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19th January 2012 02:28 #1
thousand son vs noise marine vs plague marine.
I want to get 1 more troops choose, right now I have 2 10 m squad berzeker, 1 7m squad plague marine, should I get 1 more plague marine, feel no pain n 1 extra tough is so damn good, I never see anyone using noise marine and thousand son,what is cons and pros for them?
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19th January 2012 05:05 #2
plagues seem like the obvious choice since you've already got some.
noise marines are good at CC and can be made into great shooters but specializing in too many directions means that overall you're wasting points (if you're in CC you're not shooting, if your shooting your don't usually want to be in CC...)
T.Sons are just plain expensive but worthin if your opponent is packing lots of anti-marine weapons. where plagues shine at shruging off small arms fire with feel no pain, T.Sons laugh in the face of plasma, meltas and anything else that is AP3 or better while being capable of murdering marines right back
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CSM 0/0/0 (70% painted)
Tyranid 0/0/0 (updating)
Eldar 1/1/5
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19th January 2012 16:51 #3
not to mention their force weapon wielding sgt that cant be singled out in close combat and eats Dreadknights and other MC for breakfast.
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
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19th January 2012 17:00 #4
Not necessarily. He has to wound them still, and wouding on 6's is a still a difficult prospect.
I used to run an Emperor's Children only army. They were great at an anti infantry role. Able to pour out a crazy amount of fire power at a constant range. The current problem is that they are over costed for what they do.
Good judgement comes from experience, alot of that comes from bad judgement
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19th January 2012 17:05 #5
Well true, you do need to wound them, but Im usually lucky in that regard at least once every couple combat rounds. Plus the fact they can tie up MC with their resiliency and being fearless. I do agree on being expensive though. Id like to see them closer to 20pts and chaos spell prices to come down to reasonable costs (10pts rather than 30).
So far my TSons have killed a Mawloc and a DK, and I had a DK die to a friends TSons.
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
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26th January 2012 02:07 #6
Nurgle all the way. Plague Marines cannot (easily) be shifted off of an objective once they sit their decomposing arses down. Most games are objective based (Meat-grinder being the only one I can recall that isn't) and we all know possession is 9/10ths of winning. TSons and Noisy marines are fantastic, but only in some circumstances. Plague marines are always at least good, and typically priceless. Hydra Dominaes!
Corpses for the Corpse God!
Tau (Non-specific) 2000
Imperial Guard (Cadian) 2500
Chaos Space Marines (Alpha Legion) 3000
Sisters of Battle (Order of Our Martyred Lady) 1500
Tyranids (Hive Fleet Wyvern)(I named them that so I could yell 'Take to the skies!') 4000
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3rd February 2012 05:50 #7
Ksons are good at killing stuff and not dying ... Plague marines really only got the not dying down. Sure they can have fancy plasma weapons or power fists, but the ksons have a variety of Psychic powers for any occasion and force weapons for the rest.
I do have a new found respect for the noise marines who dish out the hurt alot better. but they have problems in the not dying area along with berserkers. Of which I find least attractive.
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7th February 2012 21:26 #8Corpses for the Corpse God!
Tau (Non-specific) 2000
Imperial Guard (Cadian) 2500
Chaos Space Marines (Alpha Legion) 3000
Sisters of Battle (Order of Our Martyred Lady) 1500
Tyranids (Hive Fleet Wyvern)(I named them that so I could yell 'Take to the skies!') 4000
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1st March 2012 00:17 #9
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1st March 2012 02:43 #10
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2nd March 2012 15:37 #11
Seven is the favorite number of Nurgle. Nine for Thousand Sons.
Berserkers have a bad habit of being slaughtered by any good cc unit with power weapons, but aside from that are pretty good.
_________________
Accept certain inalienable truths: Necrons will rise, invulnerable saves will fail, you too will deep strike off of the table, and when you do you'll fantasize that when you were young Necrons didn't come back, Terminators were gods and the scatter die always read "Hit".
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4th March 2012 12:38 #12
I guess when it boils down, you just play what you enjoy. As for Berserker life expectancy, I feel like if you use Obliterators or Havoks to soften a given target, Zerks can do their job.
Corpses for the Corpse God!
Tau (Non-specific) 2000
Imperial Guard (Cadian) 2500
Chaos Space Marines (Alpha Legion) 3000
Sisters of Battle (Order of Our Martyred Lady) 1500
Tyranids (Hive Fleet Wyvern)(I named them that so I could yell 'Take to the skies!') 4000
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5th March 2012 19:33 #13
I would say Tsons would be a nice addition, seeing as they can shred an annoying marine squad or two, and even tho it may be hard to get that force weapon to cause instant death i wouldnt risk it if i was charging my HQs against it. I say, have the zerkers run around eating people in close combat, while the Tsons are feather back shooting everyone with AP3 bolters.
Also i do agree with zerkers dying often, but to be honest they are more of a dealing damage type of unit, rather than a taking damage type, and because of their furious charge most of the time they can attack first wounding on 3s so they would probably soften the squad up so much before they attack they wont really be able to do much. Oh, and if your like me, and awesome, you will have Kharn running around with them, so you can take squads out in one turn of combat most of the time XD that is of course going with that kharn dosnt kill your own squad first...
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3rd April 2012 13:33 #14
i generally only run with ksons if im playing a marine player, them and zerkers seem to be the primary targets from the enemy whenever i am playing. i do like death guard, they always hold objectves for me bt rarely do much other than that,. and ive never used noise marines yet. 1ksons are too expensve for smaller games. id rather load a landrader full of beserkers and kharn, thats usally fun1
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