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  1. #1

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    NOt another one! Priests+chainswords+Repentia

    Just trying to get the feel of the witch hunters. Soooo I had another question

    Reading the codex, putting a Priest with a chainsword into a group of Sister Repentia seems like the best idea ever.

    Does it work?

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  2. #2
    Pressin' Dem Buttons yWizePapaSmurfy's Avatar
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    Re: NOt another one! Priests+chainswords+Repentia

    Why?

    They strike last and have no Saves...Of course it's gonna flop.

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    Forum Dildo King incubus's Avatar
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by yWizePapaSmurfy
    Why?

    They strike last and have no Saves...Of course it's gonna flop.
    You are refering to the priests i take it. True they have no save but you can still buy carapace armour for 5 pts or, if you're a big spender, buy him a rosarius.
    But with initiative 4 they don't necessarily don't always strike last

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    Originally Posted by daddy4count View Post
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  4. #4
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by incubus
    Originally Posted by yWizePapaSmurfy
    Why?

    They strike last and have no Saves...Of course it's gonna flop.
    You are refering to the priests i take it. True they have no save but you can still buy carapace armour for 5 pts or, if you're a big spender, buy him a rosarius.
    But with initiative 4 they don't necessarily don't always strike last
    It actually does.
    Initiative 4 doesn't mean anything when their only weapon is an Eviscerator. Eviscerators go last in combat, at initiative 1. Always. Just like powerfists, chainfists, and thunderhammers. The unit needs to have some sort of decent save in order to survive with enough units to strike back.

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    Forum Dildo King incubus's Avatar
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    Re: NOt another one! Priests+chainswords+Repentia

    Yes I know, but no one says you have to arm the priest with an eviscerator.

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    Originally Posted by daddy4count View Post
    Nothing warms my heart like a mob of 30 boyz tearing up space marines. Except maybe a mob of Nobz tearing up marines.

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  6. #6
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by incubus
    Yes I know, but no one says you have to arm the priest with an eviscerator.
    You are missing the point. Either the priest dies and you lose the bonus, or no one in the squad is left to get the bonus.

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  7. #7

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    Re: NOt another one! Priests+chainswords+Repentia

    The point is to have the Sisters Repentia be able to reroll any misses in close combat. I figured it might allow the sisters to destroy more

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    Pressin' Dem Buttons yWizePapaSmurfy's Avatar
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by incubus
    Originally Posted by yWizePapaSmurfy
    Why?

    They strike last and have no Saves...Of course it's gonna flop.
    You are refering to the priests i take it. True they have no save but you can still buy carapace armour for 5 pts or, if you're a big spender, buy him a rosarius.
    But with initiative 4 they don't necessarily don't always strike last
    Yeah, let the Priest live with a 4+ Save, it's SOOO survivable, Marines must be gods with their 3+ AND let's see the rest of the Squad die. Why am I afraid of a Priest with Strength 3?

    Re: Re-Roll Misses Potential - Still none, you want them to do damage they gotta survive somehow first.

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  9. #9
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    Re: NOt another one! Priests+chainswords+Repentia

    The problem with Repentia isn't that the eviscerators go last. It's that in the process of going last, you're losing a bunch of 20 point models to a 4+ save.

    I'm crossing my fingers that in the next codex, Repentia are 8-10 points apiece with a chainsword, with any number of 10-point eviscerator upgrades allowed.

    A squad of Repentia with 5 eviscerators and 15 chainswords for 250 or something could be worth it. You take a bunch of wounds getting into CC and lasting 'till the end, but you can allocate most of those to the 15 chainswords, and let the 5 eviscerators pay the enemy back. Much more attractive than paying 400 points for 20 eviscerators and only getting 5 to swing.

    Power fists and chain fists work because they're not concentrated (terminators aside; there they work because each of them is pretty durable in their own right). You get to take casualties that don't cost boatloads of points. Repentia don't currently have that luxury, and thus they fail.

