7
Sv: 5+ (i)
Equipment: Helm Of Limey Might, Really 'Uge Choppa Of Citrus

Special Rules

Helm Of Limey Might: While the LimeKitty is exceedingly tough, this helmet of green citrus goodness adds an extra Toughness to the value shown in profile. This total toughness is 5. It also makes his 5+ save invulnerable.

Really 'Uge Choppa Of Citrus: This axe, which one would consider far too large for an ordinary feline to wield, acts as an 'Uge Choppa from the Ork wargear lists, with one exception: It reduces both regular and invulnerable saves to 4+.

Acolyte Of The Kitty

WS: 3
BS: 2
S: 3
T: 4
W: 1
I: 2
A: 2
Ld: 6
Sv: 4+

Equipment: Choppa (from the Ork army lists), slugga (Ork army lists)

Up to ten Acolytes Of The Kitty may accompany the LimeKitty, but he must be accompanied by atleast 4.


mavrick

sargent mavrick
ordo xenos inquestorial storm trooper squad
ws 3
bs 4
s 3
t 3
w 1
a 2
ld 8
sv 4+

number/squad: 4-9 ordo xenos inquestorial storm trooper

weapons: mavrick carries a master crafted bolter. the rest of the squad has kayrifles and targerters. also frag and krack grenades

character mavrick is a veterin sergeant.


Special Rules:

Infiltrate or deepstrike:

6th Sense: Mavrick suffers from paranoia, at the start of his turn roll a Ld test, if the test is passed Mavrick may act as normal, if the test is failed he and his unit will shoot at and assault (if possible) the nearest enemy unit, if there is no enemy unit within shooting range, then he and the squad will 'be paranoid' at the closest friendly unit. If the are no eligable targets the unit counts as pinned, and must pass a Ld test to become unpinned. In subsequant turns, if the unit is left in combat with a friendly unit both sides must pass a Ld test to break off, and may only consilidate.


SectorLordKay

WS:2
BS:3
S:2
T:2
W:1
I:3
A:1
Ld:10

Equipment: BlackSweater, HackerBoy, Extreme Zappy machine

BlackSweater The black sweater made of unknown material can make Sectorlordkay almost invisible. SectorlordKay gets a 5+ inv

HackerBoy Sectorlordkay with his extreme mad techno skills created a machine that could hack into any vehicle and take control of the vehicle. When Sectorlordkay comes in contact with a vehicle roll a die on a 3+ Sectorlordkay the vehicle takes a glancing hit, if this result in the vehicle being destroyed Sectorlordkay is removed from the field and you gain control of the vehicle, but it always counts as having moved 6". During your shooting phase Sectorlordkay can cause the vehicle to take a penetrating hit, and then disembark. If the vehicle is destroyed by enemy shooting, Sectorlordkay will count as a casualty for all purposes.

Sectorlord kay is accompanied by the equivalent of between 5 and ten whiteshields, see codex imperial guard, or codex eye of terror.


Commandant Vari

Ws-3
Bs-3
S-3
T-3
W-1
I-4
A-2
Ld-9
save-4+

Weapons: 2 PlasmaPistols(Twin Linked).
Wargear: Carapace Armour.

Options: Vari may swap his standard weapons for a Power Fist and Kay Rifle for an additional 10 points.

Hardened Fighters: The squad Vari leads is not affected by negative modifiers in caused my outnumbering, or casualties in combat. However weapons and wargear that cause negative modifiers still affect the squad.

Vari’s Hellhounds

12- 24 Urban Combat Specialists in Carapace Armour

Ws-4
Bs-4
S-3
T-3
W-1
I-3
A-1
Ld-8
save-4+

The Hellhound's may be armed with any combination of the following:

Kaygun, Kayrifle, Shotgun, Kaypistol or Bolt Pistol and Close Combat Weapon.

1 in 12 Hellhounds may replace their armament with Rocket Launchers for +15 points. 1 in 6 Hellhounds may replace their armament for a flamer (+6pts) or a meltagun (+10pts)


Cerebral Conscripts:

WS: 2
BS: 4
S: 3
T: 4
W: 1
I: 2
A: 2
Ld: 9
Sv: 4+

Conscription Officer Skinner: (+8 Points)

WS: 2
BS: 4
S: 3
T: 4
W: 1
I: 2
A: 2
Ld: 10
Sv: 4+

Unit consists of one conscription officer and 3-7 conscripts.

Wargear: Conscript Kay Gun: Shot power is reduced to allow for ease of use as a result the range is reduced to 18" and units killed by this gun are not included when working out if a pinning test should be taken.

