View Full Version : almost done looking for input
5th February 2012, 21:24
im almost done collecting my sisters
i have roughly 60 something sisters, mix of melta multi metla, heavy flamers, flamers bolters etc
2 rhinos 3 immolators 1 exorcist 10 repentia 5 seraphim.
only i really want is celestine, jacobus and conclave and 1-2 more exorcist. (those are the hardest to find.)
does that sound pretty solid for a sisters of battle collection?
6th February 2012, 03:29
Sound like enough material to build few list at various pts rating.
-Taking for granted that you have the Superiors and the proper mix of special and heavy wpn-
It is only when seeing the list(s) that fine tuning comments could be done as to the mix of heavy and special wpn
6th February 2012, 12:16
i completely understand, just was looking for in general comments, as soon as i get my first list built ill put it on here. waiting for the some stuff to come in from ebay.
7th February 2012, 21:20
If you're running Jacobus, the best Conclave option you could add to that list (in my opinion) would be either a 5-count Death Cult Assassin squad to pair with him in one of your Immolators or even better a 9-count Death Cult Assassin squad to pair with him in a Rhino.
7th February 2012, 23:52
no crusader or acro love? was thinking of 5 assassins and 5 crusaders
8th February 2012, 00:42
no crusader or acro love? was thinking of 5 assassins and 5 crusaders
Don't listen to me on nothin, lol. I'm totally and ridiculously new. In fact, I just posted to the "Introduce yourself" section of the forum! All I know is my husband totally corrupted me from just being a fan of the setting and lore of the 40k universe and made me a fan of the crazy table with the little painted guys. I'm only just starting my army too. I poured over the rulebooks and codex because the Sisters are my favourite characters from the Dark Heresy RPG and something about their fluff, being the most ardent followers of a dead corpse-god, just is so... dang sweet. But I digress, and I'll point out my observations. Anyone else, feel free to clarify something for me, or what-have-you. I am by no means an expert, and it's entirely likely I may have overlooked something or gotten something wrong.
As I understand it, Uriah Jacobus confers +1 attack to each model in a unit he joins, as well as the Feel No Pain special rule gives them a 50% chance of shrugging off damage from unsaved wounds (less Instant Death special damage or wounds that don't allow armour saves).
As I look at the stats for the the Arco-Flagellent, the Crusader, and the Death Cult Assassin, they're all really similar. I sort of based it off of what Uriah Jacobus would bring to the table in terms of helping the different types of troops.
Arco-Flagellants already get 4 attacks, so they'd manage 5 a turn, 6 if they assault. That's not too shabby, but they have a Strength of 4 and are armed only with a single close combat weapon. So they'll dominate in close combat (they only need a 3+ to hit a Space Marine in CC, but then of their attacks, they only have a 50% chance to wound, and even then the Marines get a decent armour save). Add to this a relatively low Initiative, meaning they won't necessarily be the first to act in an assault, and the fact they have no armour save at all, and they already have Feel No Pain as a rule, means that Uriah Jacobus doesn't bring anything to the table in terms of helping them survive. Half of his special bonuses are redundant. And 50% of the time, a lasgun will kill them, if it hits.
Crusaders are decent, in my opinion. They only start with 1 attack, so the extra one is definitely helpful. And they have power weapons, so being able to double your number of attacks (or triple, if they assault) with a weapon that allows no armour save is great. But again, with Feel No Pain, their storm shields already allow Invulnerable Saves that are of more benefit than the Feel No Pain special rule, so the extra protection is a little redundant. They can still use both, I believe, if I'm reading the rules right (someone please correct me if I'm wrong). Add to that their WS is lower than either the Flagenllents or the Assassins.
Death Cultists! Insanely high WS for line troops, insanely high Initiatives mean no "ordinary" troop choice will be able to outdraw them in assault, two power weapons meaning an extra attack (3 base, 4 with Jacobus, 5 if assaulting!) with weapons that allow no armour saves (take that, low Initiative Terminator Squads!) and coupled with a WS that has a very good chance to hit, and an Invulnerable Save with Feel No Pain to boot... They're kind of a one trick pony, but... I just don't understand. It seems too good to be true. I suppose they'll probably draw enemy fire like nothing else, but sticking them in a Rhino or Immolator will help with that... for a couple turns. Once they get stuck in close combat, the other army won't be walking out.
Oh, and to top it off, no matter what you pair with Jacobus, his Righteous Rage allows re-rolls to hit in a squad he's in that assaults! Yipee! WS 5... miss you once, shame on you... miss you twice... nu-uh, ain't gonna happen. Hand over that bucket o' dice!
8th February 2012, 11:42
acros according to the faq and if you look at the summary page of the SoB codex they are str5, i was thinking of running 1-2 for some possibly light anti tank couped with 4-5 crusaders and the the rest with the assassins, also dont forget uriah is also stubborn so once they do get into CC it is realyl hard for them to run. im was thinking of the crusaders for shooting protection with the storm shields. thats awesome your husband got you into playing . im hoping one day to get my wife into it. as of current she wont even give it a chance. (im secretly building sisters for her as a fantasy of mine lol)
8th February 2012, 18:06
Yeah I hadn't even noticed the errata!
We're both sci-fi junkies, and I started reading the novels first, years and years ago. He's played Imperial Guard for like 15 years, but since I was already into RPG's and things like that, the transition to the tabletop was pretty natural.
If she's into sci-fi or RPG, I'd recommend introducing her to the fiction or Dark Heresy pen and paper game. There's so much more to the setting than the little figures, and starting with that is insanely daunting. The Adepta Sororitas novels by James Swallow really give us ladies strong female heroines to work with, as do many of the 40k books.
One of the things sci-fi alienates us with is the total lack of female strength. That's why I was originally drawn to 40k.
And never underestimate the power of together time. Sharing each others interests is great. Make compromises. She plays a little 500-pt game with you after you spend some time doing what she'd like. It's hard to argue with a guy willing to let a lady paint his nails for a night. :P
9th February 2012, 01:05
Nice ill see what I can do. Shes not much of z scifi fan but does like to read and play games
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