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  10. #10
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by Durandal
    Originally Posted by incubus
    Yes I know, but no one says you have to arm the priest with an eviscerator.
    You are missing the point. Either the priest dies and you lose the bonus, or no one in the squad is left to get the bonus.
    Oh right. Yup, totally missed the point

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    Originally Posted by daddy4count View Post
    Nothing warms my heart like a mob of 30 boyz tearing up space marines. Except maybe a mob of Nobz tearing up marines.

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  11. #11
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by AschenFenix
    The point is to have the Sisters Repentia be able to reroll any misses in close combat. I figured it might allow the sisters to destroy more
    And that idea works perfectly if there are any still alive after the opponent has resolved any attacks that strike sooner than them. They would work well against units with a high toughness and few attacks, or vehicles. They would also work well against terminators. Against any dedicated close combat unit that strikes using it's own inniative value, the Sisters Repentia fail pretty badly.

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  12. #12
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by AschenFenix
    Just trying to get the feel of the witch hunters. Soooo I had another question

    Reading the codex, putting a Priest with a chainsword into a group of Sister Repentia seems like the best idea ever.

    Does it work?
    Just didn't see why you were arguing about the eviscerator on the priest in the first place.

    But, yeah. Repentia = Fail

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  13. #13

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    Re: NOt another one! Priests+chainswords+Repentia

    Take Zealots

    Yes the Repentita fail because they cannot take the wounds. Do not wait for a new codex, take Zealots. 1 fanatic for every 5 zealots (round up), base 2 attacks instead of 1, less WS but re-roll with the priest. You can give 2 flamers (or other assault wpn) to the sqad. The Demagogue leading the squad will add base 2 power sword attacks (carapace, bolt pistol, pwr sword). Of course, everybody save the flamers have pistol (the fanatic cannot use them as addtnl wpn in cc, but they have them as ranged wpn), to fire when possible. The Ldrship may be lower, but all negatives modif turn into + modif! If not too many have been killed on the way to glory, the base zealots may contribute wound. I have used a unit in combat and I am building a second.

    gs571
    the unit goes up to 20 zealots , so you can soak a lot of hits and still have 4 evicerators plus the Pwr wpn attacksof the demagogue and priest (I use pwr wpn for my priest)

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  14. #14
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    Re: NOt another one! Priests+chainswords+Repentia

    What's a Zealot?

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  15. #15
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    Re: NOt another one! Priests+chainswords+Repentia

    Originally Posted by rehdjac
    What's a Zealot?
    It was a Chapter approved or White Dwarf unit that was added to the Witch Hunters codex. They were pretty cool, kinda like Alpha Legion cultists in the previous Chaos codex. I'll look for the PDF if you want to PM me your email.

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  16. #16

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    Re: NOt another one! Priests+chainswords+Repentia

    I've tried very hard to try and get repentia to work... AND I CAN'T GET THEM TO WORK!!! Ive tried shielding them with Immolators and standard infantry and just about everything tactic I cant think of. The harsh reality to accept is that there going to hit last and anthing that survives the first attack isn't going to hit as hard when you end up loosing 4 or 5 models. It seems like there only really good at taking out MC'S and vehicles, but there's so much better things to take than Repentia. Lets be honest here, for the points for a 20 man repentia squad you could run a shit ton of better things.

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  17. #17

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    Re: NOt another one! Priests+chainswords+Repentia

    20 zealots x 5pts = 100 (mob wpn=las pstl + ccw)
    2 flamer upgrade x 5 = 10
    4 fanatics upgrade x 5 = 20
    +15 x 4 for the evicerator of the fanatics = 60
    1 demagogue upgrade x 10 = 10
    + 5 carapace + 10 pwr sword + 1 blt pstl = 16
    total 216
    potential when charging
    4 Pwr swrd attack I 3
    43 regular attacks I 3
    12 eviscerator attack at I 1
    after shooting 2 flamers, 1 bolt pistol and 17 las pstl.
    If 20 las shots were targetted at you before, you lost hardly more than 5 zealots, so deduct 5 las pistol shots and 15 x I 3 attacks
    If you like to re-roll your misses add a priest
    Priest, carapace, power sword, blt pstl= 56

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