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11th January 2012 21:04 #1
Melee army
hey, so i'm making a chaos melee army and i was just wondering if there are any suggestions as to what's most important. i have a Demon Prince, 18 Khorne Berserkers, 5 Possessed, and Kharne the betraye. also i have 10 chaos space marines, and a predator. Anything I desperately need to make my army better?
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11th January 2012 21:43 #2
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12th January 2012 04:33 #3
unless you're going melee horde, some rhinos and maybe a landraider would help.
transports help get your fighters down the field faster.
so if you're using squads of 10 of less transports are good, but if you're doing 11 or more they don't need transports since they can't fit in them
Army (W/L/D)
CSM 0/0/0 (70% painted)
Tyranid 0/0/0 (updating)
Eldar 1/1/5
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12th January 2012 15:23 #4
You need rhino's to protect your troops, berzerkers work best with a landraider, get another daemonprince, maybe even a summoned greater daemon, get lesser daemons, more troops....
CSM armylist suggestion:
2 DP, wings & warptime: 310p
optionnal: Summoned greater daemon 100p
3x 10csm icon of khorne 2 melta asp champion and a rhino :750p ( this is squad with a naked champion without upgrades, fist or sword to your liking, just remember if you field a greater daemon you have to sacrifice one)
1x, 2x, 3x,... summoned lesser daemon units ( 7-8 isn't a bad amount for a unit)
Depending on your points left, you can fill up the rest of the army with heavy support (oblits for example) a random funny/sneaky/ outflanking/deepstriking chaos unit to your liking and so on...
There is no peace among the stars, only an eternity of slaughter and the laughter of thirsting gods.
Cast down the idols! Destroy the temples! slay the priests! Show these fools that they worship nothing more than a rotting corpse!
Sanity is for the Weak! Your slavery to the false emperor ends today!
Chaos daemon
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12th January 2012 18:52 #5
so is the possessed squad that i have kind of out of place in this army? they seem almost pointless to have because the berzerkers seem more efficient for point value, and the possessed are a tad bit unreliable due to their demonkin ability, i never know what i'm dealing with until the game actually starts.
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13th January 2012 17:40 #6
Personally, I think Possessed are too expensive and unreliable for their points, especially with berzerkers in the list. Possessed are 5pts per model more for -1WS, +1S and a 5+ invulnerable save. Two of the 6 items on their daemonkin table the berzerkers come with as standard (Feel No Pain and Furious Charge), so that +1S is only applicable if they roll for Furious Charge on their daemonkin list. I love the idea of possessed and I do hope the next update fixes them, but for now they're just too expensive for what they do next to KBs. 'zerkers all the way.
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13th January 2012 18:55 #7
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14th January 2012 01:54 #8
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14th January 2012 12:22 #9
Whoops, my mistake. Still, they're nice and choppy.
Dreadnoughts can work. Take 3 if possible, with two close combat arms and run them across the table, hoping they don't roll too many Fire Frenzy's. That's 300pts and even if none of them reach the enemy lines they'll have focussed a lot of fire on the dreads instead of the other 1200pts. Not a foolproof idea, but a fun one.
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15th January 2012 08:17 #10
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15th January 2012 08:23 #11
I wouldnt worry, you havent got very many of them, and its always good to have a few extra forces around you can draft in to make larger armies (eg someone wants to play 2000 points for a change?) or just switch units around for variety. Its not as if you have a shedload of them, after all.
I'd take a peek at the other army lists already posted in the CSM forum - there has been some good discussions on assaulty forces, usually built around Khorne or CSM with maxed melta (like Vikin above) and one or two daemon princes.
Get some ideas together, work our your likely best list and post it for critique.
A master of misinformation and delusional fantasies
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15th January 2012 10:22 #12
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15th January 2012 13:30 #13
I've had moderate succes with them. 2 units of 5 raptors, 2 with a melta and one naked aspiring champion. Small enough to hide or give a coversave, still a threath due to the 2 melta and the naked asp champion is for the greater daemon, they can be halfway or even further across the board in round 2 and if you're lucky with the daemon he's stuck in assault in your round2. I've managed to do that now and then and it's nasty.
There is no peace among the stars, only an eternity of slaughter and the laughter of thirsting gods.
Cast down the idols! Destroy the temples! slay the priests! Show these fools that they worship nothing more than a rotting corpse!
Sanity is for the Weak! Your slavery to the false emperor ends today!
Chaos daemon
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16th January 2012 23:05 #14
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17th January 2012 01:47 #15
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17th January 2012 06:46 #16
Orcs are horde melee specialists with a lot of hidden high-strength weapons in their mobs. Make sure the dreadnoughts and kans don't get into combat, try to ensure you get the charge and concentrate on crippling one unit as fats as possible before moving on to the next one. Use your berzerkers to eat through their mobs on the charge and keep your princes away from power klaws.
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19th January 2012 17:23 #17
I would suggest Defilers for your mad melee rush. 5 attacks on the charge (with 2 claws) and fleet. Or soften them up with a battle cannon to the face (lots of orks = lots of targets!) Armor 12 means that most Boyz wont be penning you either, with only power fist equivalent.
as stated above, use your possessed as champions, or just mix them into your units if you are playing friendly games (assuming your friends/opponents dont mind). ive used possessed with kharne as if he goes nuts, they have a chance to save his gorechild swings.
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
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26th January 2012 06:13 #18
I beat my friend today! one thing that worked very well for me was using my havoc launchers effectively. i must have killed at least 30 orcs with the two combined (one on predator, one on rhino). it was a close-ish match, but another big factor was that i was the one who assaulted at least 75% of the time. it feels good to finally win!!!
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