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2nd January 2012 18:19 #1
Wait... can my Nemesis Dreadknight fly?
I was looking at some of the gear options for the Dreadknight and noticed it can take a personal teleporter which I assumed was just the 30 inch warp shunt, but after reading more carefully the personal teleporter makes it's wearer into jump infantry. So does this mean a Nemesis Dreadknight could be leaping all over the place with this bit of wargear? or am I misreading it?
Last edited by Figglesticks; 5th January 2012 at 15:32.
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2nd January 2012 18:38 #2(╯°□°)╯︵ ┻━┻
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When it says jump infantry it simply refers to the ability to ignore terrain, like a jetpack marine jumping over a rock, or in this case a dreadknight teleporting through one.
just think of it dissapearing then immediately reappearing closer to the enemy.
MYAAH!
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2nd January 2012 23:58 #3
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3rd January 2012 04:29 #4Badass Wolf Scout
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3rd January 2012 11:31 #5This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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3rd January 2012 12:33 #6
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3rd January 2012 14:42 #7
I've clearly overlooked something important. I assumed that the 'Shunt' was the only benefit of the PT (for DK and Inceptors) neglecting the fact that they still get the 'normal' 12" movement for being Jump Infantry. Suddenly, these guys look a lot more appealing.
Twitter: @Beevasaurus ---- Owner of a real life beaver. No, really.
Wookieplus:
"Beeva: WS5 BS5 S3 T3 W2 I5 A4 Ld7 Sv5+
Unit Type: Infantry (unique)
Wargear: Flak armour, Frag grenades, Sniper Rifle, Cigar
Special Rules: Fearless, Stealth, Move Through Cover, Hit and Run, Fleet, Loner, He's Behind You!, Cigar"
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3rd January 2012 18:01 #8
They are Jump Infantry, a-la Assault Marines, but with an extra "super move" once per game. The closest analogy to a DK with a Teleporter is a Hive Tyrant with Wings that flaps really hard once per game.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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3rd January 2012 18:21 #9
Yep, I realise my idiocy now
I just never worked that out.
Twitter: @Beevasaurus ---- Owner of a real life beaver. No, really.
Wookieplus:
"Beeva: WS5 BS5 S3 T3 W2 I5 A4 Ld7 Sv5+
Unit Type: Infantry (unique)
Wargear: Flak armour, Frag grenades, Sniper Rifle, Cigar
Special Rules: Fearless, Stealth, Move Through Cover, Hit and Run, Fleet, Loner, He's Behind You!, Cigar"
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3rd January 2012 20:07 #10
Indeed. They, like Purgation Squads, have been somewhat left behind by the "zomg, must WAAC off all the time" crowd when both are perfectly viable and servicable units but without the uber price on their heads. No one suspects with one to be there, it's all Purifiers and Paladins. Educate them little Beeva, educate them.

This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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3rd January 2012 20:19 #11
I was thinking it would be fun to use them, now I'm even more convinced. Besides, the plan was to magnetise their backpacks and stay flexible.
Twitter: @Beevasaurus ---- Owner of a real life beaver. No, really.
Wookieplus:
"Beeva: WS5 BS5 S3 T3 W2 I5 A4 Ld7 Sv5+
Unit Type: Infantry (unique)
Wargear: Flak armour, Frag grenades, Sniper Rifle, Cigar
Special Rules: Fearless, Stealth, Move Through Cover, Hit and Run, Fleet, Loner, He's Behind You!, Cigar"
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3rd January 2012 20:27 #12
In which case, I'd go up to 10 models, two Incinerators and take Psybolts. Keep them out of harms way, and then when you need something to die, Teleport to where they're needed and unload their full fury.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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3rd January 2012 22:35 #13
i love the interceptors. theyve been a corner stone in most of the lists ive toyed with. and most anytime i stick a dreadknight in, i like to find points to give him the teleporter as well. i play a lot of dark/eldar in my area so having things that move faster than 6 inches is a huge help.
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