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3rd December 2009 18:17 #1
NOt another one! Priests+chainswords+Repentia
Just trying to get the feel of the witch hunters. Soooo I had another question
Reading the codex, putting a Priest with a chainsword into a group of Sister Repentia seems like the best idea ever.
Does it work?
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3rd December 2009 18:20 #2Pressin' Dem Buttons
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Re: NOt another one! Priests+chainswords+Repentia
Why?
They strike last and have no Saves...Of course it's gonna flop.
“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
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3rd December 2009 20:20 #3
Re: NOt another one! Priests+chainswords+Repentia
You are refering to the priests i take it. True they have no save but you can still buy carapace armour for 5 pts or, if you're a big spender, buy him a rosarius.Originally Posted by yWizePapaSmurfy
But with initiative 4 they don't necessarily don't always strike last
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3rd December 2009 21:31 #4
Re: NOt another one! Priests+chainswords+Repentia
It actually does.Originally Posted by incubus
Initiative 4 doesn't mean anything when their only weapon is an Eviscerator. Eviscerators go last in combat, at initiative 1. Always. Just like powerfists, chainfists, and thunderhammers. The unit needs to have some sort of decent save in order to survive with enough units to strike back.
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3rd December 2009 21:42 #5
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3rd December 2009 22:20 #6
Re: NOt another one! Priests+chainswords+Repentia
You are missing the point. Either the priest dies and you lose the bonus, or no one in the squad is left to get the bonus.Originally Posted by incubus
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3rd December 2009 23:52 #7
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3rd December 2009 23:56 #8Pressin' Dem Buttons
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Re: NOt another one! Priests+chainswords+Repentia
Yeah, let the Priest live with a 4+ Save, it's SOOO survivable, Marines must be gods with their 3+ AND let's see the rest of the Squad die. Why am I afraid of a Priest with Strength 3?Originally Posted by incubus
Re: Re-Roll Misses Potential - Still none, you want them to do damage they gotta survive somehow first.
“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
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4th December 2009 03:53 #9
Re: NOt another one! Priests+chainswords+Repentia
The problem with Repentia isn't that the eviscerators go last. It's that in the process of going last, you're losing a bunch of 20 point models to a 4+ save.
I'm crossing my fingers that in the next codex, Repentia are 8-10 points apiece with a chainsword, with any number of 10-point eviscerator upgrades allowed.
A squad of Repentia with 5 eviscerators and 15 chainswords for 250 or something could be worth it. You take a bunch of wounds getting into CC and lasting 'till the end, but you can allocate most of those to the 15 chainswords, and let the 5 eviscerators pay the enemy back. Much more attractive than paying 400 points for 20 eviscerators and only getting 5 to swing.
Power fists and chain fists work because they're not concentrated (terminators aside; there they work because each of them is pretty durable in their own right). You get to take casualties that don't cost boatloads of points. Repentia don't currently have that luxury, and thus they fail.
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4th December 2009 06:19 #10
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4th December 2009 15:21 #11
Re: NOt another one! Priests+chainswords+Repentia
And that idea works perfectly if there are any still alive after the opponent has resolved any attacks that strike sooner than them. They would work well against units with a high toughness and few attacks, or vehicles. They would also work well against terminators. Against any dedicated close combat unit that strikes using it's own inniative value, the Sisters Repentia fail pretty badly.Originally Posted by AschenFenix
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11th December 2009 03:20 #12
Re: NOt another one! Priests+chainswords+Repentia
Just didn't see why you were arguing about the eviscerator on the priest in the first place.Originally Posted by AschenFenix
But, yeah. Repentia = Fail
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11th December 2009 20:42 #13
Re: NOt another one! Priests+chainswords+Repentia
Take Zealots
Yes the Repentita fail because they cannot take the wounds. Do not wait for a new codex, take Zealots. 1 fanatic for every 5 zealots (round up), base 2 attacks instead of 1, less WS but re-roll with the priest. You can give 2 flamers (or other assault wpn) to the sqad. The Demagogue leading the squad will add base 2 power sword attacks (carapace, bolt pistol, pwr sword). Of course, everybody save the flamers have pistol (the fanatic cannot use them as addtnl wpn in cc, but they have them as ranged wpn), to fire when possible. The Ldrship may be lower, but all negatives modif turn into + modif! If not too many have been killed on the way to glory, the base zealots may contribute wound. I have used a unit in combat and I am building a second.
gs571
the unit goes up to 20 zealots , so you can soak a lot of hits and still have 4 evicerators plus the Pwr wpn attacksof the demagogue and priest (I use pwr wpn for my priest)
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17th December 2009 04:03 #14
Re: NOt another one! Priests+chainswords+Repentia
What's a Zealot?
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17th December 2009 14:05 #15
Re: NOt another one! Priests+chainswords+Repentia
It was a Chapter approved or White Dwarf unit that was added to the Witch Hunters codex. They were pretty cool, kinda like Alpha Legion cultists in the previous Chaos codex. I'll look for the PDF if you want to PM me your email.Originally Posted by rehdjac
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Gojira014: "Artemis... I don't know what to say. But in a bad way."
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18th December 2009 02:19 #16
Re: NOt another one! Priests+chainswords+Repentia
I've tried very hard to try and get repentia to work... AND I CAN'T GET THEM TO WORK!!! Ive tried shielding them with Immolators and standard infantry and just about everything tactic I cant think of. The harsh reality to accept is that there going to hit last and anthing that survives the first attack isn't going to hit as hard when you end up loosing 4 or 5 models. It seems like there only really good at taking out MC'S and vehicles, but there's so much better things to take than Repentia. Lets be honest here, for the points for a 20 man repentia squad you could run a shit ton of better things.

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18th December 2009 19:01 #17
Re: NOt another one! Priests+chainswords+Repentia
20 zealots x 5pts = 100 (mob wpn=las pstl + ccw)
2 flamer upgrade x 5 = 10
4 fanatics upgrade x 5 = 20
+15 x 4 for the evicerator of the fanatics = 60
1 demagogue upgrade x 10 = 10
+ 5 carapace + 10 pwr sword + 1 blt pstl = 16
total 216
potential when charging
4 Pwr swrd attack I 3
43 regular attacks I 3
12 eviscerator attack at I 1
after shooting 2 flamers, 1 bolt pistol and 17 las pstl.
If 20 las shots were targetted at you before, you lost hardly more than 5 zealots, so deduct 5 las pistol shots and 15 x I 3 attacks
If you like to re-roll your misses add a priest
Priest, carapace, power sword, blt pstl= 56
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