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14th December 2011 11:07 #1
Anrakyr the Traveller, what do you think?
So I started playing about a year ago. I have always liked the look of the Necrons but their codex was very old so I ended up going with IG. I enjoy the hell out of my droves of mooks with guns and big angry tanks, but it is time to start my Necron army. Because I have been playing an army that specializes in lost of crapy dudes that are ok at shooting and suck at CC, I was thinking I would rock the smaller army of elite units that assault. I know that the Necrons aren't the best at CC but I was still thinking of giving it a try.
So I was wondering what suggestions you had to make this work. Oh and what you all thought of Anrakyr?
"I need more tanks!" Commander Sysk of the 1337th Armored Devision, the Black Hand of Sysk
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7th January 2012 12:02 #2
Anrakyr is the Named HQ everybody would want! you can control a tank that is within 18" how super great... just super super awesome (imagine in apoc you taking over a baneblade with a 165p character >: ) <- evil necron face)
Now I have been re-reading the rule and as it seems you may still fire any normal guns or his very own tachyon arrow to other units as this is an abilty which never gets referred as 'count as shooting' so just something you pop for fun with no conditions! Then here comes the very intresting part, imagine an unwary space marine player bringing in a land raider and rhino's, you notice the rhino's flank the raider on both sides. you call forth to take control of the land raider with succes and as you may use it as if it were his tank, you can fire 2 targets
what a surprise! one twin linked lasconnon shot for each rhino (somethings bound to be destroyed) and then after all the carnage you decide giving your tachyon arrow a straight shot at the land raider (somethings bound to be destroyed here as well), now since this all has a tiny bit of chance to fail, you bring along a chrono cryptek who allows you to re-roll one random d6 which you would like to re-roll >: ), no need to say which, to rules allow you to pick that out on the moment (MOEHAHAHAAA) so yeah he's a death star for tanks and his special immortals give your list a sudden cc unit! yes yes I like him, and will use him certainly! but you should keep the lists high! force your opponent to bring some kind of tank, vs tyranids he's useluss ofcourse xD
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7th January 2012 22:10 #3
Anrakyr on a command barge is a serious force to be reckoned with. He has a warscythe so those sweeping attacks are amazing (pop a vehicle as you fly over it), then as deffgames pointed out, control a land raider or another tough vehicle and blast another vehicle, then fire his tachyon arrow.
I think Anrakyr can kill the most amount of vehicles in 1 turn if you're very lucky.
Move cruising speed w/ sweeping attack (kill 2 vehicles) - then disembark if tachyon arrow is used up
Mind of the machine to control a land raider and possibly pop 2 rhinos - shoot tachyon arrow (while still on barge)
if tachyon arrow is used up, assault the land raider - warscythe it to death.
It's a bit of a suicide tactic, but if you are cleaning up 300~ points worth of vehicles in a single turn, its pretty amazing.
Or stay on the command barge the entire time and just swoop around killing things.
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8th January 2012 10:29 #4
Anrakyr is a bit lacklustre compared to pretty much every other HQ available to the Necron army. His ability to take over an enemy vehicle is cool, but you can't move it or change it's facing, and at only 18" range, you're likely only going to be able to reach the frontline of vehicles that don't have much to shoot at in front of them other than your guys.
His only other saving grace is he's the only Overlord character (Obyron isn't an overlord) with a Warscythe, but then again you can get an Overlord with Warscythe for 100pts, which is a darn sight cheaper.
His Phyrrian Eternals rule isn't so great either. Why are Immortals ever going to want Furious Charge? Counter-Attack might be useful, but it's not likely to be enough to save from being assaulted and wiped from the table.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
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8th January 2012 16:18 #5
Pyro, I could see my Immortals wanting Furious Charge, especially with a Scythe Lord/Orb in there with em. I've assaulted 4-5 man squads with my immortals after a good dousing of tesla once every other game I'd say, and it usually works. Furious would make sure it works.

Situational, yes, but interesting and not worth totally tossing out the window.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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8th January 2012 20:00 #6
On of my ideas was putting the harbinger of despair with vail of darkness and anrakyr with his Phyrrian Eternals and put them behind enemy lines. Why is this a good or terrible idea?
"I need more tanks!" Commander Sysk of the 1337th Armored Devision, the Black Hand of Sysk
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8th January 2012 21:37 #7
This is actually thinking the same thing, only I was also thinking of also taking Illuminor Szeras and using his Mechanical Augmentation on the squad. Hell I might even throw him into the squad so they have defensive grenades. I doubt this would be competitive but I bet it will be fun.
Cyberpunk Necrons - http://www.40kforums.com/vb/showthre...erpunk-Necrons
Mutant Rat Guard - http://www.40kforums.com/vb/showthre...tant-Rat-Guard
They say there are no dumb questions. To that I say: "Is this a dumb question?"
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8th January 2012 23:56 #8
Let's see... a
1. land raider of wait he can shoot side ways with it's side sponsons and if equipped with a multi melta you have a weapon that has 360 degrees arc. I wonder if you are allowed to shoot the landraider itself with it's own multi melta? I can easily point that gun down on the landraider hull.
