Results 1 to 4 of 4
-
19th May 2010 12:45 #1
[1500] IG [Revised Mobile Infantry]
Setup as three "platoons" Each with a vet squad and a punisher to take the brunt of the fire.
HQ
Company Command Squad [80] [Lascannon, 2 Snipers]
Troops
Veteran Squad [90] [Lascannon]
Veteran Squad [155] [3 Melta Guns, Chimera]
Veteran Squad [155] [3 Melta Guns, Chimera]
Veteran Squad [170] [3 Plasma Guns, Chimera]
Veteran Squad [95] [3 Flamers]
Fast Attack
Valkyrie [145] [MRP's, Lascannon]
Heavy Support
Punisher [195] [Lascannon]
Punisher [195] [Lascannon]
Vanquisher [220] [Pask Lascannon]
Total:1500
01100010011101010111010000100000011010010010000001 11010001100101011011000110110000100000011110010110 1111011101010010000
00111011101100101001000000111011101100101011100100 11001010010000001100111011011110110010001110011001 0000001101111011011
10011000110110010100100000011000010110111001100100 00100000011101110110010100100000011100110110100001 1000010110110001101
10000100000011000100110010100100000011001110110111 10110010001110011001000000110000101100111011000010 110100101101110
-
19th May 2010 13:05 #2Badass Wolf Scout
- Join Date
- Jan 2006
- Location
- Next door to Jervis
- Posts
- 7,267
- Post Thanks / Like

- Blog Entries
- 1
Re: [1500] IG [Revised Mobile Infantry]
Swap 2 Punishers for 1 Demolisher and 1 Regular Russ, you now have better ranged anti tank beyond 12" and can really hurt multiple foes while still being flexable.
Harder
Better
Faster
Stronger
"If one little rule change is going to make you rage then in you're in the wrong game!" "Zach of the Independent Characters"
http://blood-claw.blogspot.com/
-
19th May 2010 13:42 #3
Re: [1500] IG [Revised Mobile Infantry]
well the punishers have some good anti-tank in the form of lascannons, but as far as the gatling cannon goes, I've noticed it always makes it's points back. It can literally take care of anything with an av 11 or less side. And rarely fails to do anything. My battlecannons on the other hand have a bad habit of missing and doing nothing the whole round. and only killing a few Meqs by turn 5. I have a feeling the demoisher would be a similar story save for high anti-tank ability. But I have a vanquisher for that.
Besides punisher usefulness increases exponentially as you add more. Vanqusiher might be fun though.
01100010011101010111010000100000011010010010000001 11010001100101011011000110110000100000011110010110 1111011101010010000
00111011101100101001000000111011101100101011100100 11001010010000001100111011011110110010001110011001 0000001101111011011
10011000110110010100100000011000010110111001100100 00100000011101110110010100100000011100110110100001 1000010110110001101
10000100000011000100110010100100000011001110110111 10110010001110011001000000110000101100111011000010 110100101101110
-
19th May 2010 16:41 #4
Re: [1500] IG [Revised Mobile Infantry]
I don't get what your CCS-es are doing. You could better just get veterans. The CCS is great because of orders OR creed/straken OR special weapon spam. Seeing as you have none of these I see no use of the CCS.
At least two of the punishers should be upgraded to demolishers. Punishers just don't match the S10 ordnance of the demolisher.
Overall I think you should replace one CCS with a vet squad (both camo cloacks), so at least they can work together, and they can hold home objectives.
This does make your list VERY dull however, so perhaps drop a chimera w. vets/ punisher for some variety.
EDIT: lol you editted it at the same time I posted.
For the new list:
better, I'm not a fan of the vanquisher w. pask (just too damn expensive).
Perhaps replace him with a demolisher?
Zho Sahaal : I would so be a homogauntOriginally Posted by Rifleman Lizard
Scythes : Some people are like Slinkies. . . completely useless, but they bring a smile to your face when you push them down the stairs.




