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10th January 2012 16:31 #1
Inquisitor Coteaz:- The Lord of Formosa special rule
If I field Inquisitor Coteaz as an HQ choice does that mean I can take 72 Inquisitorial henchmen salvatore as a trop choice if I had the points - 12 in a warband and taking up all 6 troop slot in the org chart.
Or have I got this wrong
Ian...
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10th January 2012 16:52 #2
I don't know what a salvatore is, but yes you can take 6 squads of 12 henchmen for a total of 72 henchmen.
The true man wants two things: danger and play. For that reason he wants woman, as the most dangerous plaything.
Friedrich Nietzsche
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10th January 2012 18:42 #3
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10th January 2012 20:58 #4
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11th January 2012 06:14 #5
thats one thing i do like about inquisitors over the grey knights. they have access to all the big shooty ap 2 and ap 1 weapons like meltas and inferno pistols and such to wreck vehicles. almost makes me want to throw a warband together to power around the field in a storm raven or something to shoot shit down.
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11th January 2012 06:33 #6
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11th January 2012 07:18 #7
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11th January 2012 12:41 #8
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11th January 2012 16:34 #9Dr. Manfredel is wrong. That kind of thinking is never justified.
My mod voice is green.
If you have any comments, questions, or concerns about my moderating, please PM me.
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11th January 2012 17:38 #10
And can I just say that it annoys me sooo much! Henchmen/ Inquisitorial lists are easily one of the coolest concepts that's doable in the game, yet to do so labels you as a lactose loving cheddar merchant of the highest order. And you've got to take that numpty with no Inv save to do so, which makes it even more annoying.

This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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11th January 2012 17:48 #11
dont worry, im calm. i didnt think there was any hints of anger or anything in there or i would have worded it differently. henchmen may be competitive elsewhere but in my area theyre weak and get wrecked easily. so i dont view them as 'competitive', therefore theyre merely for fun.
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19th January 2012 20:04 #12
Well, when my Witch hunter army was outcast by the new codex Sister, given that I never was a Space Marine player, (and too cheap to buy large number of GK) I kind of give-up WH40K. I am back trying to work an Inquisitorial army using as Henchmen squads of storm troopers, guardsmen, zealots, servitors or varied acolytes from fig in stock. Not sure I could win something unless I hit a kid with a Christmas eve Mom selected Army in a box that is not over yet reading the codex... But I am working on it.
GS 571
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My wife always refused to let me buy an unit that costed more than a dollar a point
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20th January 2012 13:21 #13Badass Wolf Scout
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20th January 2012 13:25 #14
A tin of beans on a bed of spaghetti?
Henchspam. What're you taking, Guard? Two words: Dakkadakka. Crack open the tin cans and let rip. They'll scarper soon enough.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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20th January 2012 23:19 #15Badass Wolf Scout
- Join Date
- Jan 2006
- Location
- Next door to Jervis
- Posts
- 7,002
- Post Thanks / Like

- Blog Entries
- 1
Harder
Better
Faster
Stronger
"Codex Creep" the Godwin's Law of gaming
http://blood-claw.blogspot.com/
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