PDA

View Full Version : [Tomb Kings][2000][Both]



×ÏVÏøøÐz×
11th February 2009, 23:48
Hopefully this gets some input.*Hint* *Hint*

Anywho, I have been thinking about doing Tomb Kings as my second rmy for some time. I finally got a cocept that I like for a list down, so I thought I'd post a sample list for critiquing. The main theme is magic, and the abilities it will provide for me (Ie; shooting my Catapults twice....and theres two of them...>_>) But as I am new, I dunno how good it actually is, so, let me know what you think.

---------------------------------------

Lords

Tomb King w/ Armour of the Ages, Goldon Ankhra, Icon of Rulerhsip, Great Weapon, Shield, Chariot (324) *General

Heroes

Liche Priest w/ 2x Dispel Scrolls (165)
Liche Priest w/ Staff of Mastery (155) *Heirophant
Liche Priest w/ Neffera's Plaques of Mighty Incantations (145)

Core

10x Skeleton Warriors w/ Hand Weapons, Bows, Musician (85)
10x Skeleton Warriors w/ Hand Weapons, Bows, Musician (85)
10x Skeleton Warriors w/Hand Weapons, Bows, Musician (85)

4x Chariots w/ Full Command, Mirage Standard (250) *King in this unit
5x Chariots w/ Full Command, War Banner (275)

Rare

Screaming Skull Catapult w/ Skulls of the Foe (110)
Screaming Skull Catapult w/ Skulls of the Foe (110)

-----------------------------------

Behind by roughly 200 points, any ideas on what to include?

Anywho, the basic idea is to dominate the following phases;
-Magic
-Shooting

I may not be able to outshoot anyone right pff the bat, but with the Incantations (if I get lucky) I will be shooting two Skull Catapults twice, and they give enemies negative modifiers to Panic Tests...oh the fun I'll have.

The Liche priets may seem too point-sinkish, but I feel their worth it in the end. Anyway, let me know what you think, hopefully you think it is good. :)

Mah Boi
12th February 2009, 01:31
Lords

Tomb King w/ Armour of the Ages, Goldon Ankhra, Icon of Rulerhsip, Great Weapon, Shield, Chariot (324) *General

Heroes

Liche Priest w/ 2x Dispel Scrolls (165)
Liche Priest w/ Staff of Mastery (155) *Heirophant
Liche Priest w/ Neffera's Plaques of Mighty Incantations (145)

Core

10x Skeleton Warriors w/ Hand Weapons, Bows, Musician (85)
10x Skeleton Warriors w/ Hand Weapons, Bows, Musician (85)
10x Skeleton Warriors w/Hand Weapons, Bows, Musician (85)

4x Chariots w/ Full Command, Mirage Standard (250) *King in this unit
5x Chariots w/ Full Command, War Banner (275)

Rare

Screaming Skull Catapult w/ Skulls of the Foe (110)
Screaming Skull Catapult w/ Skulls of the Foe (110)


It doesn't seem too bad, but I know next to nothing bout Tomb Kings. My one worry would be what would I do if my chariots all got destroyed by a bad turn of magic/shooting before they even get to charge? A charge from either unit will most likely break any enemy that they hit, but what happens if they don't run? Without impact hits I imagine that your chariots are pretty weak.

The skull catapult idea seems pretty good to me, but you may have too many points invested in the idea. I would drop a liche priest and add in a few blocks of spearmen/tomb guard. These units can give you an anvil for your chariots to slam into the flanks of the enemy. Also I would try and add in one more chariot and split them into three groups of three

With three groups of three chariots and two anvil units of skeletons you should be able to pin the enemy in place and let your chariots hit their archers/mages or get a nice flank charge.

As I have next to no idea what the characters equipment does, I can't comment on it so I would just drop one priest of your choice for the points. With two priests in 2000 points you should get a few spells off per turn except against very heavy magic lists or dwarves. If tomb king magic works like I think then you should be pretty successful with two priests.

Baragash
12th February 2009, 08:15
Tomb Kings are my second army, in my opinion, this will die horribly.

