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Havoc
25th September 2007, 08:56
This is quite funny as I wanted to do Eldar but didnt want to do them, I was in GW with a box of Dire Avengers in hand and thought why do I want to do Eldar?

So I started to talk to me mate who works in store and talked about a Dark Angels army he wanted to do for Apoc and curious I picked up the dex that opened to a specific page, Deathwing Terminators, so after reading I thought why not as not many people acutally use specailised armies since the new codex's so here is a 2000 point list of pain.

HeadQuarters
Belial Twin Lightning Claws - 130
Interrogator Chaplain Varcan - 145

Elites
Dreadnought Venerable,Twinlinked Lascannon - 165

Troops
Deathwing Terminator Squad Standard Bearer, Apothecary, 1 with twin linked lightning claws, 2 with thunder hammers - 270
Deathwing Terminators Assault Cannon - 245
Deathwing Terminators Assault Cannon - 245
Deathwing Terminators 2 with lightning claws, 2 with thunder hammers, heavy flamer -220

Fast Attack
Ravenwing Attack Squad 6 Bikers, 2 with Meltaguns - 240
Ravenwing Attack Squad 6 Bikers, 2 with Meltaguns - 240

Heavy Support
Whirlwind Hunter Killer Missile - 100

The Ravenwing Bikers under combat squads rule will do there scout move up the board, with deathwing assault i can then teleport my two close combat squads directly down a further 6 inches away from a biker, basically moving two terminator squads 18 inches in one turn.

After that the whirlwind will fire and take out large se3ctions of infantry while staying behind cover as the other termies move up the board, the ravenwing bikers will do hit and runs on isolated units and armour while the dread acts as a tank sniper or squad killer. Tell us what you think.

Ares
25th September 2007, 12:54
I like it. I'm a big fan of elite armies, and Deathwing has always intrigued me.

The thing that irks me is the deepstriking termie assault squads. Unless dark angels have some cool rule I'm not aware of, this would make your assualt termies at best a turn 3 assualt unit. It may be a better option to drop the bikers and take 2 LRC's to transport them in.

edmundblack
25th September 2007, 13:01
Using the teleport homers that are on the bikes already, they deep strike on turn one (I don't know if they need a roll for it or not), and can shoot as normal. Can't assault though, which always worries me about them. I think they'd get strung out in the open if used badly, but the do go in on target.

I like the look of it - all those Terminators! Nice 8)

Ares
25th September 2007, 13:25
Using the teleport homers that are on the bikes already, they deep strike on turn one (I don't know if they need a roll for it or not), and can shoot as normal.

Ok that's pretty friggin sweet. Turn 1 teleportation. Dude this list is nice.

Rifleman Lizard
25th September 2007, 13:38
The Ravenwing/Deathwing combo is very nasty. No scatter rolls from the 'homers and a first turn Deathwing Assault.
Edmund, half of the terminator units (rounding up) can launch on turn one.
I used one squad of Deathwing terminators (a step down from 5 but still) in my game last week. Launched on turn one and landing in a good position they tore out the heart of the enemy before they even got a chance to run. DWT's are great for isolating and trapping enemy units early game, trap a unit on both sides and between some obstacles, load out with the dakka and watch as they have nowhere to run.
The list is looking pretty solid, Havoc.

Ares
25th September 2007, 13:43
This REALLY makes me want to pick up some dark angels now.

Kroot Lord
25th September 2007, 17:42
IMO Lysanderwing is so, so much better, apart from not having the banner, apothecary and mixed squads (Assault cannon+ assault squad for example).

You have 2 weapon options instead of 1 per squad *and the assault cannon is even cheaper*. Lysander is also a very good hero (apart from that you MUST take the thunder hammer and storm shield, wasting his I5).

Then for troops you must have 2 squads that aren't terminators, but tey can be scouts (2x5 man scout with vet, missile launcher and teleport homer =180 points), so when/if the scouts deploy on one flank each you have a wide variety, and when Lysander deep strikes you have point limit-180 points of Terminators coming in (along with two assault cannons every 240 points) on one flank. Shooting should be able to handle any nearby squad within charging range that would hurt them.

Ares
26th September 2007, 12:18
I did it! I went and bought the Dark Angels codex and some terminators yesterday. Starting my deathwing army!

Kroot Lord
26th September 2007, 13:20
Yay!

BTW guys- watch out for an ebay listing of mine containing tons of terminators, terminator bits, dark angels, dark angel bits (even includes 4 models with assault cannons and 2 extra assault cannons!)

Asfor the list:

I'd drop the dread. He'll be alone and shot down very quickly!

Now with those 160 points get another whirlwind (yay!), and I'd make them both lay mines to protect your Terminators or whatever so the enemy will have to move around (taking a long time) or take their chances and move straigh through. Maybe one of each.

With those 60 points, get a heavy weapon for the command squad! Hell, the apothecary can have lightning claws aswel as a cyclone missile launcher!

I'd focus on shooting, with a single squad made for assault.

Belial with lightning claws
Chaplain
5 Terminators, Apothecary (st and pf), Assault Cannon and pf, 3 st and pf
5 Terminators, Assault cannon and pf, 4 st and pf
5 Terminators, Assault Cannon and pf, 4 st and pf
5 Terminators, Assault Cannon, cf, banner, 4 2x lc
6 ravenwing bikers
6 ravenwing bikers
Whirlwind
Whirlwind

About the correct amount of points.

The last Terminator squad deepstrikes and on the charge has 5 S4 I4 attacks each with re-rolls and ignoring armor saves (with Belial who has an extra attack, I and WS).

Also one model in each squad has to have a power sword, or a chain fist inplace.

It is possible to give an assault cannon, chainfist and banner to a single terminator. Id do it on one sothat you don't lose part of the strength when you come down to 2 or 3 models- you keep an assault cannon (who knows if he might bsurvive?), a chainfist (might get lucky and be able to charge something nice) and an extra attack in combat!