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  1. #21

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    Thanks to all for feedback.
    Damn, I didn't remember about Instant Death
    Yeah, Scarabs can Go to Ground and take cover if a player remembers to do so/knows he should do it. And he not always does
    That clears some things up.

    So do you think it's worth to attack with Strike Squads for instance Necron Warriors or Immortals in Close Combat? Or try to outshoot them?
    And what about those Lychguard? They can be devastating if they charge my Termies. If not, it's easy. But I won't always be able to Warp Rift and charge them first...

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  2. #22
    ... fishfishfish ... edmundblack's Avatar
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    Bait and move. Deploy your guys outside of the transports so they can remove any pesky scarabs asap and use the longer ranged weaponry to start chipping away at the Warriors. Hopefully they'll get pissed off from taking damage and move closer. You then move away and keep firing. They move nearer, and eventually they'll get you, but it'll be too late. Shoot, assault, win.

    This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
    Sex, drugs and pointy ears.
    Cheaphammer 40p: 2000 points of Marines as cheap as possible.
    It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
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  3. #23
    Cryage's Avatar
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    Originally Posted by Korhil View Post
    Thanks to all for feedback.
    Damn, I didn't remember about Instant Death
    Yeah, Scarabs can Go to Ground and take cover if a player remembers to do so/knows he should do it. And he not always does
    That clears some things up.

    So do you think it's worth to attack with Strike Squads for instance Necron Warriors or Immortals in Close Combat? Or try to outshoot them?
    And what about those Lychguard? They can be devastating if they charge my Termies. If not, it's easy. But I won't always be able to Warp Rift and charge them first...
    Lychguard aren't as good in CC as terminators

    If they are warscythes, they have no invul save so you will cut them down.
    If they are sword + shield, they have 5 str which is decent, but only a 4+ invul. I guess I keep comparing them to storm shield / thunder hammer terminators and in that comparison, there is no comparison. TH/SS Termies will win. I'd say they're easy enough to bring down with firepower.

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  4. #24
    I voted to Arm Bears GKnight's Avatar
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    Originally Posted by yWizePapaSmurfy View Post
    Lychguard are Initiative 2, unless you have a Hammer, you're striking first anyways...Against Wraiths with Whip Coils, you're still Initiative 1...Don't know where/why you're insisting your right?

    No you are still Initiative 3 with Halberds as the wraiths with whip cant take away your +2 from your weapon as stated in the FAQ for Grey Knights

    If you want to tailor ()to beat Necrons, take Meltavets (Henchmen with Meltas), the silly grenades of choice, and take Stormravens with Meltas/Lascannons.

    Not to say the typical thing GKs usually do well works, but you seem to want to be silly like that
    just FYI

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  5. #25
    Local Bubble-Burster POP! yWizePapaSmurfy's Avatar
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    Originally Posted by Cryage View Post
    Lychguard aren't as good in CC as terminators

    If they are warscythes, they have no invul save so you will cut them down.
    If they are sword + shield, they have 5 str which is decent, but only a 4+ invul. I guess I keep comparing them to storm shield / thunder hammer terminators and in that comparison, there is no comparison. TH/SS Termies will win. I'd say they're easy enough to bring down with firepower.
    Au Contraire, I think Lychguard > TH/SS Termies. But my thoughts on GK vs Crons: CC more than shoot, you don't have to change your list much at all

    “A man must know his destiny… if he does not recognize it, then he is lost. By this I mean, once, twice, or at the very most, three times, fate will reach out and tap a man on the shoulder… if he has the imagination, he will turn around and fate will point out to him what fork in the road he should take, if he has the guts, he will take it.” - General George S. Patton
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  6. #26
    Never enough lascannons. jago668's Avatar
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    Originally Posted by yWizePapaSmurfy View Post
    ...Against Wraiths with Whip Coils, you're still Initiative 1...
    The newest faq releases changed this. Now you'd at least be Initiative 3. Correct when you said it.

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  7. #27

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    Smelly necrons!

    How I loathe them. My first game ever I got slaughtered guarding a point. (Lucky as rolls on her part mind) The fecking Arc is annoying.

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  8. #28
    Fingers's Avatar
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    Originally Posted by yWizePapaSmurfy View Post
    Au Contraire, I think Lychguard > TH/SS Termies. But my thoughts on GK vs Crons: CC more than shoot, you don't have to change your list much at all
    Yep I agree. Depending on who gets the charge and what is attached to support the unit (ms lord, orb, etc) determines who wins.

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