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1st January 2012 12:08 #1
Hit and Run-army?
Hello! I'm new here, just registered.
I'm new to Warhammer as well, but I'm thinking of building a Slaanesh-themed "hit-and-run"-army and I could use some help from you veterans.
Right now I have five Chaos Marines, hehe.
How would you guys start an army like that? And then build on?
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1st January 2012 16:49 #2
I'm no expert in the game or anything but I don't think this would work because you would spend half the game assaulting and the other half of the game running away. Because of all the mechanics of the game I don't know if this is possible.
1. The game is a turn base system and you cannot (to the best of my knowledge) Move, Shoot, Move. So you couldn't exactly run away with out taking heavy hits when you run.
2. You can however have like a rushing army like with jet bikes or motorcycles, I think for Chaos you can have like jump assault units.
Have you looked up any rules or anything? I think if you do you will see where a hit and run army will run into some problems. Then again I could be wrong I don't play to to often.
ROADS?, Were were going we won't need roads!
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1st January 2012 19:24 #3
Well...you don't HAVE to use the rule...but having it available across the board is a nice option.
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1st January 2012 21:44 #4
That depends on what exactly you're aiming for, I suppose. If you mean using the USR "hit and run" as much as possible I'm not sure how such a list would work, but if you're talking about a general ethos of rapid, debilitating strikes across your opponent's line from different angels to disorient and stretch his forces, then chaos is probably a good codex to be using.
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2nd January 2012 04:16 #5
Hello there!
I have just browsed through the Chaos codex and it seems that none of their units can have the Hit-and-Run rule. But if you just want to have an army that hits first and hard, then Slaanesh is a good choice. I'd start with Noise Marines as they have assault guns. Then I will add Raptors and Bikes with Slaanesh icons. Oh, and some transport for the Noise Marines would be nice.
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2nd January 2012 21:30 #6
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2nd January 2012 23:47 #7
I see. To be honest, Noise marines are a bit expensive in points. They are equipped for shooting, so they don't use their Initiative 5 much... But...
With 24" assault gun, you can keep moving away and shoot, so you can avoid close combat units most of the time. When you're not moving, at 24" range you will outgun any bolter marines 3 to 1.
It's more like "run and hit"
or you can just use regular 15pt. marines with a champion, give them icon of Slaanesh and a Rhino. With Init.5 they will strike first against most enemies.
just don't forget to support them with tank killers
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3rd January 2012 11:31 #8
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4th January 2012 13:34 #9
When I've used noise marines before I've maxed out on blastmasters and used the defensively. Lots of small squads (5 strong), 4 sonic blasters and a blastmaster each. If they need to be mobile they can do a lot of damage with their assault weapons and if not, sit them back and let rip at enemy armour with the blastmasters. Not overly cheap, but effective in large numbers (4 squads minimum at 1500pts), good at popping transports and pinning what comes out of them. If they get charged, that increased initiative should help do some damage before they get overrun, but by keeping the squads small you'll always have a vengeful noise marine squad waiting to open fire when a more dedicated combat unit has steamrollered one of their companion squads.
Generally accepted tank killers in the CSM book as it stands are obliterators (a little pricey but versatile), havocs (slightly more expensive than their loyalist counterparts, 4x missile launchers are the standard set-up but 4x autocannons work nicely for light armour and it's nice to take advantage of a CSM-only option), predators (annihilator variant for sitting still and smoking heavy armour, destructor for transports and their contents, mixed for a slightly more impotent but more mobile tank) and chosen kill teams (5-strong squads, 5x meltaguns, infiltrate and kill). Defilers are a little flimsy and they look big and scary, so they'll attract a lot of heavy weapons fire, but their battle cannons can do a fair amount of damage and should they manage to catch an enemy vehicle they'll dismantle it in short order. That said, it's worth noting that their compulsory daemonic possession "upgrade" lowers their BS to 3, so they won't be as accurate as you might like. If you're planning on getting a heavy transport for a close-combat kill squad then a land raider can be an effective tank-hunter too on the side. AV14 and two twin-linked lascannons are pretty nice, but it's probably too expensive unless it's carrying something that needs the charge.
Another point to make (touched on above) is that as a CSM player you have a lot of opportunities for close-range shooting damage that most loyalists don't get. A standard space marine tactical squad gets a support weapon and a heavy weapon, so usually they either split into combat squads or they have to get by with the unit being stood still while the heavy weapon fires. With Chaos, your standard marine squads can take two meltaguns instead of a meltagun and a missile launcher if they're at least 10-strong. This means that your standard infantry units can pose a threat to armour as well as your more dedicated anti-tank units. Personally, I use this set-up:
Chaos Space Marine Squad (10 strong) with two meltaguns and an Aspiring Champion with a Power Weapon and a Combi-Melta, mounted in a Rhino (245).
2(3) melta shots are enough to give most vehicles some sort of pause for not many points in a scoring unit. You can do this with plague marines too if you want a bit more survivability, but I'd swap the power weapon for a power fist in that case. These days meltaguns are the premier cheap tank-killers, so the more the merrier for now. Back squads like that up with more dedicated anti-armour support and you're posing a real threat. Of course, squads like that are mobile, but if you'd rather have a more dynamic hit-and-run set-up then smaller noise marine or single-melta squads might work for you, or small rubric marines squads using the aspiring sorcerer's bolt of change as an anti-tank weapon, but those are pretty costly.
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6th January 2012 19:49 #10
Thank you, everybody

So does the 10-man CSM box come with two meltaguns? And does the Havoc box come with five? I don't feel like buying several boxes to equip one squad.
Also, I was thinking three 3-man squads of bikers with two meltaguns a squad, you know to take out tanks and such quick. Any thoughts of that?
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6th January 2012 20:47 #11
My type of hit and run army is one that hits, smashes through and runs towards the next target. To do that with chaos, you might need to ash Khorne for some berzerkers. Just paint them pink

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7th January 2012 04:55 #12
Only one melta in csm box. And none in Havoc box =\
just buy them from ebay, look for "chaos melta bits"
But yeah, I also think bikes and raptors suit a Slaanesh army better. I would take 5 or 6 members in each squad to take some of the damage, so you won't lose your meltas in first turn. The 3 bikers box set comes with one melta and one plasma.
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7th January 2012 05:14 #13
OR...OR
Buy a 5 pack of melta guns from GW for significantly cheaper. They're metal...but the money saved is worth it http://www.games-workshop.com/gws/ca...Id=prod1400031
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Post Thanks / Like
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7th January 2012 11:08 #14That makes perfect sense. Should I get a champion to go with them, considering they can have meltabombs? I was thinking it wasn't worth it for 3-man squads, but if I'm gonna take 5 or 6 it's different story.I would take 5 or 6 members in each squad to take some of the damage
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7th January 2012 11:41 #15
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7th January 2012 14:17 #16
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9th January 2012 14:35 #17
I figured. GW always wants us to buy stuff we don't need. But again, thanks for all the answers!
Slightly off-topic but is Bleached Bone a "correct" colour for Slaanesh-marines? I've tried pink and purple and that but I'm not happy with any of it. Black and bone I am happy with, but it seems more Nurgle-ish. What do you think?
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9th January 2012 22:05 #18
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9th January 2012 22:29 #19
"typical" colors mean nothing, really....find the paints you like and the units you want...combine them and make it yours
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Gifts of Mork Charity Movement
LastChancer: "Arch, you are my hero"
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9th January 2012 22:30 #20
their your models, paint them how you want.
the codex/rulebook has some themes which can be followed and make for a great guide, but in the end it's still your model your paint
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