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21st December 2010 14:48 #1
SoB - what's on your wishlist?
*breathes life into almost deserted forum, being careful not to disturb Incubus's bed and miniature shrine*

So, there's lots of rumours knocking about for Grey Knights in March, and as yet nothing for Sisters of Battle. Other forums have their "wishlist" threads, so why not this one?
What I'd like to see:
- Decent/viable Inquisitors
- Sisters of Battle with frags, kraks & bolt pistols and still retain their bargain price
- Something equivalent to Faith Points, or even just keep Faith Points
- More variety of special/ heavy weapons in squads
- Plastic models!!!
So, anyone else?
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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21st December 2010 15:20 #2
Good inquisition rules to go with a new and better inquitorial model set.
A genuine close combat unit of sisters.
More very fluffy but more predictable penitent engines.
Tarion'maseth-But you know that when it's time to party, you want the keg, not the 6-pack :Wink:
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21st December 2010 15:51 #3
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21st December 2010 15:59 #4
I think everyone wishes for plastic sister. I'd actually like to see a plastic inquisitor and henchmen set, kinda like the SM or guard command squads...especially if it could easily be converted with parts from the imperial guard kits. Plus it would be a nice bone that could be thrown to the Dark Herasy people who have had to scratch build models from odds and ends kits for a while. And the Necromunda possibilities...
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21st December 2010 17:42 #5
Whaaa...? Oh, hai!
*unleashes the Arco-Flagellants* Muuuahahaha! The flailing doom is unleashed upon you! 
Well, many of my wishes have already been mentioned, but specifically I would like:
- Celestians being able to choose between bolter or ccw+bolt pistol plus additional options for extra power weapons and such, not just for the veteran superior.
- Cheaper transports (so I don't have to ask people before using IA vol. 2)
- All plastic Exorcist... possibly a redo of the entire model.
- Repentia having the OPTION to choose eviscerators.
- Immolators as Fast Attack
- Retributors can take heavy flamers
That's what I could think of atm.
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22nd December 2010 17:51 #6
Immolaters to not only be a Fast Attack, but a Fast vehicle too.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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27th December 2010 14:49 #7
The title of this thread confused me at first. "What do you mean, what's on my wishlist? Nobody can buy me SoB for Christmas anymore because all the worthwhile box sets got pulled."
Rather than quote lots of people to say "yes, I agree," I'll just retype the stuff I want that others may have mentioned.
Frags, Kraks, and Bolt Pistols standard -- the Ecclesiarchy is rich and keeps its Ordo Militant well equipped. Past Space Marine codices indicate that the general points reduction for 5th ed roughly offsets the inclusion of these for power armored models, so no points change. *Maybe* only do the BPs for celestians and dominions.
More survivability for penitent engines -- either convert to a monstrous creature w/wounds model, or get rid of open topped. I think I'd prefer open topped; it's the real killer that popped up in 5th's damage chart. Justify it by something like "Even though the operator is exposed, the gruesome mechanisms of the penitent engine and raw passion for absolution in death drive her to continue on heedless despite incidental wounds the operator might suffer."
Modify Faith to move away from a point-based system -- the way Faith is generated (by having units of SoB) punishes mixed forces. If points aren't spent on units that generate Faith, the effectiveness of all the other Faithful units is diminished. This is why so few lists use allies, and why pure SoB lists are the de facto standard. I'd probably move them towards something more akin to IG orders; a "choose from a list of Acts of Faith once per turn" kind of thing. This decouples the use of Faith by faithful units from the presence of an abundance of other faithful units, so that each faithful unit is effective, whether it's the only faithful thing in the list, or the list is full of other faithful things. The once-per-turn and choice from among several options still retains an element of strategy, even though the resource management aspect is gone (this is also a plus, as 5th codices seem to be moving away from this kind of book-keeping). Overall, Faith probably gets marginally less powerful per Act, but use of Faith will be increased because it won't be a limited pool.
Give celestians sarissas standard -- the sarissa is a fantastic, flavorful piece of wargear that is only available (to my knowledge) to Sisters. But it never gets used, because the only models you can put it on are the ones that can take better options. Standardizing it for the bolter-armed shock troop unit would fix this. Give it to them for free, they could use a minor bump in CC efficacy anyways.
Seraphim grant Hit and Run to any jump infantry character that joins them. OR Sisters of Battle Jump Packs grant Hit and Run inherently. Take your pick. -- The current only option to beef up a seraphim squad is to use St. Celestine, who is really expensive and also cripples the rest of your army if she dies.
More special characters -- I'd like to see a special canoness, a special priest, and another inquisitor or two, at minimum.
Give sisters repentia scout; chop their base cost to 7 with chainswords standard, offer the eviscerators for 15 points on any number of models -- They're so eager to join the battle that they are always at the vanguard. Lets them close a bit faster since they have no shooting options whatsoever. Cheap chainsword models give you models to soak casualties without losing 20+ point models a pop on a 4+ save. An expensive unit whose entirety always goes last only works when it's a rock-hard unit like terminators.
Zealots core -- cheap screening units to make a footslogging list viable.
