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PyroSikTh
14th May 2012, 10:41
Time to give it it's own thread I think.

Stats and rules are largely based on the 40k stats, so it's easier and more balanced for everyone. There are a couple of changes and additions though. The stats are as follows;

- Strength
Pretty simple; this is how strong you are. This applies both to combat as well as other tasks such as climbing and lifting heavy objects.
- Toughness
Again pretty simple; this is how tough you are. The tougher you are, the more damage you can take without a scratch
- Melee Skill
Equivalent for Weapon Skill; this is how accurate you are in a close-quarters fight.
- Ballistic Skill
Same as in 40k again; this is how accurate you are with ranged weapons. As you're all Orks, this'll be fairly low across the board.
- Initiative
Little tweak to this. It's still how fast you can react, but it also designates how many melee attacks you have in 1 round of combat. Logic being the faster you can react, the more attacks you can get in.
- Wounds
Your health stat. I've currently put you all at a Wounds value of 200 as there's the potential in this system for a LOT of damage to be coming your way, as well as a tiny amount. Everything from disintegration to minor scratches is accounted for.

Everything you do is based on Stat tests, even in combat. Most stat tests result in either success or failure, but some stat tests - specifically a Psykic stat test or a Mekanikal stat test - have a degree of success or failure. This is what makes a difference not only between it working and it not working, but also designates how well it works or how badly it doesn't. For example a Psykic test that fails by a degree of 10 might just fizzle out and do nothing, whilst a failure by a degree of 30 might rebound and harm you or your teammates instead.

There are various things that affect your stats both in a good way and a bad way.

- Armour
There are 5 tiers of armour, and each one adds to your toughness. This is directly relatable to armour saves. For example Mega Armour gives a 2+ save in 40k. In this game it's Tier 5 and gives you +50 Toughness. This modifier applies only to the particular body part the armour is worn on. I'll get to this later.
- Armour Piercing
Most weapons have a degree of piercing armour. There are 6 tiers of armour piercing that are directly relatable to AP in 40k. However as there's no save to ignore, these provide a minus modifier to your Toughness. For example a Meltagun is AP1 in 40k. In this game it's Tier 6, so it reduces your Toughness by 60. Receiving a Meltagun to the face will likely kill you outright. Melee weapons also have an AP tier in this game too.
- Charge
By initiating a charge, you not only close the gap between your enemy, but you also strike harder and faster. Charging adds to your Strength and Initiative against what you charge for the duration of that turn.

During a round of combat, you can adopt a stance, or style of fighting. These are as follows;
- Offensive
While in melee, you can adopt an offensive stance. This enables you to hit harder, but makes you more vulnerable to attack. Plus modifiers to Strength and minus modifiers to Toughness
- Defensive
You can also adopt a defensive stance which enables you to resist and block more damage, but you lose the power behind any attacks you make. Plus modifiers to Toughness and minus modifiers to Strength
- Regular
I will always assume this as your stance unless you explicitly state otherwise. This just means you don't have any plus or minus modifiers for taking an offensive or defensive stance. Pretty simple.

There will also be modifiers to aiming under various circumstances...
- Aiming for body parts.
Unless stated otherwise, I will always direct your attacks against the opponent's Torso. This suffers no accuracy modifiers. However you can instead specify that you want to aim for the Head or Limbs of an opponent, or the Tracks or Guns of a vehicle. This will reduce your accuracy a little bit, but in return you may get to hit your opponent in a place where their armour is weaker, increasing your damage potential.
- Light
Bright light and darkness both reduce your accuracy as well. Shooting in the direction of the sun will inevitably put your aim off somewhat, and if it's so dark you can't see your hand in front of your face, you're going to be reduced to luck in hitting an opponent several feet away.
- Targeting Augments
This includes things like scopes on your weapons, targeting relays from Kommandos, or an accuracy boost from a Weirdboy's psychic ability. These will almost always increase your accuracy.
- Take Aim
A player can remain stationary and 'Take Aim' which gives them a nice little boost to their Ballistic Skill for that round.

Weaponry is largely the same as in 40k, but there are a few tweaks made, some out of preference and some out of necessity. I'll highlight them here...

- Template weapons are Short ranged and automatically hit the closest D5 enemies surrounding the one you're aiming for. They don't use your BS.
- Blast weapons do require your BS, but they don't scatter. If you don't hit, you don't hit. Small blast weapons hits D5 surrounding enemies, while Large blast weapons hit D10
- Melta weapons double the amount of damage they deal in excess. For example if the result of the Melta Strength test is 100, and the result of the target's Toughness test is 80, the Melta weapon will cause 40 points of damage rather than 20.
- Poison weapons cause their initial damage as normal, but the enemy will lose additional Wounds every round thereafter.
- Heavy weapons are weapons that are cumbersome to fire on the move. The distance you move is halved when you fire a Heavy weapon.
- Pistol weapons can be used in Melee as well as at range, but only one shot per round, which is taken off the total of your attacks. For example if you have 3 attacks and choose to shoot your Pistol, you get the Pistol shot and 2 additional attacks.
- Power Weapons of all kinds have the Tier 5 AP value, so they reduce the enemy's toughness by 50.
- Power Fists and Klaws double the user's Strength, but halve their Initiative for that round of combat. You can attack with any combination of weapons you have, but only the Power Fist/Klaw will benefit from double Strength.
- Bladed weapons have the Tier 1 AP value, so they reduce the enemy's Toughness by 10. This includes Choppas, Knives, and sharp pieces of metal.

