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5th February 2012 16:22 #1
First Ork 1850 vehicle heavy 1849/1850
I've built my first list at 1850 tryed to build something nasty but still fun to play so im looking for comments on flexibility and competitivness (if thats a word) this list uses almost every model i have so feel free to tear it apart and give some awsome advice BTW i see a good mix of the armies at my local store but im really looking to WRECK IG FACE thankz.
HQ
Ghazghkull Thraka 225 pts
Big MEK 105 pts
(KFF)
Troops
11 boyz + nob (w/ PK and BP) 157 pts
Trukk (red paint/ reinforced ram)
11 boyz + nob (w/ PK and BP) 157 pts
Trukk (red paint/ reinforced ram)
18 ard boyz + nob (w/ PK) 225 pts
10 Gretchin+ runthearder (Grot prodder)
Elite
10 Kommandoes (2 burnaz) + snikrot 215 pts
8 Lootaz + mekboy (KMB) 135 pts
8 burna boyz + mekboy 135 pts
Fast
Warbiker mob 6 150 pts
Heavy
Battlewagon 150 pts
deff rolla, red paint, 4 big shoota, grott rigger, armour plates
Battlewagon 150 pts
deff rolla, red paint, 4 big shoota, grott rigger, armour plates
Gonna put ghaz with snikkyand kommandos, ard boyz in a BW, and burna boyz in a bw with da lootaz in da back field along with the gretchin holding any back field objectives everyone else pushes up te middle hopefully arriving same time as ghaz snikky combo then general orky mayhem ensues thanks for any input. im new to orks but i tink this might be a mean list btw big mek with KFF is in the BW with da burnas!
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15th February 2012 04:35 #2
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15th February 2012 17:10 #3
Agreed...
At this point level you should have at least 3 troops units, as full as possible. If you run smaller mobz in trukks then run at least 4 of them.
Fill in with the other goodies after...
Gaz+Snik combo is EVIL... have fun with that!
Just remember to plan your moves well... since the whole mob will be Slow and Purposeful thanks to Gaz's mega armor.
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22nd February 2012 10:11 #4
I'd drop 3 big shooters from each battlewagons and spend the points elsewhere. You're going to be lucky if you fire one of them after all the ramming you do. You've got a few options. One is boarding planks which are a great way of cracking open transports without exposing yourself to a countercharge.
~2000 pts Orks:
W/L/D: 13/23/1
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