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  1. #1
    Wolfmaster's Avatar
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    Drop Pod confusion

    In the Space Marine Codex under dedicated transport, the max load is 12 models.
    In the Space Wolves Codex under dedicated transport, the max load is 10 models.

    So which is correct and if the answer is both, could I get some explanation?

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  2. #2

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    entirely depends. if you use SWs then the SW codex is right, and ignore the regular SM codex. however if you use the regular SMs, then use the SM codex, and ignore the SW codex.

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  4. #3
    Badass Wolf Scout MC Tic Tac's Avatar
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    Both are.

    If you are using SM you have space for 12,

    If you are SW or even Blood Angels it's only 10.

    Why?

    It just is, and the fact the SM codex was written by Mat "itsgottabebroke" Ward.

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  6. #4
    The only Forum Zombie Angelofblades's Avatar
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    They both are. Use the one appropriate for the codex you are using. It is said that the members of some chapters are more well fed than others...

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  7. #5
    Arlins's Avatar
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    Its codex dependent
    Space wolves is a specialist codex for the space wolves , as Black templars is for BT .
    The SM codex covers all other chapters that dont have an individual codex .
    You cant cross between codicies , you have to stick to one and the rules it dictates ( space wolves could be bigger than your average marine , so cant get the twelve in ).

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  9. #6
    Fully Fledged Brony Novasry's Avatar
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    To shed a little light, this is a balancing issue, in Codex:SM it's possible to fit in Independant characters and full units in Land Raiders, which can lead to some unbalanced combos (same with drop pods)

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  10. #7
    Badass Wolf Scout MC Tic Tac's Avatar
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    Originally Posted by Novasry View Post
    To shed a little light, this is a balancing issue, in Codex:SM it's possible to fit in Independent characters and full units in Land Raiders, which can lead to some unbalanced combos (same with drop pods)
    Matt Ward wrote the Vanilla SM dex, and 12 capacity for Pods and vanilla raiders he got a bollocking for.

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  11. #8
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    It's alright, SW Land Raider can run 16 models, Ulrik, Lucas, and 14 Blood Claws = domination!

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  13. #9
    Badass Wolf Scout MC Tic Tac's Avatar
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    All Crusaders hold 16, and Redeemers 12, the only difference is Vanilla Land Raiders and drop pods.

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  15. #10
    lord of toast assasin's Avatar
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    SW need room for beer

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  17. #11
    Snake edmundblack's Avatar
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    Originally Posted by MC Tic Tac View Post
    Matt Ward wrote the Vanilla SM dex, and 12 capacity for Pods and vanilla raiders he got a bollocking for.
    Ah, the wonders of proof-reading ...

    Personally I question Drop Pod's use most of the time as they're easily countered and whatever comes out of them will die.

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  18. #12
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    Originally Posted by assasin View Post
    SW need room for beer
    Psh, we all know its so they can bring a few wolves w/ them for company on the trip down. Lady wolves.

    If there are no such thing as trolls, how do you explain all the dead unicorns?
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  19. #13
    Badass Wolf Scout MC Tic Tac's Avatar
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    Originally Posted by edmundblack View Post
    Ah, the wonders of proof-reading ...

    Personally I question Drop Pod's use most of the time as they're easily countered and whatever comes out of them will die.
    Exactly, drop pods might as well drop dead :p

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  20. #14
    Wolfmaster's Avatar
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    Edmund and MC, why do you say that they will just die? I haven't used them yet and am thinking about trying it. Enlighten me.

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  21. #15
    Snake edmundblack's Avatar
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    Well, you take one Drop Pod and it MUST come down in turn one. So it does. Whatever is inside it gets out, and with any luck will kill what you want it to take out (typically a tank). Then it'll die without much thought being put to it. Whatever you put in it, I find it gets far too expensive to be a "throwaway" unit. Besides, Dreads are better off taking on stuff from much greater range and Tactical Marines are much better off taking a rhino or a razorback as you'll get more use out of them.

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  22. #16
    The only Forum Zombie Angelofblades's Avatar
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    Which is why, when one builds a drop pod army, it must be an all or nothing case. You have to realize that one does not simply deepstrike into Mordor. Having drop pods cuts your force in half, so it's up to you to control how much get's cut off.

    A great example is by SW, where you take GH squads in Drop pods, but you also take the obligatory 18 long fangs (3 units of 6) and give them drop pods. This gives you the ability to drop in empty drop pods in case your opponent attempts to coutner your drop pod arrival.

    Next, because of the amount of Drop pods, you can start building your own terrain, dropping in pods right next to each other and literally, cutting off a section of the board. this achieves one of two things. You either split your opponent's forces between the drop pods or you force your opponent to single section of the board, effectively coralling them. The "noob" way, you could say to use drop pods is to drop in right next to the opponent, pop something and die in return, no, actually, you drop multiple pods, create a wall, which you hide or gain cover saves behind, as well as prevent charges from, because of your wall of pods.

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