Reply to Thread
Results 1 to 9 of 9
  1. #1

    Join Date
    May 2011
    Posts
    9
    Post Thanks / Like

    2100pts Blood Angels (need help with Death Company)

    Hi all,

    Im playing with my 1500-1850 Blood Angels List for some time now, and im about to up it to 2100 points. For the extra points I would really like to include some death company (nice models, cool rules and the rage kinda makes them even more fun.

    In the 2100pts list I would like to include the following:

    Dante 225

    Astorath 220

    5 Sanguinary Guard 250
    Infernus pistol 2x
    Banner

    3 Sanguinary Priests 270
    Jump Pack 3x
    Power Sword 3x

    10 Assault Marines 245
    Hand-Flamer
    Infernus Pistol
    Power Fist

    10 Assault Marines 245
    Hand-Flamer
    Infernus Pistol
    Power Fist

    Total: 1455

    So thats 645 points left to play with

    I would like to create 1 or 2 death company squads that would perfom well in this partial list.. But I have no idea how many to buy, how many to take in a squad, what wargear to give them and whether or not to include lemartes.

    So I was hoping you guys could help me fill in the points.
    My usual opponents are tau, space wolves, grey knights and orcs. (none of wich my old list had any problem with, except for the GK.. the overload of power weapons gives me a hard time (but always get a tie at least))

    Ive also got some other stuff (no need to use all 645pts on DC):
    2 Baal Predators (though these never seem to do it for me..no luck on rending)
    1 Drop Pod
    1 Dreadnought
    5 Honour Guard

    Soooo.. plz help me out.. and avoid the ugly stormraven!

    Thanks in advance!

    Reply With Quote

  2. #2

    Join Date
    Oct 2011
    Location
    my kitchen(nomnomnom)
    Posts
    130
    Post Thanks / Like
    Originally Posted by Morgoth View Post
    Soooo.. plz help me out.. and avoid the ugly stormraven!
    no. i dont care how ugly something like the stormraven is when it has such beastly rules. use a valkyrie to represent it if its looks are too much of a turnoff, in any case, sticking ten death company and lemartes in there with as many power weps as you can manage to fit is quite the threat. sticking the dread in teh stormchicken would be potent as well, but not completely necessary.

    and if you dislike the assault cannons on the preds, flamestorm cannons are something you might want to proxy for fun.

    Have at thee!

    Blood angels:w/l/d
    9/8/0

    I AM BACK MWAHAHAHAHA
    Reply With Quote

  3. #3

    Join Date
    May 2011
    Posts
    9
    Post Thanks / Like
    Originally Posted by superturtle806 View Post
    no. i dont care how ugly something like the stormraven is when it has such beastly rules. use a valkyrie to represent it if its looks are too much of a turnoff, in any case, sticking ten death company and lemartes in there with as many power weps as you can manage to fit is quite the threat. sticking the dread in teh stormchicken would be potent as well, but not completely necessary.

    and if you dislike the assault cannons on the preds, flamestorm cannons are something you might want to proxy for fun.
    Thanks for the reply!
    I have had sleepless nights thinking about using a valkyrie proxy .. never quite made the thought to the end.

    I might get a proxy stormraven, but only if I know it will be cool and fun. Im afraid it will get shot down turn 1 (especially vs the tau). It will just be hanging there with armour 12, rdy to be eaten (since it will be the only target to shoot at with all the rest using DOA).

    Lets say I would get one.. sticking 10 DC with lemartes and power weapons in it, seems a sick amount of points stuffed in a transport with 1 squad (wich I cant even fully control). Would it not be better to get 2 squads of 7 or 8? Maybe 1 with jump packs.

    Im not looking forward to buying and painting a valkyrie and lots of DC, only to have them disabled turn 1 or 2.. and basicly fighting with 500pts less vs my opponent.

    Thanks again for your reply, you got me back to the valkyrie proxy idea.. but I still need a good reason to use one.

