Completed Vows for the 2012 Q1 Hobby Challenge:
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Originally Posted by Brother-Captain Sharp
Finish a 2000 point Angels of Retribution force
Nice-to-have:
Work on Imperial Fists
Punishment:
I'll paint a Space Wolf. *shudder*

(Pictures of full force coming tomorrow)
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Originally Posted by
Ann
Assemble and paint three killa kans, one trukk. Paint one squad of 20 grots with two runtherds. Assemble and paint one SU-122 Russian tank destroyer to be a looted wagon. Paint one mob of 10 nobz. All to what I would consider a tabletop standard for my own game play. Paint a lobba and two grot crew. Assemble and paint a Big Mek, Weirdboy, a War Boss, and a Deff Dread.
Bonus Points: Assemble and paint a squad of 30 boyz or my 10 stormboyz mob. Flocking is optional but will be a bonus. I'm still undecided what kind of flocking theme I want to use. Assemble and paint two more lobba and crew to complete my big gunz unit, if they come in at the game store in time.
Here are the pictures. (Sorry, my camera is pretty cheap and isn't the greatest for close-up's but I did what I could with what I had.) I'll post them throughout the day, editing my thread, in-between doing housework and errands.
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Here is my kanz squadron. I used a dark eldar prow I found in a store's bitz bucket for the metal-colored kan'z DCCW. I had no idea at the time what the thing was but it was pointy and looked like it had killy potential. I suspect that is how ork meks approach most technical problems.
A close-up of a random killa kan.
This was my first time working with magnets. I might have gone a little over-board.
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My miserable, prone-to-blowing-up-and-randomly-exploding-in-the-middle-of-some-poor-sod's-army trukk. I magnetized the ork with the rokkit so I can switch him out for an ork with a machine gun, and use the rokkit guy in a boyz or tankbusta squad or whatever. The reinforced ram is also magnetized, though I've learned from hard experience not to take it off very often. I might paint the metal bits on the tires when I get the inclination.
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Annagrod Grotsquig, the big mek and "da brainz beehined da seenz" of Waaagh!: Hungry occasionally gets warped back via shokk attack gun-based snafu's to an alternative version of WWII and invariably ends up in the Soviet Union, where they anticipate her arrival and treat her as an old friend.
She fixes up some of their stuff good and proper for them and in return they give her vodka and other presents for her return trip through the warp. One time she showed back up with a Soviet SU-122 which she incorporated into her little Waaagh. The model is 1/48th scale and is a bit lower but almost exactly the same length as a rhino. Any advantage (and one has come up yet in my games) I might achieve with a low profile is certainly countered by the fixed boomgun.
The cannon is a bit small for a boomgun, despite being a pretty heavy duty piece of ordnance for our friends the Soviets. Still, you can juice things up a bit when you rig the thing up to fire grots and smallish orks using shokk attack gun technology! When I want additional weapons I just stick a boy on the back and call it good. In this picture I'm using the same rokkit ork as was on the trukk.
I might re-do the treads but in truth I probably won't get around to it anytime soon. The ram on the front is firmly in place. You'd have to be even crazier than an ork to neglect those particular 5 points for a looted wagon!
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Hungry the cowardly warboss and some psychic snake in a bucket that has an enslaved nob to drag him around from place to place. The snake is particularly fond of teleporting mobs of 30 boyz hither and fro during their battles. He especially finds it the height of comedy to do so right at the split second they are about to break into an enemy line in the middle of an assault.
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My much-hated nobz. I'm rather pleased with them, especially because I gave seven of them differing options because I thought it would be neat and useful, before I had any idea about wound allocation shenanigans. Some of them are magnetized. I wish I had given them all cybork parts though because I later found that the entry in the codex is commonly interpreted to mean "all or none" rather than "all or some". Oh well, they still do really well even if they aren't perfect ... but then who is?
A klaw I made out of the spiky bits from a dozer blade like the one I put on the SU-122. Thank you very much to my friend, Mike, who lets Annagrod rummage through his bitz boxes whenever the mood strikes her.
A nob with a combi-flamer. Needless to say he is usually the first guy off the trukk in any assault! He might be a good, future candidate for
this.
Big Mek, Annagrod Grotsquig sporting a magnetic circular saw cybork arm and the BFG-Illudium-Q-63 Space Modulator or "Shokk Attack Gun".
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Annagrod and her grot living ammunition cache/hecklers. She'll have to find something else to threaten them with now when they are acting up other than a "good flocking".
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I magnetized the two bottom arms on this guy. Usually I run either twin flame throwers or twin big shootas. I've tried four DCCW's but that makes him sort of expensive by ork standards and he has an annoying habit of running uselessly around the battlefield, failing to catch anything but looking really scary doing it or hiding behind stuff because he has a razorback phobia.
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Until next time ... "Everyone fears the mighty lobbas!"