One round of combat (1 update) will only allow roughly the equivalent of 6" of movement.
In regards to ranged weapons, there are 5 degrees of distance; Short, Mid-Short, Mid-Long, Long and distant. Each one is 12" added on to the previous. For example a Bolter has a Short range if you move, but a Mid-Short if you stay still.


- Aim
The aiming of a vehicle depends entirely on the pilot/driver and/or the gunners. Larger vehicles with more guns will likely require separate gunners to shoot the additional weapons. Different weapons can shoot at different targets.
- Damage
When attempting to damage a vehicle, different parts of the vehicle will have different armour values and different damage points to eliminate. The hull of a vehicle will usually be tougher to eliminate, but will result in a more conclusive destruction. Other than that will be the tracks/limbs and guns/gunners who are easier to destroy and as such quicker to be disabled. For example destroying an automated weapon system will stop that weapon from shooting, but it won't affect the movement or effectiveness of other guns on the vehicle.
- Speed
The movement speed of a vehicle will make it harder to hit. It won't affect the amount of weapons that can fire, but it will affect the accuracy of those weapons. There are four different speeds for vehicles; Combat, Cruise, Fast and Supersonic. These speeds directly relate to the vehicle speeds in 40k. For example Walkers can only go as fast as Combat speed, while only Flyers can reach Supersonic speed.



Drakon - Nob
Head;
- Tier 1 Helmet
Torso;
- Tier 3 'Eavy Armour
Right Arm;
-
- Slugga
Pistol, Tier 1 AP
Left Arm;
-
- Choppa
Tier 1 AP
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 30
Initiative - 45
Wounds - 300


Grotsnak - Weirdboy
Head;
-
Torso;
- Tier 1 Armour
Right Arm;
-
- Magikal Staff
Reduces chance of Psykic Abilities backfiring
Left Arm;
-
-
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 30
Initiative - 45
Psykic - 80
Wounds - 300

Psykic Abilities;
- Frazzle
Short-Mid range, S60, Tier 4 AP, Small Blast
- Staff Powah!!!
Magikal Staff gains Tier 5 AP
- 'Ere We Go
Teleports to a point on the map


Dreadnik - Mekboy
Head;
-
Torso;
- Tier 1 Armour
- Mek Tools
Right Arm;
-
- Kustom Mega-Blasta
Gets Hot, Tier 5 AP
Left Arm;
-
-
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 50
Initiative - 45
Mekanik - 70
Wounds - 300


Dakka - Painboy
Head;
-
Torso;
- Tier 1 Armour
- Dok's Tools
Right Arm;
-
- 'Urty Syringe
Poison, Tier 2 AP
Left Arm;
-
-
Legs;
-

Strength - 45
Toughness - 65
Weapon Skill - 60
Ballistic Skill - 30
Initiative - 45
Healin' - 80
Wounds - 300


Sneaky Stabba Killa - Kommando
Head;
-
Torso;
- Tier 1 Armour
Right Arm;
-
- Slugga
Pistol, Tier 1 AP
Left Arm;
-
- Choppa
Tier 1 AP
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 30
Initiative - 45
Sneek - 85
Wounds - 300


Snagtoof - Kommando
Head;
-
Torso;
- Tier 1 Armour
Right Arm;
-
- Slugga
Pistol, Tier 1 AP
Left Arm;
-
- Choppa
Tier 1 AP
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 30
Initiative - 50
Sneek - 80


Nailskull - Mekboy
Head;
-
Torso;
- Tier 1 Armour
- Mek Tools
Right Arm;
-
- Kustom Mega-Blasta
Gets Hot, Tier 5 AP
Left Arm;
-
-
Legs;
-

Strength - 45
Toughness - 70
Weapon Skill - 60
Ballistic Skill - 40
Initiative - 45
Mekanik - 70
Wounds - 300


Xarboff - Mekboy
Head;
-
Torso;
- Tier 1 Armour
- Mek Tools
Right Arm;
-
- Kustom Mega-Blasta
Gets Hot, Tier 5 AP
Left Arm;
-
-
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 40
Initiative - 45
Mekanik - 80
Wounds - 300


Grimfang Boltchukka - Grot Boss (Runtherd)
Head;
- Tier 2 Helmet
Torso;
-
-
Right Arm;
-
- Grot Blasta
Short range
Left Arm;
-
- Grot-Prod
Poisoned
Legs;
-

Strength - 30
Toughness - 50
Weapon Skill - 45
Ballistic Skill - 60
Initiative - 40
Bossin' - 60
Wounds - 200