IA2 points values -- match up the rhinos to 5th edition marines, repressors core @ 50 points. Pretty standard stuff for 5th.
Points reduction for immolators -- reference razorbacks. 65 points for an AV 11 light tank/small transport with only one weapon? Craziness. They're huge targets that are easily neutered. MM upgrade makes them way too pricey.
Something to give exorcists a little protection from weapon destroyed results -- speaking of pricey big targets that are easily neutered... Something I've seen suggested that I really liked was to make the first weapon destroyed result reduce the shots output. So 1 weapon destroyed = d3 shots instead of d6. 2 weapon destroyed results destroy the weapon. Adding sponsons would also be a solution, but I don't like the flavor of it as it butts its head against the limitations of the Ecclesiarchy's arms restrictions.
An option other than exorcists for longer range punch -- I don't want lascannons or plasmacannons, but something burny or melty with a bit more range than MM retributors, which are preposterously difficult to deploy usefully with a heavy weapon 12" optimal range. Rip the cannon off a devil dog or something, maybe. 36" melta blast, center hole gets double dice. That'd be pretty neat. Also fills a hole in the list for long-range horde killing. With no templates available to almost the entire list (rare exceptions like an inq retinue aside), Sisters' options for CC hordes don't make a lot of sense.. run *towards* the orcs and bugs? Heavy bolters seem underwhelming; they never seem to deliver enough shots (okay, so my 60 points of weaponry can put out 12 shots at 36" per squad.. or I can stand still with bolters and put out 10 shots per squad at just 2/3s the range much cheaper!) for their inflexibility.
AP1 inferno pistols -- because, seriously, guys.
Either move penitent engines to FA, OR allow exorcists to squadron in pairs -- too much competition for HS slots to allow retributors or PEs to play, because single exorcists have huge "shoot me" signs and rarely survive more than a turn or two.
I'd be okay with immolators being fast -- This would actually solve my gripe about their points cost, too, so no need to change it.
Beef up the game relevance of SoB and Ordo Hereticus as the witch and mutant hunting tools of the Empire -- 5+ for things that target the SoB squads isn't enough. Eldar still fortune and guide all day long, and still get off their dooms pretty often, too. Make it on a 4+, and usable on any power from a psyker within 12" or 18" of a Faithful unit. The Faith in the Emperor protects them from all hostile psychic activity, whether it was explicitly directed at them or not -- the Emperor's not going to survey his Faithful and be like "Oh, those witches are just enhancing themselves so they can attack my Faithful defenders, there's no need to interfere with that." Also, play up the heretic/mutant thing with a Hunt the Fallen/Daemonic Infestation rule. The current codex has some optional stuff that's sort of a start, but nobody uses it because it doesn't really help the opponent any, and it's the opponent's choice. Make it not optional, but offer real benefits to both sides. So the opponent has to decide he's got either a mutant, heretic, or a witch. Mutants get random statline bonuses -- +2 to either S, T, W, or I, rolled randomly, on the WH's opponent's choice of HQ. Witches get a choice from a list of psychic powers. Heretics designate a cult leader, and then get to select one troop to be Without Number or something. Then, offer the WH bonuses against the designated mutant or witch. Hatred, for sure, and maybe a bonus kill point or objective if they kill it.
Mostly, I'd like to see a codex before 2017.
"In the 21st Century, Artificial Intelligence has progressed to the point where we can create dyslexic computers." - edmundblack
"Never follow my advice. Except for when I'm right." - Rel
Thunder & Flame
1750 Sisters of Battle
Plans for Biker Marines
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14th January 2011 16:53 #8
Give me a reason to take Penitent Engines...
The Ecclesiarchy is supposed to have ranks and titles- preachers, confessors, missionaries, drill abbots. The Priest catch-all is a little... Imperial Guard.
Faith works great, but could be expanded to certain non SoB to increase genuine choices.
No unit options to go totally extinct. Zealots to return.
Plastics so I can actually collect a force of some size rather than my now-defunct contingent.
Paint ein's stuff. ££: Chaos Space Marines in 40K, Tech Priests / Mechanicus in 40K and Battlefleet Gothic, Ariadna in Infinity. PM if interested or check my profile area.
Player of WH40,000, WHFB, Blood Bowl, Dwarf Fortress, Settlers of Catan series, Hearts of Iron series, Europa Universalis series, NetHack.
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17th January 2011 18:57 #9
Long ranged attacks are limited to hunter seeker missiles (few and costly), heavy bolter (not that long ranged and weaker than other hvy: LC, AC, ML) and Exorcist
Give a broader choice of heavy support. Missile launchers as Heavy weapons would be a minimum.
Selandia
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My wife always refused to let me buy an unit that costed more than a dollar a point
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10th February 2011 23:51 #10
My wish list for Sisters....multi part plastic models to give more dynamic poses to the figs. Different options for Fast attack, HQ, etc. More heavy weapon choices, including vehicles. More "heroines" for the Sisters, as well as models for said heroes. Change up the Faith concept. The choice to use other vehicles.
The most important thing on my wishlist..................that GW would listen to the players in regards to what WE want, not what some pin-stripe, penny pincher THINKS we want.
Runepriest
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