    Reply With Quote

  4. #4
    ... fishfishfish ... edmundblack's Avatar
    Join Date
    Apr 2007
    Location
    Fish-slapping CJB
    Posts
    26,558
    Post Thanks / Like
    Turbo Boost: 4+ cover save, effective Vs anything.

    2100 is a funny number. 2000 would be more typical, then 2500. So I'd aim for either of those, personally.

    This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
    Sex, drugs and pointy ears.
    Cheaphammer 40p: 2000 points of Marines as cheap as possible.
    It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
    Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.

    Grey Knights don't go to heaven: they go to hell and regroup.
    Reply With Quote

  5. #5

    Join Date
    Oct 2011
    Location
    my kitchen(nomnomnom)
    Posts
    130
    Post Thanks / Like
    Originally Posted by Morgoth View Post
    Lets say I would get one.. sticking 10 DC with lemartes and power weapons in it, seems a sick amount of points stuffed in a transport with 1 squad (wich I cant even fully control). Would it not be better to get 2 squads of 7 or 8? Maybe 1 with jump packs.
    1.rage units in a transport do not connfer their rule on the vehicle
    2. rage units such as death company require the assault. if you do not control their distance from the enemy, they will get assaulted or shot before they can charge. giving death company JPs is slightly cheaper than a stormchicken, however they are less controllable with jps as they must move 12 inches towards the enemy, and if they land in difficult terrain, which your opponent can make you do if they are smart enough, they take a dangerous terrain test.

    as for getting shot down turn 1, such are the facts of life. sadly. but its worth the chance imho.

    Have at thee!

    Blood angels:w/l/d
    9/8/0

    I AM BACK MWAHAHAHAHA
    Reply With Quote

  6. #6

    Join Date
    May 2011
    Posts
    9
    Post Thanks / Like
    Originally Posted by edmundblack View Post
    2100 is a funny number. 2000 would be more typical, then 2500. So I'd aim for either of those, personally.
    Yeah, I know its a bit strange, but its because I always play vs the same friends.. and we all started 40k at the same time. So we are just upping the points as we all see fit (a number we can all get to). So soon it will be 2500, but for now 2100 is a nice number for all of us.


    Anyways, I bought a valkyrie today.. along with a box of 5 death company (I will use a few honour guard to proxy for the extra DC until I know for sure how many I want, and how I have to equip them).

    So thats whats left now, Ive got the transport, now... what should I give my DC?
    I was thinking of:
    1 Thunder hammer
    1 Power Fist
    1 Hand flamer
    1 plasma pistol
    2/3 power weapons
    rest with chainsword + bolt pistol.

    Im going for the fist + hammer because I dont want to get stuck vs a vehicle for multiple turns, the plasma pistol to soften up the high armour targets just before the assault, the power weapons to be sure I will slash trough any infantry they might throw at them (plus the fist and hammer). And the pistols + swords to maximise the amount of attacks, at keep the points at a decent level.

    What do you guys think?

    btw.. thanks for making me buy the valkyrie.. its a GREAT model, best GW model I own (and I own 500+ models). It looks great, feels durable and all pieces fit perfectly

    Reply With Quote

  7. #7

    Join Date
    Oct 2011
    Location
    my kitchen(nomnomnom)
    Posts
    130
    Post Thanks / Like
    Originally Posted by Morgoth View Post
    1 Thunder hammer
    1 Power Fist
    1 Hand flamer
    1 plasma pistol
    no


    firstly, power fists and thunder hammers waste the initiative bonus from furious charge, and also are huge point suckers. second, plasma pistols are not that reliable at taking out vehicles, and hand flamers are not necessary for DC, as they have no need to soften up their targets before an assault, use infernus pistols instead, which can also deal with vehicles. i would also add at least 1 more power weapon than your max intended.
    besides that, lookin good

    Have at thee!

