-
5th October 2011 02:30 #1
Thinking of playing Chaos Deamons
Im an Eldar player for many years now and was thinking of starting a second army being Daemons and i just wondering what are their Strength and weaknesses and how to play them and the like so any help would be great thanks. Im going to read some of your threads and see what i can come up with myself. the models themselves look awesome thats what caught my eye with them. i had a chance to look at their codex and it seemed like they really didnt have much shooting but had wicked close combat and psychic powers am i correct?
-
5th October 2011 06:27 #2
Daemons don't have psychic powers, but they get Daemonic Gifts which are basically the same without the need for a psychic test, and can't be negated with psychic defense - win-win
Our Strengths include being able to beat face, being able to swamp the enemy in wounds, and being an annoyance to get off the board, but not all in the same unit. Every unit is specialised for it's job. This is great as it means Plaguebearers on an objective is pretty much "You're not having this objective", and Bloodletters in combat pretty much means dead unit. However it's also bad as it means it's very easy for your opponent to shoot the assaulty things and assault the shooty things. Deep Striking is also another strength as it means we can get up the board in an instant and don't have to weather the hail of fire on the advance, but it's also a downside as it results in our units appearing piecemeal and getting shot to pieces before they get to do anything. We have some of the most ridiculously good units when looked in a vaccum - Plaguebearers, Flamers, Bloodthirsters, Soulgrinders - but because we come in half the army at a time, you rarely get to use the full brunt of your force.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
-
Post Thanks / Like
-
5th October 2011 23:35 #3
so they kinda play like eldar just not a squishy. as far as deep strike and reserves go i usually try to avoid since i always seem to roll 1's even with two autarchs bringing down the reserves roll by 2 and i still roll ones annoys me like non other. but thanks for the help i think i will go get the codex tonight. if anyone else has anything to say please do. why plaugebearers so good say that they have poisoned weapons(4+) but is that it? and how are the Slanish sorry spelt that wrong close combat ladies with the rending attacks. Ok i went and got the codex and i have a couple of questions. PyroSikTh your tactica is really helpfull i will probably be reading it the rest of it tonight.
1- How well does this army do against Grey Knights i have a friend who plays them though kinda new to them also playing dark angles new to them as well.
2- Daemonic assault i can divide my army any way i would like as long as i divide it as equally as possible correct?
3- how many nurglings come to one base? im guessing 3 but not sure
Last edited by Draco406; 6th October 2011 at 05:28. Reason: Got the Codex
-
6th October 2011 08:48 #4
Plaguebearers aren't meant for killing. They're T5, with FNP, and a 5+ Invulnerable. They're also only 15pts each making them cheap as chips. Park 7 of them on an objective, and the only hope your opponent has is contesting it.
Daemonettes are pretty awesome in combat due to their high initiative and fuck-tonne amount of attacks. Rending is just a cheeky little bonus that negates the weakness of S3.
Daemons don't do too well against Grey Knights for obvious reasons. Your best hope against them is tailoring your list specifically and not making any mistakes, which can be hard when Daemons are so luck-dependent.
Correct, you can divide your army however you like as long as both halves have an equal number of units (or 1-difference if you have an odd number in your army)
Modelwise? You can stick as many Nurglings as you like on those bases. The blisters come with 10 Nurgling models and 2 bases, so they're meant for 5 a base, but I put 3 on mine so that I get more Nurglings for the money. If that makes sense.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
-
6th October 2011 17:12 #5
I played Scarbrand behind two massive squads of daemonettes and seakers. He lets them re roll all their failed to hits, which is great at 6 attacks x 40 models. I steam rolled my friends grey nights. There were many other factors in the game, to me winnig but it can be done.
-
7th October 2011 00:23 #6
like when father of the plauge spawns them model wise. what do they grey knights do exactly that kills us so bad do they negate the gifts or negate their special rules. he plays a grey knight army that i helped build one bad night for him against my eldar he played the shake game with my falcon its great fun no shit they both my friends both rolls almost every time a 6 and 1 from my holo-fields. but how well do daemons hold up against orbital barrage? Do they make all the Daemons models???
