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15th December 2011 16:56 #1
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15th December 2011 17:32 #2Cowardly Warboss
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I think any unit is worth trying out, by proxy of course since if it turns out you don't like them then you aren't stuck with a bunch of expensive models that you don't want. An obvious problem with meganobz obviously is that they'd be slow, though a dedicated transport would help with this assuming it doesn't get shot up too far from the terminators that you want to eat. A tactic I've tried with that, with some success and some failure, is tossing some fast attack stuff at space marines while I try to get my guys up the board, forcing the enemy to choose between ignoring taking hits from fairly effective fast attack units (I spend some points to make them effective but not too many because they a diversion for my other high value forces) or attacking my force-shuttling vehicles.
In my limited experience though, I am not sure a meganob is the best thing to take out a terminator. This is because while the meganob is going to have a 2+ armor save, the standard terminator comes with a power fist denying an armor save, which makes all that orky armor useless. Further, the meganob doesn't have a power klaw option from what I can see. I think a bunch of regular nobz with power klaws and maybe a plain old warboss, also with a power klaw, would be a much better choice for eating terminators because the klaws deny the terminators their 2+ armor save. Putting your nobz and boss in heavy armor to give them some protection against bolter fire is nice if they have to walk for a turn, but optional, I think. A boss pole is also nice on your terminator-killing unit but also optional. Another variation is to put a few non-klaw nobz in your unit to allocate wounds to if you have to run to get to the terminators, saving your klaw guys for serious assault-based krumpin'.
Anyway, just some observations from a fairly new player. I'd try out the meganobz and see what you think and then try out a warboss and a unit of regular nobz with klaws and see what you think. I'd be curious to read what conclusions you come to.
-- Ann
Last edited by Ann; 15th December 2011 at 18:13. Reason: amended do to giving some incorrect info on my part
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15th December 2011 18:01 #3
They're sooo slooowww ... but when they get there, they're hard to shift and hit hard. Cool models too, and that's good enough to start with in my view.
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15th December 2011 18:02 #4
Meganobz do indeed have a power klaw... and a TL shoota standard. But they are also Slow and Purposeful, which means you are really going to take a while to get where you're going.
I think MANZ are most often taken as bodyguard for Thrakka in a Battlewagon.
In my opinion standard Nobz are better. Take a mob of them with a Painboy, some klaws, waaagh! banner... toss on some 'eavy armor and/or cybork bodies... they'll rip up anything in their path.

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15th December 2011 18:11 #5Cowardly Warboss
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Yup, you are right. I was looking in the back of my codex on p. 98 and it only lists mega armor and stikkbombz, but then on p. 39 in the text it does indeed say that the armor comes standard with a TL shoota and klaw as you said. I think I'm going to pencil that in my book on p. 98. They did seem sort of underpowered to me for 40 points sans klaw, etc.
Amended my previous post so as to remove the incorrect information.
thanks d4c,
Ann
Last edited by Ann; 15th December 2011 at 18:13.
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15th December 2011 18:12 #6
Best thing for taking out termies (assuming you get the charge and they aren't all toting lightning claws) is ooge mobs of boyz! 30 boys will pretty much mulch anything at t4 or less on the charge
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15th December 2011 18:45 #7
You know...attempting to throw your biggest, baddest thing at the opponent's biggest baddest thing...isn't always the right answer. A little....kunnin, may be what's called for.
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15th December 2011 19:41 #8
The way I see it a Meganob has a number of key ingredients that make it powerful: a 2+ save, 2 wounds, S8+ attack and ignores armour saves in combat.
Against a Terminator Squad in combat: the save will be lost, the wounds will be usually meaningless thanks to Instant Death from a Terminator power fist or thunder hammer, the S8 attack is largely overkill and a Terminator gets a back-up invulnerable save.
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15th December 2011 21:00 #9
so killer kans with either kustom mega blasters or rokkit lanchers. would be better than meganobs. i use my nob biker squad of 6 with wadakka to take out tanks my lootas for infrantry so im trying to get the termanators out so fair i kill everything in the game and they destroy whats left of my forces.