Multi-Purpose Utility Kit: This heavy and restricting kit is custom built by each conscript to help in a variety of menial tasks. of within 2" of an immobillised vehicle the squad may sacrifice there turn to try and fix it. At the end of the turn roll a D6. On a roll of 5+ the vehicle is repaired. However, at the start of each turn a D6 has to rolled for each vehicle. On a 1 the vehicle breaks down again.

This kit also function as a semi jet-pack, allowing the squad to move 6" in the movement phase and a further 4" in the assault phase if they don't assault. The jet pack gives the unit the option of deepstriking

Agent Magneus

ws-4
bs-4
s-3
t-3
w-1
i-4
a-3
ld-9
sv-5+

eqipment: kay pistol, power weapon.

magneus is acompanied by between 5 and 15 swat

swat

ws-2
bs-4
s-3
t-3
w-1
i-3
a-1
ld-8
sv-4+

eqipment: kayrifle, carapace armour

special rules:


sub units: swat memebers may be formed into sub units of a minimum of four models each, each sub unit acts as inderpendant units for all intents and purposes.

take over: if magneus is killed then he will imidiatly take over the swat member that is furthest away from the model that killed him. when smith is killed replace the swat member that is furthest away from the thing that killed smith and replace him with smith. This can only be done on a succesful Ld test, and his Ld is at -1 for every attempt made.



http://40kforums.com/imageupload/images/img4062e9527ef5a.jpg


The Bubonic Angels

Golden Bubonic-
WS: 4
BS: 4
S: 4
T: 3
W: 2
I:5
A: 3
Ld: 9
SV: 4+

Bubonic is armed with a Custom Auto-Rifle. He is also armed with a power weapon.

Custom Auto-Rifle-
Strength 5,
AP4,
Range 18,
Assault 2

Custom Jetpack: Golden BB and his Golden Angels are all equipped with Custom built Jet packs.These work in the same way as a jump pack. However because these are custom built by the angels themselves they are not as reliable as ones built by a tech-marine. Therefore each turn that the Angels move they must take a breakdown test. Roll a D6, if a 1 is rolled take an immediate armour save. If this is failed remove the model as a casualty. When charging roll an extra D6, on a 1-3 you get that many extra inches. On a 4-5 nothing happened. On a 6 D3 models must take an armour save, but they may attack before they are removed as casualties.

He must be accompanied by a squad of at least 5 Golden Angels.

Bubonic Angels-
WS 3
BS 3
S 3
T 3
W 1
A 2
I 4
Ld 7
SV-4+

Squad-5-10

The Bubonic Angels are armed with Custom Auto-Pistols and close combat weapons.

Custom Auto-Pistol- Strength 5,
AP5,
Range 12,
Assault 1.


Recon Walkers:
Bs:3
Front Armour: 10
Side Armour: 10
Rear Armour: 10

Type: Walker, Fast.
Equipped With: Twin-Linked Shock-Assault Guns. Front Facing
Transport: 0
Access Points: 0
Fire Points: 0

1-5 per Fast Attack Choice.


MGA's Raiders

Raiders on foot
BS: 4
WS: 3
S: 3
T: 3
W: 1
A: 1
I: 3
Ld: 8
Save: 4+
squad: 6-10

The Raiders use lots of Kay Carbines. When on foot they travel in The Shock-Attack Armoured Personal Carrier for fast deployment on the battlfield.

If not in a vehicle the raiders may infiltrate, or use the hidden deployment special rules.


The Chobos - Imperial Guardsman

The Big Chobo
WS: 3
BS: 3
S: 3
T: 3
W: 1
I: 3
A: 1
Ld: 8
Sv: 4+

Equiptment: Kay gun, Carpace armor, Spong Monkey

Spong Monkey Stats
WS: 3
BS: 0
S: 3 (5)
T: 2
W: 1
I: 3
A: 1
Ld: -
Save: -

Spong Monkey's are equipped with the Quiznos Guitar and must be represented as another model.


Unit - The Big Chobo must be accompanied by his clone Brother and two more clones. Stats are the same as above.

Special Rules

The Cloning - If a chobo is killed in the shooting phase two more chobos will immediatly spawn from their dead corpse on a 2+. In the following turn if any more chobos are killed in the shooting phase two more chobos will spawn on a 3+, the next turn on a 4+ and so on and so on until no more chobos can be spawned. The cloning will not work if the chobo is killed by a weapon that is capable of insta killing a chobo.

