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  1. #1
    rohin1204's Avatar
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    rangers, reapers or scorpians

    Hi i am a relatively new eldar player and now that these three units aren't in metal anymore i was thinking of getting one, so which would you recommend? Currently i also have 2 battleforces and a farseer and 3 warlocks

    109. Though shalt not use Lasguns as laser sights for thy Bolters.
    591. Thou shalt not make breathing noises and say 'we meet at last Obi-Wan' when handling Power Weapons.
    592. Remember a 2+ armour save does not make you a Primarch.

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  2. #2

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    I recomment Scorpions. The reapers have a great damage output, but they are prime target and die like flys, considering their point cost. Rangers are nice to hold missionmarkers, but any close combat or flame weapon, and the unit is gone. Skorpions can flank or infiltrate, so if you use them right, they are in close combat the turn they arrive, or one later, so they take less fire and their armour is as good as the reapers, just cost halve the points.

    Spelling mistakes or wrong use of words are not lazyness, I am not English nativespeaking.
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  3. #3
    T_T tone.tran's Avatar
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    Are you getting for use or cause you like the models? If you like the models, go for the one you like most. If you want to use them, write up a list using them and then decide. Eldar really require cohesion and no better way than to see the full army.

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  4. #4
    Snake edmundblack's Avatar
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    ^ both sound advice there. Personally, I'd go with Scorpions. Rule of Cool wins, every time. Might not win your games, but they'll lose stylishly. Eldar armies do need a good CC element to them to compliment the ranged units. You can go all shooting, but lack of that final punch can have an effect. So some Scorpions will likely serve you good.

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  5. #5
    sneggy's Avatar
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    In my opinion reapers are an expensive waste of a heavy support slot. That slot should be a tank, Grav tanks are just too good not to take.

    Rangers are too static for what should be a mobile force.

    Scorpions on the other hand i am really very fond of, nice outflank or infiltrate and they can be a great annoyance unit. occasionally they even cause great damage. chainsabres are a bargain.

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  6. #6
    rohin1204's Avatar
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    ty

    109. Though shalt not use Lasguns as laser sights for thy Bolters.
    591. Thou shalt not make breathing noises and say 'we meet at last Obi-Wan' when handling Power Weapons.
    592. Remember a 2+ armour save does not make you a Primarch.

    ---------------------------------------------------------------------------------------------------------------------------------------------
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  7. #7

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    Dark reaper are too avoid , they were good when eldar had a craftworld codex and you played biel-tan ..... I m missing to have any aspect warrior as troop

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  8. #8

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    build a list, take some time thinkin what each unit would do, thus u will find out wht u need most,

    REAPERS ARE AMAZING - everyone say the same and YES its true but there nothing saying ur 3 skimmers wnt gt wreckd turn 1, i dont often use reapers, because them dying to quikly aa often annoyed me but when used correctly there great, i had a squad of reapers and pathfinders within 6 inch of eachover, i had a seer doom a unit of 4 csm terminators with abddon ( jus blew up the raida ) and had a seer guide the reapers, i shot 5 pathfinders into them and 4 reapers into them, plus the exarch with tempest launcher, in the end abaddon had 2 wounds left ( by the way the seer tht doomed them, had alredy disembarked within abwt 4 inch of them with nmy banshees so yeah, thats one dead abaddon

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  9. #9
    T_T tone.tran's Avatar
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    The problem with reapers Tommy, is that it really isn't about you playing them well. To get good use out of them, you need to rely on your opponent playing badly.

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  10. #10

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    That's actually one of the best ways to describe Reapers in 5th edition. If your opponent doesn't realize the potential damage output, they can be nasty. Otherwise... They tend to go shot out pretty easily. =/

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  11. #11

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    i agree but its not all about that, setting up tactics, and targets with each unit, enabling them to work in coherency will help alot.

    but yes most players will shoot them off the board, is it worth a fortuneserer?? prob not, unless u maybe eldrad, guide rangers, fortune reapers, doom a unit

    im jus givin my opinion and something tht will actualy deny a marine a sv is cool with me, the new codex will have to treat them really well because i would love to see more of these guys used

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  12. #12
    Woggie_666's Avatar
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    Reapers are my fave but to maximise their use (imo) you really need maugan and a fortune n guide seer and so it just makes them ultra expensive ( like 500 points for 7 models)

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  13. #13
    T_T tone.tran's Avatar
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    Originally Posted by Woggie_666 View Post
    Reapers are my fave but to maximise their use (imo) you really need maugan and a fortune n guide seer and so it just makes them ultra expensive ( like 500 points for 7 models)
    I find that Maugan doesn't really complement them well. Nor does a guide seer. There are many better things to guide than a BS 4 unit.

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  14. #14

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    Agreed. I f have found one of the best compliments to Maugan is A fully kitted 10 man harlie unit (with shadowseer, Death Jester, and Troupe Master). You can shoot at long range, and they can't see you. if they want to close in, you can rip them to shreds in assault. AND, the unit has fleet if you are forced to forgo shooting.

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  15. #15
    T_T tone.tran's Avatar
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    If you've got maugan with the harlies, I'd consider cutting it down to a 6 man squad or something. Holding back means most the squad is going to waste so you should keep it smaller. They also get to provide cover saves for your other units

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  16. #16

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    This is true. Although with harlies, my Alaitoc instincts tell me to go big or go home. =) Hehe.

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  17. #17
    T_T tone.tran's Avatar
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    go big and leave maugan at home or somewhere else. It's way too many points in one squad. If you did want to add anything at all to a 10 man harlie squad, it should be a fortune/doom seer (or just fortune.

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  18. #18
    EcoTerrorist's Avatar
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    ^ absoultey. You get a Farseer unable to be picked out and shot up while in the harlie squad. Just make sure you detach him in the movement phase you plan on assaulting or you lose your specials.

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  19. #19

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    It really depends on who your going against. First and foremost if its only for model look then get whichever you like the most but if you want game winning unit then you have to put some time and thought into your army list which other have said before me. VS. Space Marines Reapers i think are the way to go the AP3 mauls them down yes they get shot at but which unit doesnt. now VS Orks then the scorpions are the way to go as they get massive attacks in CC. Harlies i think need to be in almost every Eldar army lol. But no matter who you pick if you want to win the Eldar army needs to run in complete sync or your really expensive squishy units get picked to pieces.

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