Skeleton Archers are great for taking out skirmishers and light cavalry, but that's about it. 5+ to hit and S3 are very weak.

2xCatapults is a great selection.

Light Chariots lack the hitting power of normal Chariots, they will struggle to break infantry on the charge (well, the TK's one might be ok), and don't have the resilience for a stand-up fight or for the inevitable flank charges they'll suffer in following turns.

TK are a bit under-powered at the moment, but the best approach I have found is:
2 solid blocks of skeletons to pin the enemy in place.
High Priest, 2x Priest, Prince as characters.
2 Catapults
Select harder-hitting troops to counter-charge enemies pinned by the Skellies.
Select fast units for mage/war machine hunting (I often take 4x Scorpions)

×ÏVÏøøÐz×
12th February 2009, 10:38
Ah, okay guys thanks for the input. So, that said, heres a new list (please dont turn off, please dotn turn off.... oh..uhm...My computer randomly turned off last time I tried doing this >_>'')
Anyway, I actally thought of including a High Priest, but I didn't know if he was needed, now I think he is. So, there is one in this list. :) And hopefully this new list is a bit better than the previous one.

A question, is the Casket of Souls useful in games under 2500 points? I wanted to give ym High Priest one, but erm....500 points with Magic items is a bit...point sinkish...thats 1/4 of my points there lol...

-----------------------------------------------

Lords

Liche High Priest w/ Collar of Shapesh, Staff of Mastery *Heirophant (310)

Heroes

Tomb Prince w/ Great Weapon, Armour of the Ages, Vambraces of the Sun, Shield *General (156)

Liche Priest w/ Neferras Plaques of Mighty Incantations (145)
Liche Priest w/ Hieratic Jar, Brooch of the Great Desert (165)

Core

20x Skeleton Warriors w/ Spears, Shields, Light Armour, Full Command (225)
20x Skeleton Warriors w/ Spears, Shields, Light Armour, Full Command (225)

Special

14x Tomb Guard w/ Full Command, Icon of the Sacred Eye (248) *Prince with this unit

Tomb Scorpion
Tomb Scorpion

Rare

Screaming Skull Catapult w/ Skulls of the Foe (110)
Screaming Skull Catapult w/ Skulls of the Foe (110)

-----------------------------------------

Not sure if I am still in need of Harder Hitting units. I thought the Tomb Guard, combined with the Prince would do a decent job, but with my lack of experience with TKs, I am unsure.

Anyway, hopefully this newer list is better than the last. :)...Although I am still under points by 110.... :eek: Nah nevermind I cant include another catapult...what should I incude then do you think?

Edit: Edit Spelling/ Grammar nonsense...

×ÏVÏøøÐz×
13th February 2009, 12:15
Not much better then I guess, eh?

Baragash
13th February 2009, 12:18
Not much better then I guess, eh?

Sorry, I needed to look a couple of things up before commenting and forgot. PM me tomorrow if I forget again.... :)

×ÏVÏøøÐz×
13th February 2009, 12:20
Ah okay sure, will do. Thanks. :)

I just really want to get this al lfigured out, as I want to paint something besides Silver Armour , Horses, and beards. Gawd I have too many armies... :smt011 :lol:

Baragash
13th February 2009, 12:23
Well IMHO, the Catapults and Characters (models, not sure about magic items without checking) are the right choices....so you could make a start on them.

×ÏVÏøøÐz×
13th February 2009, 14:17
I'm definately getting my Heirophant and Gneral first, as I just like to piant characters more than anything (more so in Fantasy than 40k)
Although before I actually end up buying them I want to be sure I am equipping them correctly.

The High Priest is really who I am concerned with equipping. I mean, the Collar is handy as I plan to keep him near the Skeleton Warriors, well, he'll be lurking behind them. Although I am unsure, would it be wise to have him allocating al lthese wounds to the Skeletons who I will be relying upon to do most of the fighting? Thats the only worry I have with his, perhaps I can drop something and go for more Skeletons...