Quiznos Guitar - Adds +2 to the Spong Monkey's strength in close combat

http://40kforums.com/imageupload/images/img4062ec1d7a138.jpg

Monkey Botherer
- Stromtrooper Sgt

bs 4
ws 4
str 3
t 3
w 1
i 3
a 2
ld 8
4+/6+

Wargear: Power Fist
The Gunsliger
Bionic bits n bobs

boinic bits n bobs give him a 6+ inv save

Rules:

Rieslient: The Sgt has been known to be very tough in battle, and even carried on when half of him was blasted off in a shell attack. He will get back up on a 5+. Unless he has been hit by a attack double his toughness
- instant kill - instant smish.

The Gunsliger: range 18" str 3 ap 3 assault 2
picked up from some choas ded dude when he first joined the forces this gun has been with him all the way. he is so used to it being used in combat that it counts as an additional cc weapon.



The Chimp squad

Stroomtroopers - 9 man squad

bs 4
ws 3
str 3
t 3
w 1
i 3
a 1
ld 8

2 armed with
Shock-assault guns
1 armed with
Electrogun
6 armed with Kayguns


Electro-Assault Support Vehicle (ESV)
Bs:3
Front Armour: 14
Side Armour: 13
Rear Armour: 12

Type: Tank, Lumbering,
Equipped With: 2x Twin Linked Electroguns (Pintel Mounted) Turret Mounted Electrocannon, and Electro-magnetic Pulse.
Transport: 5
Access Points: 1, Rear.
Fire Points: 1, Rear.


Weapon Summary

Kay Rifle:
Range: 18"
Strength: 3
Ap: 5
Type: Assault 1


Kaygun:
Range: 20"
Strength: 3
Ap: 5
Type: Assault 2

Kay Carbine: Range: 24"
Strength: 4
Ap: 5
Type: Assault 5

Electro Magnetic Pulse. All light, plasma and electricity based weapons will not function for D3 turns. Comm-links and other such items will not work for D3 turns. Vehicles roll on the glancing hit table. Count destroyed results as immoblised. Skimmers will float to the ground on an immoblised result.

Electrogun
18" assault 3
S 6
ap -
Special-none

Electrocannon
36" heavy 3
S 8
ap 3
Special-none

Shock-assault guns
24" assault 4
S 5
ap 4
Special-none

BlackDuck
25th March 2004, 14:00
i apologise to anyone with a cack computer about the length of the post, but, c'est fini! all we need now is for someone to do some cover art...

<hide>

and its not gonna be me

Gojira014
25th March 2004, 14:08
:shock:

that is just.... awesome. f*cking monkey awesome.

cover art, eh?

BlackDuck
25th March 2004, 14:09
yup, cover art.

Gojira014
25th March 2004, 14:16
hmm... i might do it... but i'll need a good starting pic. i don't want a codex where we just have a crapload of avatars or a SoB pic..

BlackDuck
25th March 2004, 14:31
i know, thats why i havent done it

Wardenhammer
25th March 2004, 14:32
I might do it..nah

BlackDuck
25th March 2004, 14:37
damnit! i forgot wardenhammers rules! pm them to me an i'll add em in!

Wardenhammer
25th March 2004, 14:43
lol...its ok...I can't remember them anyway

Expalphalog
25th March 2004, 15:10
Aside from the lack of Warden's rules, that kicks major ass!

BubonicBrown
25th March 2004, 15:12
You good at art wardie?

Wardenhammer
25th March 2004, 15:15
not bad......

Liam
25th March 2004, 15:17
Heck, I have time to kill, even I may give it ago.

BlackDuck
25th March 2004, 15:21
wardies a proffesional. arent ya wardie...

Subzero
25th March 2004, 15:44
:shock: F*cking amazing! For the cover art, why don't we use a neater version of Looses pic on the 40kforums birthday topic, but with the avatsr of everyone thats in the codex?

Wardenhammer
25th March 2004, 15:45
si I've been told...been paid for some work...Tat flash and the like

Bother Monkey
25th March 2004, 15:57
yay the codex looks awesome.
sorry for trying to make my character so powerful in the un revised version. i hav a habit of doing that :)

BlackDuck
25th March 2004, 16:03
no probs, just left me with more work...

Andy
25th March 2004, 16:18
That is great - took a while to load, but a great read! :D

ultramagneus
25th March 2004, 18:31
wtf!? you edited mine you

SectorLordKay
25th March 2004, 18:34
I love the entry but my character is suppose to be independent not accompainied for it conflicts with my rules. I suck now the rules I made rocked but oh well. Honestly I'm not that great I'm sad :cry:

Bother Monkey
25th March 2004, 18:41
erm i'd take that back if u still want ur thing to stil be on the codex.
ducky here has made the whole thing fairer so it's well fair. lol
but i still reckon he forgot to editr the templar blades in the etleites section. c'moin ignores ALL saves? inv aswell?

ultramagneus
25th March 2004, 19:10
i cant belive you took out the subunit rules........and my character is suposed to have a dodge save..........and be inderpendant oh and why only 15........

