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5th January 2012 11:49 #1
My first game with the new codex, some obserations.
So my 1st game with my crons for years, thought id give some of my thoughts on their new codex and get some other opinions.
My list
Overlord with res orb*2
Crypt with lance*2
Crypt with Veil
20 warriors (has a OL and crypt with VoD)
20 warriors (has a OL and crypt with lance)
10 immortals with the other lance crypt
6 scarabs
Stalker
2 Annih barges
VS (approx)
Canis
Rune priest
4 squads of grey hunters in rhinos with extra wolfy bits
scouts with melta guns
Long fang ML squad
spearhead deployment, 3 objectives in a line along the halfway point of the board. (i won 3 nill)
I deployed and went second.
What i really liked from my army
The Tesla weapons, wasnt expecting them to cause as much chaos as they did. Got lots of 6's adding the wounds in. To be honest i wasnt expecting much from the immortals but they took down the long fangs in two rounds of shooting.
The reanimation bit of my turn, put a big smile on me face. After playing my GK for so long and really feeling every single lost model it was nice to be abit more reckless knowing numbers where on my side. Even though canis charged in and cut down 8 dudes in one swing i knew i would probable still win combat, which i did comfortable. If i had lost 8 guys to a single dude with my GK i would probable cry.
The synergy within the army, i really felt like everything was working together and fulfilling its own little job.
The biggest winner was the 20 man squads of warriors who just would not die. They completely drawed fire away from everything else.
Things im not sure on...
The stalker, had a GK dreadnought standing in for this fella until i can find something better. He was good, but for 150pts im not sure on him. His TL ability is probable worth more to me than his weaponry and it did help, just not sure he really justified his points cost.
The scarabs, not sure what to do with these little dudes. They did terrible in combat with troops, i know they are really more of an anti tank but they wernt great at that either. Might just have been down to bad luck, the 6 of em charged a combat speed rhino and only dropped it to AV8.
What does everything think about these points?
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6th January 2012 18:09 #2
What I do with my scarabs is I have them hug cover, or use a ghost ark as cover for them and have them stay close until they are close enough to something vital, like a land raider.
Last night they assaulted a land raider and took it down from 14 armor to 5!
I rolled about 6 penetrating hits and rolled all 1's and 2's ... lol so needless the berzerkers inside stepped out, quite angry, and killed the scarabs quickly... however the broadsides from my ghost ark popped the landraider (actually exploded it) and killed 2 berzerkers from the explosion, then the 8 warriors + 2 harbingers of destruction mopped up the rest of the berzerkers.
I agree with what you said though, the necron codex is a fine tuned machine (lulz... cause they're robots... get it??? *cough*) and everything synergies and works well together as they all have their own jobs.
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7th January 2012 01:23 #3
The great thing with the new codex is that there's NO junk units. Every unit benefits your army in different ways. I was skimming your army list and realized that there were no lychguards!
Then I realized that even without lychguards you can still win. You didn't even need your scarabs either. (seeing as they did so poorly) And seeing as these two units are probably some of your most crucial units, that just goes to prove that every unit in the necron army is useful. Unlike imperial guard and blood angels, necron players don't need cheap tanks or overpowered special characters to win. 
Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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7th January 2012 01:30 #4
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7th January 2012 01:36 #5
Many people would disagree to that. 5-8 Jump infantry with T5, Str6 pistols, and Rending + Entropic Strike? Sounds... Yummy.

W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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7th January 2012 10:25 #6
My thoughts exactly, initially i dismissed a bunch of units as not that great. Namely both types of destroyers, praetorians, the little bike guys and even lynchguard.
Im now going to try and work out a way to fit in 3 H destroyers as over the two games ive played i feel ive lacked ranged anti armour. Praetorians and lynchguard im not set on, althought it seems alot of people are very keen on them. Ive always been anxious to include high points cost units in my lists though. I would also quite like to add in 10 of the bike guys now with my new found love for tesla weapons, being twin linked will mean plenty of 6's. I found i regularly ended up with more wounds that hits from my annihilation barges.
Special character wise i used imotkek for the first time in my game the other day, he was very usefull. The night fighting completely ruined my mates long range shooty army list. I can also see my self using all the other characters at times, the only one im not to set on using is Vargard, although his mantle would have been pretty handy in my game the other day.
As for the monolith good or bad debate, i think that although its not what it was in the last codex its still not bad for 200pts. Im definatly not ruling it out as a future contender in my larger lists.
Necrons have got to be the only codex out at the mo that i think is balanced within itself, if you know what i mean. For example there are no auto take "psyfleman dreds".
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7th January 2012 15:45 #7
I havent played as necrons yet but I have played against them and I found every single unit to be at least dangerous. I play mechdar and Biker marines and tbh couldnt pick what to try and kill first. each unit is threatening and solid and even a small unit of 5 immortals gave me a headache for a turn or two. They seam a very good army in terms of take what you like and you will be fine. Its nice to see a codex which hopeful will have lots of different builds right up to tournemant level. (fingers crossed).
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8th January 2012 00:38 #8Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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8th January 2012 10:33 #9
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8th January 2012 10:34 #10
In fairness its not down to the players, hell you hand me a codex with powered up characters and cheap tactics and ill be all over them. Its the writers fault making no brainer choices for players and unbalanced lists. Seriously I understand that its difficult to balance an army but if your writing it for only a few builds with new units why not make it an expansion on the current marine codex?
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