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14th January 2012 17:53 #1
Toughest opponent?
Ok guys, as you all know ever since the necrons were updated they have become a lot more competitive. (maybe even one of the top caliber armies in 40k) My question is, which army do you guys think can give the necrons a run for their money. I know GK and BA are always a good competitor, but I've seen quite a few 'cron players beat the two armies. Any thoughts?
Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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14th January 2012 18:34 #2
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14th January 2012 19:32 #3
That's always been the irony of the game though - GKs are the same, Dark Eldar, Guard: each of them are best at taking themselves on.
I reckon, as Necrons are still quite an elite army, that a pure horde would give them problems.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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14th January 2012 19:53 #4
Dark Eldar are actually fairly bad at taking on themselves. AV10-11 quashes the advantage of Lance, and poison is as effective against T3 as it is against T7, so that's that advantage mitigated too. Guard can field loads of heavy weapons, but to do that they usually have to field loads of units, which mitigates that advantage. I still don't know GK that well, but I'm not aware of them having counters to their own tricks.
Necrons on the other hand; AV13? Gauss and Entropic Strike. T5? Tesla is usually S5+. Solar Pulse? Solar Pulse.
Necrons
Dark Eldar
Death Guard
Nurgle Daemons
Traitor Guard
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14th January 2012 19:58 #5
Yes, but it's still str8. Advantage or not, it's a mobile missle with AP2 coming from a billion angles. It's still great against everything, and is by no means "wasted" vs AV10,11 & 12. Ever. Evereverevereverever. Just because it makes a mockery of AV13 & 14 doesn't mean that that is all it should be used against.
GKs have anti-psyker kit as standard. Every GK is a psyker, every unit is a psyker. He who assaults, wins.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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14th January 2012 20:05 #6
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14th January 2012 22:23 #7Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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15th January 2012 01:27 #8
I actually totally agree with the Necrons being their own worst enemy, even moreso then most other armies.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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15th January 2012 01:50 #9
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15th January 2012 02:42 #10
+1, I have also had trouble with horde orks and nids, doesn't matter how many barges you have when they are only killing 6 points a wound, then adding cover to the equation, and it makes things like mindshackle scarabs not a big deal when you are fighting 30 boys and the nob goes warrior hunting and a boy takes the scarabs.
Mindshakle is great, really punishes elite units and armies which is why they do so well against the current meta of elites.
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15th January 2012 07:59 #11
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15th January 2012 08:52 #12
I think that the Necrons are a 'balanced' codex rather than a particularly strong one. Good armies for fighting Necron are those that can deploy good numbers of strong AT (to take on those AV13 vehicles) and plenty of AP4, S6 blast for the scarabs, mecha (necs dont have a huge number of AT weapons, although they have a lot of stuff that can glance), and assault forces - Necron dont generally get on well in CC.
Sooooo....
Dark Eldar:
lance weaponry usually takes the tanks down fast, they all have nightvision (darkness is one of Necrons weapons) and they have good CC. However, I've tried Necron against DE and against my expectations the Necs actually came out on top).
IG:
usually has the firepower to take down the Necron vehicles early, and mass shooty. I figure IG can outshoot Necs (although I'd be interested in seeing some posts on the subject), and even the standard trooper squads represent a some chance in CC (if they dont just get shot down.... fearsome amount of AP5 in Necs, so troopers need to be in cover or vehicles for survivability) as they have higher Init. Mechanised forces with chimera/vendettas should do really well; Chimeras have heavy bolters (the HB turret option is best here), vendettas are ideal for taking out the Nec vehicles - and fast so can avoid scarabs. Hydras are great andi-trooper units (until they get scarabed of course!)
SM variants. Marines will generally own Necrons in CC, and Necs dont field that much AP3. BA, GK and SW all have strong CC forces that can beat equivalent point value Nec units, plus ability to field sufficient LC/melta to take down the tanks.
Nids: Necs havent got that much to deal with multiple MCs - trygons, mawlocs, Tervigons are good. Hive guard have AP4 and are common units. Zoes have the opportunity of penetrating the tanks on a 4+. genestealers uparmoured to 4+ will take out both tanks and infantry whilst still getting armour saves.
A master of misinformation and delusional fantasies
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15th January 2012 10:17 #13
Well the main reasons that Dark Eldar have trouble with Necrons is that DE is an army that strikes fast and kills but can't take a punch in return. Necron on the other hand are the opposite takes a lot and stands up. DE players have trouble to get their power of pain working against Necrons. As for the vehicles same story though Dark Eldar will easily destroy Necron vehicles, Necrons do the same against Dark Eldar on that they are evenly matched. Those Tesla weapons are a real bane to DE vehicles.
However DE can solve their problem with a unit which so far I have seen few DE playing namely the Parasite Pain Engine. This is mainly because in past against any army DE could blast and then kill it in the following assault phase and then get that much needed kill point for their CC wych unit to get feel no pain so the pain Engine wasn't needed. This is sadly does rarely work against Necrons. But the Parasite Engine only needs to kill one model instead of an entire unit. I will predict once Tournament DE players realize this you will see a lot more lists that will include the Parasite Pain Engine.
What would happen? If 4 models representing all my 4 armies would talk to each other.
Space Marine says: Kill all Xenos!
Eldar says: Well this is going to a civilized conversation, MONKEIGH!
Necrons says: 01010100010101
Dark Eldar says: Hold on everyone! Before we are starting to have an enjoyable little slaughter has anyone seen my Cocaine? I serious need to get high!
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15th January 2012 14:05 #14
Well, if you want to resort to cheap tricks, go right ahead.
(this coming from a player who could use Psychotroke Grenades but refuses to)
And you can't attach Crowe ever to any unit whatsoever as he's not an IC. So if he got affected, he'd be hitting himself (and that's still questionable).
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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15th January 2012 14:15 #15Good judgement comes from experience, alot of that comes from bad judgement
[quote="Tahaal"]And AoB, git ova' 'ere. I want to make love to you.
[quote="The_Peacemaker"] Everytime he uses it I look away.
[quote="LT Claws"]EDIT: Dude Angelofblades you said it all. You=Awesome
[quote="spruecutter"]may whatever diety you worship bless you AoB.
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15th January 2012 14:18 #16
Unless it was 3 wounds and then the rest of the necrons polish off the GKs. Which is possible, considering how nasty their CC units can be.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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15th January 2012 14:58 #17
My Destoryer Lord and Six Wraiths were assault yesterday by 2 Trigon primes. They won all three rounds of combat and when all was said and done the D-lord was at 1 wound left and there were 4 wraiths left. Mindshakle scarabs only worked once out of the 3 rounds of combat. Whoever says necrons suck at CC simply haven't looked deep enough in the codex. They have several options to deal with elite CC. Horde CC not as easy when there is alot of cover on the table or they horde cc is beasts, thats a real bitch for a rapid fire army.
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16th January 2012 00:26 #18Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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16th January 2012 00:35 #19Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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16th January 2012 01:32 #20
IMHO, the difference between MS Scarabs and Psychotrope grenades is that Grey Knights have a damn good shot at winning close combat anyway, and that just throws it over the top. MS Scarabs require good positioning, a failed ld. test, and good rolling, to help the necrons maybe tie CC or lose it by less, so that they don't get instantly run down.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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You did NOT just frickin' say necrons are cheap 'cause GK are just about as cheesy as it gets in 40k. I may not know much about GK, but I know for SURE they are one of the cheapest armies in 40k.