Liam
25th March 2004, 19:37
You you lot stupid, its meant to be balanced, I can't remember ONE OF YOU even listening to the rules we said, you know those 1 special rule etc, not one person had less than 3.

It took us a while to neaten it all out (mainly duck) balancing them out and making them less complicated.

Wardenhammer
25th March 2004, 19:40
lol....ye gods...i never read any rules..off the top of my head

ultramagneus
25th March 2004, 19:43
1stly

invulnerable saves aint special rules

and now my character is compleatly unfluffy........hes suposed to be an agent fer guds sake (my avatar)

SectorLordKay
25th March 2004, 19:43
I had only one special rule and two unique armoury but really I got powered down by so much in the new rules. I really stink.

Subzero
25th March 2004, 19:43
Hey...Infiltrate goes with sniper rifles and without the big mushroom cap bolters wound me on 2s and I get no save. I added in the 'Gets bored' rule because I didn't want him to be too powerful, unlike some people *cough*ultra*cough*sector*cough* who might have had beardy invulnerable saves, near invulnerable characteristics (wtf! If you had 40 swat then yuo could have come back 40 times with your original rules ultra...be grateful that they didn't completely change it so that all your characteristics were 1), amazing special rules (hacking into vehicles...hello mr landraider! I'm just going to jump into you now! Now I'm completely impervious to small arms fire, and only S8 9 and 10 weapons can hurt me!). Not to be mean or anything, but both your characters were too beardy.

ultramagneus
25th March 2004, 19:48
umm my swat suck........any splat weapons could take out half my characters respawns and he only has 1 wound AND WHATS WRONG WITH PUTTING ME AS ELITES LIKE YOU SAID YOU WOULD DUCK!!

Liam
25th March 2004, 19:51
I decided who went where, thats why :D

Subzero
25th March 2004, 19:52
Hmm...well taht kind of screwed over any change he might have made.

Wardenhammer
25th March 2004, 19:54
hmmm..with this many complaints..maybe the whole idea should be scrapped

ultramagneus
25th March 2004, 19:55
vivi you sholdant be biased........... you.......

Subzero
25th March 2004, 19:58
AGGHH! The side scrolling bar of doom!

Liam
25th March 2004, 19:59
Who said I was biased, I picked people who moved faster or who infiltrated etc, as fast and elites, I picked people with ranged guns as heavy, the rest were troops, simple ?

ultramagneus
25th March 2004, 20:02
bah well ime still sour (and shall so be) about how my char was changed to be super unfluffy and how duck doesent keep to his word........

Subzero
25th March 2004, 20:05
Super unfluffy? You do know what fluffy means don't you?

Gojira014
25th March 2004, 20:08
ultra... most of the special rules are based on our actual characteristics, and on stuff that has happened on these forums. it doesn't mean you should completely copy a scene from the Matrix.. you think that's 'fluffy'?

:lol:

ultramagneus
25th March 2004, 20:16
yes............fluffy basicly means storyliny.......

Gojira014
25th March 2004, 20:20
and you wanting to be like Agent Smith is storyliny... how?

ultramagneus
25th March 2004, 20:21
hay if vc gets to be like his avatar.........

Gojira014
25th March 2004, 20:24
he actually plays Warcraft 3... but most of his (and mine) rules are based on how we are (act) on the forums.. not on the avatar or something stupid.

BlackDuck
25th March 2004, 20:25
wtf!? you edited mine you


right. i came into this discussion late, so let me just add my views.

the rules clearly stated you should be based on guardsmen, get one special rule and one special weapon. depsite this magneus had 4 special rules:

2+ invulnerable save.
subunits (he could split the squad)
possess (or something similar)
and concentrate (adds +1 Ws and S)

his stats were
Ws 6
Bs 6
S 5
T5
W3
I 6
A4
Ld 10.

how is that guardsmen like?

he could be accompanied by 40 storm troopers, and his possessed rule ment that if he were killed (remember the 2+ inv save) he would respawn inside one of the troopers.

i may have said he would be an elite choice, but by entering you agreed to abode by the rules, you broke your bargain, i broke mine.

Subzero
25th March 2004, 20:27
Yeah...were not picking out of our favourite movie characters, were taking our personalities and things we've said and done in the past on the forums and turned them into rules for ourselves.

EDIT: BlackDuck, remember that in his own first version of the rules he could upgrade his WS/BS to 10, not by 1.

