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  1. #1
    SpectorKnight's Avatar
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    Need help polishing 2500 list

    I need some help finishing off my Ork Waaagh! This is the lsit I've come up with so far:

    HQ
    1 Ork Warboss wiv Cybork Body, Twin-Linked Shoota,Bosspole, Power Klaw and Ammo Runt: 108 pts
    1 Big Mek wiv Kustom Force Field and Cybork Body: 95pts

    E
    10 Nobz, 3 wiv Sluggas and Choppas, 1 wiv Slugga andChoppa and Cybork Body, 1 wiv Cybork Body and Big Choppa, 1 wiv Eavy Armour,Boss Pole, Twin-linked Shoota and Power Klaw, 1 wiv Combi-Skorcha and 1 wivPower Claw, Cybork body and Boss Pole, 1Painboy wiv Grot Orderly (Boss guards): 330 pts
    12 Lootas wiv Deffguns: 180 pts

    T
    30 Gretchin led by 3 Runtherds, 1 wiv Grot-Prod, 2 wivSquig-Hounds and Grabbin Klaws: 125 pts
    30 Boyz wiv Sluggas, Choppas and Stikkbombs led by Nobwiv Eavy Armour, Big Choppa and Bosspole: 225 pts
    20 Boyz wiv Shootas and 2 Big Shootas led by Nob wivPower Klaw and Bosspole: 186 pts
    20 'Ard Boyz wiv Sluggas and Choppas, led by 'Ard Nobwiv Power Klaw and Bosspole: 140
    1 Deff Dread wiv 2 extra Combat Arms, Extra Armour andGrot Riggers: 120 pts

    FA
    3 Deffkoptas wiv Twin-linked Rokkit Launchas: 135 pts
    3 Warbikers wiv Twin-linked Shootas, 1 is Nob wivBosspole and Power Klaw: 135 pts
    10 Stormboyz led by Nob wiv Eavy Armour and PowerKlaw. 160 pts

    HS
    1 Deff Dread wiv 2 extra Combat Arms, Extra Armour andGrot Riggers: 120 pts
    3 Killa Kanz; 1 wiv Grotzookas, 1 wiv Rokkit Launcha,1 wiv Kustom-Mega-Blasta: 140 pts
    1 Looted Wagon wiv Boomgun, 'Ard Case, 2 Big Shootas,Armour Plates and Reinforced Ram: 140 pts

    DT
    1 Trukk (Boss and Nobz) wiv Wrecking Ball: 40 pts

    2379 pts

    I think the points are accurate, which leaves me with 120 some points to spend. Any fixes or suggestions you guys would make?


    Last edited by SpectorKnight; 9th January 2012 at 17:45.
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  2. #2

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    i'd take the ram of the looted wagon the boom gun can reach 48+ inches, so leave it in the back. wrecking ball on the trukk could come off because the trukk needs grot riggers and red paint and armour plates to make it up the field by then drop off the boss and nobz and the trukk will prob. get destroyed. make sure you run that big mek with the with the kans and dread for the cover save to get that dread into combat. i hate storm boyz id run 10 lootas instead(personal prefernce) and add 3 more warbikers. the 10 nobs are good put them in a wagon and give them all cybork bodies. im not a vet but from what ive played this is my best advice. burnas are great against anything execpt power armor.

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  3. #3
    Ugh's Avatar
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    I like your list there is a lot of different stuff giving you room for some experiementation. Depending on your local gaming area this list could be ''bad'' ie. not very competitive, but I like the way you bring different units in - instead of the usual spam of units ''that work''.
    The advice concerning the trukk and the looted wagon still stand - other than that ... well maybe the biker unit is a tad small ... you could invest those points elsewhere ... and i love the fact that you bring 30 grots to the table ... thumbs up , concerning the kans .... you might find it a bit too mixed with the three weapon types in the same squadron - try picking the one weapon type you like the most and use that on all three.

    Other than that - Waaagh! and have fun

    Cheers

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  4. #4
    SpectorKnight's Avatar
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    Originally Posted by Adam chandler View Post
    i'd take the ram of the looted wagon the boom gun can reach 48+ inches, so leave it in the back. wrecking ball on the trukk could come off because the trukk needs grot riggers and red paint and armour plates to make it up the field by then drop off the boss and nobz and the trukk will prob. get destroyed. make sure you run that big mek with the with the kans and dread for the cover save to get that dread into combat. i hate storm boyz id run 10 lootas instead(personal prefernce) and add 3 more warbikers. the 10 nobs are good put them in a wagon and give them all cybork bodies. im not a vet but from what ive played this is my best advice. burnas are great against anything execpt power armor.
    I see what you mean about the trukk. A Battlewaggon would definitely be a good way to speed the Nobz towards the enemy, and I think I should be able to fit one in under 120 pts. I didn't give all the Nobz Cybork Bodies in order to take advantage of the wound allocation system, which I have heard from others is useful. I might tinker with them though. More Warbikers sounds like a good idea.

    Originally Posted by Ugh View Post
    I like your list there is a lot of different stuff giving you room for some experiementation. Depending on your local gaming area this list could be ''bad'' ie. not very competitive, but I like the way you bring different units in - instead of the usual spam of units ''that work''.
    The advice concerning the trukk and the looted wagon still stand - other than that ... well maybe the biker unit is a tad small ... you could invest those points elsewhere ... and i love the fact that you bring 30 grots to the table ... thumbs up , concerning the kans .... you might find it a bit too mixed with the three weapon types in the same squadron - try picking the one weapon type you like the most and use that on all three.

    Other than that - Waaagh! and have fun
    Cheers
    Yeah, I'm basing the list on half of what I know works, and half what I think will be fun and/or unpredictable. I am considering dropping the Stormboyz in favor of more Bikers though, since they're fairly expensive for just 10. Gretchins on the other hand are too much fun not to run, and besides that, they're dirt cheap and can keep HQ units tied up. And since I play Deathskulls, and I like to keep the fluff in mind, they fit really well with my army's theme. I'm considering shrinking the 'Ard Boz mob to twelve and stikking them into the Trukk. I'll just add another Mob of Slugga Boyz to fill the gap.

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  5. #5

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    Originally Posted by SpectorKnight View Post
    I didn't give all the Nobz Cybork Bodies in order to take advantage of the wound allocation system, which I have heard from others is useful. I might tinker with them though.
    if you take cybork bodies they all have to have cybork bodies, you can't just take a couple with it.

    1850 DE
    1750 Ork
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