Mini Statistics
Join Date
1st August 2005
Last Activity
4th February 2018 20:57
Blog Entries
SonsOfStalingrad's Avatar
Recent Visitors
The last 10 visitor(s) to this page were:
  1. Adamj1987,
  2. Beastarino,
  3. HopperFly621,
  4. Katyria,
  5. LneWlf,
  6. LordLauri,
  7. MrLictor,
  8. Nikolai,
  9. nonamewight,
  10. Wookie2012
This page has had 26,382 visits
Tab Content
Visitor Messages
About Me

6 Visitor Messages

  1. View Conversation
    C-c-c-combo breaker!
  2. View Conversation
  3. Drakon raid averted.
  4. View Conversation
  5. View Conversation
    This wall is too bare.

    That's better. :tongue:
Showing Visitor Messages 1 to 6 of 6
About SonsOfStalingrad

Basic Information

Date of Birth
August 19, 1987 (30)
About SonsOfStalingrad
Staffordshire, UK
Big Mek



Total Posts
Total Posts
Posts Per Day
Visitor Messages
Total Messages
Most Recent Message
1st October 2011 22:54
General Information
Last Activity
4th February 2018 20:57
Join Date
1st August 2005

11 Friends

  1. Clarkson
  2. DrakonTheNightLord DrakonTheNightLord is offline

    Rolling an 18

    • Send a message via MSN to DrakonTheNightLord
  3. edmundblack edmundblack is offline


  4. Enigmacookie Enigmacookie is offline


    • Send a message via MSN to Enigmacookie
  5. Mali32 Mali32 is offline

    Guardian of the Spatula

    • Send a message via Skype™ to Mali32
  6. Mozric Mozric is offline


  7. Novasry Novasry is offline

    Fully Fledged Brony

    • Send a message via MSN to Novasry
  8. orkDork12
  9. orkWAAAGH
  10. Sneggy Sneggy is offline


    • Send a message via MSN to Sneggy
Showing Friends 1 to 10 of 11
Page 1 of 2 12 LastLast
View SonsOfStalingrad's Blog

Recent Entries

Ork Codex wishlisting

by SonsOfStalingrad on 27th April 2015 at 10:31
While the Orks have already had a codex in 7th edition, let's point out that the Eldar really didn't need an update and that the Imperial Knights, if they're getting another update this soon, probably didn't need a book back when they got one.
So, looking back, the Ork codex does appear to be underwhelming to some degree and so I decided to make a list of things that I would personally like to see change.
I want to keep this short, so I'm forming it into a top 10, instead of getting

Read More


Codex: Rebel Grots: Kommittee Coffers

by SonsOfStalingrad on 3rd September 2014 at 13:44
Every new book seems to have this section - a handful of items that you can only take one of each of in your army.
These are the current ones I'm thinking of putting into the playtest version of the Rebel Grot codex for 7th.


Locked up tight in a highly secret mobile vault, the whereabouts of which is only fully known to those aboard, are the treasures of the Kommittee coffers.
These items, each an outstanding and unique

Read More


Codex: Rebel Grots: Raiding Party Formation

by SonsOfStalingrad on 11th August 2014 at 14:07
Given that I'm working on this project well into 7th now, anf Formations are apparantly a thing you get one of in your codex (at least, the Ork one only has one...), I have decided to include a Rebel Grot formation in the form of the Raiding Party.
It's small, light, fragile, but it should be able to maneuver around and give enemies a real fight

The formation is simply 1 Head Honcho, 8 units of Gretchin, 2 units of Old Gard Vetz and 2 units of Big Luggas.
The restriction

Read More


Codex: Rebel Grots: 7th edition talk, perhaps help request.

by SonsOfStalingrad on 3rd July 2014 at 21:14
Well, the Ork codex I was waiting for has finally arrived. Now we know exactly how a 7th edition codex should be laid out - and you know what? It's easier than before now.
I can probably begin organising and editing the entries over the coming week. The style lends itself well to copycat nature.
It also means I can balance against the Ork codex, as the Rebel Grots are, after all, designed to fight against that one more than any other.
This does mean that some of what

Read More


Codex: Rebel Grots: Warlord Traits

by SonsOfStalingrad on 5th June 2014 at 15:49
You know, Warlord Traits are weird. It's a random dice roll on a bunch of abilities that may or may not be useful depending on how you play.
Anyway, here's what I came up with for the Rebel Grots - Two tables, one representing Mork and one representing Gork. Names for the two trees and their abilities are pending, but the abilities are as follows:

Cunning -
1. Night Fighting.
2. Warlord and his unit have Outflank.
3. One unit within 12 inches of the

Read More

Page 1 of 11 123 ... LastLast

13th July 2017

8th July 2017

30th June 2017

26th February 2017

23rd February 2017

9th January 2017

20th November 2016

15th April 2016

4th April 2016

21st October 2015

8th September 2015

10th July 2015

3rd May 2015

28th February 2015

15th February 2015

9th February 2015

23rd January 2015

25th December 2014

Page 1 of 11 123 ... LastLast
Page 1 of 89 1231151 ... LastLast

7th November 2017

11th October 2017

4th August 2017

19th July 2017

10th July 2017

9th July 2017

8th July 2017

2nd July 2017

30th June 2017

16th May 2017

15th May 2017

10th May 2017

Page 1 of 89 1231151 ... LastLast
Register | FAQ | Members List | Calendar | Today’s Posts | Search Warvault Webring
An exclusive design by: ForumSkin