BlackDuck
25th March 2004, 20:30
and i dont want to sound like a dictator or anything, but anyone complaing to get their rules made totally beardy again will be warned, and then deleted.

ultramagneus
25th March 2004, 20:34
hmmmmm......ok then would it be complaining to make it beardy if i asked you to make his save invulnerable (btw thats not complaining thats asking if that would be complaining)

Subzero
25th March 2004, 20:49
hay if vc gets to be like his avatar.........
Actually I used some of the stuff from my avatar to create rules and so on and so forth...but that is because...

Deep in the mists of time, a mystical vault lies untouched save from the scribes who for many decades at a time lay dormant. In this vault the records of all posts are kept, and if you listen carefully you might think you hear echoes of past memories. One such record is locked in an ivory box, that might awaken the darkest fears of man if its sacred lid was opened just a tenth of a millimetre. If you hold your ear to the box you can hear a debate from many millenia back, that made he skies turn the colour of blood, and tore worlds asunder if you press tightly, you may even catch phrases...ones that ripped apart great cities, sent worlds spinning into fiery suns and obliterated galaxies at the blink of an eye...the common of these are "Its dancing, its definately dancing", "Walking!", "Yeah, my ass its walking. Look at him dance!". If ever such things were said by ordinary mortal men their minds would unravel and they would be driven insane by it. If ever such things were allowed to escape, they would wreak havoc upon an unsuspecting world. But the Guardians stand Guard over it, protect it and stand by to destroy it. They cannot fail, for the universe hangs in the balance.

ultramagneus
25th March 2004, 20:56
*opens the ivory box* *nothing happens* hmmmmmm dud

anyways.......i was in a rush to do my char..........but ime still annoyed that my char has been edited so it dont follow my fluff any more but oh well...............

Gojira014
25th March 2004, 21:00
it's not fluff! you're just copying the Matrix because of your avatar!!

Jeebus!

BlackDuck
25th March 2004, 21:02
simpsons rule.... and no, no edits to the final edition.

TheFio'Noran
25th March 2004, 22:34
humm looks like i missed the party, oh well maybe the next time a codex 40k forums rollls around...

although I have no idea what I would be, perhaps driving an APU.......

moose
25th March 2004, 22:47
Can I just point out that my rules have been changed so I'm not actually as good as a standard ogryn anymore. they are S6 with their weapon, and I have to stay within 2" of darkness, even if it does mean being able to swap places with him.

Mozric
26th March 2004, 07:19
yay! Go my badgers... i'm quite proud of them..

I don't mind only having a 5+ inv save magenus... it's not like we're going to actually play with this army... although i'm tempted.

SectorLordKay
26th March 2004, 13:27
all i qanted to change is that I had no one accompanying me. It is the tag of a loner that I should have no white shields. I mean I meant to submit that my character is an independent character for the rules leaves questions about what happens to my men accompaning me when I go in a tank.

BlackDuck
26th March 2004, 14:13
they go in with you. the rules i set up at the very beginning of the codex clearly say that no one that wasnt a mod was to be an IC. cleverly you read the rules and made yourself one anyway.

Subzero
26th March 2004, 15:15
I'm kind of an independant character...I admit that I've bent the rules a bit. I act like an independant character, but I've got a squad. Meh.

Bother Monkey
26th March 2004, 15:17
hey u guys should be grateful ur in the bloody codex. sure most of the characteres are toned down a bit. but thats cos the ruels were too good.
i mean mine were toned down. so what? jeeeeez
AND COULD SOMEONE LOOK AT THOSE DAMN TEMPLAR BLADES WHICH IGNORE ALL SAVES!?!?!?!?!?!

Subzero
26th March 2004, 15:26
Yeah, that is a bit too powerful. Come on, I lose my tiny ability to get +1 to cover saves (while having the drawback of not being able to block LoS to units behind) while Dark Leviathan and his entire unit ignore armour saves. So what if its only 1 special rule that his unit has, they are beardier than some of the mod squad (e.g. Gojira/VC).

Heehee, mod squad...

Andy
26th March 2004, 15:50
I shall, at some point, put all the rules into a nice and tidy word document (which will then be changed to PDF for people to look at) and while I'm doing it, I shall de-beardify anything which is far too beardy.

Plus I'll add some points costs to units (along with Vivi/Blackduck's help)

Wardenhammer
26th March 2004, 15:52
In the mean time....I offer all of you some cheese to go with your whine

Subzero
26th March 2004, 15:52
For my unit I'd just use the Master Snipers cost, but reduced by 1 or 2pts because of the ws and i loss.

