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  1. #1

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    Dark Vengeance Points Cost

    I just got Dark Vengeance a week ago as an introduction to 40k, and to get the new rulebook. My friend owns a lot of Tyranid, and we want to play against each other. However, I'm uncertain how much the two forces, Chaos and DA, are worth in points in the Dark Vengeance set. Does anyone have these points costs?

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  2. #2

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    I think as the DV stuff goes I believe they are around 500 point armies each in their basic form.

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  3. #3
    The Truth Architech's Avatar
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    http://www.40kforums.com/vb/showthre...ance+points%27

    Originally Posted by PyroSikTh View Post
    The Chaos side comes to about 500pts, but that's using the old codex, plus rumoured point costs for Hellbrute and Cultists;

    Chaos Lord - Plasma Pistol, Power Weapon - 120pts

    6 Chosen - Pair of Lightning Claws, Power Fist, 2 Power Weapons - 183pts
    Hellbrute - 90pts

    10 Cultists - Flamer - 55pts
    10 Cultists - Autoguns, Heavy Stubber, Shotgun - 67pts

    Total - 515pts
    Originally Posted by somkun View Post
    135 Interrogator-Chaplain Seraphicus

    125 Company Master Balthasar

    120 Librarian Turmiel

    210 Tactical Squad Raphael

    250 Deathwing Terminator Squad Barchiel

    135 Ravenwing Attack Squadron

    ---
    975<----TOTAL

    Note that DV is really not meant to be played outside of it's own box. It is a good start to either army, but is hardly comprehensive in it's delivery. Also important is that without making some of those DA models special characters, the marines are not a legal list. So can you get some learning games in at low points? Yes. Would it be better to do it just within the set itself? Yes.

    (I also think some of those points totals are off...slightly in chaos, more so in DA....but should give you an idea)

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  4. #4
    payneib's Avatar
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    Using the new Chaos Codex and giving everything a Mark of Nurgle I got 598 for the Chaos half, and using the BA Codex I got 880 for the Marines (with the Chaplain).

    I wouldn't mind finding out the points for 2nd Ed as I always remember the Marines being easier to win with.

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  5. #5

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    Thanks everyone. Appreciate the response.

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  6. #6
    Gorkagirl SonsOfStalingrad's Avatar
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    Originally Posted by payneib View Post
    Using the new Chaos Codex and giving everything a Mark of Nurgle I got 598 for the Chaos half, and using the BA Codex I got 880 for the Marines (with the Chaplain).

    I wouldn't mind finding out the points for 2nd Ed as I always remember the Marines being easier to win with.
    2nd ed by 2nd ed points, or by current?

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  7. #7
    payneib's Avatar
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    Originally Posted by SonsOfStalingrad View Post

    2nd ed by 2nd ed points, or by current?
    By 2nd Ed points if you've got them. I'm fairly certain it was massively biased towards the Marines. I know 6th is! Lol

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  8. #8
    Gorkagirl SonsOfStalingrad's Avatar
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    Originally Posted by payneib View Post
    By 2nd Ed points if you've got them. I'm fairly certain it was massively biased towards the Marines. I know 6th is! Lol
    going by the box set 'codex army lists' because i don't have the codices proper...
    marine box content.
    10 man tactical squad (power armour, bolter, bolt pistol and power armour on all), flamer, missile launcher, chainsword for sergeant - 356 points
    10 man tactical squad (power armour, bolter, bolt pistol and power armour on all), flamer, missile launcher, chainsword for sergeant - 356 points
    712 points total

    ork box content.
    20 man Goff boyz mob (bolt pistol, axe, frag stikkbomb, flak armour for all) - 240 points
    40 man grots mob (flak armour for all), autogun for each boy - 200 points
    440 points total.

    However, the Ork force also had a card base which represented a dreadnought. I don't have a datafax card for the costing of that, but it's worth stating that it'd be illegal for that army to use it, as it needed a painboy to field a dreadnought or a mekaniak for any other vehicle.

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  9. #9
    PyroSikTh's Avatar
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    Updated point costs for the CSM;

    Chaos Lord - Plasma Pistol, Power Weapon - 95pts

    6 Chosen - Pair of Lightning Claws, Power Fist, 2 Power Weapons - 193pts
    Hellbrute - 100pts

    10 Cultists - Flamer - 55pts
    10 Cultists - Autoguns, Heavy Stubber, Shotgun - 65pts

    Total - 513pts

    If the above post comes off with a negative tone, you're reading it wrong.
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  10. #10
    payneib's Avatar
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    Thanks SOS, next time I see my brother I'm gonna have a word! Lol

    Something tells me that the card Dread (which he never let me use!) wasn't worth 272 points! Lol

    Would be interesting to see the totals of all the starter sets, just to see how much they squeued in the Marines favour every time. I'm assuming making the starter set Marines better, helps sales of the poster boys?

