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28th January 2012 22:14 #1
My first list, 1500 'crons
This is my fist list, wanting to hear ways to improve it.
My main enemies will be tyranids, orks and imperial guard
Overlord- warsythe, mindshackle scarabs, sempiternal weave, command barge - 210
Lord- warsythe, resurection orb, - 75
Lord- warsythe, resurection orb, - 75
Cryptec- harbinger of dispair, veil of darkness - 60
HQ=420
Deathmarks*HoD - 95
Lychguaed*lord warsythes - 200
Elites=295
Immortals 5 exra immortals, tesla - 170
Immortals 5 exra immortals, tesla - 170
Warriors*lord 15 extra warriors - 260
Troops=600
Scarabs 3 extra scarabs - 90
Fast attack=90
Annihalation barge - 90
Annihalation barge - 90
Heavy support=180
All=1495
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29th January 2012 01:54 #2
Your Lychguard on foot may not survive long enough to have an impact on the battle. It may be better to switch them out for Praetorians instead for the mobility, but it's up to you.
If You Can't Read The Above
Rants, Raves, and Complaints
Just a rebel without claws. My Norn Queen never loved me.- Joint effort between me and ArchOriginally Posted by Kelidtha
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29th January 2012 02:32 #3
Agreed. With Lychguard, you should have at least 7 bodies when going on foot, and probably a shield too. Str5 Power weapons are nothing to sneeze at at all, and with a 4+ invuln, power weapons need 4 wounds to reliably put down one model.
W/L/D (1v1/)
Eldar- 22/2/2
Necrons- 4/2/0
The best of men can swallow victory with the same taste as defeat.
http://aeviaan.com/
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29th January 2012 13:57 #4
When you're playing against horde armies, you're going to need some blast weapons to take out their numbers. Your maximum range in your list is only 24'', and by the time you get in range, your opponent will likely be able to assault you. I know tryanids and orks don't have much that can take down AV 13, so I suggest you get a d-ark. It has 72'' range so you'll be able to place it in the back where it's safe and take out a good portion of your opponents troops.
Also, with only three scarabs, they'll get eaten up pretty quickly before they can reach your opponent. Instead of the scarabs, I would just use those extra points to beef up your lords. (maybe add a tachyon arrow just for fun?
)
Imperial Guard: 3700pts Necrons: 2500pts (1915pts painted)
"The object of war is not to die for your country but to make the other bastard die for his." -George S. Patton
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29th January 2012 15:51 #5
There's actually 6 Scarabs, Scorcher. Minimum of 3 plus an additional 3, as he stated.
If You Can't Read The Above
Rants, Raves, and Complaints
Just a rebel without claws. My Norn Queen never loved me.- Joint effort between me and ArchOriginally Posted by Kelidtha
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29th January 2012 17:12 #6
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29th January 2012 17:20 #7
Happens to the best of us. Haha.
If You Can't Read The Above
Rants, Raves, and Complaints
Just a rebel without claws. My Norn Queen never loved me.- Joint effort between me and ArchOriginally Posted by Kelidtha
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30th January 2012 17:59 #8
It lacks a certain NIGHTBRINGER! But that's simply because I love the nightbringer powers so nvm, seems like a good list, though you might want te reconsider your troop options, cut here and there to fit ghost arks and warriors, you gonna like that way more than 5 immortals with tesla, believe me
tactic = move only max 6" ever! and always shoot with the ghost arks, (you would be amazed what 5 longshots can do sometimes) but if you really like the immortals keep them, the list could work anyway. Still the nightbr... xD
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31st January 2012 20:43 #9
OK guys, it lists the EXTRA models added to the list, so it's the base number plus the number listed, so the immortals are in a squad of 10, the warriors are in a 20, and the scarabs are in a unit of 6. Just to clear it up, and thanks for suggestions of far, I'm thinking of getting a tomb blade to bring to 2000+ games, are they worth £40.00 or the points?
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