Andy
26th March 2004, 15:53
lol, wardie...

Also - Duck. That fluff is quite confusing, in the way of telling which side each person is on. There just seems to be so many people coming in at the same times, and they are all on different sides (or appear to be) and it gets rather confusing as to what is the forum and what is not.

SectorLordKay
26th March 2004, 17:58
i don't know im still upset

BlackDuck
26th March 2004, 18:05
AND COULD SOMEONE LOOK AT THOSE DAMN TEMPLAR BLADES WHICH IGNORE ALL SAVES!?!?!?!?!?!

i changed that! i did.... well, i thought i did, maybe someone re-edited it...

and darkness, you've had plenty of chances to tell me this, the other fluff was up for weeks before i posted this, and you tell me now? after its been finalised... sheeesh.

BlackDuck
26th March 2004, 18:10
added wardenhammers rules, took away all armour saves.

Andy
26th March 2004, 19:02
I'm sorry :'(

I read it through in stages as it was put up, not all in one go. If you read it through all at once, it does get rather confusing.

If I put it into a proper document for people to download, then we can change it then.

BlackDuck
26th March 2004, 19:07
i really can't believe you. it would have been so much easier had you just told me, and now you want to edit it again? after all the work i did i'd have thought you could have told me it made no sense before i posted it.

and how come no one else has complained? or are they all scared of the ducks mighty fury... ?

Andy
26th March 2004, 19:11
They are all very scared by the wrath of the Duck who is black.

You don't have to edit it. Just that if I ever get round to writing the thing up properly for people to download, then it would be worth rewriting. (well, just re-doing areas which cause confusion)

Or you can just not re-do it? I don't mind, lol.

BlackDuck
26th March 2004, 20:16
which bits cause confusion? i'll admit it, i'm easily confused, but i really don't see how any one could get confused about it... i mean, forumnii, legio, the light, Administratum of portent, the portent, they all make sense, whats the problem...

Andy
26th March 2004, 21:09
I think it was just the introduction of all the different people coming from different sides which made it confusing. The first bit about the "and god said" stuff was fine though.

Mozric
27th March 2004, 00:20
that's it, i've broken down.. i'm going to convert myself a Mozric with Twin Badger Swords... maybe i'll enter him into the next painting comp.

Belrevan
28th March 2004, 23:30
Ha!, nice work.
Though I do feel slightly ripped off for the about 7 times I posted my stuff and 2 PMs with it in to martie, but oh well, its still awesome.

BlackDuck
29th March 2004, 13:35
well, there were atleast 3 new topics asking you to post your new character there after I, um, 'lost', the old characters.

Andon
29th March 2004, 22:07
you foprgot me! damnit!

Tahaal
29th March 2004, 22:53
NICE! I am a Elite choice! That rocks!

Tahaal
30th March 2004, 01:02
I really don't see why everyone's whining. So, they took away some of your awesome special rules, but they did clearly state that you had to be IG and couldn't be IC.

1 special rule? Oh, sorry, I must have missed that when I wrote my guy up.

And thanks for making me a elite. Makes me feel all warm and fuzzy inside.


And, about the cover art, I agree with:


:shock: F*cking amazing! For the cover art, why don't we use a neater version of Looses pic on the 40kforums birthday topic, but with the avatsr of everyone thats in the codex?

Now, time to chose a good avatar...

ultramagneus
30th March 2004, 06:31
hmm why is somone dealeating my posts.........and warden that joke is as old as the hills!!

BlackDuck
30th March 2004, 16:30
you foprgot me! damnit!


well, there were atleast 3 new topics asking you to post your new character there after I, um, 'lost', the old characters.

Valentinocheat
30th March 2004, 21:02
Looks good to me Muffin. However, could you edit me and Goji's rules to not have the independant character bit? It doesn't really make sense now we're in the mod squad (BTW, thanks for putting me in with the mods despite me not actually being one).

Belrevan
30th March 2004, 21:22
Pffd, I still recon there were about 7 of them and I posted in all of em....

Subzero
31st March 2004, 06:09
Actually, there were 12. They're trying to keep it quiet. Big conspiracy. They told me not to tell anyone.

Wait a minute...

Damn.

<_<
>_>
*Runs*

BlackDuck
1st April 2004, 14:06
you did NOT post in the new topics, which is your own fault, quit blaming me.

Andon
1st April 2004, 21:51
sorry. didn't know there was any. what the hell, who cares? it's still awesome

BlackDuck
2nd April 2004, 10:46
thankyou.

OrkyWisdom
3rd April 2004, 11:35
Whoo! 1st entry in the Troops section!

