Results 1 to 20 of 26
-
9th May 2011 20:11 #1
-
9th May 2011 20:30 #2The only Forum Zombie
- Join Date
- Aug 2006
- Location
- Sugar Land, TX
- Posts
- 10,387
- Post Thanks / Like

- Blog Entries
- 1
They've failed everytime I've seen them in use, because they get stuck in combat with an infantry unit and are pretty much in there forever. Now against vehicles, their great, but against infantry, not so much and here's the reason why, no power weapons.
Good judgement comes from experience, alot of that comes from bad judgement
[quote="Tahaal"]And AoB, git ova' 'ere. I want to make love to you.
[quote="The_Peacemaker"] Everytime he uses it I look away.
[quote="LT Claws"]EDIT: Dude Angelofblades you said it all. You=Awesome
[quote="spruecutter"]may whatever diety you worship bless you AoB.
-
9th May 2011 20:45 #3
They are great if used correctly. As AoB said, don't get them stuck in a large infantry squad. Use destructor on those and only charge if you know you are going to finish them off soon. They should be fortuned and hitting big targets like tanks and MC. They are a huge amount of points so use them correctly if you plan to use them.
"insert something witty here"
Tarion ? Tone
-
9th May 2011 21:19 #4
This, they are widely regarded as they Eldar "deathstar" unit much like assault termies are for marines so people throw them into combat willy nilly and wonder why they die. They may be good but like everything eldar they need at least some finesse when using them. They have 2 key targets. Isolated enemy vehicles so the council wont get counter charged or Tying elite units up in combat. They are perfect against a few high quality attacks but week against numerous low quality ones. There is also the destructor method which gives them anti horde but they again need to be carefully used as getting too close can mean the death of them.
im currently running a small unit of them (4+sear) and find these low numbers to be optimal. Flaming: enough to kill alot without getting in each others way, Against tanks, enough to kill them without being overkill. and against elite troops, enough to hold them in combat and die. remember 2/3 of the missions dont care if they survive so fighting the to the death gets their points worth out of them, if you take too many they reduce the strength of the rest of your army.
-
10th May 2011 13:11 #5
-
10th May 2011 16:48 #6
Bike Counsels are terrific, but don't take the singing spear as it cuts down on your attacks too much.
You need to decide what role they are going to fill in your army, then stick to that. If you kit them out with a little of everything, they tend to not have enough of what they need to do anything well.
My advice, is learn how to use them in different ways. Then they can take on different targets each time you play.
Definitely find a place for 300 points worth though. Also, they must be fortuned.
Join the World Wide Eldar Discussion:
Warseer: http://www.warseer.com/forums/showthread.php?t=255908
Dakka: http://www.dakkadakka.com/dakkaforum/po ... 93128.page
BoLS: http://www.lounge.belloflostsouls.ne...ead.php?t=7027
-
13th May 2011 19:19 #7
i thought you would want the singing spear as it is str 9 vs tanks. or are you planning to use them as just a mobile flamer unit?
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
-
13th May 2011 19:30 #8
-
13th May 2011 22:39 #9
-
14th May 2011 04:23 #10Pressin' Dem Buttons
- Join Date
- Jun 2006
- Location
- Orange County, California
- Posts
- 9,796
- Post Thanks / Like

- Blog Entries
- 3
EEEERPPP
Key targets are -
Generic Infantry (Flame then charge, whoa, what a concept)
Massed Vehicles (Hm, a parking lot of 6+ vehicles that moved 6 or less? Whats this, every guy in the squad has 3 Str 9 Attacks on the charge? Whats THIS?! Most vehicles have rear AV 10??!? WHATS THIS DEAD MASSED VEHICLES POTENTIALLY?!
Yes...
Just about the only thing they can't handle when not used correctly is units with Feel No Pain.
As far as Eldar are doing currently, they are one of the few units I see useful in their Codex. Others being Fire Dragons, Wave Serpents, Falcons, Fire Prisms, and Dire Avengers.
“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
-
14th May 2011 21:00 #11
yes I realize witchblades are also str 9 in cc, but personally id rather have the ranged attack str 9 at the cost of 1 cc attack.
/shrug, just me i guess.
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
-
14th May 2011 21:09 #12Pressin' Dem Buttons
- Join Date
- Jun 2006
- Location
- Orange County, California
- Posts
- 9,796
- Post Thanks / Like

- Blog Entries
- 3
1 cc attack? Whatchoo smoking they should have 3 each at least if you go in cc and surround transports you can kinda sorta auto kill the occupants of them but what do I know, I used them for a few years

“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
-
14th May 2011 22:31 #13
I enjoy mixing in a few singing spears in my seercouncils. as yes taking a vehicle out at range is a very nice option, allowing your bikes to use their assault move to put more distance between them and the next unit to avoid counter assaults. also popping a vehicle at range means your council is less likely to be in the radius of any explosions, no need to risk taking wounds if it is completely avoidable (especially if you're just killing a cheap transport like a rhino)
spears add some additional wound allocation slots too.
Armies:
Chaos Space Marines (Primary)
Eldar & Tyranids (secondary, but basically they're collecting dust )
Grey Knights & Blood Angels (Dabbling with some conversions for smaller army lists / Allied Detachments)
-
15th May 2011 03:01 #14
if you use a spear over a witchblade you lose 1 attack, hence my "at the cost of 1 attack" comment. now who's smoking?

_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
-
16th May 2011 17:09 #15
-
16th May 2011 18:22 #16
-
16th May 2011 18:57 #17
yup. warlock has 1 attack, +1 for pistol
warlock with spear has 1 attack.
if you charge, you get +1 attack or 3/2.
to each their own. Like i said, I like the choice of being able to shoot a tank from 6 inches away. if that tank happens to be a troop transport, i can now assault the gooey center
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
-
17th May 2011 20:50 #18
-
17th May 2011 20:52 #19
i hope when the new eldar come out, they have a kit for warlocks/farseers on jetbikes. what are you guys using now, regular jet bikes with cut off heads, or the autaurch jet bike converted?
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
-
17th May 2011 22:20 #20
for my faseer on a jet bike I'm using a converted shining spears' exarch, drilled a couple extra holes into his helmet fins to give it a little more wraithbone apearance and painted the torso to have a runic armor pattern.
for the warlocks I also use mostly the shining spear's bodies, filed down the splits in their helmets and they look very close to warlock helms, a couple of bodies are actually converted up from dire avenger exarch torsos (their chest emblems was used as the basis for runic armor paintscheme).
all of them have their right arm/shoulder mag'd so I can swap between witchblades and singing spears.
Armies:
Chaos Space Marines (Primary)
Eldar & Tyranids (secondary, but basically they're collecting dust )
Grey Knights & Blood Angels (Dabbling with some conversions for smaller army lists / Allied Detachments)
Similar Threads
-
seer council
By Morr in forum EldarReplies: 3Last Post: 12th February 2011, 14:32 -
Seer council, what use?
By Toeterboy in forum EldarReplies: 8Last Post: 15th February 2010, 01:31 -
Inside the seer council box
By rohin1204 in forum EldarReplies: 4Last Post: 3rd January 2010, 16:46 -
Against the Seer Council
By Ithilmar in forum Chaos DaemonsReplies: 23Last Post: 19th June 2009, 16:22 -
Seer Council
By Guerilladb in forum EldarReplies: 17Last Post: 14th May 2009, 17:00








