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View Full Version : Best Terminators! [POLL]



Flyinfart
18th November 2008, 00:49
Okay everybody, time to get the new opinions on just who has the best terminators
Please give your reasons why, and what you'd run on these termies.

Let the games begin!

If you will (or you can kindly ask one of us mathhammer folk), calculate your terminators vs the following opponents-
comparably equipped loyalist termies
10-man loyalist marine squad with lascannon, plasmagun, and srgt with powerfist
30-man ork slugga boyz squad with nob toting powerfist

These tend to be the most common enemy squads, so they are among the better comparisons. If you want, add a monstrous creature of some sort or a walker

You get a round of shooting from your squad and the enemy squad, and then you get the miraculous charge.

yWizePapaSmurfy
18th November 2008, 00:49
Forgot Grey Knights <3

But Slaaneshi, merely for Init 5

Flyinfart
18th November 2008, 00:51
added grey knight termies. Will somebody be kind enough to give the new standard for loyalist marine termies?

Durandal
18th November 2008, 00:54
I don't know much about the others, but DW for me. Not only do I plan to play DAs, but you can get a heavy flamer, followed by 4 LCs and a PF.
EDIT:WOO! First post!
EDIT:WOO! FAIL!! First vote, I meant :smt005 .

Flyinfart
18th November 2008, 00:57
I don't know much about the others, but DW for me. Not only do I plan to play DAs, but you can get a heavy flamer, followed by 4 LCs and a PF.
EDIT:WOO! First post!
EDIT:WOO! FAIL!! First vote, I meant :smt005 .
This is actually entirely feasible in every other terminator squad besides grey knights. Deathwing does have fearless going for them, though.

Durandal
18th November 2008, 01:00
Curse that out of date GW article :smt011 ...still, they're still the only ones where you can through on a set of cyclone missles in an other wise CC squad, right?

Tarion'Maseth
18th November 2008, 01:05
5 Slaanesh Terminators, 5 Combi-Plasmas @190 points
5 Vanilla Terminators @200 points.

So, they're cheaper.

'Nilla's shoot first. Chance they'll kill one. I'll give them that one, because I'm nice. 8 shots back, 3 dead. Assault, followed by slaughter. 12-15 Init5 Power Weapon hits = Pain

Same Terminators,
10 Marines, Fist, LCannon, PGun @215

So, cheaper again. (Although, I could throw in another Termie to balance the points. Maths will be done for that another time. Remembered too late)

Marines shoot, 16 bolter shots (Again, maybe one dead). Lascannon/Plasma Gun (Again, maybe one dead). Leaves 3 to wtfpwn the squad. 6 Plasma shots, 3 dead. Another couple dead when they assault. Then, they get smacked around a bit. Another one or two dies in the hits back, before they wipe them out (I think)

Versus 30 Boyz + Nob with Klaw @215 (So again, pricier)
30 Boyz shoot, doing 1 kill. 4 Plasma shots, 3 dead. Another 3 die in combat. The wave of attacks swamps the Termies.

I still reckon they do better than the average Termies against them. :P

Also, my vote was first so :smt016

Durandal
18th November 2008, 01:12
weird...when I voted it had DW at 100%...besides, Chaos can't even keep a hold of one little planet, so their termis can't be that bad. In seriousness though, it's all up to the Dice Gods...the cruel, cruel Dice Gods...

Ron
18th November 2008, 01:22
Devotees of Tzeentch all the way! A better Invul save on top of the numerous ways to equip them.

GK Termies come in close second w/S6 Power Weapons.

Steele
18th November 2008, 02:00
GK Termies all the way. Sucks to be a daemon these days, ain't it? :twisted:

Brother-Captain Sharp
18th November 2008, 02:23
Deathwing due to their ability to mix ranged weapons and close combat loadouts.

handecapt
18th November 2008, 02:36
Khorne termi's all the way MoK and PoLC on all of em were talking 5 attacks each on the charge and if you make em a champ thats 6 each plus re roll fail to wound more blood for the blood god :twisted:

×ÏVÏøøÐz×
18th November 2008, 02:41
Just because they are, for the most part, the only termies I have access to (I am a Guard player who uses DH allies..) I have to say GK terminators because they have rarely let me down (only againt Slaanesh termies have they utterly failed...) I have yet to buy my own though *sigh*.

But for an all around more flexible unit, I have to vote Chaos Terminators. Namely Slaanesh Termies w/combi-plasma for reasons already mentioned...thier just so nasty and fun, even though I am always on teh recieving end.

