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7th January 2012 00:22 #1
questions from a new player
As a new player interested in orks, I thought that a vehicle based army looked cool. I have some questions though before I get any models. While I can tell a big mek with a KFF is practically required, I don't know what my other HQ should be. Should I have have another big mek (if so, with what?) for another dread, a warboss for nobs (see below), or wazdakka for bikers? Should my elites be nob bikers, nobs with a battlewagon, burnas or lootas with meks, or tankbustas for big targets? What should I have for fast and heavy (if battlewagons, should they have a killkannon or be transport focused?)?
Also, I have theorycrafted a 2k point army.
HQ
2X warbosses-P.K.+T.L. shoota-squig-armor+cybork
(2X120 points)
troops
2X 9 nobs+painboy-all with P.K.+T.L. shoota-all with armor+cybork-banner-bosspole
(2X620 points)
2X battlewagon-rolla-R.P.J.-riggers-plates-kannon-4X rokkits
(2X180 points)
10 boyz-shootas-nob with P.K.+bosspole-big shoota
(105 points)
trukk-R.P.J.-riggers-plates
(55 points)
total 2000 points
The warbosses join the nobs so as to benefit from the banners. They then charge or just hang back and shoot to soften before doing so. The battlewagons, after transporting the above, provide heavy A.P. fire on armored targets with rokkits and the kannons' shell option, take out groups of enemies with the kannons' frag option, or use the rollas, depending on the situation. They also may draw enemy fire, allowing the nobs to rip them apart with ease. The boyz stay in the trukk to send lots of dakka where needed. Thoughts, advice, tips, suggestions?
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12th January 2012 19:13 #2
It really depends on what kind of a list you want...
Purely for fun? Get a SAG Mek or a Wierdboy... competition wise you can either field tons of orks on foot or more, smaller units in trukks and wagons.
The key to orks is numbers... you want as many boyz on the table as you can fit. Foot slogging take 20-30 boyz per mob, ALWAYS take the Nob with PK and bosspole. If you want them in Trukks, take 11 + the Nob and run 6 of them!
Don't overdo it on Nobz... they're great, but only use a mob of them to back up your Warboss.
Take KFF Meks if you have multiple vehicles... that 5+ save becomes 4+ for trukks and wagons within 6 inches as long as he's riding in one.
Battlewagons with Deffrollas are awesome... but lots of points.
Lootas are one of the best ways to throw a lot of heat across the table. Take 2 mobs of 8+ if you can.
Kommandoz are fun too... take boss Snikrot and you can come in on any table edge from reserve.
Burna's give you power weapon option in assault.
Wazdakka is awesome too, but take advantage by running as many bikes as possible... very pricey but lots of fun. Don't bother with him unless you want a true biker mob.
Thraka can be cool too, but you'll want a Battlewagon for him, and some Nobz or Mega Nobz to back him up...
also, don't underestimate the power of a Gretchin mob. 30 of those little suckers can stretch across the board and give the rest of your boyz a meat shield.
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13th January 2012 03:41 #3
the thing with orks is playability, i have a speed freak army, big mek army and green tide and really it comes down to the battle at hand. i love my speed freaks but with the ability to mix and match orks are the funnist to play in my opinion
i started speed and ended with tide. and i love kustomizing them to flash gitz to the wazdakka im working on (look in my album). i hope to welcome you to the clan in the future you wont reget it.
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13th January 2012 16:54 #4
thanks for the advice, after a few days I thought I would never get help. anyways I'm thinking up of my own unique HQ unit I would call the salvagemasta. basically a big mek with a PK (replacing choppa), cybork body (to better help loot stuff and carry his gun), a flash gitz's gitfinda, and finally, instead of a slugga, what I would call the Supa Deffgun (like a normal deffgun, but S8, AP3, and D6 shots). instead of "da big mek" he would have "da loota lord", allowing 1 loota mob to be taken as a troops choice and letting you use looted wagons without a boomgun as a DT for mobs that can take a trukk. based on such info, what would you think would be a fair points cost for him?
edit: thought more on the idea and decided to remove the rokkit from the Supa Deffgun. instead, it has an underslung burna, but that cannot be used the same turn the main gun is used (just like how you cannot use both the main form of the burna and use it as a power weapon). also remembered an idea that destroyed vehicles remain on the field providing cover unless destroyed again (all armor reduced to 10 however), and if the salvagemasta is in base contact with a wreck, he may attempt to loot it (treat like repairing except as noted). a looted vehicle cannot move, and if destroyed is removed from the field, but allows one orc in the salvagemasta's army and in base contact to fire one of the vehicle's weapon's instead of his own.
Last edited by soulslicer; 13th January 2012 at 22:04.
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