I think we should add some 'basic' troops.... having all of these chars with special followers doesn't really help. How about we make the "Newbies"? They'd be identical to guardsmen and carry our weapons.

BlackDuck
3rd April 2004, 12:15
maybe, when darkness makes me edit the fluff i'll edit them in too...

LooseMoose
4th April 2004, 11:01
which bits cause confusion? i'll admit it, i'm easily confused, but i really don't see how any one could get confused about it... i mean, forumnii, legio, the light, Administratum of portent, the portent, they all make sense, whats the problem...

Half of the forum doesn't have its GCSE in English yet. Maybe thats why? :lol: *Hides*

BlackDuck
4th April 2004, 11:07
yeah. bunch of foo.s.

Subzero
4th April 2004, 11:08
Shuttupayamouth! :lol: I understood it perfectly...except the bit about Warboss, but I got that after a while.

Vari Raptors
6th April 2004, 04:40
I like mine, I miss the Piracy aspect but it's all good.

I apologise for the original tripped oout nature of my troops, I know f-all about the IG. I'm an SM/Tau/SoB guy.

BlackDuck
6th April 2004, 10:09
no problem, atleast you didnt get angry about the changes...


<stares at someone else>

Subzero
6th April 2004, 11:41
Does there name start with u, end with s, contain the first part of a Space Marine chapter's name and not have any capital letters in it?

BlackDuck
6th April 2004, 12:45
yes, but lets not point fingers

<points with other pointy appendage>

ultramagneus
6th April 2004, 15:43
hay dont flash at me *hides eyes*

BlackDuck
7th April 2004, 00:22
other appendages, not that appendage...

TheFio'Noran
7th April 2004, 01:20
your wings or your beak?

Subzero
7th April 2004, 06:37
Or a toe?

Mozric
7th April 2004, 08:37
or on topic?

Does anybody else have the urge to convert some models into their 40kforum character?

Vari Raptors
7th April 2004, 12:41
I do, I wanna make myself as a Cadian.

LooseMoose
7th April 2004, 12:48
Give me some money and I will.

BlackDuck
7th April 2004, 22:48
done mine already.

MWAHAHAHAhahahahaaaaa...

Subzero
8th April 2004, 07:07
*Searches in old topic* Well, it doesn't exactly look as round as your avatar, more sort of taller and thinner at the top...

BlackDuck
8th April 2004, 14:20
so? 'least i have one. ha.

Subzero
8th April 2004, 17:32
Shurrup. I just got detoured on my way to the green stuff, attracted by the modelling oppurtunities presented by a regiment of Skeletons...

BlackDuck
9th April 2004, 07:46
explain...

Subzero
9th April 2004, 07:57
Shurrup.
:| . *Goes back to converting skeletons*

BlackDuck
9th April 2004, 08:02
tell me what they look like! damnit!

Subzero
9th April 2004, 08:20
They look like CSM, except...:
1 has a skeletal leg and a skull instead of a helmet, has a broken shield with a skull on it and both arms are skeletal.
2 has 1 skeletal arm, is bearing a shield with a skull on it and has a skull instead of a helmet.
3 has a broken shield, a ribcage instead of an armoured torso, 2 skeletal arms and a skeletal rams head.
4 has skeletal legs, a skull instead of a helmet and is bearing a shield with a skull on it.

BlackDuck
9th April 2004, 08:41
see? that wasnt too hard, was it? you got any pics?

Subzero
9th April 2004, 08:45
My digital camera sucks...I can never get it into focus...

BlackDuck
9th April 2004, 08:59
do you have a scanner? or any friends?

ultramagneus
9th April 2004, 09:05
for subzero.....probabally no on both accounts.......

and i think i may already have a model of wardenhammer and one of his monkeys.....see the "what are these" topic.....or it goes somthing like that

Gojira014
9th April 2004, 09:37
yeah.. about that...

it sucks.

BlackDuck
9th April 2004, 09:41
what sucks?

Gojira014
9th April 2004, 09:43
he posted some strange models, and claimed that this one model looked like Wardenhammer, and it didn't.. now he keeps talking about it.

ultramagneus
9th April 2004, 09:46
JUST CUZ YOU DONT HAVE STRANGE MODELS!!

Gojira014
9th April 2004, 09:49
I do! I made a zombie to represent me! That's strange!

ultramagneus
9th April 2004, 09:51
you mean you are.............and i dident make that mini i just found it.....

