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31st January 2012 00:45 #1
scout bikers
well,i have been thinking about getting some scout bikers for my BA, i was wondering if you guys thought that it would be better to use regular bikers, and if any of you use scout bikers, what do you find them best for?
Have at thee!
Blood angels:w/l/d
9/8/0
I AM BACK MWAHAHAHAHA
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31st January 2012 11:34 #2
Being Dicks. That's what they're best at, pure and simple. Drop the cluster fu ... mines in a piece of terrain and load up on the Astartes grenade launcher, power fist too if you can. Infiltrate and start hassling the enemy asap.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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31st January 2012 16:18 #3Badass Wolf Scout
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I have seen a few tournament armies use them purely as a alpha strike unit, turbo boost with your scout move and then krak grenade or use the sergeant to melta/fist any tanks/transports before they move.
Can cripple many mech heavy builds for minimal points.
Harder
Better
Faster
Stronger
"Codex Creep" the Godwin's Law of gaming
http://blood-claw.blogspot.com/
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31st January 2012 16:45 #4Cowardly Warboss
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Yes, I would think that the meltabombs on the sergeant would be especially effective if you can get to the vehicle and assault it on turn one before it can move. The infiltration combined with their fast movement would seem to be a possibly potent turn one combination. I also like the idea of trapping area terrain because non-scout marines almost never get anything out of it while their opponents often can.
Now one thing I see one of the guys who plays guard do is he always puts his tanks with their rear armor up against his table edge and then surrounds his unit with infantry so you can't assault his tanks without getting through the infantry. Perhaps two separate bike squads - one to assault the infantry first and draw them off and the other to assault the tank? I can think of some other ideas but since we are talking about scout bikers I thought I'd stick with that.
-- Ann
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31st January 2012 20:27 #5
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31st January 2012 20:50 #6
If you're doing that, you're veering towards a biker army, which starts to get pricy in points quick. If you want a unit to rock up, do something, make their points back and then anything else is a bonus, no.
This week I am good-naturedly shaking my fist at: Baragash. For being unreasonably reasonable.
Sex, drugs and pointy ears.
Cheaphammer 40p: 2000 points of Marines as cheap as possible.
It'll be alright on the Knight - a slow refreshing of my original Grey Knight army.
Cordova: In my head you're eight foot tall, always carry an officer's sabre, and speak like Theoden at the battle of Pelennor Fields.
Grey Knights don't go to heaven: they go to hell and regroup.
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