Herd;
15 Gretchin
- Grot Blastas
Strength - 30
Toughness - 30
Weapon Skill - 30
Ballistic Skill - 45
Initiative - 30
Wounds - 100


Backspurt - Nob
Head;
-
Torso;
- Tier 1 Armour
Right Arm;
-
- Twin-Linked Shoota
Short-Mid range, Tier 1 AP, Twin-Linked
Left Arm;
-
- Choppa
Tier 1 AP
Legs;
-

Strength - 55
Toughness - 70
Weapon Skill - 70
Ballistic Skill - 65
Initiative - 55
Wounds - 300


Gen'ral Truffles - Runtherd
Head;
-
Torso;
- Tier 1 Armour
-
Right Arm;
-
- Slugga
Pistol, Tier 1 AP
Left Arm;
-
- Grabba Stikk
Reduces Initiative of hit target by 15
Legs;
-

Strength - 50
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 40
Initiative - 50
Bossin' - 60
Wounds - 300

Herd;
10 Gretchin
- Grot Blastas
Strength - 30
Toughness - 30
Weapon Skill - 30
Ballistic Skill - 45
Initiative - 30
Wounds - 100


Manducare - Runtherd
Head;
-
Torso;
- Tier 1 Armour
-
Right Arm;
-
- Slugga
Pistol, Tier 1 AP
Left Arm;
-
- Grabba Stikk
Reduces Initiative of hit target by 15
Legs;
-

Strength - 45
Toughness - 60
Weapon Skill - 60
Ballistic Skill - 40
Initiative - 45
Bossin' - 80
Wounds - 300

Herd;
10 Gretchin
- Grot Blastas
Strength - 30
Toughness - 30
Weapon Skill - 30
Ballistic Skill - 45
Initiative - 30
Wounds - 100

PyroSikTh
14th May 2012, 10:41
Still in Roleplay and Awesome Point mode until Quaero finishes. Try to keep my need for rolling dice to a minimum if possible, but if you want to start sneaking, bossing, bashing, healing etc, go right ahead. Any fights will remain dice-free and for fluff for the meantime though.


Drakon
Drakon looks at Nailskull face in the dirt and bursts out laughing. As soon as Nailskull gets back up, Drakon kicks him back down again, and laughs even harder than the last time. (+1 Awesome point)

Aussie01
Grotsnik appears from his hut to see a commotion outside. The largest Nob of the camp seemed to be having a whale of a time kicking a Mekboy to the ground repeatedly, another Nob had appeared and was firing his gun in the air aimlessly, and round the corner there was some amusing business between two Mekboys and a Painboy. Grotsnik attempts to calm them down, but few Orks ever listen to what Weirdboys have to say. Instead he finds some Grots to try frying with his mind. He concentrates really hard on imploding one from the inside, but instead he manages to implode another Ork's hut, sending sharp bits of metal flying all over the place. Grotsnik hastily starts to walk away whistling in attempt to make him appear inconspicuous. (+1 Awesome point)

Doord
Dreadnik gets up feeling a bit dazed and attempts to grab the Painboy's syringe, but he ends up falling flat on his face like a drunkard. When he opens his eyes again, he sees an empty canister of fuel and crudely attaches it to a nearby piece of scrap metal he mistakenly takes for a Shoota. Meanwhile the Painboy continues shouting in his ear about whether a Nob is calm or not. It's starting to give him a headache.

Loner
Dakka runs back to his hut to get his syringe. When he returns to his patient, the Mek appears to have woken up and is drunkenly trying to grab the syringe. Dakka simply steps aside, leaving the Mek to fall flat on his face. A Nob appears shouting something about calming down and shooting his gun in the air. Dakka takes this for an invitation and attempts to stab his syringe into the Nob. The Nob bats the syringe away and stares threateningly into Dakka's eyes. Dakka, unfazed by the Nob's body language, and the fact his syringe is currently flying high up into the air proceeds to shout at the Nob asking whether he's calm or not. This only infuriates the Nob more, as well other nearby Orks.

scythes
Sneaky stays near the hut watching the commotion as the Painboy knocks out a Mek, rushes back to his hut, reappears with a big syringe, and then starts to annoy one of the neighbourly Nobs. Sneaky finds this hilarious and can't help but burst into fits of laughter. Fortunately for him and his sneaky abilities, the sound of the Painboy's voice shouting out is enough to drown out his laughter.

Pox
Snagtoof sneaks out of his hut and into another hut where he finds the Runtherd known as Gen'ral Truffles snoring like a squig. The noise is so loud that Snagtoof need not sneak about. He doesn't find much in the hut though apart from various bits of scrap metal that vaguely resemble collars, and a cage filled with Grots who are also snoring loudly. Suddenly he feels a strong force inside the hut for a small moment before being thrust up and out. The Runtherd and Grots follow him, along with all those collars, and different parts of the cage. He lands with a thump 10 feet away and looks up to see a rather suspicious-looking Weirdboy.

Deception
Nailskull gets up from the floor again and spits the dirt out of his mouth. He only just manages to get on his feet when he feels the boot of the Nob making contact with him again, and the ground making contact with his face once more. As he struggles to his feet again, and spits out more dirt, he turns around to see Drakon bellowing with laughter.