2. Razor Back weapon has 360 degrees arc.
3. Leman Russ main turret weapon also 360 degrees arc.
4. Defiler? Also 360 degrees.
5. Tau Hammerhead? Main gun also 360 degrees.
6. Etc... etc...
What I want to point out is that most vehicles in 40k have 360 arc weapons. There are also a few with fixed arc weapons but there plenty of those with a wide arc.
What would happen? If 4 models representing all my 4 armies would talk to each other.
Space Marine says: Kill all Xenos!
Eldar says: Well this is going to a civilized conversation, MONKEIGH!
Necrons says: 01010100010101
Dark Eldar says: Hold on everyone! Before we are starting to have an enjoyable little slaughter has anyone seen my Cocaine? I serious need to get high!
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10th January 2012 11:09 #9
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10th January 2012 16:18 #10
Actually there are alot of vehicles with 360arc weapons, every eldar vehicle has at least one top 360arc weapon (or other turret mounted variants), marines = only vindi no?, even he has 360 bolter. much, truly much stuff has something 360arc shooty on it, except maybe a Battlewagon, if you take no guns at all xD
so whats left then? ofcourse some vehicle turrets have a dead angle (something of the vehicle itself being in the way) but that doesn't bother much I geuss.
Yet there are only a handful of vehicles not equipped wth 360arc weapons,
But I tottaly agree with vehicles not being worth taking over (like rhino) still if able, always try, since he isn't fleet you don't need to run anywhere, it's some extra shooting (even though he has a tachyon arrow, only 1 shot) and well it's extra shooting xD
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11th January 2012 16:15 #11
I don't think you read what I said properly. I was saying that a lot of vehicles out there, the weapon you want to shoot isn't 360. Take the Vindi as an example. Sure, you could shoot with the Bolter that's got a 360 Arc, but chances are, if you're taking over a Vindi, you're taking it over for the Demolisher Cannon. Land Raider? Again, only the Bolter is 360 (and Multi-Melta for Crusader/Redeemer, which I'll give you), the Lascannons, Heavy Bolters, Assault Cannons, Inferno Cannons and Hurricane Bolters are all 45. They can't shoot behind them.
I'll give you Leman Russ, and I'll give you Razorbacks. In fact Razorbacks and Chimera's are THE most useful vehicles, because they have 360, they're taken in droves, and they're all up in your face. Leman Russ you have to get 24" within to take over and when all it's weapons are 36" plus that's going to take some work for you to pull off, usually to the detriment of your army.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
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11th January 2012 18:37 #12What would happen? If 4 models representing all my 4 armies would talk to each other.
Space Marine says: Kill all Xenos!
Eldar says: Well this is going to a civilized conversation, MONKEIGH!
Necrons says: 01010100010101
Dark Eldar says: Hold on everyone! Before we are starting to have an enjoyable little slaughter has anyone seen my Cocaine? I serious need to get high!
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11th January 2012 19:18 #13
Don't know about the godhammer, but the Crusader's hurricane bolters only turn for about 90 degrees worth of shooting. I believe it's the same with all of them.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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13th January 2012 18:59 #14
unless you dont glue that piece on, then you can turn them backwards =P
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
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16th January 2012 08:12 #15
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19th January 2012 16:16 #16
LOL i bought a LR that wasnt glued properly and always thought the guns fired frontways and backways. then i saw how they were SUPPOSED to be so I fixed it.
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
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25th January 2012 13:27 #17
Just wanted to mention that the chronometron only allows the Cryptek to re-roll one of his own dice rolls or one of his unit's dice rolls. He can't use the re-roll for someone else.
That aside, Anrakyr is one of my favourite characters when mounted in a command barge. Move flat out and use sweeping attacks with a 4++ save or go a bit slower and also use sweeping attacks, shoot your tachyon arrow and the barge's own armament and then disembark and assault the unit you shot the arrow at. Pretty tasty!!
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25th January 2012 16:42 #18
Several things wrong with that statement, assuming your performing all of that int he same turn.
To be able to fire the tachyon arrow, the command barge will have to move at 6". 6" is not enough to "fly over" any vehicle in this game even if you started 1" away from it. Remembering that you have to still end an additional 1" away from it. IIRC, you have to perform the "fly over" first, roll to hit, then apply damage.
Good judgement comes from experience, alot of that comes from bad judgement
[quote="Tahaal"]And AoB, git ova' 'ere. I want to make love to you.
[quote="The_Peacemaker"] Everytime he uses it I look away.
[quote="LT Claws"]EDIT: Dude Angelofblades you said it all. You=Awesome
[quote="spruecutter"]may whatever diety you worship bless you AoB.
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26th January 2012 08:26 #19
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29th January 2012 16:27 #20
Doesn't anrakyr become part of the unit he joins being also a model in the unit? You can add a cryptek in the same unit as well don't forget that ;D, sorry I wasn't so clear about what I meant. What I said left to many options open you can only start the re-rolling for Anrakyr if he is part of a unit (becoming also the unit) which is joined by a cryptek with chrono, then you can re-roll his dice









