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  1. #1

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    thousand son vs noise marine vs plague marine.

    I want to get 1 more troops choose, right now I have 2 10 m squad berzeker, 1 7m squad plague marine, should I get 1 more plague marine, feel no pain n 1 extra tough is so damn good, I never see anyone using noise marine and thousand son,what is cons and pros for them?

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  2. #2

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    plagues seem like the obvious choice since you've already got some.

    noise marines are good at CC and can be made into great shooters but specializing in too many directions means that overall you're wasting points (if you're in CC you're not shooting, if your shooting your don't usually want to be in CC...)

    T.Sons are just plain expensive but worthin if your opponent is packing lots of anti-marine weapons. where plagues shine at shruging off small arms fire with feel no pain, T.Sons laugh in the face of plasma, meltas and anything else that is AP3 or better while being capable of murdering marines right back

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  3. #3
    Fingers's Avatar
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    not to mention their force weapon wielding sgt that cant be singled out in close combat and eats Dreadknights and other MC for breakfast.

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  4. #4
    Angelofblades's Avatar
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    Originally Posted by Fingers View Post
    not to mention their force weapon wielding sgt that cant be singled out in close combat and eats Dreadknights and other MC for breakfast.
    Not necessarily. He has to wound them still, and wouding on 6's is a still a difficult prospect.

    I used to run an Emperor's Children only army. They were great at an anti infantry role. Able to pour out a crazy amount of fire power at a constant range. The current problem is that they are over costed for what they do.

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  5. #5
    Fingers's Avatar
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    Well true, you do need to wound them, but Im usually lucky in that regard at least once every couple combat rounds. Plus the fact they can tie up MC with their resiliency and being fearless. I do agree on being expensive though. Id like to see them closer to 20pts and chaos spell prices to come down to reasonable costs (10pts rather than 30).

    So far my TSons have killed a Mawloc and a DK, and I had a DK die to a friends TSons.

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  6. #6
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    Nurgle all the way. Plague Marines cannot (easily) be shifted off of an objective once they sit their decomposing arses down. Most games are objective based (Meat-grinder being the only one I can recall that isn't) and we all know possession is 9/10ths of winning. TSons and Noisy marines are fantastic, but only in some circumstances. Plague marines are always at least good, and typically priceless. Hydra Dominaes!

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  7. #7

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    Ksons are good at killing stuff and not dying ... Plague marines really only got the not dying down. Sure they can have fancy plasma weapons or power fists, but the ksons have a variety of Psychic powers for any occasion and force weapons for the rest.

    I do have a new found respect for the noise marines who dish out the hurt alot better. but they have problems in the not dying area along with berserkers. Of which I find least attractive.

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  8. #8
    Repentant's Avatar
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    Originally Posted by Tyrs13 View Post
    I do have a new found respect for the noise marines who dish out the hurt alot better. but they have problems in the not dying area along with berserkers. Of which I find least attractive.
    Wait, you dislike berzerkers? Explain. Now.

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  9. #9

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    What do you guys think is the best squad size for plague marines?

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  10. #10

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    Originally Posted by Jack The Scot View Post
    What do you guys think is the best squad size for plague marines?
    6 is adequate at holding a home side objective.

    but if you're going to be moving them around (walking or riding in a rhino) for a more offensive role you may want to take 8~10

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  11. #11
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    Seven is the favorite number of Nurgle. Nine for Thousand Sons.

    Berserkers have a bad habit of being slaughtered by any good cc unit with power weapons, but aside from that are pretty good.

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  12. #12
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    I guess when it boils down, you just play what you enjoy. As for Berserker life expectancy, I feel like if you use Obliterators or Havoks to soften a given target, Zerks can do their job.

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  13. #13
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    I would say Tsons would be a nice addition, seeing as they can shred an annoying marine squad or two, and even tho it may be hard to get that force weapon to cause instant death i wouldnt risk it if i was charging my HQs against it. I say, have the zerkers run around eating people in close combat, while the Tsons are feather back shooting everyone with AP3 bolters.

    Also i do agree with zerkers dying often, but to be honest they are more of a dealing damage type of unit, rather than a taking damage type, and because of their furious charge most of the time they can attack first wounding on 3s so they would probably soften the squad up so much before they attack they wont really be able to do much. Oh, and if your like me, and awesome, you will have Kharn running around with them, so you can take squads out in one turn of combat most of the time XD that is of course going with that kharn dosnt kill your own squad first...

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  14. #14

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    i generally only run with ksons if im playing a marine player, them and zerkers seem to be the primary targets from the enemy whenever i am playing. i do like death guard, they always hold objectves for me bt rarely do much other than that,. and ive never used noise marines yet. 1ksons are too expensve for smaller games. id rather load a landrader full of beserkers and kharn, thats usally fun1

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