Xarboth
While Dakka is out abusing Dreadnik, Xarboff makes his way to Dakka's hut. Just as he arrives, a Kommando suspiciously sneaks out and runs behind some of the neighbouring huts. Xarboff thinks little of it and sneaks his way in too. He finds Dakka's favourite syringe and manages to reverse it's crude mechanism. It was easy work as he built it for Dakka. He hears footsteps closing in and manages to hide behind a shelf of medicines. As he stands there, his belly blobbing over one of the shelves, he's overcome with the strong smell of piss and shit. No medicine should smell that bad. Dakka enters the hut, grabs his syringe and leaves. Xarboff hurries out of the hut and breathes in the fresh-smelling air (comparatively, for an Ork camp at least), and watches as Dakka walks past Dreadnik and towards a Nob. To Xarboff's annoyance, the Nob hurls the syringe flying into the air, leaving Dakka shouting at him. Sometimes Xarboff wondered why Dakka wasn't given strange abilities like those Weirdboys.

SonsOfStalingrad
Grimfang awakens surrounded by his loyal grot followers. If a Grot wanted to make his way in this Ork-eat-Grot world, he needed friends, and lots of them. Most of his subjects were fast asleep, clutching their Blastas like teddy-squigs. Grimfang could hear all the usual sounds outside, but could also hear what sounded like laughter, shouting, and a hut exploding. Before Grimfang could go out and investigate, a syringe fell through one of the cracks in the roof and injected one of Grimfang's subjects with some kind of substance. The Grot woke up suddenly from the pain of the syringe piercing his skin, before collapsing back to a slow snore. It must've been a sleeping draft or something.

marshall larkin
Backspurt stretches out on his floor before grabbing his gun and seeing what was going on outside. He's greeted with the wonderful sights of Ork society; Weirdboys imploding huts, Nobs kicking Meks, Meks tinkering with Painboys, and Kommandos sneaking about and giggling to themselves. Backspurt hated such disorder and fired his gun into the air in hopes of calming them down. He know it was futile, but it did seem to get the attention of a particular Painboy who rushes towards him with a needle of some kind. Backspurt hit it out of the Painboys hands and it went flying into the air. The Painboy didn't semm to notice however, as he started shouting "ARE YOU CALM YET?!" into Backspurts face. This only made him angrier.

Thatfatguy
Truffles was enjoying a dream involving lots of Grot abuse. There was one particular Grot that was being rebellious, and Truffles was getting particular enjoyment out of snatching him with his Grabba Stikk and waving him in the air. This wonderful fantasy was interrupted by a loud crack and a force catapulting him into the air. He landed on his back and rolled into his feet feeling rather angry. His Grots and his collars were spewed all over the place. There was also a Kommando getting up onto his feet and a Weirdboy suspiciously walking away whistling.

limeheer
Manducare was already awake and making sure his Grots were all in order. He liked making sure his Grots were going to give him the best performance, so they needed health and working equipment. He was ruthless though, and any Grot that dared disobey him felt his wrath thousand-fold. Whether his Grots obeyed him because of his anger management issues or his seeming care for their health and equipment he didn't know, but they obeyed and that's all that mattered. There was quite a commotion brewing outside though...

Doord
14th May 2012, 11:17
Maybe you should @mention the others? Just in case they miss this?

PyroSikTh
14th May 2012, 11:42
Maybe you should @mention the others? Just in case they miss this?

...I did...

Pox
14th May 2012, 12:05
Snagtoof springs to his feet before shouting and pointing "Did ya see dat! Dis er Weirdboy throw all this gubbinz out from dat dere tent!" When everyone is looking at the weirdboy sneaks off and possibly grab me one or two of those collars....snagtoof has a plan.

Doord
14th May 2012, 13:46
...I did...

O_o I Just dunno why that didn't pop up earlier...

Oh well... Back to OrkPG:

Dreadnik tries to stand up, but something in his legs makes him unable to do so.
Pick up the "Shoota" and throw it at Dakka yelling "Shuff up!"

Deception
14th May 2012, 16:34
Get up and face drakon and (assuming i have my gun) point it at drakon, "wats yur prblm, yah stoopid git, i got no beef wit the likz of yu, an if yu hit me again i'l turn yu ta dust"

then wait for him to make a threatening move and blast him if he does.

Xarboth
14th May 2012, 17:41
Unable to resist, Xarboff loads one of his extra-noisy blank rounds into his KMB runs up behind Nailskull and pulls the same stunt on Nailskull as he pulled on Drakon - firing it into the air as close behind him as possible. As Nailskull jumps at the sudden noise, Xarboff skulks off laughing far too hard to watch his own back for retaliation.

Thatfatguy
14th May 2012, 18:21
Truffles gets up with a grunt, and grabs one of the grots, throwing it at another grot due to his irritation.

He then orders his grots to build him a new, bigger, more shooty hut, and get him some noms.

