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8th January 2011 17:04 #1
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8th January 2011 17:07 #2
Either one will get shot to shit as soon as it arrives. If you plan on Deep Striking it, I'd favour the Mawloc with that nice template attack it has coupled with the re-burrowing.
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8th January 2011 17:34 #3
Unless you can get a super unit surrounded and re-moved via Mawloc, Trygon all the way.
Much better in CC, fleet, and an ok shooting attack. Making it a prime is fun too, although their is usually better things to pay points for.
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10th January 2011 11:47 #4
Depends on how you're going to use it. With just a solitary one popping up on it's own with little support just to cause a disruption, then Mawloc all the way. It'll die, and that's wasted points on a Trygon.
I'f you've got the support, or are planning on using it's tunnel to bring in reserves (however unreliable) then I'd go for a Trygon.
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10th January 2011 16:31 #5
Problem I have with the Trygon (though it's stat block is nicer and a prime can act as a synapse) is that as soon as it pops it is instantly focus fired and killed. You basically want to drop it behind a unit that is already engaged in an assault to limit the number of shots on it.
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4th April 2011 08:04 #6
i would go with thhe Mawloc because it is cheaper and it can do up to 3 str6 AP2 large blast attacks when it emerges and it doesnt scatter which is really cool. This ability can take out terminators for an armour spacemarine force. Large blast 2+ AP2 5+ invulnerable save roughly 8/10 terminators will be taken down and eaten. If they pass their leadership test then combat them with the Mawloc as it gives no armour saves and with a 5+ armour save i think they will be killed. If your up against assault terminators with thunder hammers i'll use a trygorn prime and mawloc. Use the Mawloc to try to take out the terminators and then use the firepower from the trygorn and then a 30 creature squad of devourer gaunts to make them take 15 saves at least 5 have to fail. It works i've tried it.
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5th April 2011 12:32 #7
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5th April 2011 12:42 #8
I play against Nids a fair bit and from my experience across table from them, the Trygon is the best of the two.
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5th April 2011 14:35 #9
Last edited by Sybrite; 9th April 2011 at 12:57. Reason: cant believe I miswrote that the "does" scatter when it 'does not' :P
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7th April 2011 23:10 #10
Yes it does scatter, but you can choose to target a unit and hope for it not to scatter.
As for which is best, I would go Trygon over Mawloc all the time. Its so much better in CC than the Mawloc its just silly. If you find they are getting focused fire when they arrive via deep strike, don't deep strike them. Take two start them on the board and run them at your enemy. With fleet and a good run roll you've got a possible 12 inch charge. If the enemy does shoot at them, they won't be shooting at the rest of your army. Its a win win.
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9th April 2011 13:01 #11
actaully the mawloc's terror from the deep attack does not scatter
the mawloc itself will scatter when deepstriking, but after it's entry point is determined you put the large blast marker over that point and tally any hits/wounds then move aside any remaining models so the mawloc can be placed
but yes if you're looking for an assault monster the mawloc is not the wisest choice
and for my own monstrous creature fix, I prefer carnifexes
Last edited by Sybrite; 9th April 2011 at 13:03.
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10th April 2011 18:01 #12
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10th April 2011 18:11 #13
Dude's arguing semantics. The Deep Strike scatters as normal, but the blast marker does not. Not that it makes a whole hell of a lot of difference in the end. Whether the attack itself scatters or the Deep Strike scatters, it comes down to the same result. With the Tyranid FAQ confirming that you can try to Deep Strike on top of an enemy unit on purpose, I don't imagine anyone is going to settle for attempting to come on the table merely close by anything he'd rather be hitting. So, most folks just consider the Deep Strike and the Terror from the Deep attack to be one and the same. Sybrite is just being a bit more literal as to the order of things.
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13th December 2011 13:10 #14
you really cant compare the 2 they both have diffferent and wonderful purposes if you want somthing that can destroy in close combat and shoot trygons are your better bet if you want somthing that can destroy infintry and move very quickly around the battle field mawlocs are the way to go
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13th December 2011 13:50 #15
Depend of your list. Me i have a trygon and i don t get that problem. But i have 2-3 carnifex , 1-2 tervigon , 0-1 swarmlord , 3-6 warrior , and my trygon. So people can focus my trygon in shooting but if they do , there plenty of other trouble ahead.
Me i prefer trygon over mawloc but that my choice. Mawloc usually gonna do 2-3 template by game... not good enough for me
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13th December 2011 14:25 #16
Wow, this thread was 8 months old, no need to necro old threads like this, in fact I'm pretty sure there's something in the rules about it. Just a heads up.
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14th December 2011 01:21 #17
It's a matter of your personal play style. I'll puck the mawlock but only If I got 3(each slot) That way they will scatter when they emerge but chances if missing all 3 times is unlikely. Aswell using them to circle/ approach a single unit with ensure some kind of devistation. Tyrgon is good as a single model but preferably with 2 on the board as they can run up the feild and assault almost anything with great success. If you have 3. You could try to use the encircling tactic and use their ranged weapon but not as effective IMO. As the large blast is better amount of damage. So the question is how will you plan to use it?
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