    Blood angels:w/l/d
    9/8/0

    I AM BACK MWAHAHAHAHA
    Reply With Quote

  8. #8

    Join Date
    May 2011
    Posts
    9
    Post Thanks / Like
    Originally Posted by superturtle806 View Post
    no


    firstly, power fists and thunder hammers waste the initiative bonus from furious charge, and also are huge point suckers. second, plasma pistols are not that reliable at taking out vehicles, and hand flamers are not necessary for DC, as they have no need to soften up their targets before an assault, use infernus pistols instead, which can also deal with vehicles. i would also add at least 1 more power weapon than your max intended.
    besides that, lookin good
    Are you suggesting I drop both the hammer and the fist? All the enemy has to do then is to get me closest to a landraider or something and I will be stuck there for ever right? I could go for 4 power weapons and a fist.. instead of 2 pw, fist, hammer.

    When I said I wanted plasma for the high armoured targets.. I meant high armour save not vehicle armour (my bad should have made it more clear).

    How about:
    1 fist + bolt pistol
    2 PW + infernus pistol
    2 PW + bolt pistol
    5 Chainsword + bolt Pistol

    Is it a good idea to give the infernus pistols to the pw guys? The idea is to have 5 guys with nothing special, to be used as first casulties.

    Reply With Quote

  9. #9

    Join Date
    May 2008
    Posts
    60
    Post Thanks / Like
    In 2100 point you're planing on spending 715 of it on ICs (Independant Characters). This is absolute folly. You don't need 715 points spent on ICs to have a successful list, in fact it likely hampers your ability to succeed. I would pick either Dante or Astorath and build my list around that character. And with Astorath, multiple DC aren't generally a good idea because of the prevalence of scenario play. Its easy enough to kill your 2 scoring units and then prevent the DC from contesting any objectives. You also want to consider that Multiple DC eat into the number of regular squads that will see the improved shot at Red Thirst.

    Other thoughts. You have to control the charge when it comes to Death Company. Otherwise they end up chasing their tail. Also JP Death Company are fairly overpriced for what they deliver compared to infantry Death Company + a transport. In almost all situations the Infantry + Transport DC will outperform the JP Death Company.

    You should also be using Melta Guns over Infernus Pistols. They're cheaper and have a better range. The difference between 12" range more than makes up for the loss of one attack. If you do want to stick with an infernus pistol, its okay, but put it on the squad sergeant.

    2 Sanguinary Priests are likely enough at 2100.

    With a JP army, you need BODIES. Lots and Lots of BODIES. At 2100 I'd try and have at least 60 bodies. Without transports I'd want a minimum of four 10 man squads or three 10 man squads and 2 five man squads. Obviously those should be scoring units.

    I notice you're also lacking any sort of Long Ranged fire support. I don't see many if any armor in your list (aside from 2 Baal Predators). And that's fine, but you should probably consider picking up some. If you want, our devastator squads are really good. For 130 points you can field 4 Missile Launchers, and that is a bargain.

    Originally Posted by AngelofBlades
    Everything I would have said, has been said for me by J2008. I am pleased.
    Reply With Quote

Similar Threads

  1. Blood Angels Death Company 1500
    By Prophet Talos in forum Warhammer 40k Army Lists
    Replies: 7
    Last Post: 29th August 2011, 14:53
  2. Blood Angels Death Co. - Rhino or Jump packs?
    By gillies in forum Space Marines
    Replies: 2
    Last Post: 8th February 2010, 09:24
  3. 3rd company blood angels - help
    By DCB in forum Space Marines
    Replies: 3
    Last Post: 18th October 2009, 13:10
  4. [Blood Angels] Battle Company question
    By carvincustom in forum Space Marines
    Replies: 3
    Last Post: 1st June 2009, 18:56
  5. [Blood Angels/Armoured Company][Apocalypse][10000 points]
    By Lemartes in forum Warhammer 40k Army Lists
    Replies: 17
    Last Post: 26th October 2007, 00:05

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Register | FAQ | Members List | Calendar | Today’s Posts | Search Warvault Webring
An exclusive design by: ForumSkin