Aussie01
14th May 2012, 20:24
Grotsnik gives Snagtoof an extremely intense look before closing his eyes.

"Waaaaaghhhhhhh"

(Shakes his stick in the air and looks at Snagtoof wildly).

He then proceeds to follow Snagtoof. Walking and saying things such as.

"Oi, wot ya doing Kommando"

"Can I help ya?"

Loner
14th May 2012, 20:40
Dakka rushes back to his hut to get a new 'Urty Syringe and rushes outside again. "PATIENT CALMED DOWN YET?!" He puts sleeping pills in his new syringe and injects it into the nob. "PATIENT CALMED DOWN YET?!" He kicks at the passed out Ork to see if he indeed is. He giggles when he sees what he has done.

Afterwards he gets bored and looks for pieces of scrap metal to change into a cybork eye or perhaps a grot to attach to an ork or maybe he could take an ork head and then put it on top of another ork!

scythes
14th May 2012, 22:55
Since he seems to be preoccupied with kicking around meks, Sneaky sneaks into Drakons hut to see if there's anything worth lootin in it.

Thatfatguy
15th May 2012, 00:08
Truffles spots the kommando, and offers him a snack grot (a grot dipped in beer)

scythes
15th May 2012, 00:13
"Hang on ta dat der snack Truffles, I'll be right back...." With that he continues into Drakon's tent to look for goodies.

DrakonTheNightLord
15th May 2012, 04:52
As NailSkull jumps in fright, Drakon socks the stoopid Ork in the jaw, and laughs :D

limeheer
15th May 2012, 10:10
i walk out of my tent and look at whats happening

SonsOfStalingrad
15th May 2012, 20:20
I guess it's still sleep time, keep sleepin'.

marshall larkin
15th May 2012, 20:41
backspurt backhands the painboy and growls 'damn, get out of my face...'

Loner
15th May 2012, 20:59
"PATIENT NOT CALMED DOWN YET?!" Dakka rages as he gets slapped. "PATIENT MUST BE CALMED DOWN BEFORE OPERATION CAN PROCEED!" Dakka promptly injects new 'sleepy' pills in Blackspurt.

marshall larkin
15th May 2012, 21:01
Backspurt smacks the painboy again

Grr gerrof me, else i'll dakka your head' and pulls out his biggest dakkagun and puts it to Dakkas head

Loner
16th May 2012, 17:33
(That does it! >.>)

Dakka walks away angrily because he was hit. He runs back to his hut and grabs a hammer. "PATIENT WILL BE CALMED DOWN!" He goes outside again and when Blackspurt's back is aimed at him, he hits Blackspurt on the back of his head with the hammer to serve as an anesthesia. (I think concussion isn't the proper word for it... :P) "PATIENT MUST BE CALMED DOWN BEFORE OPERADION CAN BEGIN!" Strike a few times again, just to make sure that Blackspurt doesn't stand up again. Afterwards pump several 'sleepy' pills into Blackspurt. "PATIENT CALMED DOWN!"

Pox
16th May 2012, 17:50
Grotsnik gives Snagtoof an extremely intense look before closing his eyes.

"Waaaaaghhhhhhh"

(Shakes his stick in the air and looks at Snagtoof wildly).

He then proceeds to follow Snagtoof. Walking and saying things such as.

"Oi, wot ya doing Kommando"

"Can I help ya?"

Snagtoof takes the snack grot off Truffles, and turns to the annoying weirdboy with cunning in his eyes "Why yes you can indeed help me, we are going squig hunting!" but first we need a nice clay jar (goes off looking for one, big enough so the snack grot can't escape and to hold a buzz squig) once found will put the snack grot in the clay jar and lead the weirdboy to where we are likely to find ourself a squiggly beast.

"It's easy, hold the jar close to the ground when the squiggly beast runs into the jar to eat the snack grot you put the lid on the jar - easy!" (hands jar to the weirdboy and stands a fair distance away, lest the squiggly beast decide ork toes are better snacks then grots. )

marshall larkin
16th May 2012, 17:56
Backsprt being a big nob wouldn't turn his back on him the dok as he had his gun to his face. he growls at the doc

'i Don't trust no grotloving doc. You touch me i dakka your face in, we'z clear?'
then continues to point the gun at his face, if he tries to doc him in any way, he will unleash his dakka gun into his face.

Loner
16th May 2012, 18:30
Dakka gives up on this nob, instead pumping the "Sleepy" pills into another nob (Drakon), Dreadnik and Nailskull. "PATIENT CALMED DOWN!" He doesn't care whether he is successfull or not, he just stabs the 'Urty Syringe in them, injects the sleeping pills and then runs off again.

Aussie01
16th May 2012, 20:13
Snagtoof takes the snack grot off Truffles, and turns to the annoying weirdboy with cunning in his eyes "Why yes you can indeed help me, we are going squig hunting!" but first we need a nice clay jar (goes off looking for one, big enough so the snack grot can't escape and to hold a buzz squig) once found will put the snack grot in the clay jar and lead the weirdboy to where we are likely to find ourself a squiggly beast.

