Results 1 to 7 of 7
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19th April 2009 19:54 #1
[CSM][1850][competitive]
I have about a month to tweak my list for a store tournament, any suggestions would be appreciated
-HQ-
Lord with terminator armour, pair of lightning claws
130
-Elite-5 man Terminator squad, 2x chainfist, 3x powerfist, 2x combi-melta, reaper autocannon
245
-Elite-8 man Chosen squad, Asp. Champ w/power weapon, IoCG, meltabombs for all
219
-Troop-8 man berzerker squad, skull champ w/plasma pistol
198
-Troop- 10 man CSM squad, Asp. Champ w/powerfist, heavy bolter OR meltagun (can you change between battles or do you have to use the same list for every game?)
200
-Troop-
10 man CSM squad, Asp. Champ w/plasma pistol, flamer
185
Rhino for Berzerkers w/extra armour
50
Rhino for CSM squad
35
-H.S.-
Land Raider w/deamonic possession
240
-H.S.-
Defiler w/CCW
150
-H.S.-
6 man Havoc squad, Asp. Champ w/power weapon, 2x M. Launcher, Lascannon
195
Total
1847
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20th April 2009 01:45 #2
Re: [CSM][1850][competitive]
Lord- Give him a mark of Chaos (unless you're going Undivided...then give him a mark anyways). Where is this guy going?
Terminators- Hmm, deepstriking. You'll want to add some more icons for them to do that. I'd also drop two or three of the fists. Drop the Reaper; it's just not point-cost effective.
Chosen- What are they going after that needs that many Meltabombs? And why no special weapons? If you want them to go tank hunting, some Meltas could be very useful.
Berzerkers- I myself would swap the PP for a Power Weapon (Powerfist is the another option, I myself prefer the Initiative bonus).
Chaos Space Marine Squad Alpha- I'd Icon 'em up. Khorne and Chaos Glory are the two more popular (I like to take Tzeentch when points allow, but that's just for theme). I'd also take two Meltaguns with this squad. I'd assume you have to use the same list, but check with the TO.
Chaos Space Marine Squad Beta- Once again, add an Icon. I'd also take a CC weapon on the Champ or drop him. I'd take a second flamer and add a Rhino for this squad.
Land Raider- Same set-up I run. Who's going in this? Or is it just taken to have an AV 14 Lascannon Platform?
Defiler- Lookin' good.
Havocs- Drop the Champ and the weapon, add an Icon of Chaos Glory is you're worried about fleeing. Swap the Lascannon for another two ML's. Frankly, I think that Oblits might fit this role better.
"Silence...I keel you!"
~2400 Points of Tzeentch flavored CSM
~3750 Points of pure Tyranid Chip Ice Cream
Please help me make my Tzeentchian Warband more competative here: For the Architect of Fate!
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20th April 2009 02:15 #3
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20th April 2009 03:19 #4
Re: [CSM][1850][competitive]
sorry to say, but overall it's really not that competitive a list at all... you've failed to maximise the options/potential of your squads, and the army just doesn't seem to gel too well... (ie: how are the chosen supposed to tank hunt with just big grenades and why are your best assault troops not utilising the better transport in the land raider?!?)Originally Posted by Skimble Shanks
for a competitive build, try adding some of the following options;
- a summoned greater daemon. for only 100pts you get what is arguably one of the most kick-ass basic stat lines in the game!
- i hate to say it, but a winged daemon prince w/MoS + lash of submission. you typically find at least one in almost every tournament CSm list out there!
- oblits! at least 2-3 at the 1850pts level. they're so adaptable that it isn't even funny!
- plague marines. arguably the best objective holding unit in the game. T5 + FnP means that they can take some serious effort to shift! stick 'em in a rhino and slap them onto a nearby objective. they'll happily act as the anvil of your force and you can center your defense around them as they're so dead 'ard!
- more basic chaos marines. always pair up their special weapons is you're slaping them into a rhino. otherwise give 'em a plasma gun + heavy bolter/autocannon/missile launcher for a solid sit-and-shoot unit!
- icons for the right job! as pointed out, and IoCG is perfect for havocs as it gives them that all important re-roll.
assault based termies would love either an IoK or IoS for extra attacks for better initiative!
an objective holding unit would be a toss-up between IoCG (cheap and re-roll moral) or IoN (rather expensive but T5 is solid when combined with a decent cover save!)
- the right upgrades for the right champs. a 'zerker unit is almost never going to shoot. thus a plasma pistol is a total waste... (if you're not riding in a transport or running or setting-up/in assault then something's very wrong!)
a sit-and-shoot unit of chaos marines is likely to get very little use out of an expensive power fist. don't invest in anything more than say a power toy.
conversely, since plague marines have I3, a power fist is great for their champs since they're likely going simul or last to begin with!
hope this helps,
cheers!
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion
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20th April 2009 04:20 #5
Re: [CSM][1850][competitive]
Experiment 626 (and everyone else for that matter)- thanks for the suggestions, I'll definitely sit down and rework my list tonight. this is exactly why I wanted to get this done way ahead of time, I'll have to do a few weapon swaps/conversions, and probably order a couple things (a couple missile launchers and/or a couple obliterators)
if anyone else has an idea feel free to pitch in!
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21st April 2009 00:42 #6
Re: [CSM][1850][competitive]
here is the revised list:
-HQ-
Lord with terminator armour, pair of lightning claws, MoK
140
-Elite-5 man Terminator squad, 2x chainfist, 3x lightning claw, 2x combi-melta, MoK
250
-Elite-8 man Chosen squad, Asp. Champ w/power weapon, IoCG, 2x Meltas
199
-Troop-8 man berzerker squad, skull champ w/powerweapon and personal icon
203
-Troop- 10 man CSM squad, Asp. Champ w/power weapon, heavy bolter, plasma gun, IoS
225
-Troop-
10 man CSM squad, Asp. Champ w/powerfist, 2x flamer, IoS
220
Rhino for Squad Alpha
35
Rhino for Squad Beta
35
-H.S.-
Land Raider w/deamonic possession for berzerkers
240
-H.S.-
Defiler w/CCW
150
-H.S.-
2x Obliterators
150
Total
1847
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21st April 2009 16:06 #7
Re: [CSM][1850][competitive]
Originally Posted by Skimble Shanks
League of Legends
The first rule of tautology club is the first rule of tautology club.





