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28th September 2011 00:26 #1Pressin' Dem Buttons
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Magic Question from Newb Fantasy Smurfy
Still working on building my Tomb Kings, had a general opinion question:
How well would 2 LVL 1's fare vs. a LVL 2 in small games? (1000 points or less)
“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
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28th September 2011 00:44 #2Moderator
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To be honest, there isn't any real difference between them. If you have 2Lv1's you can play a little riskier. For example, roll a double 3 for your magic phase. If you've got a single Lv2 chances are you'll throw 4, then 2 dice, in that order, to make sure you get one spell off, as if you fail to cast the first (target value, not enemy dispel) then the others are wasted. 2 Lv1's with the same spells, you might do 2x3 dice, less chance of one going off, but more chance of 2!
At bigger points, depending on points spare, I'm still favouring the 2Lv1's in addition to my Lv4 over a Lv4/Lv2 combo, so read into that what you will
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28th September 2011 01:32 #3Pressin' Dem Buttons
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Oh damn why didn't I mention this:
It might be a factor one LVL 1 is my required Hierophant (Lore of Nehek) and the other would be a LVL 1 Lore of Light
“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
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28th September 2011 11:37 #4
Lower value games I would go for the pair as well. If you have the one, it's a high value target, especially if what I saw last time is true for Tomb Kings.
The rest of it on lores, I can't really advise. As with anything there aretrade offs, so work out what works best for you and don't be afraid to be experiment.
Call me CaptLeon, it's easier. I don't want to ruin the tendons in your hand from typing out my username.
The square of the number of factions or characters is a good guide to the number of serious design issues you will face in your concept.
Non solum.... sed etiam.
Moz: Yes, I have to agree with you there. Well said.
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