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  1. #1
    Rayneau's Avatar
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    IM starting my tyranids 1000pt

    hive tyrant
    Stranglethorn cannon
    armored shell
    leech,Paroxisism

    tyrant guard x2

    2x hormagaunt brood x10

    hormagaunt brood x20

    2xravener brood x3
    rending claws

    Tyranid warrior broodx3
    Boneswords
    rending claws

    all adds up with an extra 20 pts for biomorphs where i need them

    I know its kinda a ragtag setup
    But any sugestions

    Last edited by Rayneau; 17th December 2011 at 18:19. Reason: misconception
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  2. #2

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    for just 1,000pts you shouldn't have two HQ choices either go with the Hive Tyrant OR Tyranid Prime. just not enough points to fully flesh out a list when you sap most of your points into HQs.
    two primes might work since they'd be pretty cheap (compared to a hive tyrant) but the list would still need to utilize what Primes do (which is make Tyranid Warriors better)
    and since you're list doesn't have any warriors, I'd say drop the prime to have points for filling out your troops a bit more (or perhaps picking up another elite slot choice)

    spinefist termagants are pretty awful in this edition of Nid Codex. Previous Codex the spinegaunt was the cheapest way to go, but this codex the spinefist weapon actually costs you points and frankly doesn't make the termagant preform any better than the standard fleshborer. So I'd say ditch the spinefists for just basic termagants with fleshborers

    as to the toxin sacs also on those spinegaunts... also gotta recommend against that. First off, the brood size is at the minimum (10) so it's not really going to carry enough durability to truely expect them to make it into close combat; as if you don't get into CC then you're waisting the 4+ to wound with poisoned attacks. Second, giving a Close combat upgrade to a dedicated shooting unit isn't really a good idea, again they tend not to get shot to death rather than getting to or being assaulted. so it's a bit of wasted points. most Nid players only consider CC upgrades for termagants by using a Tervigon to grant then
    -if you really want CC capable gaunts then should actually consider hormagaunts or better yet get more genestealers to handle the close combat

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  3. #3
    Rayneau's Avatar
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    I misread the codex and based a good section of this army based off a misconception
    therefore the spinegaunts and the prime are removed
    im gonna redo the army and post it tomorow so just egnore it for now

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  4. #4
    Rayneau's Avatar
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    ok redid my list

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  5. #5
    Woggie_666's Avatar
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    Not a big raveners fan bad save and no frag type abilities would you consider a 25 strong gargoyle squad with toxin sacs?

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  6. #6

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    raveners are okay, I actually like them alot, but I rarely ever fit them in a list (I don't use many medium bugs, points get eaten fast by the monstrous creatures so I usually only have scraps left to fit little bugs like termagans lol )

    only issue with this list is the tyranid warriors, (mainly I feel you need at least 6 warriors in a brood just so they can reliably survive a couple turns of getting shot by potential instant death causing guns like krak missiles) but also you've got bone swords and rending claws... which are similar close combat weapons that overlap slightly in use (swords ignore armor saves constantly, while rending would ignore armor saves on 6's wound). personnally I'd go with either boneswords and scything talons (making them more focused at killing infantry) or rending claws and scything talons (cheaper and able to give both infantry and light vehicles a scare)
    -or drop the warriors for a pair of zoanthropes, gives you some good anti-tank gun, still have the extra synapse, alot more durable than warriors are (since zoan's have a 3+ invulnerable save)... only draw back is they're not troops like the warriors so you'd have one less scoring unit.

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  7. #7
    Rayneau's Avatar
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    Originally Posted by Woggie_666 View Post
    Not a big raveners fan bad save and no frag type abilities would you consider a 25 strong gargoyle squad with toxin sacs?
    *inhales*i very much dislike the plastic garbage base flyers come with so i try as hard as i can not to use any sence my lgs is crowded and iv seen a pile left on the table just from the first 3 hours of a tourney before.
    But i was actualy gonna use them to give my tyrant a cover save i heard theres a white dwarf article about it idano



    Originally Posted by Sybrite View Post
    raveners are okay, I actually like them alot, but I rarely ever fit them in a list (I don't use many medium bugs, points get eaten fast by the monstrous creatures so I usually only have scraps left to fit little bugs like termagans lol )

    only issue with this list is the tyranid warriors, (mainly I feel you need at least 6 warriors in a brood just so they can reliably survive a couple turns of getting shot by potential instant death causing guns like krak missiles) but also you've got bone swords and rending claws... which are similar close combat weapons that overlap slightly in use (swords ignore armor saves constantly, while rending would ignore armor saves on 6's wound). personnally I'd go with either boneswords and scything talons (making them more focused at killing infantry) or rending claws and scything talons (cheaper and able to give both infantry and light vehicles a scare)
    -or drop the warriors for a pair of zoanthropes, gives you some good anti-tank gun, still have the extra synapse, alot more durable than warriors are (since zoan's have a 3+ invulnerable save)... only draw back is they're not troops like the warriors so you'd have one less scoring unit.
    Good point i dont have heavy antitank in the army too much and a armored company army would screw me pretty good.
    il look at the points cost later and see if i can fit some zanthropes in there to switchout every now and then.
    The warriors are set up to inflict wounds on termies i have a very bad luck streak with everyone i play geting them ***** invul saves every time so its kinda a one two punch and i dont want to let out the fact i have to fight tigerous or whatever his name is with them the whole time so thats my reasoning .

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  8. #8
    Forum Sock Monkey scythes's Avatar
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    Originally Posted by Rayneau View Post
    hive tyrant
    Stranglethorn cannon
    armored shell
    leech,Paroxisism

    tyrant guard x2

    2x hormagaunt brood x10

    hormagaunt brood x20

    2xravener brood x3
    rending claws

    Tyranid warrior broodx3
    Boneswords
    rending claws

    all adds up with an extra 20 pts for biomorphs where i need them

    I know its kinda a ragtag setup
    But any sugestions
    For this I would combine the two broods of hormagaunts into one, 10 hormas in a single brood just won't last long enough to get the job done and they won't pack enough punch to really do anything worthwhile.

    I would then either drop the raveners and add more warriors or drop the warriors and add more raveners. At 1000 points you can only put so much into it and I think in this case it's one or the other, not both. Also, if you choose to go warriors, I would go bone sword and lash whip, and either scything talons or a gun of some type. Also, if you go with warriors, I would look at dropping the hive tyrant and tyrant guards and adding a tyranid prime, he compliments the warriors really well and is a lot cheaper. At the low point value here a hive tyrant takes up a lot of space.

    With the points saved from dropping one of those broods, I would pick up either a couple zoanthropes or a couple hive guard. You're seriously lacking anti tank, and at 1000 points an opponent can bring it. It all depends what the people you can with use, if it's heavy armour, go zoanthropes, if it's light armour, go hive guard.

    That's about it I think, good luck.

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