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16th December 2011 02:38 #10
Always remember that Orks are bullies. Anything resembling a fair fight isn't going to work in your favor. Matching up a mob of MANZ against a squad of Terminators isn't what you're looking for. MANZ against squishier things with few to no power weapons is more to your benefit, as they'll eat power-armored squads all day with four S9 attacks on the charge that ignore armor saves.
Against Terminators, as @Woggie_666 said, you're better off outnumbering them in combat. Even more so if you get some shooting in to thin the herd a bit. Even taking out a single Terminator in the shooting phase takes a big chunk out of that squad. This is where your Lootas come in handy. While it's risky as hell, Terminators are also the number one target for my SAG. Playing against Grey Knights today, the look on my opponent's face when I dropped a S8 AP2 large blast on his 900+ point Paladin squad was priceless.
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16th December 2011 05:24 #11
I prefer to use burnas against terminators. They can count as power weapons thus denying the 2+ save and still strike before the powerfists. They are also cheaper than anything with powerclaws. I have poured a lot of attacks into terminators and still failed to do anything, although I'll admit that I do tend to have unnaturally bad luck against terminators. The burnas just have a slightly better chance of doing damage than other things without the high cost.
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16th December 2011 05:30 #12
The RULE with terminators is: The more they roll, the more they fail. 2+ save is a 1/3 chance to fail.....5 terminators go down to 15 normal close combat attacks or to shooting that doesn't have better than AP3 (obv the rolls don't always work out with the math)
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16th December 2011 09:50 #13
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16th December 2011 19:32 #14
2+ is a 1/6 chance to fail (they die on 1's, the 2 counts as success)... throw some power weapons or klaws into the mix, or AP2 shots and suddenly they need 5+... which is a 2/3 chance to fail!
I've seen grots take them out, I've had Nobz rip them up, I've seen them die to TL Rokkits if everything goes well with the dice gods.
If they're shooty terminators, shoot them to soften them up and then assault them with something hard. If they're assault terminators try shooting them with multiple units before assaulting... since those guys will take a fair amount of your mob with them as they die.
Orks strategy should always be overwhelming numbers

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16th December 2011 20:40 #15
@D4C, most termies you find nowadays have most if not all their members with stormshields, so power weapons negate their armor to a 3+. While it is better, I find it's better to just pile on more attacks.
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16th December 2011 20:41 #16
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16th December 2011 21:13 #17
Yeah, sorry, I knew that sounded wrong...but been so caught up in my work that...you never know what I'll post. 30 shots/hits to kill
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16th December 2011 21:31 #18W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
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19th December 2011 06:15 #19
20 - 30 Shootaboyz have a go at them with some propa Dakka!
, if any of the snotty beakies are left when the smoke clears .... charge in and chop them up. Thats the orky way. Shoot the choppy stuff and chop the shooty stuff .... oh here is a sneaky Squig (
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Cheers
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19th December 2011 17:03 #20Cowardly Warboss
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Annie the Ork, leader of Waaghhh: Ann likes the cut of yer gib/jib/gibe, whatever it is and suggests an alliance against the hated space marines. *offers to send large quantities of their special micro-reserve Grot Beer, which they have in nearly unlimited quantities and brew in converted killa kanz vats, to seal the deal*
Yes, that is what I've found too in my limited experience of orks versus space marines is to shoot the choppy stuff and chop the shooty stuff ... and throw in an assault, 'specially against the shooty stuff so that the shooty stuff can't shoot you or other shooty stuff in space marine armies can't shoot you, and they often have a lot of shooty stuff excepting those terminator guys with the Wolverine fetish ... best just to shoot them and then sic the grots on them.
-- Ann
p.s. In return for Grot Beer and alliance, would like access to Waaagh!: Ugh's collection of cool emotes.
Last edited by Ann; 19th December 2011 at 17:05.