"It's easy, hold the jar close to the ground when the squiggly beast runs into the jar to eat the snack grot you put the lid on the jar - easy!" (hands jar to the weirdboy and stands a fair distance away, lest the squiggly beast decide ork toes are better snacks then grots. )

Grotsnik Nods at the Kommando.

When he sees a Squigly Beast running towards him, he attempts to catch it with his psychik power instead and then fling it at the Kommandos face.

Pox
16th May 2012, 20:32
When he sees a Squigly Beast running towards him, he attempts to catch it with his psychik power instead and then fling it at the Kommandos face.

Because this can't possibly go wrong! :lol: (awaits pyro update.)

Aussie01
16th May 2012, 21:01
Because this can't possibly go wrong! :lol: (awaits pyro update.)

I know! Definately looking at having alot of fun with the Weirdboy..

Pox
16th May 2012, 21:49
I know! Definately looking at having alot of fun with the Weirdboy..

indeed Weirdboy Kommando tag team for the win - one sneaky git and one unpredictable git makes either one complete failure or one massive (surprise) success. BTW tying to capture a squiggly beast so can make a "Buzz squig bomb" a classic and 2nd ed orky invention which consists of a squig in a clay jar - shake it up so it is very, very angry then throw at enemy - pot opens and enraged squig runs out causing rampage.

Aussie01
16th May 2012, 22:50
indeed Weirdboy Kommando tag team for the win - one sneaky git and one unpredictable git makes either one complete failure or one massive (surprise) success. BTW tying to capture a squiggly beast so can make a "Buzz squig bomb" a classic and 2nd ed orky invention which consists of a squig in a clay jar - shake it up so it is very, very angry then throw at enemy - pot opens and enraged squig runs out causing rampage.

^ gold pure gold! I think we should throw it at drakon if we do catch it. Just because it's drakon....

Pox
16th May 2012, 23:03
^ gold pure gold! I think we should throw it at drakon if we do catch it. Just because it's drakon....

sounds like a solid plan, just need to not tell Drakon *puts on sneaky face*

DrakonTheNightLord
16th May 2012, 23:07
KICK NAILSKULL AGAIN

PyroSikTh
17th May 2012, 10:36
Drakon
Drakon watches bored as Nailskull attempts to threaten him with an imaginary weapon. To his delight, he sees that mischievous Mek sneaking up behind Nailskull. Drakon lets a smile emerge on his lips, but Nailskull doesn't notice before the loud crack emanates from behind him. Drakon takes the opportunity to lay a fist in Nailskull's face, which causes him to spin around from the force leaving that posterior open to be kicked into the dirt again, which Drakon couldn't resist. Down goes Nailskull, and out comes a cascade of bellowing laughter.

Aussie01
Grotsnak accepts the clay jar, but has ideas of his own. He sets the jar to one side, letting the sound of the Snakk Grot resonate throughout the area. A Squig was bound to hear it at some point. Much to his amusement, it's a Gnasher Squig that appears. It couldn't be more perfect. As it starts running towards the jar, Grotsnak engages his ultimate powers, which consisted of squinting at the Squig and holding his breath. The holding of his breath eventually started turning his face blue, but he continued on relentless. The Squig stopped in it's tracks, looking rather confused. It then started to float above the ground. Perfect. Grotsnak then used his powers to fling the Gnasher at Snagtoof, who had suddenly turned a paler colour. (+1 Awesome point)

Doord
Dreadnik manages to struggle to his feet and grab the nearest bit of heavy metal. It seems Dakka had finally given up on the Nob and was heading to an even bigger Nob. Dreadnik could do no less than facepalm, and then chuck the heavy piece of metal at Dakka. Much to Dreadnik's surprise, the piece of metal struck it's target and knocked Dakka out cold. The Nob burst out in a laughter so loud it gave a Dreadnik a headache, and then went over to Dakka and took his tools. Dreadnik gave a mark of thanks to the Nob. (+1 Awesome point)

Loner
Dakka continued asking the Nob if he had calmed down, which was replied with with silence and muscle flexing. Dakka decided he needed a new syringe, so hurried back to his hut. He found a small, rusty syringe and headed back out, forgetting to put any medicine in it. He was greeted with a gun to his face, and realised the syringe wouldn't be enough. He hurried back to his hut and looked around for a heavy tool that might be good for knocking the Nob out, despite the fact that Backspurt was hard as nails. He finally settled on a little metal tool that vaguely resembled a hammer and returned to the Nob. Once again Dakka was greeted with a gun in his face and threats. Backspurt wasn't worth it, so he headed off to find some other Orks to annoy. It seems stupidity was a shining part of Dakka's personality though, as he decided to go for an even bigger and stronger Nob; Drakon. He didn't get that far though, as before he knew it, he was hit in the back of the head with something heavy. He awoke some time later with his face down in the dirt, and his tools missing.

scythes
Seeing the distraction that's keeping Drakon entertained, Sneaky decides to sneak into Drakon's hut and see what gubbins are there for the taking. Slipping in is easy, as he predicted it would be. Once inside he finds surprisingly little; a Squig in a cage, a couple of Teef lying about, Drakon's weapons and armour, and a large can of Red Paint. Drakon must have a secret stash somewhere. You don't get to be the biggest, baddest Nob and own so little...unless Drakon has a gambling problem. That would probably explain the lack of decent loot.

