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  1. #21
    ... fishfishfish ... edmundblack's Avatar
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    Crowe is only 2+/4+ as his weapon isn't a Nemesis Force Sword, it's the Furious Charge giving ( ) Daemonblade.

    Riflemen should make mincemeat of Kans, and if they're in a Squadron, make sure both you and your opponent know the Squadron rules as they're slightly different to how vehicles are used normally.

    Also - don't get sucked into the "zomg, purifiers are teh awesomest evar!" trap, because they're just Marines at the end of it, and expensive ones at that. Focus on what they can do best and apply pressure at that with more than one squad. And even your Razorbacks have a reasonable chance of slowing down the Kans. Throw enough sh*t at the wall ...

    This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
    Sex, drugs and pointy ears.
    Cheaphammer 40p: 2000 points of Marines as cheap as possible.
    It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
    Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.

    Grey Knights don't go to heaven: they go to hell and regroup.
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  2. #22
    Angelofblades's Avatar
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    Oh yeah, thanx EB, I forgot that Crowe was gimped with that daemon weapon. Still, shouldn't he still be able to pen then against walkers? Cast HH, S5, rending on a 4+, the D3 should get him pens?

    Good judgement comes from experience, alot of that comes from bad judgement
    [quote="Tahaal"]And AoB, git ova' 'ere. I want to make love to you.
    [quote="The_Peacemaker"] Everytime he uses it I look away.
    [quote="LT Claws"]EDIT: Dude Angelofblades you said it all. You=Awesome
    [quote="spruecutter"]may whatever diety you worship bless you AoB.
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  3. #23
    ... fishfishfish ... edmundblack's Avatar
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    With Hammerhand, you'd be looking at a maximum of 14 (5+6+3), so yes. Even at str4, he could punch it on a 4/5(6) roll. But ... to make the best use of that, he'd need to be in contact with as many as possible, as Champions don't get an Attack profile per-say. Still, even being in contact with one is better than a lone hit with a Krak grenade on a 6.

    This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
    Sex, drugs and pointy ears.
    Cheaphammer 40p: 2000 points of Marines as cheap as possible.
    It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
    Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.

    Grey Knights don't go to heaven: they go to hell and regroup.
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  4. #24
    Angelofblades's Avatar
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    Originally Posted by edmundblack View Post
    With Hammerhand, you'd be looking at a maximum of 14 (5+6+3), so yes. Even at str4, he could punch it on a 4/5(6) roll. But ... to make the best use of that, he'd need to be in contact with as many as possible, as Champions don't get an Attack profile per-say. Still, even being in contact with one is better than a lone hit with a Krak grenade on a 6.
    Shouldn't be a problem then. If the ork player follows the rules, then all models in a unit must make btb contact if they can. This 3 Kan should all be able to make btb contact with Crowe, whether he charges or they charge.

    Good judgement comes from experience, alot of that comes from bad judgement
    [quote="Tahaal"]And AoB, git ova' 'ere. I want to make love to you.
    [quote="The_Peacemaker"] Everytime he uses it I look away.
    [quote="LT Claws"]EDIT: Dude Angelofblades you said it all. You=Awesome
    [quote="spruecutter"]may whatever diety you worship bless you AoB.
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  5. #25
    Callaghan41's Avatar
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    He has 9 kans in front of his 3 units of 30 boyz. I (by myself(not an actual game)) tried dropping the purifiers out of the razorbacks and opening fire with everything onto the three units of 3 kans.

    The Result:
    One squad- completely destroyed
    Two squads- lost all of their guns and were all shaken

    Return fire: Only things that could hit were big shootas (everything else was out of range)
    One casualty


    I did this again and:
    One squad- Completely destroyed
    One squad- Reduced to one shaken member
    One squad- Reduced to two shaken (only one with a gun left) members

    Return fire: Big shootas
    One casualty


    One last time: (I got a bit of luck here)
    TOTAL WIPEOUT

    Return fire:
    None


    As for Crowe, I don't think he could handle kans in combat: he only has a 4+ ward (only re-roles if he doesn't attack)

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  6. #26
    Angelofblades's Avatar
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    wait wait wait...As I read your post, you were able to shoot...1,...2....3 times... 3 turns...

    I seem to remember....ah yes, here it is

    Originally Posted by Angelofblades View Post
    Grotzookas are 24" range IIRC... your guns are 24" range. Grotzookas rely on blast templates, meaning they will scatter. I dont' recall if they are AP3, but if they are, you should have a 3+ cover save.

    Ontop of which, you should have 3 turns of psyfleman dread shooting before they get to you.
    To which, your response was...

    Originally Posted by Callaghan41 View Post
    Also, how do you figure 3 rounds? If I deploy as far back as I can, he can get within 24 inches by running quickly. They might be 18" though....
    Experience my freind....experience

    Good judgement comes from experience, alot of that comes from bad judgement
    [quote="Tahaal"]And AoB, git ova' 'ere. I want to make love to you.
    [quote="The_Peacemaker"] Everytime he uses it I look away.
    [quote="LT Claws"]EDIT: Dude Angelofblades you said it all. You=Awesome
    [quote="spruecutter"]may whatever diety you worship bless you AoB.
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  7. #27
    ... fishfishfish ... edmundblack's Avatar
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    Don't worry about Crowe, he's a pointless lemon anyway. Serves him right for being such a twit if he gets gibbed.

    Orks want to Assault you to make use of their numbers. There's not one single Ork player out there who doesn't revel in the theory that they can potentially throw 120 dice at you for one squad's attacks. That makes them predictable. Purifiers will take them reasonably in CC, so punch the Kans with your vehicles/ Dreads and draw the greenies ever nearer. Incinerate them (free weapons are awesome, and I'd suggest 2 in 6 not 4) and then Cleanse them. Should hurt.

    This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
    Sex, drugs and pointy ears.
    Cheaphammer 40p: 2000 points of Marines as cheap as possible.
    It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
    Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.

    Grey Knights don't go to heaven: they go to hell and regroup.
    Reply With Quote

  8. #28
    Callaghan41's Avatar
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    Originally Posted by Angelofblades View Post
    wait wait wait...As I read your post, you were able to shoot...1,...2....3 times... 3 turns...

    I seem to remember....ah yes, here it is



    To which, your response was...

    Originally Posted by Angelofblades View Post
    Also, how do you figure 3 rounds? If I deploy as far back as I can, he can get within 24 inches by running quickly. They might be 18" though....

    Experience my freind....experience

    I didn't mean to assault: I meant before the librarian and his squad were nuked by grotzookas.

    Also, those were three separate turn ones.

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  9. #29

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    Grotzookas are only small blast iicr

    i live here now...i am sad.
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