Durandal
18th November 2008, 02:51
I know this doesn't count, but would a DW squad be mad effective with a chaplain? 4 pairs of Lc that re-roll everything (five if the chappy can take LCs, i don't remember), and if LoH(that is it, right?) applies to all attacks, then you get a HF/CML re-roll as well (even better if you can put both in one squad). too bad you have to DS or footslog them, since DA doesn't get the special, roomie LRs vanilla marines do (and if anyone says take a LRC, just stop; my termies are the ones dealing with infranty, not my battle tank, and the idea of wasting two transport spots annoys me).*sigh* sorry for the anger...I bought the whole damned DA boxed army, thinking "Awesome sauce!" only for this to happen...I should have guessed nothing good would come for DA when my libby in the box didn't have a backpack :smt010

rehdjac
18th November 2008, 02:58
Deathwing. It's who I'd least like to face, they've got to be my vote.


I know this doesn't count, but would a DW squad be mad effective with a chaplain?

Yes it is. Trust me. :cry:

The_Peacemaker
18th November 2008, 03:11
Well I said the generic Smurf Termies. How can you beat a 2+ armour save with a 3+ invulnerable save! And a thunderhammer!

But the GK termies are really good too. I would voted for them if they were higher up on the list but I clicked too soon...

GK termies: strength 6 power weapons with a good WS and I think better initiative? Also you can take them in squads of 3 instead of 5 like the other loyalists. This is also a bonus for Chaos.

Coldfire
18th November 2008, 03:16
Awww man, I clicked on the thread so I could vote for Summer Glau. Wrong terminators...

Democratus
18th November 2008, 12:25
Well I said the generic Smurf Termies. How can you beat a 2+ armour save with a 3+ invulnerable save! And a thunderhammer!

Agreed 100%. The new SM Terminators are insanely hard to kill, giving them more time to wreak the kind of havok only Terminators can.

MGRockwell
18th November 2008, 12:34
Awww man, I clicked on the thread so I could vote for Summer Glau. Wrong terminators...

Yea, it is a bummer when people actually talk about 40k instead of random fanboy polls.

valinor
18th November 2008, 12:44
Which Termies are fearless in all the GW armies? Who can load different weapons? I'll take them.

DURENDIN
18th November 2008, 12:49
I was going to say five generic Chaos Terminators with Combi-Weapons but you can't argue with the new (and greatly improved) Codex Marines Terminators.

Ron
18th November 2008, 12:58
:D No love for Nurgle termies yet.

handecapt
19th November 2008, 00:02
im using nurgle termi's but man i love the khorne termi's man

MrFreeze231
19th November 2008, 00:59
Well I voted for Nurgle-nators. I have had pretty good luck with them vs the avg joe squad. The T4(5) gives them that much more of a chance to survive from the average shot. Sure it does nothing vs the high S shots but there are a lot less of those. I usually suit up my termies for some melee (Champs and LClaws) too and they just need to survive when they are not in melee.

I dont know all the rules about the Smurfs but it would be hard to beat a 2+/3+. Are you limited to melee only if you equiped them this way?

handecapt
19th November 2008, 01:48
yeah the 3+ invul comes from the storm shield so they have to take a thunder hammer with them so CC only

DarcXON
19th November 2008, 07:05
GK Termies get a Str 6 Force Weapon and a Blast Template right at the end for more nasty uberness. They can also equip heavy flamers(Incinerators). Also they got the choice to have that 2+ 3+ combo! All of this for a moderate Price.

And if you add in some incense then Slaneeshi marines get to suck on it too!

Fun for everyone!

The_Peacemaker
19th November 2008, 08:14
Which Termies are fearless in all the GW armies? Who can load different weapons? I'll take them.

well generic Smurf termies can choose to pass or fail morale check. So its kinda better than fearless.

... and how are the choas termies fearless? I assume you mean chaos....


Its kinda hard to choose between all these different types.

GK termies: best at close combat dmg - strike first
Basic smurf: best at survival
Chaos Termies: so many options but they are probably best at shooting.


we should do an Arena of Death for the different Termie squads vs Each other!! one round of shooting and then close combat!
I say 200pts(or close too) - base squad size for 5 smurf termies.

DarcXON
19th November 2008, 11:20
4 GK termies alone are around 200. . . . .

valinor
19th November 2008, 14:15
we should do an Arena of Death for the different Termie squads vs Each other!! one round of shooting and then close combat!
I say 200pts(or close too) - base squad size for 5 smurf termies.

Never done it, but sure bring your Termies, unless someone can get to a game with you, my DW Termies are loaded usually like this 1 AssCannon + chain fist, 4 LC (250); or CML, 5 LC (235), unless I am playing familiar opponents and would take 1 TH/SS for either one with the Sgt.

SlappyWhite
19th November 2008, 15:58
Seeing as how you left out MegaNobs this poll is invalid.

wartyg
19th November 2008, 16:12
grey knights :eek:

MrFreeze231
19th November 2008, 19:52
In one game I had my squad of Nurgle Terminators (all with Champ and Lightning claws upgrade) combat a squad of GK terminators and in the first round of melee both sides completely killed each other.

djkest
19th November 2008, 20:54
My vote would go to Slaaneshi terminators all champions, all armed with a single lightning claw and a combi-melta for an all around squad, or PoLC for a pure melee unit. 4 attacks, 5 on the charge, INI 5... yeah, that is the stuff. If only khorne termies had furious charge.. :)

Rahveel
21st November 2008, 04:36
Wolf Guard

Brother-Captain Sharp
21st November 2008, 07:05
After playing in a tournament wiht Deathwing terminators, I confirm my vote again. Definately Deathwing. Mixed load-outs is a life saver in tournaments.

edmundblack
21st November 2008, 18:05
D has a very good point. But there is no argument, there is only Grey Knight Terminators.