Pox
Snagtoof accepts the Snakk Grot from Truffles and looks around for a clay jar. He finds one lying on it's side not very far away. It's a perfect fit for the Snakk Grot, and he forces it inside with a single shove of his muscular hands. He then hands the jar to Grotsnak, and is struck by how fitting a name this Weirdboy had. He explains his proposition and then makes some considerable distance between him and the Weirdboy, and watches what happens. Lo and behold, it's not long until a Squig appears looking rather ravenous. The Weirdboy squints at it, and his face starts to turn a strange shade of blue. Suddenly the Squig stops in it's tracks and starts floating above the ground. In a sudden flash the floating Squig hurls towards Snagtoof, his large teeth a-gnashing. Snagtoof didn't like where this was going...

Deception
Nailskull got back onto his feet and turned to face the Nob. He points his fist at Drakon, forgetting that he left his gun at his hut, but is interrupted by a loud crack behind him that makes him jump so hard he forgets what he was doing. He's reminded with a smash to his face from a rather large fist of no-less than Drakon. Nailskull spins in a dazed state, struggling with his own balance, before he feels another force on his posterior that once again sends him face-first into the dirt.

Xarboth
Xarboff reloads his weapon with Loud Rounds and sneaks up behind Nailskull. Nailskull seems to be giving Drakon a mouthful, and pointing an imaginary weapon at him. Without hesitation, Xarboff pulls the trigger and lets off a mighty crack. Nailskull jumps out of his skin before being punched in the face and then kicked back into the dirt by Drakon, who resumes his laughter. (+1 Awesome Point)

SonsOfStalingrad
Grimfang stares a moment at the syringe imbedded in one of his followers, and decides the unlucky victim had the right idea of it and falls back to sleep.

marshall larkin
Backspurt continues to stare the Painboy down, trying to portray his size and strength as best as possible. It seemed to have worked as the Painboy hurried back to his hut. A grin appeared on Backspurt's face, but was wiped at the sight of the Painboy appearing with another syringe. Maybe a gun to the face and some threats would work. It seemed like it did, as the Painboy went running back to his hut again. It wasn't to be though, as Dakka re-appeared with a tiny metal tool that vaguely resembled a hammer. The gun and threats seemed to work this time as Dakka went running off to try his nonsense on other, less-threatening Orks. Backspurt watched as Dakka ran towards Drakon, before something large came flying out of nowhere and whacked Dakka on the back of the head, sending him to the ground out-cold. Backspurt laughs a laugh so loud it echoes and heads towards the Painboy to steal his tools; a rusty syringe, and a 'hammer'. As he turned around, a Mekboy gave him a mark of thanks.

Thatfatguy
Truffles hands Snagtoof a Snakk Grot and orders the rest of his Grots to get building something. He watches as his Grots gather up the metal that was previously his hut and start re-assembling it, until something more interesting grabs his attention. It appears the Weirdboy and the Kommando have decided to...play a game? Or something? Truffles isn't quite sure, but he's interested nonetheless, and takes a sit in the dirt to watch the show. Snagtoof hands a clay jar to the Weirdboy and mentions something about Squig-Hunting. Truffles began to smile. Soon a Squig appeared and the Weirdboy was squinting at it with a strangely blue face. The Squig started floating in the air and then started hurling towards the Kommando. Truffles found his hugely amusing so burst out in laughter.

limeheer
Manducare appears out of his hut and has a look around at what's going on. It seems something interesting is happening between a Weirdboy and a Squig. The Weirdboy seems to be trying to do something to the Squig, squinting at it and turning a strange shade of blue. Suddenly the Squig freezes and begins floating in the air. The Weirdboy hurls the floating Squig at a nearby Kommando, and the Runtherd who set up camp next door bursted out in laughter.

Loner
17th May 2012, 11:53
Dakka stands up again, goes back to his hut and looks for a new syringe. (If he doesn't find one, proceed to the hut next to him to look for one, if there isn't one there, go to the hut next to that one and so on untill he finds a Urty Syringe. Ignore the Orks in the houses and their complains. Don't say a word to them.)
Afterwards he looks for new pills in his own hut. (If he doesn't find one, go to the hut next to mine and look for pills there. Just grab the pills and leave without saying a word again.)
When he has got those, look for a saw and a knife. (If he doesn't find one, break into the hut next to mine and look for the tools there. Just grab them and leave without saying a word again.)

When he's found what he wanted, he rushes outside, puts sleeping pills in the Syringe and looks for Dreadnik, the only patient he has calmed down so far. Dakka jams the needle in Dreadnik's arm and injects the pills in him. "PATIENT CALMED DOWN! PROCEED OPERADION!"

SonsOfStalingrad
17th May 2012, 13:52
After a nice nap, i'll quietly rouse the grots. We gots a mishun.