×ÏVÏøøÐz×
14th February 2009, 15:00
Just to say, I wont be on here much all weekend, so hopefully when I come back on Mondaythere will haz be input? *hint.* *hint* :wink:

Baragash
14th February 2009, 16:10
I'd give the Hierophant the Cloak of the Dunes for emergency getaway. Other than that, agree with the character set-ups.

I would drop the spears on the Skeletons. Their job is to pin things in place, they want to be fighting with the 4+ save (LA+Shield+Parry).

I never use Tomb Guard, despite buying a maxed out unit. The problem with them is they're 50% more than a Skeleton and die almost as easily because they tend to get targeted by Elite enemy units. I would drop them and with the other spare points get 2 units from: Ushabti, Heavy Horse, Chariots; to hit the units pinned by the Skeleton Warriors.

EDIT: If you want to run a Tomb King as the Lord choice, he really has to have the Crown of Kings, which only leaves him Scorpion Armour for his protection, and Vambraces of the Sun (and a Great Weapon). The only issue with this is against armies with decent magic, I think you'd find the loss of the LHP's 3D6 Incantations a pain.

×ÏVÏøøÐz×
14th February 2009, 22:13
I'd give the Hierophant the Cloak of the Dunes for emergency getaway. Other than that, agree with the character set-ups.

Hmm...good point. I am unsure though, should I drop the collar or the staff in order for that? I agree with the idea, as he may end up getting stuck in some ridiculous situation that I would want him out of. *remembers time he had five Hammerers charged on all sides by Gnoblars... :eek: *

I would drop the spears on the Skeletons. Their job is to pin things in place, they want to be fighting with the 4+ save (LA+Shield+Parry).

Will do. I forgot that shields dotn work with spears, so I gave them spears for some reason lol.

I never use Tomb Guard, despite buying a maxed out unit. The problem with them is they're 50% more than a Skeleton and die almost as easily because they tend to get targeted by Elite enemy units. I would drop them and with the other spare points get 2 units from: Ushabti, Heavy Horse, Chariots; to hit the units pinned by the Skeleton Warriors.

I figured Tomb Guard were pretty pointless, I just added them really as an escort type for the Prince. I will drop them though, and add in some Chariots and Ushabti. I forgot about the Ushabti, I luv their models so their definately in. :) Just a question however. What usually works better for you, heavy cavalry or chariots? I just ask becuase it may help me decide if I will still get chariots in place of the Tomb Guard with the Ushabti.

EDIT: If you want to run a Tomb King as the Lord choice, he really has to have the Crown of Kings, which only leaves him Scorpion Armour for his protection, and Vambraces of the Sun (and a Great Weapon). The only issue with this is against armies with decent magic, I think you'd find the loss of the LHP's 3D6 Incantations a pain.

I think I'll stick with the High Priest. I mean, the armies I'll face will be Empire, High Elves, Dwarfs and the like. And usre the TK is decent at melee, but I think Incantations will be better in msot situations as you have said. Although against Dwarfs ...well...I dunno.


Thanks for the input! :D

Baragash
14th February 2009, 22:34
Hmm...good point. I am unsure though, should I drop the collar or the staff in order for that? I agree with the idea, as he may end up getting stuck in some ridiculous situation that I would want him out of. *remembers time he had five Hammerers charged on all sides by Gnoblars... :eek: *

Don't need to drop any:
Staff = Arcane
Collar = Talisman
Cloak = Enchanted
Points = 85
All legal.


Just a question however. What usually works better for you, heavy cavalry or chariots? I just ask becuase it may help me decide if I will still get chariots in place of the Tomb Guard with the Ushabti.

I use as large a unit of Heavy Cavalry as I can get with a War Banner. Unit Strength + Win Combat = autobreak, and the Unit Strength can be up to 32.

×ÏVÏøøÐz×
15th February 2009, 21:53
So, I'll give the LHP the Cloak for sure then. :)

Do you think a unit of 12 Heavy Cavalry is a bit too much? Or would eight be okay? Or more? I am used to playing my Bretonnians, with lots of units of 7 Cavalry...so I am unsure of how many I'll need for the unit to be effectivre with a war banner.

Baragash
15th February 2009, 21:59
I was running the maximum 16 so there's no such thing as too many in my book!