Thatfatguy
21st November 2008, 21:59
you for got space wolves!

the wolf guard, only ones who can wear termy armour :D

better than all the rest :)

Havoc
22nd November 2008, 12:59
you for got space wolves!

the wolf guard, only ones who can wear termy armour :D

better than all the rest :)

Rules wise not really.

After what I have read on the new Smurf Terminators I am going to vote for them. The Storm Shield ubergrade has irked me alot about that cheesedex

djkest
22nd November 2008, 15:02
Maybe what the rules should be is any squad of termies </250 points would count as an entry into the tournament of death.

I have a strange feeling though that the thunder hammer/ storm shield dudes would win, with a 3+ invulnerable you would need to cause 3 wounds with power weapons on every dude to whipe them out. The best counter would probably.. maybe be some lightning claw dudes.

So if you were playing chaos termies, you would do any mark besides slaanesh, maybe tzeentch or khorne, lightning claws, champs where points allowed. Don't think you would win though. Esp against grey knights. And somehow, I'm wondering if the cheesetermies can also shoot stormbolters with their hands full?

LanceWarrior
22nd November 2008, 21:34
I say Nurgle cause they're toughness 5. To be honest though, all have their benefits, and they downsides (the better ones cost more points for example.)

LeeHarvey
22nd November 2008, 22:36
I'm sorry but there is no way you are going to top terminators with +2 strength power weapons.

DarcXON
23rd November 2008, 08:39
Sadly as per the rules of this poll. A squad of a Brother Captain and 4 termies is 245. With no upgrades that could help in combat against Termies for those 5 points. So in this specific area, maybe the Slaneesh Termies Win if they have the points for the Plasma Gun.

Oh and GK Termies can switch their weapons for the TH/SS Combo for free, any and all.

Ron
23rd November 2008, 13:10
Oh and GK Termies can switch their weapons for the TH/SS Combo for free, any and all.
But that is not a +3 inv save.

Thatfatguy
23rd November 2008, 20:47
you for got space wolves!

the wolf guard, only ones who can wear termy armour :D

better than all the rest :)

Rules wise not really.

After what I have read on the new Smurf Terminators I am going to vote for them. The Storm Shield ubergrade has irked me alot about that cheesedex

seeing as they cost less points than normal termies, i think theyre alot better

Tarion'Maseth
25th November 2008, 23:06
you for got space wolves!

the wolf guard, only ones who can wear termy armour :D

better than all the rest :)

Rules wise not really.

After what I have read on the new Smurf Terminators I am going to vote for them. The Storm Shield ubergrade has irked me alot about that cheesedex

seeing as they cost less points than normal termies, i think theyre alot betterOn the downside, they don't come with any weapons >_< So they cost 48 points per Terminator for Power weapon and Storm Bolter (When a Chaos Terminator comes with that for 30 points!)

DarcXON
29th November 2008, 02:13
Oh and GK Termies can switch their weapons for the TH/SS Combo for free, any and all.
But that is not a +3 inv save.

Last I checked, (at least in the shop I play). Storm Shields are the same all over.

yWizePapaSmurfy
29th November 2008, 09:36
Shop rules then, cuz the Daemonhunters codex clearly has it's own version of everything mentioned in that book.

Nowhere does it mention "See Codex X" to see what equipment does. (Allies being the only exception I can see...)

djkest
29th November 2008, 18:29
Chaos terminators have a power weapon and twin linked bolter. Different than a storm bolter. At 12" or less, it's actually better than a storm bolter (2 shots with rerolls) and over 12" it's worse (1 shot with reroll) but not too much worse. Honestly, it kind of (perhaps unintentionally) reflects chaos- dangerous up close. At least, that's the way they are supposed to be.

A unit of 5 (naked) Chaos terminators is 150 pts, and it represents a pretty nice value. Oh yeah, and combi weapons can be given to any/all for 5 pts each.

For best terminators (not including a character in the unit), I'd say it would be hard to beat Chaos Terminators, Icon of Slaanesh, All champions, single lightning claw + combi melta or Pair of Lightning claws if shooting isn't taken into account. Initiative 5 and rerolling wounds, 3 or 4 attacks.

Do grey knight termies have furious charge?

MrFreeze231
29th November 2008, 23:15
Do grey knight termies have furious charge?No, but they do have the special power weapon that adds +2 to their Str and its possible for some of their special characters to take some insense that decreases Chaos initiative by 1.