Gojira014
9th April 2004, 09:52
well.. good for you. back on topic.



and btw.. it's didn't. not dident.

martieuk
9th April 2004, 09:58
WTF Where am i gahhhhhhhhhhhhhhhh i made the idea an i dont even have my name on it anywhere GAAAAAAAAAAAHHHHH*



CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE
CRUSH KILL DESTROY WEEEEEEEE



*= kniked of orks waaaaaaahhhhhh

BlackDuck
9th April 2004, 17:07
3 posts deleted because Sub can't take a joke, now lets try to keep things civil lads, eh?

and before you get all high and mighty about being blamed Sub, it was a joke, and you did take it too seriously.

Valentinocheat
12th April 2004, 13:08
Would anyone mind if I did a short piece of fluff featuring the Legio Forumnii in battle? I'm sitting here with 2 weeks off and not much to do, and it'd be pretty fun to write.

BlackDuck
12th April 2004, 13:39
sure, go ahead.

Valentinocheat
12th April 2004, 14:05
Excamalent....

Subzero
12th April 2004, 14:17
Excrement...*Mr. Burns actions*

Sounds good...

Expalphalog
12th April 2004, 19:07
Can't wait to read this.

JonnyDarkly
22nd April 2004, 13:02
Can I be in there with straight threes in all things except ld. (that would be 6) 1 wound, 5 plus save, and a twin linked lasgun?

JonnyDarkly
22nd April 2004, 13:03
mostly kidding, but it would be cool.

drezha
22nd April 2004, 13:27
And lo, did many animals still flock to Darkness's banner and the ranks of the Darkness welled. Many tried to turn the followers of the Dark to there own ends. Animals turned to these new threats and left but many returned. Now among the there lie's a traitor. Many a traitor lies in the ranks of the Darkness. And for all his power, Darkness could not keep these traitors at bay. But still Darkness was happy, the followers of the light still arrived. The Portnet had waned, The Gate had closed, the Bolter and Chaisword of the marine hung slient.

BlackDuck
22nd April 2004, 14:56
lurvely

Subzero
22nd April 2004, 19:24
Spandificatulous.

Come on VC. *Waits IMpatiently*

*Edits post to emphasise the impation*

Not really.

Subzero
29th April 2004, 06:52
Seeing as I have absolutely nothing better to do, heers the first few sentences from the Legio Forumnii fluff, in PICTURE form *gasp*.

EDIT: image sucks.

BlackDuck
29th April 2004, 12:35
man, you must have been bored... good work though...

Valentinocheat
12th May 2004, 19:46
Sorry about putting off the story for so long. Put it stops here.
I've finished the introduction, and the rest will follow shortly.

BlackDuck
13th May 2004, 09:31
shortly!? how long is shortly!?

The Infernal Penguin
13th May 2004, 11:37
listen to the man! Shortly!

hee hee

Valentinocheat
13th May 2004, 20:58
shortly!? how long is shortly!?

Well...tis impossible to say. I'm going at a rate of 1-2 decent paragraphs a day, including re-reading and checking....and the story will go on until it reaches it's end....impossible to say how long that will be.
Anyway, it's about 500 words so far, just to show how much I've been working on it.

Gman13
15th September 2004, 00:57
How about Gman13 Chaos Junkie

Gman13
4th November 2004, 04:12
Spam..... hehe

blunch3
4th November 2004, 04:42
Reviving a dead thread. Shame GMAN, shame.... :smt009

Will there be any kind of updated version with new people and added fluff and wargear or no?

Subzero
4th November 2004, 06:26
Wait...WAIT A MINUTE...

EDIT: Its up to Duck really, but you've got to make your character and unit.

And Gman, don't spam. Posts do count here.

whiteperegrine
3rd August 2006, 18:39
heh well done duck, well done indeed~

knight721
3rd August 2006, 18:52
ahhh... darnet.... even though i knew it was an older wrtiging i was hoping i was in there somewhere... darnet... no 40k pwnage for me...maybe in the near futur there will be a codex update... a forums chapter aproved if you will... at any rate this is awesome.

Wardenhammer
3rd August 2006, 19:12
I never did get around to making the cover art proposal.

No doubt there will be a new Codex, some of those HQ aren't around anymore.

knight721
3rd August 2006, 19:15
May i make the request to be in the new one...

Wardenhammer
3rd August 2006, 19:19
Talk to the Burnt Muffin.

knight721
3rd August 2006, 19:44
...what...

Expalphalog
3rd August 2006, 19:52
BurntMuffin = Lickit = BlackDuck

knight721
3rd August 2006, 19:54
ahh thank you exp.

MC Tic Tac
3rd August 2006, 22:38
A new one has been done by Subzero
http://www.40kforums.com/viewtopic.php?t=22658&highlight=

Subzero
12th August 2006, 19:43
It's distinctly lacking in HQs though...