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  11. #11
    Gorkagirl SonsOfStalingrad's Avatar
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    Originally Posted by payneib View Post
    Thanks SOS, next time I see my brother I'm gonna have a word! Lol

    Something tells me that the card Dread (which he never let me use!) wasn't worth 272 points! Lol

    Would be interesting to see the totals of all the starter sets, just to see how much they squeued in the Marines favour every time. I'm assuming making the starter set Marines better, helps sales of the poster boys?
    Codex Orks (1994, 2nd edition)

    Ork Dreadnought: 2 close combat weapons, heavy bolter, lascannon (this is what the printed card image seems to have) - 145 points
    40 man grot mob: autogun, knife, flak armour (note they have gained a knife in wargear for the same points cost. Damn codex creep!) - 200 points
    20 man Goff boyz mob: bolt pistol, axe, frag stikkbombs, flak armour - 240 points
    It's worth noting that Goffs can be upgraded to Skarboyz for a point a pop. Gives them 1 more point WS and S. That'd make them 260 points.
    That's 585-605 points of Ork in the starter set, although they need to have a painboy in order to use the dreadnought. He counted towards the 50% point allowance of characters, as would a warboss.

    Codex Ultramarines (1993?, 2nd edition)
    10 man tactical squad (power armour, bolter, bolt pistol and power armour on all), flamer, missile launcher, chainsword for sergeant - 356 points
    10 man tactical squad (power armour, bolter, bolt pistol and power armour on all), flamer, missile launcher, chainsword for sergeant - 356 points
    Note that the entire squad can have krak grenades for 30 points. and the missile launcher comes with frag and krak, but could take melta, plasma or anti-plant rounds too for 5 points extra each.
    712-787 points of marine.

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  12. #12
    Phail's Avatar
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    Battle for macragge was also nicely bias

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  13. #13
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    Here's a suggestion, juist for your particular circumstance. The problem is that you dont have much in teh way of choices to make, so even if your opponent matches you for points, he has a bigger army to select from, and it is presumably legal!

    So why not agree with him that either:
    - you get to play CSM and DA as 'allies of convenience' or
    - that you can select your forces from any of the DV models, or
    - that you use the CSM codex (assuming you have it) and use teh DA models as 'counts as' for whatever you want.



    That way you can build legal forces, go up to 750 points, and have a better choice to select from.

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  15. #14

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    Originally Posted by wookieplus View Post
    Here's a suggestion, juist for your particular circumstance. The problem is that you dont have much in teh way of choices to make, so even if your opponent matches you for points, he has a bigger army to select from, and it is presumably legal!

    So why not agree with him that either:
    - you get to play CSM and DA as 'allies of convenience' or
    - that you can select your forces from any of the DV models, or
    - that you use the CSM codex (assuming you have it) and use teh DA models as 'counts as' for whatever you want.



    That way you can build legal forces, go up to 750 points, and have a better choice to select from.
    Thanks for the advice. I like the idea of running a mix-and-match until I get more stuff. Thanks!

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  16. #15
    PyroSikTh's Avatar
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    To be honest, the point values for Starter Sets don't really matter. They're not designed to pit two balanced armies against each other, they're designed to offer a balance of weapons and unit type so that new players can learn the basics of the game easily before jumping in the deep end.

    If the above post comes off with a negative tone, you're reading it wrong.
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  18. #16

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    Originally Posted by Architech View Post
    http://www.40kforums.com/vb/showthre...ance+points%27
    (I also think some of those points totals are off...slightly in chaos, more so in DA....but should give you an idea)
    I redid the DA calculations and got an extra 120 pts from somewhere (maybe something I had added in to plan but forgot to take out) the final value for DA is 855pts.

    edit: no I was right the first time... just realized I had forgotten to add the librarian (exactly 120 pts).

    edit edit: Need 2 more termies to fill out that squad (so 164 points? (3/5*base+additions)) finalizing out to 889 instead.

    Last edited by somkun; 9th December 2012 at 00:39.
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