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3rd February 2012 20:14 #1
2,000 Point Shooty Build Ideas
I'm using an idea for a build where I work on tiers where of every 500 points. Adding new models and upgrades at each tier, so here's my idea.
500
Captain: Relic Blade, Digital Weapons: 140 points
10 Man Tactical Squad:Combat Squads, Flamer, Lascannon,Melta Bombs, Power Fist for Sarge: 215 points
5 Man Scout Squad: Sniper Rifle, Missile Launcher, Camo Cloaks, Infiltrated: 100 points
Razorback: 40 points (flamer combat squad and sarge)
1,000
Give Razorback Twin Assault Cannons:50 points
Give Sarge Termie Armor and Thunder Hammer instead of Sword: net 15 points
Sergeant Telion for Scouts: 50 points
10 Man Tactical: Combat Squads, Plasma Gun, Missile Launcher, Combi-Melta for Sarge: 200 points
Devastator Squad: 2 heavy Bolters, Plasma Cannon, Sarge with Storm Bolter: 155 points
Dreadnought: Twin Heavy Bolter, Flamer on Melee Hand: 120 points
Any ideas before I post the next half?
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7th February 2012 14:18 #2
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7th February 2012 22:24 #3
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20th February 2012 15:02 #4
Sorry it's taken me so long.
I meant to give Captain that Termie armor you mentioned
to cover the extra 15 points from Telion, Extra Armor for dreadnought
1,500 points
5 Man Termie Squad with Cyclone Missile Launcher and 1 Chainfist:235 points
Land raider Crusader for Termies with extra armor:265 points
2,000 points
Command Squad with Standard, Company Champion, 1 power sword, 1 plasma pistol on same, and melta bombs: 165 points
5 man Sternguard Veteran Squad with Power Weapon for Sarge, 2 Heavy Bolters, and 1 storm bolter: 150 points
Techamrine with Servo Harness:75 points
Rhino for entire Tactical added by 1,000 points, Extra Armor: 55 points
1 Land Speeder with heavy Flamer: 60 points
Any comments? And are there any games bigger than 2,000 points?
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20th February 2012 16:35 #5
Remember that the variations on ammo that Sternguard Vets get do not carry over to heavy bolters or storm bolters. Since the strongest aspect of the Sternguard are through the different types of ammo they can use (for free, by the way), it seems a waste to take that away.
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20th February 2012 16:42 #6
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20th February 2012 16:56 #7
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20th February 2012 17:05 #8
Huh, I've always thought of Combi-Weapons as useless because they're only usable once. But I'll try it
No chainfists for Termie squad
1 of each type of combi weapon for Sternguards
And my question still stands, are there any times where an army larger than 2,000 points is needed?
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20th February 2012 17:08 #9
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20th February 2012 17:34 #10
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