Bringing Inquisitor to the Masses!
For those of you who don't know who i am, I'm larks. I like inquisitor.
For those of you who don't know what inquisitor is, it is a tabletop skirmish game, based around the inquisition. It features warbands going against eachother and doing cool crazy things, as RP is a major part of the game. For example, having a character dive out of a second floor window, toss a grenade into the room he just went out of, then grabbing the opposite ledge and dropping down safely is a perfectly normal (and awesome) inquisitor action.
It also heavily features psychic powers with ~40 different powers ranging from fireballs to force chokes.
However, many people look at it, see it;s a GM game and a new d100 system and get put off, so i have decided to take on a crusade to bring inquisitor to the masses, which i will achieve by writing codex: Inquisitor.
The beauty of inquisitor is it's FREE to download! as a ruleset, from here, but even better if you want to play, you just need a GM who knows the rules and you're set! ( i'm happy to gm games if you want to try it!)
This will bring character creation to a new plateau, featuring force organisation charts from 40k (but for individual characters) Points values and limited arsenals for character types. I willl also be bringing races and armies into it, this limits what you can take in a warband, but adds cool rules, new perks and great bonuses! The teams i plan to feature in this codex are:
Inquisition- The stalwart 'Human' team, they have a huge variety in what you take and a few unique units to boot, these are the good guys!
Radical Inquisition- These guys are the inquisitors who have decided that sometimes it's justified to use daemonic powers and xenos technology, they are similiar to the inquisition but with different units.
Imperial guard- These guys are the stalwarts of the imperium, imperial guard teams are often more heavy in man power, but not quite as tough and get limited equipment, however they do have the ability to take most of the biggest guns, such as lascannons and multilasers!
Chaos- These guys are bad to the bone, they use daemons, mutants, evil priests and everything in between, they can be tooled up to hit hard with either psychic powers, melee or range!
Orks- The brutes, these guys will be fun, plenty of randomisation and shenanigans,need i say more!
Eldar- These guys will less tough than some other warbands, but far faster and have a great amount of technology.
Dark Eldar- These guys will be the same as eldar, but more twisted,evil and generally nasty
Tau-These guys will be tau, that is, good firepower, not to great in a fight but plenty of technology!
Rogue traders- The pirates of space, this is for all yoru dual pistol wielding, long coated types with plenty of crazy xenos tech!
They are the teams i plan on doing at the moment. To give you an idea, i have mapped out a few snippets of info below.
Codex: Inquisitor will be bringing inquisitor to the masses, it will feature summary of the rules some altered, for example, those inquisitor players out there may be glad to see action rolls removed. This is balanced with less actions, but alows for faster, furious...er gaming.
Codex: Inquisitor will feature easy customisaton of characters with Boundried stats.
Terry, the Ordo Xenos inquistor costs 100 points, his weapon skill stat is shown as :
WS 75 (10).
This means for 100 points, his WS is 75, simple. However, if you want to increase that you can add up to 10 points in this skill. Weapon skill is (currently) a tier 3 skill, therefore costs 3 points per upgrade. So, to make him WS 85, he would cost 130 points instead of 100. Simple, i promise!.
Imperial Guard Draft Army list:
Commander: High Leadership, can bolster his troops with orders.
COmmissar: High leadership, bolsters troops courage and is an able fighter
Primaris psyker: Lots of psychic powers, simple!
Guardsman: The bread and butter of the guard: No real strengths, no real weaknesses and a moderate selection of weapons.
Conscripts: Roughly drafted troops, poorly equipped but cheap.
Technician: Low combat ability, but a high sagacity (for interfacing with machines et) makes a solid tech choice.
Storm trooper: a well armoured, well equipped veteran, simple as.
Ratling: A sniper, and a short one at that. Limited weapons, but good Ballistic skill.
Drop Trooper: A veteran trooper who likes to get about, he carries a jet pack
of sorts, enabling him to travel fast and drop in on unsuspecting enemies
Infiltrator: A well camouflaged trooper, able to take a nice selection of weapons to take the fight to the enemy and to spot them.
heavy Support 0-3
Heavy weapons team: Consists of a loader and gunner who between them carry around a heavy weapon on a tripod (missile launchers, autocannons, heavy bolters, multilasers, lascannons etc)
Special weapons trooper: he carries around the more portable big guns, plasma, melta etc.
Demolitions trooper: Lots of bombs. Simple.
Needed for now :
- Play testers (this will begin as character creation, to see if it is easy to understand, so minimal work)
-Any eager volunteers who want to help on the project, there is no need to know the rules, even if you just want to contribute ideas to help develop the races it would be appreciated! drop me a pm
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