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  1. #1
    Havock's Avatar
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    1750 pts tourney-guard

    Okay, so I am in doubt between these two lists:

    First up is an all guard list with a suicide squad and an anti-tough stuff squad, a bit filler here and there.

    Code:
    1750 pts Doctrined  Imperial Guard
    Belkan 8492nd
    
    Doctrines:
    -	Grenadiers
    -	Iron discipline
    -	Drop troops
    -	Veterans
    HQ:
    Command platoon (5)
    JO: boltpistol, powerweapon, Iron Discipline, meltabombs
    Veteran, stormbolter
    3x flamer
    -frag grenades
    90 pts
    + Chimera “Svafnir”
    Autocannon, hull heavy bolter, extra armor, heavy stubber, searchlight, smoke launchers
    111 pts
    201 pts
    
    Sentinel support squad: 
    1x multilaser
    45 pts
    
    Elites:
    Hardened Veterans squad (8)
    Vet sarge: laspistol & ccw
    3x plasmagun, lascannon, 3x lasgun
    124 pts
    
    Hardened Veterans (5)
    Vet sarge: bolter
    3x meltagun, 1x lasgun
    76 pts
    
    Troops:
    Stormtrooper squad “Grabacr” (8)
    Veteran sergeant: Mastercrafted plasma pistol & powerweapon, meltabombs
    2x plasma gun
    5x hellgun
    141 pts
    + Chimera “Grabacr”
    Autocannon, hull heavy bolter, extra armor, heavy stubber, searchlight, smoke launchers
    111 pts
    252 pts
    
     
    Stormtrooper squad “Ofnir” (6)
    Veteran sergeant: hellpistol & powerweapon, meltabombs
    2x meltagun
    3x hellgun
    96 pts
    + Chimera “Ofnir”
    Autocannon, hull heavy bolter, extra armor, heavy stubber, searchlight, smoke launchers
    111 pts
    207 pts
    
    Fast Attack:
    Hellhound “Garm”
    Inferno cannon, hull heavy bolter, extra armour, RTM, heavy stubber, smoke launchers
    140 pts
    
    Hellhound: 
    Extra armour, smoke launchers, heavy stubber
    135 pts
    
    Cyclops demo vehicle:
    1x Cyclops, 1 operator
    25 pts
    
    Heavy Support:
    Leman Russ Vanquisher “Hresvelgr”
    Vanquisher cannon, hull heavy bolter, extra armor, smoke launchers
    188 pts
    
    Leman Russ “Hrimfaxi”
    hull HB, sponson HB’s, extra armor, smoke launchers
    163 pts
    
    Leman Russ Demolisher “Fenris”
    Demolisher cannon, hull lascannon, sponson plasma cannons, extra armor, smoke launchers
    193 pts
    
    1749 pts
    and a second IG list with DH allies (yes, is allowed), this list isn't optimal and has some fluff choices (anointed weapon, it's a radical inq. with a daemon weapon, this is a nice "counts as".

    List has less direct firepower, but does win squarely on tricks. the =][= and his cronies can go assist with nasty stuff and possibly smack down a few meq's or something.

    Code:
    1750 pts Doctrined  Imperial Guard /w daemonhunter allies
    Belkan 8492nd
    
    Doctrines:
    -	Grenadiers
    -	Iron discipline
    -	Drop troops
    HQ:
    Command platoon (5)
    JO: boltpistol, powerweapon, Iron Discipline
    Veteran, stormbolter
    3x flamer
    80 pts
    + Chimera “Svafnir”
    Autocannon, hull heavy bolter, extra armor, heavy stubber, searchlight, smoke launchers
    111 pts
    191 pts
    
    Daemonhunter Inquisitor Lord:
    Power armour, psycannon, anointed weapon, frag grenades
    111 pts
    Henchmen:
    3x warrior henchmen /w plasma guns
    1x sage
    1x familiair
    76 pts
    187 pts
    
    Elites:
    Callidus Assassin @ 120 pts
    
    Hardened Veterans (5)
    Vet sarge : bolter
    3x meltagun, 1x lasgun
    76 pts
    
    Troops:
    Stormtrooper squad “Grabacr” (8)
    Veteran sergeant: Mastercrafted plasma pistol & powerweapon, meltabombs
    2x plasma gun
    5x hellgun
    141 pts
    + Chimera “Grabacr”
    Autocannon, hull heavy bolter, extra armor, heavy stubber, searchlight, smoke launchers
    111 pts
    252 pts
    
     
    Stormtrooper squad “Ofnir” (5)
    Veteran sergeant: hellpistol & powerweapon, meltabombs
    2x meltagun
    3x hellgun
    96 pts
    + Chimera “Ofnir”
    Autocannon, hull heavy bolter, extra armor, heavy stubber, searchlight, smoke launchers
    111 pts
    207 pts
    
    Fast Attack:
    Hellhound “Garm”
    Inferno cannon, hull heavy bolter, extra armour, RTM, smoke launchers
    128 pts
    
