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  1. #1

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    1000pt SM vs Orks

    Hey guys
    Im playing against an ork player next week sometime and I was wondering what people think of the list Ive written
    Cheers in advance

    SM Captain - 125
    Combi-Flamer
    Lightning Claw

    Tactical Squad - 180
    5 Extra Troops
    Flamer
    Missile Launcher
    Sergeant - Combi-Flamer, Chainsword

    Tactical Squad - 180
    5 Extra Troops
    Flamer
    Missile Launcher
    Sergeant - Combi-Flamer, Chainsword

    Tactical Squad - 130
    Sergeant - Combi-Flamer, Chainsword
    Dedicated Razorback w/ Heavy Bolters

    Terminators - 200

    Dreadnought - 105

    Venerable Dreadnought - 185
    Plasma Cannon
    Heavy Flamer

    Predator - 85
    Heavy Bolter Sponsons

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  2. #2
    To Big to be a Badger Arlins's Avatar
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    Hi matt , id prob swap the lightning claw for a relic blade , your not gaining a extra attack with it ( LC have to twinned ) and the extra strenth comes in handy .
    lack of transport but then your probably going to let them come to you ( cos they love to charge ) and wittle as much as you can before CC.

    NECRONS from 1/1/12
    W/L/D
    7/2/3
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  3. #3
    Woggie_666's Avatar
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    Erm my math might be off but I make this list 1190?

    **He's the Christmas rapist, he rapes people on Christmas. Dammit is nothing sacred anymore!**

    I WAS IN THE RECORD OF 20 PEOPLE ON CHAT ON 05/01/09
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  4. #4
    Strassa's Avatar
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    you are correct 1190

    necrons 2-0-1
    empire 47-3-11
    dwarfs 30-0-7
    ogres 15-0-0
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  5. #5
    Cowardly Warboss Ann's Avatar
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    Perhaps add a cyclone missile launcher to your terminators? I think this is an effective use of 30 points since the CML gets two shots and the unit can still move and use the thing, plus as an added bonus the guy that has the CML can also still fire his stormbolter. I know my husband likes his against my orks and it seems to be quite effective and versatile.

    If you anticipate fighting the usual horde army, I think the heavy reliance on flamers is a good choice. I also agree with the relic blade. Also agree that most ork players will come to you, you definitely don't have to go to them.

    If you know that you are playing an annihilation game, then no problem with them all coming to you, but if you are rolling for mission and may end up with some form of objective, if your opponent doesn't send everything at you, you might end up having some movement-based objective problems toward the end of the game due to a total lack of fast attack in your army. Yes, the predator can move 12" but in my experience those tanks seldom last until the end of the game.

    -- Ann

    Last edited by Ann; 4th February 2012 at 19:19.
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  6. #6

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    Just looked everything up in the codex and it actually comes out at 1200 xD
    Must have forgot to add the termies
    Anyone think how I can rectify this school boy maths error ?
    i can only think of taking the termies out.

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  7. #7
    Burgenstein's Avatar
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    lose one squad and a few extra troops to allow you to keep the termies?

    Space marine/ Guard at an estimated 3000 points <3
    ready for battle....almost.

    Yorkshire marines, fueled by coal, tea on tuesdays.
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  8. #8

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    I would drop the termies, and not make the dreadnought venerable to give the other one a heavy flamer and plasma cannon as well.

    Have at thee!

    Blood angels:w/l/d
    9/8/0

    I AM BACK MWAHAHAHAHA
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