Last edited by Draco406; 7th October 2011 at 00:25. Reason: forogt a ?
-
7th October 2011 07:48 #7
Grey Knights get Preferred Enemy against Daemons, they get to take away Daemonic Gifts, they can majorly screw with Deep Strikers. They have a counter to pretty much every trick in the Daemons codex.
There are most models for Daemons. Only things missing are some Special Characters, Heralds and Chariots.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
-
7th October 2011 18:23 #8
how mnay nurglings spawn one a base when the father of the plauge spawns them im thniking of running him deep stike him behind some cover 24" away then the rest of the game just hit him with those nercrotic missiles then spawn nurglings untill they come and get him then they have to deal with who knows how many nurglings plus him. what do you think? and when i make an army list i will post it and see what everyone well being you since your the only one actually helping me.
-
7th October 2011 19:11 #9
It says in the rule. Ku'Gath spawns 1 Nurgling Base.
Also, your idea, while workable, is a huge waste of 300pts. 300pts for maybe producing a Nurgling, and chucking a single pie plate a turn? You may as well just get 2 Soulgrinders for the same cost, be even harder to kill, have a better chance of wounding, and actually be able to crack open tanks.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
-
7th October 2011 22:49 #10
so 1 nurgling base is 1 nurgling. and if i charge a squad of daemonettes and the grey knights get off thier power that gets rid of all daemonic gifts soes that include thier rending thier base gifts nnot the icon or anything like that. same with the other troops.
-
9th October 2011 22:43 #11
Firstly you really need to punctuate your posts! Hehe had to read that 3 times to understand what you were trying to say

Anyway, the Daemonettes don't lose their Rending from the Grey Knights as that's part of their baseline characteristics. The Daemonic Gifts are upgrades to the characters.
-
16th October 2011 12:53 #12
No, you do lose your rending claws, since they're listed as "Daemonic Gifts". The absolute only thing we get to keep against dark ex is any steed or chariot bought for a herald, everything else goes bye-bye because Ward made us soooooooo OP in fantasy...
Against GK's, you'll likely want a fairly cookie-cutter build, typically revolving around Fateweaver and either maxing out on 4-strong bloodcrusher squads (who can play the wound allocation game) or fiends who are faster. Add a couple daemon princes and as many 5-man horror squads w/bolt as you can get and have at them!
GK's are damn near impossible for us, but they can be beaten with a hardcore list and alot of luck! Since he's your friend, you might also be able to ask to tone down the overtly broken stuff, like Warp Quake which when spamed can stop you from even deploying!
As well, for friendly games, ask your friend to avoid things like banishers, wound allocation paladin squads, purifyer spam, mech spam and such, because it makes for insanely one-sided games, espeically against us!
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion
-
16th October 2011 13:31 #13
GKs aren't near impossible for us to beat and don't require us to bring a hardcore list. You just have to play wisely, like against any other opponent.
Also fielding Daemon Princes against GKs is stupid. They all have Nemesis Force Weapons, which means you take 1 wound and BYE BYE. I swapped all my Princes out for Soulgrinders instead, and they've served me a million times better...against everyone to be honest. I've beaten GKs more than once, without taking Fateweaver, Bloodcrushers or Fiends. The one time I did take Bloodcrushers, they did nothing but get slaughtered all game.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
-
16th October 2011 22:56 #14
-
20th October 2011 15:22 #15
-
20th October 2011 15:35 #16
Similar Threads
-
chaos deamons ..where do i go from here
By johnny calgar in forum Chaos DaemonsReplies: 33Last Post: 19th May 2010, 08:25 -
Im thinking of playing orks again heres my list
By yeathatsme0021 in forum OrksReplies: 4Last Post: 16th March 2010, 01:59 -
Thinking of playing Eldar, opinions?
By TeeViruz in forum EldarReplies: 47Last Post: 10th April 2009, 22:55 -
thinking about starting playing
By shadowynight in forum Introduce YourselfReplies: 6Last Post: 15th December 2008, 23:35 -
Chaos Deamons!
By WarhoundV83PPQ in forum Warhammer 40k News and RumoursReplies: 16Last Post: 17th May 2008, 18:45