    Sentinel: multilaser
    45 pts
    
    Heavy Support:
    Leman Russ Vanquisher “Hresvelgr”
    Vanquisher cannon, hull heavy bolter, extra armor, smoke launchers
    188 pts
    
    Leman Russ “Hrimfaxi”
    Battlecannon, Hull heavy bolter, sponson heavy bolters, smoke launchers
    163 pts
    
    Leman Russ Demolisher “Fenris”
    Demolisher cannon, hull lascannon, sponson plasma cannons, extra armor, smoke launchers
    193 pts
    
    1750 pts
    Which is list would you like more to play against? not nicer or something, but just cooler? people are already complaining like hell about my armoured guard because they can't stand it that gaunts can't hurt them and such crap, they don't like it when entire units are made obsolete.
    (I should really ask him not to deploy those winged hive tyrants, I can't do shit against those with my lasguns

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  2. #2
    Terminator's Avatar
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    I have the IG codex, just not with me at this moment. Forgive me if I've made errors in that regard. Just my opinions here... take them with a grain of salt! :D

    For the first list:
    - Chimera's can't have autocannons - only heavy bolter or multilaser, right?
    - you have only 2 troops choices while you have 2 elites and 3 heavy - lame. I'd drop the elites for another stormtrooper/chimera squad.
    - with that, I wouldn't take "Drop Troops" as you're basically mechanized infantry
    - why give a meltabomb to an officer in a flamer squad?
    - I wouldn't take the Sentinel by itself, especially with a multilaser - either 3 or none. You need more anti-armor at range, so I would take them with lascannons.
    - What on earth is a Cyclops? I seriously don't know, but it sounds awesome.

    For the second list, much the same - too top-heavy, not enough core troops. This army would be easily defeated, in my opinion.

    If you drop some of the shiny-extra points stuff and flesh out your troops choices, you'll still have a great armored strike force with a lot more depth. Just food for thought. Good luck!

    Fire the bass cannon!
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  3. #3
    Caboose's Avatar
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    Originally Posted by Terminator
    I have the IG codex, just not with me at this moment. Forgive me if I've made errors in that regard. Just my opinions here... take them with a grain of salt!

    For the first list:
    - Chimera's can't have autocannons - only heavy bolter or multilaser, right?
    Forge world rules.
    - you have only 2 troops choices while you have 2 elites and 3 heavy - lame. I'd drop the elites for another stormtrooper/chimera squad.
    no keep the vets bs4 is handy needed for lascannons
    - with that, I wouldn't take "Drop Troops" as you're basically mechanized infantry
    yes no need for it
    - why give a meltabomb to an officer in a flamer squad?
    - I wouldn't take the Sentinel by itself, especially with a multilaser - either 3 or none. You need more anti-armor at range, so I would take them with lascannons.
    groups of 2, 3 a unit is to many points for av 10 walkers
    - What on earth is a Cyclops? I seriously don't know, but it sounds awesome.
    forge world again

    For the second list, much the same - too top-heavy, not enough core troops. This army would be easily defeated, in my opinion.

    If you drop some of the shiny-extra points stuff and flesh out your troops choices, you'll still have a great armored strike force with a lot more depth. Just food for thought. Good luck!


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  4. #4
    Caboose's Avatar
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    Originally Posted by Caboose
    Originally Posted by Terminator
    I have the IG codex, just not with me at this moment. Forgive me if I've made errors in that regard. Just my opinions here... take them with a grain of salt!

    For the first list:
    - Chimera's can't have autocannons - only heavy bolter or multilaser, right?
    Forge world rules.
    - you have only 2 troops choices while you have 2 elites and 3 heavy - lame. I'd drop the elites for another stormtrooper/chimera squad.
    no keep the vets bs4 is handy and needed for lascannons.
    - with that, I wouldn't take "Drop Troops" as you're basically mechanized infantry
    yes no need for it
    - why give a meltabomb to an officer in a flamer squad?
    - I wouldn't take the Sentinel by itself, especially with a multilaser - either 3 or none. You need more anti-armor at range, so I would take them with lascannons.
    groups of 2, 3 a unit is to many points for av 10 walkers.
    - What on earth is a Cyclops? I seriously don't know, but it sounds awesome.
    forge world again.

    For the second list, much the same - too top-heavy, not enough core troops. This army would be easily defeated, in my opinion.

    If you drop some of the shiny-extra points stuff and flesh out your troops choices, you'll still have a great armored strike force with a lot more depth. Just food for thought. Good luck!


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  5. #5
    Terminator's Avatar
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    Sorry, didn't know the forgeworld rule on the autos. To clarify, I would take multiple Sentinels, but in single-unit squadrons. Make sense?

    Thanks for the clarification, Caboose.

    Fire the bass cannon!
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  6. #6
    Havock's Avatar
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    It's what I have, sort of, I'll probably drag the =][= along, I don't expect very cheesy lists so...

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