DrakonTheNightLord
17th May 2012, 14:56
KEEP KICKING NAILSKULL'S GREEN POSTERIOR REPEATEDLY FOR THE LULZ

limeheer
17th May 2012, 15:21
me and my herd try to find equipment and for us

marshall larkin
17th May 2012, 16:25
Backspurt positions himself as far away from the painboy as possible... he ent gonna be no cybork [yeah, he hates painboys, he is the worlds only needlephobic ork] and turns to the mek.

Oi youz, wut can you strap to my gunz to make it betta?

Thatfatguy
17th May 2012, 19:17
Truffles decides he enjoys this idea of squig hunting, and orders his grots to go find him some squigs

marshall larkin
17th May 2012, 22:01
Backspurt being a nob doesn't wanna be grotty no mates, so he grabs the nearest boyz he can and shouts at em
'oi youze, go get me a squig, the best and meanest one you can'

I don't need no grotz to do my work, i get dem boyz to do it or i krack dem skullz

Pox
17th May 2012, 22:32
Snagtoof attempts to do the only sensible thing, dive to the side pulling his slugga out of his holster as he falls taking a few pot shots at the direction of the Weirdboy (all slo mo movie style - hell yeah!) He will then make a run for the clay jar in a hope that he can use it to still capture said squig rather then have his face gnashed off!

(oh man seems everyone is squig hunting now, so much for Snagtoofs sneaky plan!)

Aussie01
18th May 2012, 00:51
Grotsnak grins stupidly at Snagtoof before realisig that he is being shot at... He suddenly loses his concentration and ducks. Knowing that Snagtoof is closer to the gnasher squig than himself, he grabs the clay jar and brings it closer to Snagtoof before putting it on the ground and placing Snagtoof between himself and the squig.

He thn squints his eyes, waggled his fingers / staff and waits to see what happens. All whilst holding his breath.

Xarboth
18th May 2012, 08:40
Xarboff wonders what effect loud noises have on squigs, so he loads up his Loud Rounds once more, and sets off in the direction of all of the fuss...

Loner
18th May 2012, 20:15
Dakka gives up on his attempt to cure Dreadnik for now. Instead he has a far better idea! As all the other Orks run around chasing Squigs, he gets the brilliant idea of trying the famous "Squig brain transplant" upon a fellow Ork. "Oi! Fatties! Can any of ya supply me wiff a Squeeky for my experimends?!" He doesn't wait for the answer and rushes back to Drakon again. Immediately he shoves the sleeping pills into his mouth. If that fails, he simply uses them to knock him out. If that fails, he resorts to the standard method of 'Blunt head trauma'.

scythes
19th May 2012, 03:27
Sneaky picks up the red paint and pours it all over the huts bed then picks up the nobs weapons and armor and slips out of the tent. He then heads over to Backspurts but and plants the weapons and armor in it, spreading a bunch of the red paint all over his bed too. After this he sneaks out and wanders off someplace else to see what else he can get into.

Doord
20th May 2012, 11:37
Dreadnik stands up, seeing that Dakka is awake again...
Go back to hut with a mean smile and look for the dakka (Gun) :P
When firmly unlocked and loaded, yell at Dakka " Oi Dakka! I haz ya a sqeeky ovar 'ere!"
Wait for Dakka, and blast his face off when showing up.

Aussie01
22nd May 2012, 20:23
Occ: I wonder when Gork or maybe Mork will come past and bestow their benevolence in this thread once more. PyroSikTh

PyroSikTh
25th May 2012, 08:03
Sorry, my update schedule is sporadic, and at the moment I'm more concerned with getting Quaero finished. I'll hopefully update this some time over the next few days.

PyroSikTh
31st May 2012, 13:13
Okay guys, I'm sorry but life has gotten really busy lately. I haven't even got the time to update the fluffy roleplay pre-game, let alone once I need to start rolling dice. However I'm not going to cancel it, merely postpone it. I'll pick it back up some point in the future when life's less busy.

marshall larkin
31st May 2012, 13:15
Backspurt goes back to bed, glad of the rest.

(ooc, no worries pyro :) )

venerable bolter
10th November 2012, 14:37
all of a sudden, an intelligent orc appears with a bolter and shoots at everyone, before it puts a camoflage cape over itself, proceeding to laugh an evil, evil laugh, with a pair of snorts included.

the lawss of logic has been broken, lads.

Architech
10th November 2012, 14:53
all of a sudden, an intelligent orc appears with a bolter and shoots at everyone, before it puts a camoflage cape over itself, proceeding to laugh an evil, evil laugh, with a pair of snorts included.

the lawss of logic has been broken, lads.Don't do this.

A. Don't post in an active game thread if you're not part of the game

B. Don't necro a thread that has not had a post in a month or more

venerable bolter
10th November 2012, 17:18
Did I just do both...? Awww no!


Did I just do both...? Awww no!

and its EVEN worse... Emperors damnation. Maybe replacate this to the thread crypt, so as not to have noobheads like me necro this again?

or put it at some kind of 'do not'-tutorial?