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  1. #1

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    assault weapons

    If a weapon is classed as assault 3 does this mean when its fired it always fires 3 shots, even if the model firing it can only fire once or twice in a shooting turn?

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  2. #2
    Gorkagirl SonsOfStalingrad's Avatar
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    Re: assault weapons

    A model can only ever fire once during the shooting phase of each turn unless it has a special rule. (Or is a vehicle. They can fire multiple weapons, but each weapon can still fire only once.)
    You are correct in assuming that an assault 3 weapon has 3 shots each time it is fired. An assault weapon is also a type of weapon that can be fired even if you move, and that you may assault the enemy after using it. That makes them very desirable for armies such as Orks.

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  3. #3
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    Re: assault weapons

    I see where he is confused... a weapon that fires multiple shot is not a represtentation of the shooter firing multiple times, but of a weapon that has a higher rate of fire than a simple pistol or rifle - a minigun or uzi, for example. Therefor, these weapons get more dice when you go to shoot them simply because they use more bullets.

    Rapid fire weapons are another beast... they are weaopns which still have a high rate of fire, but are also capable of being fired with greater accuracy over distance if the time to aim is taken.

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  4. #4
    Xhukari's Avatar
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    Re: assault weapons

    Care to explain how Rapid Fire is another beast?
    Say an assault weapon had an range of 36", Assault 2.
    Then say a Rapid Fire weapon with also range 36".
    The Rapid Fire weapon would only be able to do ONE shot beyond 12", and only if it didn't move in the movement phase, plus firing a Rapid Fire weapon at all = can't assault on turn of firing.

    While Assault has the max range AND shots even after moving and can still assault in the same turn.

    Assault si the ultimate weapon type in msot cases

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  5. #5
    MadMage's Avatar
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    Re: assault weapons

    Originally Posted by Xhukari
    Care to explain how Rapid Fire is another beast?
    Say an assault weapon had an range of 36", Assault 2.
    Then say a Rapid Fire weapon with also range 36".
    The Rapid Fire weapon would only be able to do ONE shot beyond 12", and only if it didn't move in the movement phase, plus firing a Rapid Fire weapon at all = can't assault on turn of firing.

    While Assault has the max range AND shots even after moving and can still assault in the same turn.

    Assault si the ultimate weapon type in msot cases
    Not sure exaclt what you're getting at.

    Oh, and Rapid fire weapons aren't locked to 12" - it's 1/2 of max range.

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  6. #6

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    Re: assault weapons

    Originally Posted by MadMage
    Not sure exaclt what you're getting at.

    Oh, and Rapid fire weapons aren't locked to 12" - it's 1/2 of max range.
    incorrect, Rapid fire is 2 shots if the unit moved or target is upto 12 inches, 1 shot if the unit didn't move and target is over 12" away
    pg28 BRB.
    only weapon that cares about 1/2 range are "melta" characteristic I believe

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  7. #7
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    Re: assault weapons

    Originally Posted by Sybrite
    Originally Posted by MadMage
    Not sure exaclt what you're getting at.

    Oh, and Rapid fire weapons aren't locked to 12" - it's 1/2 of max range.
    incorrect, Rapid fire is 2 shots if the unit moved or target is upto 12 inches, 1 shot if the unit didn't move and target is over 12" away
    pg28 BRB.
    only weapon that cares about 1/2 range are "melta" characteristic I believe
    Srsly? Hmm... I could have sworn it was 1/2 range. Another 4th edition flashback, eh? *sigh* Knew I shouldn't have taken that acid...

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  8. #8
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    Re: assault weapons

    I also thought it was half range for rapid fire, which is what made things like those Tau guns, or that sternguard ammo, so nice, because they have a longer distance and greater range of rapid fire. Could be wrong, don't have a rulebook around to verify with.

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  9. #9
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    Re: assault weapons

    No he is right. It is up to 12" for Rapid Fire. This means that Tau also only double tap at 12" not 15 or what have you.

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  10. #10
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    Re: assault weapons

    I swear Rapid Fire has been like this since like 3rd Ed though?...
    some people have got to read better

    (I do vaguely remember getting that old starter kit, with the Space Marines and Dark Eldar, with the Rulebook, which was softback instead of hard.. and in there it said only up to 12" can you shoot when you move/2 shots...

    Originally Posted by MadMage
    Not sure exaclt what you're getting at.

    Oh, and Rapid fire weapons aren't locked to 12" - it's 1/2 of max range.
    I'm getting at that in practically on circumstances Rapid Fire are quite hugely inferior..

    Rapid Fire:
    Fire at all = can't assault.
    Move then can only fire ONCE up to 12".
    Don't move can fire ONCE up to max range.
    Don't move can fire twice up to 12".

    Assault:
    Fire at all = can assault.
    Move then fire at max range and maximum amount of shots.

    Kinda speaks for itself

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  11. #11
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    Re: assault weapons

    Originally Posted by Xhukari
    I swear Rapid Fire has been like this since like 3rd Ed though?...
    some people have got to read better

    (I do vaguely remember getting that old starter kit, with the Space Marines and Dark Eldar, with the Rulebook, which was softback instead of hard.. and in there it said only up to 12" can you shoot when you move/2 shots...

    Originally Posted by MadMage
    Not sure exaclt what you're getting at.

    Oh, and Rapid fire weapons aren't locked to 12" - it's 1/2 of max range.
    I'm getting at that in practically on circumstances Rapid Fire are quite hugely inferior..

    Rapid Fire:
    Fire at all = can't assault.
    Move then can only fire ONCE up to 12".
    Don't move can fire ONCE up to max range.
    Don't move can fire twice up to 12".

    Assault:
    Fire at all = can assault.
    Move then fire at max range and maximum amount of shots.

    Kinda speaks for itself
    while this is very true, most assault weapons are capped at 12-18", so for units like Guardians who have a 12" assault 2 bolter, but can't take an assault, they only really get in 1 round of shooting with their "Superior Weaponary"

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  12. #12
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    Re: assault weapons

    Originally Posted by Xhukari
    I'm getting at that in practically on circumstances Rapid Fire are quite hugely inferior...
    Be that as it may, your original post made it sound like you were offering an opinion which dissented with my own. You see, you seemed to be agreeing with me on one point yet missing the entire point of my post, which was to clarify how weapons with multiple shots worked - explaining the high rate of fire seemed a logical recourse.

    This confused me because I had simply said that Rapid Fire weapons are far different ruleswise yet are still weapons which are capable of firing multiple shots due [fluffwise] to a high rate of fire. *shrug*

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  13. #13
    Xhukari's Avatar
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    Re: assault weapons

    Oh right, hehe. Sorry then, I tend to be quite tired when on here... :S

    But yeah any weapon fire all of it's 'shots' and still count as 1 weapon fired.

    Such as Heavy 3, Assault 2, etc.. Same applies to blast/template weapons.

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