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16th November 2011 23:06 #1
new codex, wot id like to see.
Get rid of Targeting Arrays as an upgrade, if they are so technologically advanced they would have them in their helmets and vehicles anyway.
Fire Warriors: BS4 & WS2, If they can have Acute Senses in there helmets they should be able to have a targeting array in there, after all they are supposed to be “technologically advanced” and it’s a lot more useful, Id also give them the “Hit and Run” special rule, if they don’t like getting into CC (they’ve got a WS of 2!) they should be able to get out of it.
Pathfinders: Give them the “Move through Cover” rule, they are elite scouts after all. Also they should get a +1 to there cover save, again they are elite scouts who’s primary task is to get behind enemy lines and mark up targets with there ML’s. They would of course have the Heavy 1 Marker light variation.
Battle Suits: BS4 & WS3, (WS4 for Shas'vre) again targeting arrays in the helmets and as they are the elite warriors they should be able to fight better than a Fire Warrior. Also give them a blast template weapon option. Plasma cannon anyone?
Stealth Suits: BS4 & WS3, also give them something that lets them Deep Strike more accurately, ( they are the elite infiltrating unit) maybe getting a re-roll on the scatter dice or only rolling 1 D6 not 2.
Marker lights: 2 different variations. 1st, a man portable version which would be an “Assault 1” profile weapon, but it would only give either a -1 to cover saves or the +1 to BS, but it could be used by the unit carrying the marker light, unlike the one used in the present codex. The second type would be a “Heavy 1” profile, it would do the same as the above but also could be used with Seeker missiles and could also be used to guide deep striking units in, meaning the unit wouldn’t have to roll the scatter dice (or only rolls 1 D6 instead of 2).
Hammer Heads: Should make the Ion Cannon a blast weapon similar to a Plasma Cannon. Makes it a much more viable weapon option.
Sky Ray: Make it a transport as well, after all, its only carrying missiles on top of its hull, its not like a Railgun which needs large pieces of equipment in the hull to power it.
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17th November 2011 00:29 #2
All you'r wishing seems very fan boy'ish. Pathfinder devilfish, already allow for a more accurate DS. The ion cannon was meant as a more shots option vs the rail gun, and giving a troops capacity to a skyray seems to defeat it's purpose as a gunship, if you make it a blast option, then to coutner balance, I would say, take away the submunition round from the Railgun.
With Tau, I think they need to start with wargear first and units second. I think it should be an army that can either pump out a lot of shots, or pump out quality shots, but not necessarily both. It should be an army that has good focus on ignoring cover saves, either though marker lights or just because they can.
One rule I think would be awesome, is to modify the Rail gun, and incule a "Rail" rule.
After rolling to hit, draw a line from the initial target, upto the weapons max range. Any enemy units on the line take a single hit. However, if this line passes thorugh any vehicles, the strength of the rail shot will be reduced, by the armor value hit against the target vs the current strength of the rail shot. The rail shot can only continue in this manner if it scored a penetrating hit. So for example: Rail shot on Land raider, scores a peneterating hit, adjacent to the LR is a Land Speeder. Land Raider is AV14 minus S10 Rail shot, difference of 4, so the rail shot that hits the Land speeder is now S6. If the rail shot at S6 penetrates the land speeder, it would be then reduced to S2 (av10-S6=4, reduce S6 by 4).
Obviously, if the rail rifle started the shot against an AV10 vehicle at S10, there would be no reduction in S, the armor is simply to brittle to weaken the shot! If the shot passes through an infantry unit, they cannot weaken the strength of the shot either.
For Ion cannons, I would make them fit their science fiction cause. Like Necrons with their Guass and Tesla weaponry, Tau have Ion, pulse and Rail tech, so with Ion, I would have it that it disables any non weapon wargear/ rule the vehicle has (IE power of the machine spirit, deffrollas, Fortitude, living metal etc) for a turn, and automatically "shakes" enemy vehicles in addition to other effects. If a vehicle has mutliple abilties, the shooting player may only pick 1, per ion shot. Against MC's it reduces movment by D3" per shot in their movement phase, if the MC has wings, they cannot fly that turn.
The ion cannon on a hammer head would be Heavy 4. I would also introduce more ion weaponry, especially for the suits. Like having an Ion rifle or ion blaster, would be S7 AP3 Ion, Range 18. while pulse weaponry would all be S5 Ap5, range 30.
Last edited by Angelofblades; 17th November 2011 at 00:43.
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18th November 2011 01:09 #3(╯°□°)╯︵ ┻━┻
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tau dreadknight battlesuit. nuff said.
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18th November 2011 13:33 #4
*what

I think Necrons give a fairly good indication as to what Tau might be like as it is - very much a shooting army, but little in the way of resilience in combat en-masse.
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18th November 2011 13:41 #5
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18th November 2011 13:41 #6
For a race that spends all its time with ranged weapons I think BS3 is poor, yes they have the ML's but they still have to hit with them, and for a "technologically advanced race" they should be better, aren't the Necrons BS4! And blast template weapon is, correct me if I'm wrong, a special issue one which means only 1 can be fielded in the whole army. Why does it defeat its purpose? thrs plenty of gun platforms that can carry troops as well. PF DF is the only way to get a better deep strike ability and for an army that obviously is supposed to use deep striking as a tactic it seems pretty poor. I agree about the wargear but still think it has to do more damage in the shooting phase due to it being so weak in the CC phase. With the new Necron army Tau are in danger of being out classed by everyone. I like the idea of the Rail and Ion *rules, it would make for much better weapons.
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18th November 2011 16:16 #7
There is a fluff reason for BS3... Also we want Markerlights as an option, if everything magically jumped up in BS it would then require a hit to the MLs for game balance... No TAs Vs MLs should be a choice.
Also Crons are very shooty, always have been, but Tau bring class to the shooting game, and thats the way it should be in the next codex... IMO... Also bare in mind that we Tau have far more natural mobility than the Crons do.
As for the DS options all they have to do is make the PR a normal upgrade, and not a PF only thing, and problem solved.
Last edited by Leonix; 18th November 2011 at 16:18.
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21st November 2011 18:16 #8
if tau were bs 4 base that would be ridiculus they have sure they are not hitting on 3s like crons, but the are wounding t4 on 3s and t3 on 2s o yeah and that is thier basic guns! they are plenty balanced on that end tau just takes alot of finesse to use i really dont think they even need an update.
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21st November 2011 20:38 #9
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22nd November 2011 01:00 #10
I agree, their armory is in fine shape, but they need to change some points around.
Also do something else with the kroot;fearless would be nice. It only seems fitting for such a savage, uniquely evolved, Beast. I don't like a LD of 7 and no bonus for outnumbering or flanking. They loose CC more than they win.
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26th November 2011 21:11 #11
I wouldn't go so far as Fearless for Kroot. Stubborn with purchase of a Shaper, maybe. Possibly a few extra options for the unit as a whole.
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28th November 2011 00:08 #12
I personally would like to see markerlight tokens go bye-bye. Have ml's stay the restof the game. And the Tau need a heavily armoured tank transport that can carry more then a devilfish. IMHO.
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28th November 2011 00:31 #13
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1st December 2011 14:43 #14
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27th January 2012 02:17 #15
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27th January 2012 13:12 #16
I completely agree with Stealth suits being fast attack. It's annoying having to choose XV8 over them.
I wouldn't mind being able to take one unit of XV8's as a troop choice.
Overall though I enjoy Tau the way they are- I should say I haven't played in two years. But I remember feeling pretty good overall about them. I never felt like my army was the reason I lost.
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27th January 2012 14:30 #17
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