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8th January 2012 12:02 #1
GK vs Necrons
Hi all,
I've recently played some 750-pts-battles against new Necrons. I've had some troubles with 'em so I'm asking you for advice.
What I've observed is that at the start I'm in worse situation than my opponent. His job is just to stand n' shoot on objectives whilst I have to do much more which not always goes as I want.
I think it's mainly because I'm outnumbered.
My army list at the moment is:
[1] Librarian [Warp Rift, Sanctuary, Might of Titan]
[5] Terminator Squad [Psycannon]
[6] Strike Squad [Psycannon] in Psyback
[6] Strike Squad [Psycannon] in Psyback
All the guys have Nemesis Force Swords.
And my opponent's one:
[1] Overlord [War Scythe, Ressurection Orb] who goes with
[5] Lychguard [Hyperphase Swords, Dispersion Shields]
[5] Immortals [Gauss Blasters]
[10] Necron Warriors
[10] Necron Warriors
[3] Canoptek Scarab Swarms
So what happened almost always? My opponent destroyed in his 1st turn (he started) my Psyback by Scarabs and up to half a squad died. How to defend against them? My idea is to deploy Strike Squads outside the Razorbacks. They will go 6" as they would in Psyback amd when Scarabs destroy the tank, they will remain alive and will be able to shoot a swarm down.
Generally, I need an advice, how to use these Strike Squads in Psybacks.
Am I supposed to stay on objective and just shoot yo them using Stormbolters, Psycannons and Heavy Bolters? Or to maneuver them, losing the shooting in order to go 6" (then I fire Heavy Bolters) or 12" in Psyback?
Good thing against Necrons is Warp Rift as they have low I.
If I manage to cast Warp Rift at Lychguard they are already dead
but if not and they manage to charge my termies, then I'm
How to prevent it so I can cast a spell and/or charge - not to be charged? If one of my troops dies, it's very hard to win as far as objectives go.
Or maybe I should change my army list?
Thanks for any help.
Korhil
Last edited by Korhil; 8th January 2012 at 12:11.
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8th January 2012 14:08 #2
i cant supply much advice because there are like zero necron players in my area. however, consider halberds on your terminators. free upgrade and can help you kill his dudes before you die if charged. for strike guys, might just have to try and use terrain to your advantage. you want them to barrel towards an objective and hold it. seems like your buddy is just getting lucky on rolls.
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8th January 2012 14:52 #3It completely doesn't make sense as ALL Necrons have Initiative of 2... and Lychguard have power weapons - so I think swords are solid choice.consider halberds on your terminators. free upgrade and can help you kill his dudes before you die if charged.
You know, he is just sitting in the forest etc. and it's not that easy to outshoot him as he always gets cover save - no AP effect by Psycannons or Heavy Bolters... And I don't wanna put my Strike Squads into combat... Or maybe against Warriors? What do you think guys?seems like your buddy is just getting lucky on rolls.
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8th January 2012 16:23 #4
Scarabs? Incinerators. They'll be more scared of those weapons than you are losing a Razorback.
Focus fire and annihilate. It worked Vs Necrons before, and it'll work now as their Reanimation won't work if they're all dead. Just pick your moment and strike, and know that anything on tracks/wheels is likely toast as soon as you put it down. So use them as bait/ los blockers and hit them far harder than they'd be able to recover from.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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8th January 2012 17:27 #5
Incinerators... But is it worth to get them just for 3 Scarab Swarms? To exchange at least 1 Psycannon for Incinerator? Hmm, I don't think so...
So you say my army list is generally good and I've to focus my fire on enemy's unit? Shall it be Lychguard first in this case or should I count on luck so as I hit 'em with Warp Rift
?
And what about guys in cover? Shoot 'em or go in close combat?
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8th January 2012 17:31 #6
Close combat. Every single one of your units should be in close combat, except against the lychguard. Those you shoot.
Otherwise... Close combat.
You'll be surprised how easy it is when you likee 4 warriors, they kill none of you, fail their break check, and you basically auto run them down.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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8th January 2012 21:19 #7
Not quite. Lychguard get softened up first with Warp Rift, and then they get the snot beaten out of them before they can attack back.

Incinerators can be somewhat hard to justify considering how flat-out awesome Psycannons are, but there are places where you can have them and not suffer. Brother Captains for instance, Purgation Squads, Purifiers: all those will take an Incinerator and leave you down on nothing. They're good against everything too, not just swarms. Hell, my Purgation Squad has nuked Sanguinary Guard before now (that was a laugh). Str6 really helps, and it's AP4 too so Warriors are toast. Flame-on, hit the rest: should do it.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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9th January 2012 02:18 #8
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9th January 2012 02:22 #9Local Bubble-Burster POP!
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Lychguard are Initiative 2, unless you have a Hammer, you're striking first anyways...Against Wraiths with Whip Coils, you're still Initiative 1...Don't know where/why you're insisting your right?
If you want to tailor (
)to beat Necrons, take Meltavets (Henchmen with Meltas), the silly grenades of choice, and take Stormravens with Meltas/Lascannons.
Not to say the typical thing GKs usually do well works, but you seem to want to be silly like that
“A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
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9th January 2012 02:42 #10
You want to know how to kill 3 scarab bases?
Easy, with your list shoot them with your psycannon on your terminator. Terminator armor makes you relentless, giving you the 4 heavy shots. Chances are you will likely land all 4... even better chance to land at least 3
Then you need 2+ to wound
They are T3, so a str 6 or higher weapon instant gibs the bases.
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9th January 2012 10:29 #11
Because you'll give away Scarabs with no cover save, right? Anyone who will use Scarabs will get that cover save at all costs before they chow down on a tank, and as it'll be 2/3+ then the Psycannon will likely be wasted. Incinerators are far better at it, and are great against everything.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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9th January 2012 13:07 #12
im not insisting anything. he says he worried about the lychguard killing off all of his dudes and i offered a suggestion that might help. i dont play with or against necrons so i dont know (and i even specified my lack of knowledge in my first post).
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9th January 2012 18:53 #13
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9th January 2012 19:40 #14
Scarabs have a 3+ cover save from stealth. Still not the best, but one of the most important jumps to make note of.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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9th January 2012 19:43 #15
Derp, you're absolutely right! Had a brain fart!
I dunno its tough to say, you could throw a flamer on a unit in the strike squad, problem is you need to be relatively close range to use it, so if you motor up a tiny bit with a rhino/razerback... the scarabs being beasts have a 12" assault range w/ fleet so they can move, run, then assault.
To me, they're just those units you want to hit fast and hard and from as far as possible (unless you're a troop... but vehicles beware!).
I did strip down a Landraider to AV5 in 1 assault... man did that feel awesome haha
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9th January 2012 20:30 #16
Agreed. If you get a squad that's even mildly proficient in close combat (like any of your squads in this list) those scarabs will fall over flat thanks to T3 5+ and fearless wounds.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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9th January 2012 20:42 #17
A 15 point base of pocket calculators with legs shouldn't be able to take down a Land Raider in one combat. Ever.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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9th January 2012 20:48 #18
To be fair, if the player moved the LR like they should, you're looking at around 115-150 points of scarabs to survive long enough to get there and do that sort of damage. And there are many cheaper things that can kill landraiders.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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9th January 2012 20:55 #19
Land Raiders just aren't consistently tough enough for their points, full stop.
And as for the scarabs - they can also Go to Ground, so good luck prising them out with a Psycannon. Incinerators are great for everything, and as I said before - there are some places where you can take one or more and not lose out (hint - they're the free ones!).
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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9th January 2012 23:35 #20
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